Wikipedia:Today's featured article/March 29, 2023

Proteus is a 2013 exploration and walking simulator video game designed and created by Ed Key and David Kanaga for Microsoft Windows, OS X, and Linux. Versions for the PlayStation 3 video game console and the Vita handheld console were developed by Curve Studios. Key first conceived Proteus as an open-ended role-playing game, but redesigned it to be "nontraditional and nonviolent", without prescribed goals. The flora and fauna of the procedurally generated world (pictured) emit unique musical signatures that trigger changes to the background music as the player moves about the world. Before its full release, Proteus won the prize for Best Audio at the 2011 IndieCade awards. In 2012 it was a finalist for the Independent Games Festival's Nuovo Award and was featured in an exhibit at New York's Museum of Modern Art. Following its release, critics praised the game, especially for its audio features, although some criticised its brevity and limited replayability. Journalists debated whether Proteus should be described as a video game.