Wikipedia:Reference desk/Archives/Entertainment/2015 April 8

= April 8 =

Dmitri Shostakovich
http://en.wikipedia.org/wiki/Category:Russian_composers

Russian Composers list.

I don't see Dmitri Shostakovich on your list. — Preceding unsigned comment added by 2600:1011:B107:71E:1855:FA4D:CA71:FECD (talk) 02:56, 8 April 2015 (UTC)


 * There are various sub-categories shown at the top. One of these is Category:Russian classical composers‎.  That's where DSCH is located.  That sub-cat is meant to include not only people who lived in the classical era but anyone who wrote in classical genres and styles.  --   Jack of Oz   [pleasantries]  03:20, 8 April 2015 (UTC)
 * That kind of thing is what makes categories so annoying to use. ←Baseball Bugs What's up, Doc? carrots→ 09:04, 8 April 2015 (UTC)
 * I could not possibly disagree with you more than I do. Would you prefer that Category:Writers, for example, contain all writers in all genres and on all subjects, from all countries and all time periods?  Happy searching.  --   Jack of Oz   [pleasantries]  23:07, 8 April 2015 (UTC)
 * To each their own. I would rather search through a single lengthy list than have to jump around from list to list trying to figure out which list it might be in. ←Baseball Bugs What's up, Doc? carrots→ 01:11, 9 April 2015 (UTC)
 * Astuteness (? astutity, astutitude) plays a rather large role here. I mean, if you don't know whether a certain writer is a Bulgarian screenwriter, a Maltese miltary historian or a New Zealand music critic, and can't even hazard a guess, then you're in a difficult spot.  But then, it depends on what you want to use the categories for.  If you just want to know how many articles we have on Bulgarian screenwriters, and who they are, trying to identify them from a humungous list of all writers of all types in the history of the world would be a mug's game.  --   Jack of Oz   [pleasantries]  05:16, 9 April 2015 (UTC)


 * Strange. In the OPs comment they know the name of the composer and they also indicate a familiarity with our category system. So the logical thing would have been to put the name in the search box and scroll down the Dmitri Shostakovich to see what categories he is in.
 * Jack's comment "if you don't know whether a certain writer is a Bulgarian screenwriter, a Maltese miltary historian or a New Zealand music critic," also indicates, "certain writer", they know the name. So again just enter it and scroll down to see what category they are in.


 * Bugs comment could be seen as knowing the name so why are you looking in the category. But if you forgot the name then how are you going to find them in a super-category called Writers that may contain 100,000 people. You are likely to remember something about them, otherwise why were you looking for them, such as they were an American writer of Gothic novels. So having a sub-category of American Gothic novelists is going to make your search easier. If you don't recall anything but part of the plot, well guess where we are right now. CambridgeBayWeather, Uqaqtuq (talk), Sunasuttuq 07:30, 9 April 2015 (UTC)

Can a form of haptic technology be successful if it's primarily advertised for use with certain adult video games?
Can a form of haptic technology be successful if it's primarily advertised for use with adult video games (especially the Variable Geo games, the Leisure Suit Larry games, and the Metal & Lace games), including those where turn based combat is involved? Fanddlovernamedjason (talk) 10:41, 8 April 2015 (UTC)

At the moment, no. Most adult video games are visual novels, which don't provide any possible uses for haptic technology. Very few adult games that are not visual novels have been invented at the moment. Haptic technology would not be successful at providing an immersive experience with adult video games where turn based combat is involved. The Leisure Suit Larry games don't provide possible uses for haptic technology. The Metal & Lace games (Ningyou Tsukai games in Japan) weren't really successful. The adult video games that are not visual novels (aside from the titles I already mentioned, that is) were not really successful. Adult video games seem to be pretty much commonplace only in Japan. NPham2005 (talk) 10:46, 8 April 2015 (UTC)
 * You claim that Visual Novels don't provide any possible uses for haptic technology. That's a pretty bold claim to make and I can already think of several examples that prove you wrong. For example, take the visual novel "Monster Girl Quest" about a young man named Luka fending off the attempted rape of various cute monster girls throughout the course of the game. With haptic technology the player could be immersed in the battles with said monster girls via IRL penis stimulation whenever the monster girl attacks the players character. An important dynamic of the game is that a "game over" happens if the character cums to a monster girl, and this could be applied to haptic technology by monitoring when the player cums IRL from the stimulation cup and having the story progress or end accordingly.
 * Like I said, adult games involving turn based combat, which is what Monster Girl Quest is, would not provide an immersive enough experience to be successful with haptic technology. Visual novels are usually more of just, well, novels that a person reads on a screen than true games that don't limit player interaction. — Preceding unsigned comment added by NPham2005 (talk • contribs) 18:42, 8 April 2015 (UTC)


