Wikipedia talk:Articles for deletion/PSEmu

=In support of restoring the PSEmu page=

The article was tagged for deletion based on the emulator being "non-notable". Then it was deleted due to a lack of third party articles.

I beg to differ.

Pete Bernert, creator of the Pete's GPU, CDR, SPU2 etc used by the "notable" (Notable as in not deleted from wikipedia) EPSXe, PCSX and PCSX2 emulators says the following:

From Pete's Domain, accessed 4 March 2010

"Psyke and PSEmu Pro were the first among them, both are discontinued, but the (nowadays enhanced) PSEmu Pro plugin system is still alive and kicking :) The plugins are emulating a special part of the psx hardware (the GPU for graphics, the SPU for sound, CDR for accessing the cdrom drive and PAD plugins for the keyboard/joypad input handling). Nowadays the best known PSX emulators are PSEmu Pro, ePSXe, PCSX, AdriPSX and FPSE (and there are even more freeware psx emus in development :), and most of them can use the PSEmu Pro plugin system"

References to PSEmu in other wiki articles:

 * Bleem!

"and PSEmu Pro proved to have a greater lasting impact on future PlayStation emulators, thanks to its use of third-party plugins. "


 * Dynamic recompilation
 * EPSXe

"ePSXe makes use of a plugin system to emulate GPU, SPU, and CD drive functions, similar to the model first introduced in PSEmu Pro."

Actually, EPSXe uses the same exact PSEmu Pro plugin system.


 * PSXeven

Reliable Sources

 * Use of a Game Over: Emulation and the Video Game Industry, A White Paper; NORTHWESTERN JOURNAL OF TECHNOLOGY AND INTELLECTUAL PROPERTY, Issue 2, Spring 2004

Exhibit 2a: Video Game Console Emulation Timeline - lists PSEmu's creation as ''"first Sony PlayStation video game console emulator released." '' —Preceding unsigned comment added by 121.45.167.176 (talk) 19:13, 15 March 2010 (UTC)


 * Everything You Have Always Wanted to Know about the Playstation But Were Afraid to Ask; Version 1.1, Joshua Walker, 2000

"PSEmu had an awesome debugger so I can see how a PSX ran even without caelta." - Introduction


 * TARMAC - A dynamically Recompiling ARM Emulator, David Sharp, University of Warwick, 2001

"Many of the ground-breaking, freely available emulators such as UltraHLE [17], Corn [18] and PSEmu Pro [19] remain closed source and little information is released about their techniques."'

References by External websites:
''"The memory card manager has been improved: You can select which card you want to place in which slot now, and you can even convert the cards from other formats like Dexdrive, VGS, bleem! and PSEmu Pro."  "And, since ePSXe uses the PSEmu Pro plugin system, you're even able to play ISO's directly from your hard disc! " "[pec] the plugin uses the PSEmu Pro Plugin interface, which allows for extended compatibility, faster execution, and more! "Since ePSXe uses the PSEmu Pro plugin system, it provides support for all important APIs: OpenGL, Direct3D, 3Dfx's Glide and pure software mode." ''
 * 1) http://web.archive.org/web/19990428033703/http://www.psemu.com/index.html - The original website
 * 2) http://lewpy.psxemu.com/ - Lewpy (creator of the 3dfx PSemu plugins) mentions PSEmu in his FAQ.
 * 3) http://www.pcsx.net/status.shtml - "GPU is emulated through Psemu Pro plugin system and it is almost perfect ;)"
 * 4) http://www.epsxe.com/files/ePSXe_FAQ.txt
 * 1) http://www.zophar.net/psx/psemu-psemu-pro.html

"PSEmu Pro is the standard that all other PSX emulators have to live up to. While discontinued, it's use of a plugin standard has been adopted by all modern PSX emulators to date. Pick it up for a bit of nostalgia."

Again from Zophar's domain:


 * 1) http://www.zophar.net/utilities/plugins.html

''"Plugins for Playstation emulators. These are based on the system first instituted by PSEmu Pro. PSEmu Pro plugins now work with several other emulators. The Impact can use GPU plugins if you rename the dll to renderer.ipc. Also, ePSXe can use any type of PSEmu Pro plugin except for joystick plugins." '' http://www.pbernert.com/html/old_tales.htm

"PSemu Pro was just a FRONTEND for the very early FPSE core. Some years ago we put our open sources on some AOL account, and they ripped us! You always wondered what that Dummy.dev file in PSEmu was for? That was our psx emu core... the lame DuddilityMan just coded some ugly dialog based frontend. Yeah"

Note PSemu and PSEMu Pro are two different emulators.

