Wikipedia:Peer review/Firewatch/archive1

Firewatch
I've listed this article for peer review because it needs to be top-notch before the nomination. Any suggestions will help. Cognissonance (talk) 16:58, 13 October 2016 (UTC)

Comments by darkwarriorblake

 * So first thing that jumps out to me is that the infobox seems to have way too much content. Are all of those people lead designers/developers/programmers?
 * Ben Burbank (Graphics and Systems Programming) Chris Remo (Game Design, Story, Music & Audio) Gabe McGill (Office Management Production) Jake Rodkin (Level Design, Story, UI Design) James Benson (Animation, Game Design) Jane Ng (World Design, 3D Art, Production) Nels Anderson (Game Design, Gameplay Programming) Olly Moss (Visual Direction, 2D Art, Story) Patrick Ewing (Tools and Gameplay Programming) Paolo Surricchio (Graphics, Tools, Systems Programming) Sean Vanaman (Writing, Story, Creative Direction) William Armstrong (Gameplay, Systems, Tools Programming)
 * This is the entire Campo Santo team. The work spreads thick with such a small group.


 * Collapse the release dates under the main date like in Doom (1993 video game)


 * Maybe expand the lead description of the gameplay. Is it first person or third? What is the gameplay like outside of the walkie-talkie part?
 * The first-person viewpoint has been added, but further elaboration to the gameplay in the lead leaves little detail left for the actual section.


 * Possibly add a free use image to the development section, like a real world image of locations the game is based on or someone involved in the game and mentioned in the section.


 * The rest looks fine, it doesn't seem content wise you can add much more as the gameplay sounds fairly straight forward and largely centered around the plot.
 * Overall looks good Cognissonance. Darkwarriorblake / SEXY ACTION TALK PAGE! 21:25, 13 October 2016 (UTC)
 * Cognissonance (talk) 04:02, 14 October 2016 (UTC)
 * Changes look good Cog, I guess there isn't much you can do about the team members being spread thin across the development roles of the game. I'd say it's fine to go ahead for a promotion IMO. For future development I'd maybe look if there are any interviews with the team about more behind the scenes stuff and/or the plot. Darkwarriorblake / SEXY ACTION TALK PAGE! 22:40, 15 October 2016 (UTC)