Wikipedia:Reference desk/Archives/Entertainment/2018 February 26

= February 26 =

US music charts
The Moon Is Still Over Her Shoulder article says "The single went to number one for fifteen weeks and spent a total of fifteen weeks on the country chart." Does this mean that it was #1 for fifteen weeks, and then it was still on the chart for weeks 16-30? It sounds like week 15 it was #1, and in week 16 it was so unpopular that it didn't even get on the chart; however, that sounds really implausible. Nyttend (talk) 06:14, 26 February 2018 (UTC)
 * According to List of Hot Country Singles number ones of 1987 it was number one for one week. -- SGBailey (talk) 17:09, 26 February 2018 (UTC)
 * There's some major sourcing issues then, because according to Billboard themselves it peaked at #1 and spent a total of 26 weeks on the chart. It doesn't mention 15 weeks at all (it also doesn't list the specific weeks it spent at #1 on that page, but that can easily be reconstructed from the Billboard websites, as it has archives of every past chart.)  -- Jayron 32 17:32, 26 February 2018 (UTC)

Source for image of Flash
Please see this image: https://9gag.com/gag/amLLjQo/this-how-fast-the-flash-is-less-than-an-attosecond

This is Flash (comics) talking about his speed. "I can think at the speed of light. I can perceive events that last for less than an attosecond. [...]"

If possible, can someone tell me where exactly he says this in the comics? Assuming this is correct/official, as opposed to a random image doctored by fans. Thanks in advance. --Daniel Carrero (talk) 10:15, 26 February 2018 (UTC)
 * That panel/quote is from Superman #709. --Canley (talk) 11:55, 26 February 2018 (UTC)
 * Thank you! --Daniel Carrero (talk) 13:27, 26 February 2018 (UTC)

name of a strategy game i played a long time ago but forgot
Hi all, I played an abstract strategy game about 15 years ago, but can't remember the name, and can't find it anywhere. It is hard to describe, but it is a perfect-information, zero sum strategy game (like chess or connect 4), but with a very different twist. You have a game board with a 10x10 grid, and with 100 pegs that sit on the gridpoints (you could call them "pins", but I'll go with pegs). At the start of the game, all the pegs are pushed up. On the first move, you push down a peg, the starting peg (it's the same one each time). Then you take turns; on each turn, you push down a peg adjacent (orthogonally or diagonally) to the one your opponent just pushed. If there isn't one (all the adjacent ones being already down), the game ends. The only aim is to drag the single path into your "home" territory, so at the end of the game, you score only for how many pegs are down in your zone. The home territories are simply those on the perimeter, minus the four corners (36 pegs if I've counted right). Yours are two opposite sides, your opponent's, the remaining two. Got me going crazy because I was so bad at it, and lost about 20 games in a row. It was a small retail game, the kind that would sell for about $10, although of course you could play with pencil and paper. Any help appreciated. IBE (talk) 19:30, 26 February 2018 (UTC)
 * It sounds vaguely like Battleship (game). ←Baseball Bugs What's up, Doc? carrots→ 19:53, 26 February 2018 (UTC)
 * I can't find any specific game, but this is broadly the type of game known as a Connection game, and there's a list and a category at Wikipedia; perhaps one there may spark your memory. -- Jayron 32 19:54, 26 February 2018 (UTC)
 * Probably similar to a connection game, but not the same. I see your point, and I searched it originally, but you are not actually getting something to connect that was not formerly connected (eg connecting four of your own counters, Connect Four). I call it a "path game", because there is a single path that both players create, kind of like a Markov chain turned into a game. IBE (talk) 20:46, 26 February 2018 (UTC)
 * Possibly a version of Hex (board game) - that is the classic game involving creating a path across the game board. Wymspen (talk) 14:40, 27 February 2018 (UTC)
 * Similar, does have something in common with Hex. Just to be clear, it's not about fighting to create a path, but fighting to drag a shared, single path into your territory. This one seems to be a classic of its kind, but it may be the only one. IBE (talk) 20:14, 27 February 2018 (UTC)