Call of Duty: Roads to Victory

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Call of Duty: Roads to Victory
Developer(s)Amaze Entertainment
Publisher(s)Activision
Designer(s)Chris Brockett
Writer(s)Eric D. Gingrich
SeriesCall of Duty
Platform(s)PlayStation Portable
Release
  • NA: March 13, 2007
  • EU: March 30, 2007
  • AU: March 30, 2007
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: Roads to Victory is a 2007 World War II first-person shooter for the PlayStation Portable and a portable spin-off of Call of Duty 3 for consoles.[1] It was released on March 13, 2007, developed by Amaze Entertainment[2][3] and published by Activision Publishing.[4][5]

Gameplay[edit]

Campaign[edit]

In campaign mode several missions are available, throughout World War II.[5] There are 3 campaigns throughout the game: American, Canadian, and the British. The American missions are Operation Market Garden, Operation Avalanche, and Operation Detroit. The Canadian missions are the Battle of the Scheldt, Operation Infatuate, and Operation Blockbuster. The British missions are Operation Market Garden and Operation Varsity. Although there are 14 levels total, each take place during a certain mission from World War II.

Multiplayer[edit]

In multiplayer, up to 6 players may play wirelessly via ad hoc, in nine different maps. Game types are Deathmatch, Team Deathmatch, Capture the Flag, Hold the Flag, and King of the Hill.

Development[edit]

Roads to Victory is the first and only game in the Call of Duty franchise made for the PlayStation Portable.[6] The Nintendo DS has since succeeded the PSP in serving as the computing platform for newer related Call of Duty games, until the release of Call of Duty: Black Ops: Declassified which was released for the PlayStation Vita. A free voucher code for the game was included with purchase of Call of Duty: Black Ops: Declassified, allowing the game to be played on the PlayStation Vita.

Reception[edit]

Roads To Victory received mixed reviews. IGN rated it 6.6 out of 10 and GameSpot scored it 6.2 out of 10.[citation needed] GameSpy noted that the artificial intelligence in the game was "unimpressive" and "laughable", noting that despite the game initially having a "great presentation" that it was only "mediocre", scoring it 2.5 out of 5.[citation needed]

Roads to Victory has been criticized for some glitches. The Age commented that these glitches "tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason".[6] The game's control scheme has also been criticized, with the Courier Mail stating that "the big drawback of the game is the clumsy control scheme, which has the buttons doing the work of the arrows and vice versa."[9]

References[edit]

  1. ^ "GameAxis Unwired" (43). SPH Magazines. March 2007: 21. ISSN 0219-872X. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ Kempshall 2015, p. 105, "Bibliography".
  3. ^ Kempshall 2015, p. 36, "'You Provide the Pixels and I'll Provide the War' - Computer Games, Cinema and Narrative.
  4. ^ Ruggill, Judd Ethan; McAllister, Ken S. (May 11, 2011). "Gameography". Gaming Matters: Art, Science, Magic, and the Computer Game Medium. University of Alabama Press. p. 109. ISBN 9780817317379.
  5. ^ a b "Military History". 24. Empire Press. 2007. {{cite journal}}: Cite journal requires |journal= (help)
  6. ^ a b Fish, Eliot (April 16, 2007). "Call of Duty: Roads to victory". The Age. Retrieved September 14, 2008.
  7. ^ "Call of Duty: Roads to Victory for PSP". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved May 13, 2020.
  8. ^ "Call of Duty: Roads to Victory for PSP Reviews". Metacritic. CBS Interactive. Retrieved May 13, 2020.
  9. ^ "Call of Duty: Roads to Victory". The Courier Mail. April 11, 2007. Archived from the original on August 2, 2009. Retrieved September 14, 2008.

Bibliography[edit]