Wikipedia:WikiProject Role-playing games/Resources/List of Deadlands sourcebooks

This is a list of all sourcebooks for the Deadlands role playing game.

Core Books

 * Deadlands: The Weird West Roleplaying Game
 * Core rules and setting for Deadlands. Made obsolete by Weird West Player's Guide, Marshal's Handbook and Tales o' Terror: 1877.


 * The Quick & the Dead
 * World book for Deadlands. Made obsolete by Marshal's Handbook and Tales o' Terror: 1877.


 * Tales o' Terror: 1877
 * Metaplot book covering 1876 through 1877.


 * Weird West Player's Guide
 * Players guide for Deadlands. Updates rules from Deadlands: The Weird West Roleplaying Game.


 * Marshal's Guide
 * Gamemaster guide. Updates rules from Deadlands: The Weird West Roleplaying Game and The Quick & the Dead.


 * Marshall Law
 * Gamemaster screen plus adventures book.


 * Rascals, Varmints & Critters
 * Bestiary for Deadlands.


 * Rascals, Varmints & Critters 2: The Book of Curses
 * The second bestiary for Deadlands.


 * Hexarcana
 * Updated and collected rules for magic.

Archetype Books

 * Book o' the Dead
 * Archetype book for Harrowed characters.


 * Smith & Robards
 * Archetype book of Mad Scientists plus mad science equipment.


 * Hucksters & Hexes
 * Archetype book for Hucksters.


 * Ghost Dancers
 * Archetype book for Indians and Shaman characters.


 * Fire & Brimstone
 * Archetype book for divinely blessed characters.


 * Law Dogs
 * Archetype book for lawmen include Pinkerton Agents and Texas Rangers.


 * The Agency: Men in Black Dusters
 * Archetype book for Agent characters.


 * The Collegium
 * Second Mad Scientist Archetype book. Mad science equipment, plot and background book for the Collegium.


 * Lone Stars: The Texas Rangers
 * Archetype book for Texas Rangers, the Confederacy's law enforcement and military espionage agency.

Location Books

 * The Great Maze
 * Location boxed set for the Great Maze.


 * City o' Gloom
 * Location boxed set for Salt Lake City.


 * Lost Angels
 * Location book for Lost Angels, California.


 * River o' Blood
 * Location book for the Mississippi River and New Orleans.


 * Boomtowns!
 * Boxed set on small towns in the west with miniature scale maps.


 * Doomtown or Bust!
 * Location book for Gomorra, California, the setting for the Doomtown card game.


 * Back East: The North
 * Location book for the Eastern United States (North-Eastern United States).


 * Back East: The South
 * Location book for the Eastern Confederacy (South-Eastern United States).


 * South o' the Border
 * Location book for Mexico.


 * The Great Weird North
 * Location book for Canada and Alaska.


 * The Black Circle: Unholy Alliance
 * Plot and background book and Black River, Bayou Vermillion, and the Whateleys.

Adventures

 * Road to Hell, The
 * Part 1 of 3 in the Devil's Tower series. Set in Salt Lake City.


 * Heart o' Darkness
 * Part 2 of 3 in the Devil's Tower series. Set in Lost Angels.


 * Fortress o' Fear
 * Part 3 of 3 in the Devil's Tower series. Crossover with Deadlands: Hell on Earth.


 * Bloody Ol' Muddy
 * Adventure set in Missouri near the Mississippi River.


 * Canyon o' Doom
 * Adventure set in the Grand Canyon.


 * Ghost Busters
 * Adventure


 * Rain o' Terror
 * Adventure


 * Dead Presidents
 * Adventure

Dime Novels
Combines a gaming fiction story about the adventures of Harrowed gunslinger Ronan Lynch and an adventure based on the story.


 * No.1 Perdition's Daughter (Christmas Special)
 * Adventure.


 * No.2 Independence Day (Fourth o' July Special)
 * Adventure.


 * No.3 Night Train (Hallow'een Special)
 * Adventure.


 * No.4 Strange Bedfellows (Under a Harrowed Moon, #1)
 * Part one of three, a Werewolf: The Wild West crossover adventure.


 * No.5 Savage Passage (Under a Harrowed Moon, #2)
 * Part two of three, a Werewolf: The Wild West crossover adventure.


 * No.6 Ground Zero (Under a Harrowed Moon, #3)
 * Part three of three, a Werewolf: The Wild West crossover adventure. Bonus: includes a wargame scenario for use with the Deadlands: The Great Rail Wars miniatures rules.


 * No.7 The Forbidden God
 * Adventure.


 * No.8 Adios, A-Mi-Go
 * Adventure. A Call of Cthulhu crossover with conversion rules.


 * No.9 Skinners
 * Adventure.


 * No.10 Worms
 * Adventure.

Core Books

 * Deadlands: D20
 * Core D20 conversion


 * Horrors o' the Weird West
 * Bestiary for Deadlands d20.

Archetype Books

 * The Way of the Gun
 * Archetype book for gunslingers


 * The Way of the Huckster
 * Archetype book for hucksters.


 * The Way of the New Science
 * Archetype book for mad scientists


 * The Way of the Brave
 * Archetype book for Indians


 * The Way of the Righteous
 * Archetype book for divinely blessed characters


 * The Way of the Dead
 * Archetype book for Harrowed characters

Core Books

 * GURPS Deadlands: The Weird West
 * Core rules book.

Support Books

 * GURPS Deadlands: Hexes
 * Spells for Hucksters and Hexslingers and a list of Relics (useable in either GURPS
 * or Deadlands Classic)


 * GURPS Deadlands: Varmints
 * Bestiary for the Weird West.

Dime Novels

 * No.1 Aces and Eights
 * Adventure set in New Orleans. Includes conversion rules for Deadlands Classic.


 * No.2 Wanted: Undead or Alive
 * Adventure.

Supporting Material

 * Deadlands: Epitaph #1
 * Supporting material for all Deadlands lines.


 * Deadlands: Epitaph #2
 * Supporting material for all Deadlands lines.


 * Deadlands: Epitaph #3
 * Supporting material for all Deadlands lines.


 * Deadlands: Epitaph #4
 * Supporting material for all Deadlands lines.

Fiction

 * Twisted Tales
 * Journal for players to record their adventures.


 * A Fistful o' Dead Guys
 * Collection of short stories set in the Weird West.


 * For a Few Dead Guys More
 * Collection of short stories set in the Weird West.


 * The Good, the Bad, and the Dead
 * Collection of short stories set in the Weird West.


 * Deadlands One Shot
 * Comic book