Wikipedia:Peer review/Fallout 4: Nuka-World/archive1

Fallout 4: Nuka-World
I've listed this article for peer review because I have plans to take it to GA. I think the Synopsis section may need a bit of reduction and I'm just about to list this at WP:GOCE/R for a copyedit.  Anarchyte  ( work  &#124;  talk )   08:31, 8 September 2016 (UTC)

Been going through the Peer Review pages looking for things that interest me. Nicely written, looks good to me. I'm not familiar at all with standards for the different article classes, but here are my thoughts:
 * Comments from Scribolt


 * Maybe trim the lead a little. There's quite a lot of gameplay related stuff in there and I'm not sure that the bit about the rumours need to be up top.
 * Done. I trimmed some of the gameplay related content.


 * Gameplay: Again, maybe a bit of a trim. There's a lot of repetition here of the standard Fallout gameplay, VATS etc. It would be better to remove or at least shorten the things that hadn't changed since Fallout 4, seeing as we already have a link to that.
 * Removed the V.A.T.S paragraph.


 * Synopsis: Yes, I'd agree with you. I'd remove the characters section and merge a reduced amount of detail relating to the gangs into the narrative. Then, maybe a short section for locations at the end, this might also be reduced.
 * I'll be able to trim it a bit myself, but pinging the primary editors for those sections:.

Scribolt (talk) 14:12, 20 September 2016 (UTC)
 * I've trimmed the article, would you say it's a good improvement?  Anarchyte  ( work  &#124;  talk )   03:04, 24 September 2016 (UTC)
 * Sorry for the lack of quick reply. Yes, it's a bit leaner now. I still think you could lose the entire second para from the lead personally, or at least move it into the Gameplay section if not already duplicated. The Synopsis is still a bit big, but its well-written, just to detailed for my personal preference. Still, its looking good all in all. Scribolt (talk) 13:21, 27 September 2016 (UTC)

I'm also not familiar with standard practice for DLC pages, but to me it seems like the article focuses too heavily, in some respects, on gameplay mechanics of Fallout 4 itself. For example, the second paragraph and most of the Gameplay section. Perhaps it could simply detail how the DLC integrates into the game, as that is not explicitly stated and may be unclear to those unfamiliar with Bethesda games or DLC in general.
 * Comments from Azulaloi

Regarding the synopsis section, while it could use some reduction and organization, I would be careful not to lose too much information about the plot as that is a significant purpose of the page. I could make edits if you'd like or I can leave it up to you (I am new to protocol here, but it seems like you are working on this yourself and I don't want to cause any problems.) I can also move to the talk page there for more detailed suggestions. Azulaloi (talk) 00:52, 24 September 2016 (UTC)
 * Take a look at my reply above regarding trimming the gameplay. I'm not too familiar with the synopsis of the Fallout 4 expansions (never actually played them), so any help there would be much appreciated.  Anarchyte  ( work  &#124;  talk )   03:04, 24 September 2016 (UTC)
 * The new trims look much better. I haven't played Nuka-World so I can't vouch for the accuracy of the synopsis personally, unfortunately. A few small notes are the citations being after punctuation, which doesn't look quite right to me but the style guide says as long as it's consistent, it's fine, so I'll just point it out rather than change it. Second is the spelling of "Story-line". I went to change to to "Storyline", but my autocorrect didn't think it was a word. It also doesn't think "gameplay" is a word, and most dictionaries I found spelled it as a single word, but once again I'll just point it out. Lastly is the end of the second paragraph where you state that upon completion of quests, the player gets bottlecaps. I have not played Nuka-World, so this may be true for this DLC, but in the main game you do not always receive bottle caps from quests directly like EXP, but only occasionally, when it makes sense narratively for someone to have given you the bottle caps as a reward, sometimes as a result of an action. For this reason I think that the part about bottlecaps may not be fully accurate. Azulaloi (talk) 04:15, 24 September 2016 (UTC)

Lead

 * It was developed by Bethesda Game Studios and published by Bethesda Softworks. It was released on August 30, 2016, for Microsoft Windows, PlayStation 4 and Xbox One. Perhaps reword to It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016 for Microsoft Windows, PlayStation 4 and Xbox One. Shorter, more fluid.
 * park-turned-lawless city of raiders. - tabloidy description
 * the base game's - We're more than a paragraph away from the last mention of Fallout 4. Readers dislike juggling terms, so replace with just Fallout 4. Also, the "base game" is used for the first mention in paragraph three, but "Fallout 4" is used for the second mention.
 * The release date was confirmed in a post by Matt Grandstaff on the Bethesda Game Studios blog. - unnecessary, companies give release dates all the time. The only games for which this fact is remotely worth mentioning are developed by Valve.

Gameplay

 * action role-playing single-player video game - is it post-apocalyptic action role-playing or this?
 * The player is able - omit needless words. The player can.
 * The Pip-Boy, a small computer strapped to the character's wrist which contains maps, statistics, data, and items, also plays a role in both Fallout 4 and Nuka-World - in addition to what?
 * The ability to swap between first-person and third-person perspectives is also available in the expansion and the original. - in addition to what?
 * Nuka-World also adds minor additions to the game's crafting mechanics, allowing the player to mix varieties of Nuka-Cola to create new flavors; these grant the player additional status buffs, such as temporary boosts to health, increased damage resistance, or improved S.P.E.C.I.A.L attributes - same

I'll do the rest later. — Esquivalience (talk) 00:07, 28 September 2016 (UTC)
 * Cheers for the help. I've fixed all the things you mentioned in the lead and gameplay sections. --  Anarchyte  ( work  &#124;  talk )   07:03, 29 September 2016 (UTC)
 * Just pinging in case you've forgotten.  Anarchyte  ( work  &#124;  talk )   10:27, 17 October 2016 (UTC)