Also, Pete references an interview with Sean Kauppinen, Communications Director of bleem! (yet another "notable" emulator) Inc. :


 * 1) http://web.archive.org/web/20041213224350/http://www.pcrave.com/articles/85.htm

"PSEmu Pro really proved that PCs had reached the point where a PSX emulator could be a reality. I don't want to discourage anyone's product, but I will say that bleem!'s hardware mode is the unique feature that we add to the mix"


 * 1) http://www.elitegamer.com/retro/emuscene/ble-101298.htm

"We were going to release the initial public beta (which is different than our internal closed beta) early next week, but it turns out that will coincide with the PSEmuPro anniversary release. Out of respect for the PSEmuPro team, we will be holding off a few more days before our release. It simply isn't appropriate to release ours at the same time -- it's grossly disrespectful to the original "fathers" of PSX Emulation, in our opinion."

"As a postnote, we would like to add that we've received tremendous support from the PSEmuPro team." —Preceding unsigned comment added by 121.45.167.176 (talk) 16:00, 15 March 2010 (UTC)


 * 1) http://www.emulation64.com/spotlights/18/

spotlight on linuzapp - PCSX2

"When did you get into emulation either as a coder or just a fan? A : That was six years ago, when psemu was just showing progress "


 * 1) http://www.emulation64.com/spotlights/6/

spotlight on asadr

'''"Q : When did you get into emulation either as a coder or just a fan? A : Well not as a coder, and i wasn't a big fan of emulation either, i knew it existed but never paid attention to it. I had been doing coding for around 7 years and OpenGL for around 3 so I was more interested in Game programming rather than emulation. And it was through the Game Programming community that I heard about a Playstation Emulator(PSemu Pro) being started. Guess that was my entry into the emulation world.

Q : What was your first coding experience for emulation? A : PS1 Emulator. After looking at stuff like PSemu Pro i started my own PS1 Emulator but it never got finished due to lack of interest ( though it ran the Bios at an acceptable speed ). After that it was PCSX2 and GSmax, GSmax being my first public appearence;). " ''' —Preceding unsigned comment added by 121.45.167.176 (talk) 16:04, 15 March 2010 (UTC)


 * 1) http://psxemulator.proboards.com/index.cgi?board=general&action=display&thread=3208

''"PSEmu Pro was discontinued when a beta of version 2.0 was leaked, but most of the existing Playstation emulators still use its standard for plugins. This does not only mean that other Playstation emulators can use plugins that were originally written for PSEmu Pro, but PSemuPro itself can correctly use plugins that were written for other emulators after it was discontinued."   The site is littered with references to PSEmu Pro's plugin system ''
 * 1) http://www.aldostools.org/psxemus.html


 * 1) http://www.1up.com/do/blogEntry?bId=7027568&publicUserId=5755763

"Project64 and PSEmu Pro, defunct emulators for the N64 and Playstation, respectively, were the first emulators for those systems to use plugins, and most current emulators for those systems use plugins compatible with them. Current PS2 emulation projects are reliant on plugins for I/O, as well."


 * 1) http://www.emuwiki.com/index.php?title=News_Archive:19990703_This_Day_in_Emulaton_History..._%28Emulation_Camp%29

"Duddie and Rafu released a preliminary alpha (0.01 rev.15) of PSEmu, a PlayStation emulator for DOS."


 * ftp://ftp:pacman@67.211.162.87:8021/psx/PSEmuPro1021b.zip

From the PSEmu Readme file:

"PSEmu Pro is a Sony PlayStation(tm) (also known as PSX) emulator developed by Vision Thing Group Software (Duddie, Tratax and Kazzuya)."

"It can run games designed for the PSX console on a PC running Windows 9x."

"Its perfomance depends heavily on your PC configuration, and what type of PSX game you are attempting to run."

"This will not substitute your PSX but it can give you the excitement to run your favorite games on your PC."

"Many games will not work properly or not work at all. We are aware of this and we do not need to be informed (no e-mails, Thanks)."

"Speed of emulation will also vary from game to game." —Preceding unsigned comment added by 121.44.76.105 (talk) 17:59, 4 March 2010 (UTC)

smf, a notable currently active MAME devloper, was one of the developers behind the ZinC, and ZinC is noted to be based the core of PSEMU Pro. (Refer to original psemu pro Wiki article)

I believe that the information presented qualifies PSEMU Pro to be a noteable emulator; and if the marker of deletion wishes, he/she may feel free to email pete bernert, smf or the pcsx2 team enquiring about information and the notableness of the emulator.