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Template:ATI Mobility FireGL

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Model
(Codename)
Launch Architecture
(Fab)
Core Fillrate[a][b] Processing power[c]
(GFLOPS)
Memory Bus interface Notes
Config Clock (MHz) Texture (GT/s) Pixel (GP/s) Size (MB) Bus type
& width (bit)
Clock (MHz) Band-
width (GB/s)
Mobility FireGL 7800 [1]
(M7-GL)
2001-09-29 R100
(150 nm)
0:2:2:2[d] 280 0.56 0.56 Un­known 64 DDR
128-bit
200 6.4 AGP 4x 27 Watt TDP
Mobility FireGL 9000 [2]
(M9-GL)
2002-01-01 R200
(150 nm)
1:4:4:4[d] 250 1.0 1.0 Un­known 64 DDR
128-bit
200 6.4 AGP 4x
Mobility FireGL T2 [3]
(M10-GL)
2003-11-01 R300
(130 nm)
2:4:4:4[d] 320 1.28 1.28 Un­known 128 DDR
128-bit
200 6.5 AGP 4x
Mobility FireGL T2e [4]
(M11-GL)
2004-08-01 R300
(130 nm)
2:4:4:4[d] 450 1.8 1.8 Un­known 128 DDR
128-bit
225 7.2 AGP 4x
Mobility FireGL V3100 [5]
(M22-GL)
2004-06-01 R300
(110 nm)
2:4:4:4[d] 350 1.4 1.4 Un­known 128 DDR
128-bit
200 6.4 PCIe 1.0 x16
Mobility FireGL V3200 [6]
(M24-GL)
2004-06-01 R300
(130 nm)
2:4:4:4[d] 400 1.6 1.6 Un­known 128 DDR2
128-bit
250 12.8 PCIe 1.0 x16
Mobility FireGL V5000 [7]
(M26-GL)
2005-02-03 R420
(110 nm)
6:8:8:8[d] 350 2.8 2.8 Un­known 128 GDDR3
128-bit
425 13.6 PCIe 1.0 x16
Mobility FireGL V5200 [8]
(M56-GL)
2006-02-01 R520
(90 nm)
5:12:12:12[d] 425 5.1 5.1 Un­known 256 GDDR3
128-bit
475 15.2 PCIe 1.0 x16
Mobility FireGL V5250 [9]
(M66-GL)
2007-01-01 R520
(90 nm)
5:12:12:12[d] 450 5.4 5.4 Un­known 256 GDDR3
128-bit
350 11.2 PCIe 1.0 x16
Mobility FireGL V5600 [10]
(M76-GL)
2007-05-14 TeraScale 1
(65 nm)
120:8:4[e] 500 4.0 2.0 120.0 256 GDDR3
128-bit
400 12.8 PCIe 2.0 x16
Mobility FireGL V5700 [11]
(M86-GL)
2008-01-07 Terascale 2
(55 nm)
120:8:4[e] 600 4.8 2.4 144 512 GDDR3
128-bit
700 22.4 PCIe 2.0 x16 in Lenovo ThinkPad W500
Mobility FireGL V5725 [12]
(M86-GL)
2009-01-01 Terascale 2
(55 nm)
120:8:4[e] 680 5.44 2.72 163.2 256 GDDR3
128-bit
800 25.6 PCIe 2.0 x16
  1. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  2. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  3. ^ Single precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  4. ^ a b c d e f g h i Vertex shader : Pixel shaders: Texture Mapping Units : Render Output Units
  5. ^ a b c Unified Shaders : Texture Mapping Units : Render Output Units