Wikipedia:Today's featured article/requests/Zero Escape: Virtue's Last Reward

Zero Escape: Virtue's Last Reward

 * This is the archived discussion of the TFAR nomination for the article below. Subsequent comments should be made on the appropriate discussion page (such as Wikipedia talk:Today's featured article/requests). Please do not modify this page. 

The result was: scheduled for Today's featured article/February 16, 2017 by Jimfbleak - talk to me?  13:44, 26 January 2017 (UTC)



Zero Escape: Virtue's Last Reward is a visual novel adventure video game developed by Chunsoft. The second installment in the Zero Escape series, it was released in 2012 for the Nintendo 3DS and PlayStation Vita. The story follows the player character Sigma, a man who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters begin to unravel the secrets behind the Nonary Game, as well as its true purpose. The game was developed as a result of the unexpected critical success that its predecessor, Nine Hours, Nine Persons, Nine Doors, received in North America. Game director Kotaro Uchikoshi wrote the script, which was then localized by Aksys Games and Rising Star Games for North America and Europe respectively. Virtue's Last Reward was released to positive reviews. Critics praised the story and characters, but were divided in their opinions of the escape-the-room sections. Despite positive reviews, the game was a commercial failure in Japan, which led to the temporary cancellation of its sequel. Development on the sequel eventually resumed, and Zero Time Dilemma was released in 2016.
 * Most recent similar article(s): November 16, 2016 Vampire: The Masquerade – Bloodlines
 * Main editors:
 * Promoted: September 29, 2016
 * Reasons for nomination: 5th Anniversary of release
 * Support as nominator. Cas Liber (talk · contribs) 10:30, 7 January 2017 (UTC)
 * Support as one of the main editors ( and were also major editors). However, the blurb needs to be fixed. It currently doesn't mention the gameplay, which I guess is fine since it's a story driven game anyway, but without mentioning the gameplay, the reception sentence won't make sense. The reader won't know what Escape sections are, which are an important gameplay mechanic. Also, if we're talking about recent similar TFAs, Defense of the Ancients on January 5 was a video game article.Famous Hobo (talk) 11:40, 7 January 2017 (UTC)
 * Feel free to rejig the blurb to add and subtract elements. It was late here and I just made a rough cut to get it here, so it can be fine-tuned. Cas Liber (talk · contribs) 21:59, 7 January 2017 (UTC)
 * Replaced it with escape-the-room.--IDVtalk 19:51, 9 January 2017 (UTC)


 * Support though I do agree with Casliber that the Escape sections should be defined in some way if possible for an unfamiliar reader as the reference to them in the reception section would not make much sense. I can get a vague idea from the plot summary, but maybe a little more information would be beneficial. Aoba47 (talk) 17:30, 9 January 2017 (UTC)
 * Question I am not familiar with TFA - are there any criteria that need to be followed beyond what little is on WP:TFA? Also, regarding images, is File:VLR logo.png fine?--IDVtalk 20:37, 9 January 2017 (UTC)