 * I believe Illusion (company) has some games which would work with such technology (yeah, Japan only). Real Kanojo comes to mind. — Crisco 1492 (talk) 10:49, 8 April 2015 (UTC)


 * The obvious answer is "maybe". I'm not aware of any such product, but if one were to exist, it would prove it is possible. There are all kinds of crazy products and businesses out there, and the only real way to know if something can be successful is to try it. You may enjoy reading about Teledildonics, and the links therein. Gotcha_(video_game) may also be of interest - not exactly haptic, but the original controllers were very breast like. SemanticMantis (talk) 20:12, 8 April 2015 (UTC)
 * A better answer would be "99% unlikely". Males make up the vast majority of the video gaming community. So, the criteria for haptic technology to be successful with an adult video game are that the game can not be turn based, and would need player interaction, which most adult games (most are visual novels) lack. However, Japan (which is virtually the only audience for adult games) has currently not made a an adult game that meets all these criteria. Adult video games lack much of an audience in places other than Japan due to the poor quality of the non-Japanese adult games that were released (like X-Man_(Atari_2600_video_game), Burning Desire/Jungle Fever, and Custer's_Revenge).
 * There have been ~9 Leisure_Suit_Larry games, I don't call that unsuccessful. Also, please sign your posts by typing four tildes. SemanticMantis (talk) 14:00, 9 April 2015 (UTC)
 * I never said the Leisure Suit Larry games were unsuccessful. But they aren't the games (at least from the first game to the sixth) a person can usually use haptic technology. Leisure Suit Larry games are point-and-click games. NPham2005 (talk) 16:12, 9 April 2015 (UTC)
 * So? I think you're thinking about haptic interfaces far too narrowly. You could use a haptic device in a text adventure, a roguelike, or virtually any kind of game. A haptic device could be used to simulate the feel a variety of objects in a variety of games, regardless of the gameplay and game mechanics. SemanticMantis (talk) 20:28, 9 April 2015 (UTC)
 * True. But if you want people to use a form of haptic technology with a certain video game, you have to make sure that people would be willing to buy the game. Then again, I'm thinking of only pre-1995 games. When haptic technology was first used for home video games (haptic technology for video game purposes was only used in racing arcade games at this point) in 1994, the only adult video games (the ones that weren't visual novels, that is) released by that time which were successful were the Leisure Suit Larry games (the Variable Geo games took until 1995 to develop a cult following). Whether or not a haptic device could be used in the Leisure Suit Larry series, the games would not exactly have been an amazing way to showcase haptic technology (at the time). Now that we have several haptic peripherals for video games around, it's possible that some company will make an adult video game designed to use a haptic device. NPham2005 (talk) 07:04, 10 April 2015 (UTC)


 * Why not? Adult movies are often credited with bringing on the popularity of home video players and also for winning the Beta vs. VHS war. Dismas |(talk) 20:29, 8 April 2015 (UTC)
 * No,VHS won the competition due to cost and recording time. And adult movies only came out on home video after VCRs were popular. NPham2005 (talk) 22:55, 8 April 2015 (UTC)

screenwriter
what is the screenwriter who wrote the largest number of screenplays of movie?--151.76.241.71 (talk) 16:24, 8 April 2015 (UTC)


 * The Guinness Book has (or once had) Safa Önal ("... written scripts for 395 films made between 1969 – 2004") though IMDb only gives 271 credits). William Shakespeare is the first writer listed on IMDb's own "Most prolific people on IMDB" with 1,061 credits, Ben Hecht is the first actual screenwriter on that list with "only" 163 credits. ---Sluzzelin talk  17:49, 8 April 2015 (UTC)


 * Sluzzelin has given you a good set of answers. One thing to consider is that - in the days of one and two reel silent films - a writer might pen several films a month and a hundred or more a year. All of this could happen without them receiving a single onscreen credit. Also thousands of the films from that era have disappeared. Georges Méliès is a good example of this. MarnetteD&#124;Talk 18:19, 8 April 2015 (UTC)

BBC TV series Tom Brown's Schooldays 1971
Does anyone know what music was used for the theme for this series? There is a clip on Youtube which includes the themeKdj1956 (talk) 17:46, 8 April 2015 (UTC)
 * Don't know why the OP couldn't have linked to the clip, but here it is . --Viennese Waltz 17:50, 8 April 2015 (UTC)


 * In that case it's from the third movement of Arthur Sullivan's "Irish" Symphony in E. You can listen here for comparison. (I didn't know this piece. Someone commented on it at that youtube link. I merely verified). ---Sluzzelin talk  18:07, 8 April 2015 (UTC)