Sara Thacher

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Sara Thacher
Occupation(s)Experience designer, Disney Imagineer
Notable workStar Wars: Galactic Starcruiser, The Jejune Institute, Haunted Mansion: Ghost Post, The Optimist

Sara Thacher is an American game and experience designer. She is one of the founders of the San Francisco-based immersive experience The Jejune Institute and works as a creative director and senior R&D Imagineer at Walt Disney Imagineering, including creative leadership on the Star Wars: Galactic Starcruiser two-day immersive Disney experience.[1]

Education[edit]

Thacher studied glass at the Rhode Island School of Design and earned a Masters of Fine Arts in Social Practice at the California College of the Arts.[2][3]

Career[edit]

Thacher was one of the creators of the multi-chapter interactive experience The Jejune Institute[4] in San Francisco, with Jeff Hull and Uriah Findley. She served as a lead producer and experience designer for Nonchalance after answering a Craigslist recruiting ad.[5][3] She is featured in the 2013 documentary about The Jejune Institute, The Institute.

She later worked for The Go Game[3] and was a producer and designer on FutureCoast, a future forecasting game by World Without Oil's Ken Eklund that ran in February 2014.[6] FutureCoast was funded by a grant from the National Science Foundation to Columbia University's Polar Partnership.[7]

The game explored climate change, its effect on polar ice, and rising sea levels through a series of voicemails from the future.[8] The game also used in-person experiences, geocached items, and social media to engage audiences.[7][9]

Thacher works as a senior creative director and research and development Imagineer at Walt Disney Imagineering. Her work includes creative leadership on the Star Wars: Galactic Starcruiser two-day immersive Disney experience,[10] the Themed Entertainment Association Award-winning Haunted Mansion: Ghost Post,[11][12][13] and alternate reality game The Optimist,[14] a game set around Anaheim, California and inside Disneyland that served as a promotional tie-in to the 2015 film Tomorrowland.[15]

References[edit]

  1. ^ Gartenberg, Chaim (25 February 2022). "A look aboard Disney's $6,000 per stay, immersive Star Wars: Galactic Starcruiser hotel". The Verge. Retrieved 26 February 2022.
  2. ^ Purves, Ted; Thacher, Sara (July 2007). Revelry and Risk: Approaches to Social Practice, Or Something Like That. California College of the Arts. ISBN 978-1430321286.
  3. ^ a b c Paulas, Rick (11 March 2011). "Last Chance: The Mysteries of San Francisco's Creepy Jejune Institute". The Awl. Retrieved 24 February 2022.
  4. ^ Lagorio, Christine (1 April 2010). "Jejune Institute and Elsewhere". Bomb. Retrieved 24 February 2022.
  5. ^ Rogers, Sol (6 March 2020). "Five Inspiring Creators Working In The Immersive Industry". Forbes. Retrieved 24 February 2022.
  6. ^ Paulas, Rick (14 April 2014). "Voicemails From The Terrifying Future". The Awl. Retrieved 27 February 2022.
  7. ^ a b Pyper, Julia (1 May 2014). "New Climate-Fiction (Cli-Fi) Game Sends Players Clues from the Future". Scientific American. Retrieved 27 February 2022.
  8. ^ Minchew, Brandie (4 February 2014). "Voicemails from the Future Explore the Impact of Climate Change". Wired. Retrieved 24 February 2022.
  9. ^ Pfirman, S.L.; Eklund, K.; Thacher, S.; Orlove, B.S.; Diane Stovall-Soto, G.; Brunacini, J.; Hernandez, T. (December 2014). "FutureCoast: "Listen to your futures"". AGU Fall Meeting Abstracts. 2014. Bibcode:2014AGUFMED52A..04P.
  10. ^ Marino, Valerie (7 October 2021). "A Stay at the New Star Wars Hotel Comes With Lightsaber Training and a Visit to Batuu". Conde Nast Traveler. Retrieved 27 February 2022.
  11. ^ Doctorow, Corey (23 April 2017). "The Haunted Mansion Ghost Post wins a Themed Entertainment Award!". BoingBoing. Retrieved 27 February 2022.
  12. ^ "Institute Board". The Immersive Experience Institute. Retrieved 24 February 2022.
  13. ^ "The Haunted Mansion Ghost Post: Designing Immersion Beyond Location". Women Talk Design. 2017. Retrieved 24 February 2022.
  14. ^ "RISD Alumni in VR, AR and Immersive Worlds Industry Conversation". RISD Alumni. 18 August 2020. Retrieved 24 February 2022.
  15. ^ Bishop, Bryan (23 May 2015). "How Disney Imagineering revealed the secrets of Tomorrowland two years ago". The Verge. Retrieved 24 February 2022.