Talk:Epic Games

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Products[edit]

Why are all of Epic Games' games listed on the side there? Shouldn't it be on the main page like the pages of other game companies? I don't how to do it myself, but maybe somebody could. Release year headings would also be nice.<("<) <(")> (>")> 02:32, 5 February 2007 (UTC)[reply]

I AGREE! — Preceding unsigned comment added by 165.173.126.147 (talk) 17:09, 25 April 2007

Done, But just need someone to verify the data I input — Preceding unsigned comment added by The Green Arrow1 (talkcontribs) 08:56, 25 April 2016 (UTC)[reply]

HQ location: Cary or Raleigh?[edit]

On Epic's Gamasutra job listing page, they say that they're located in Cary, NC (which is a suburb of Raleigh). Should I change the "Headquarters" location to Cary, or is there evidence that suggests otherwise?— Preceding unsigned comment added by Spartan 234 (talkcontribs) 20:02, 15 March 2007 (UTC)[reply]

Epic Games' about page says Cary, North Carolina. — Preceding unsigned comment added by The Green Arrow1 (talkcontribs) 19:28, 21 April 2016 (UTC)[reply]

Fair use rationale for Image:New Epic logo.jpg[edit]

Image:New Epic logo.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 08:07, 7 November 2007 (UTC)[reply]

Epic Games China existence[edit]

Someone keeps deleting Epic Games China for some reason even though it says it exists on epicgames.com. — Preceding unsigned comment added by The Green Arrow1 (talkcontribs) 11:28, 11 March 2017 (UTC)[reply]

Since there seems to be confusion about the existence of "Epic Games China", I would like to hold this discussion so we can talk. I have already linked this article in a previous edit summary, so have another one. Both articles discuss that Epic Games China actually never was part of Epic Games, Inc., but did use their branding and was allowed to do so from Epic Games' side. The studio renamed to Yingpei Games, Inc. (or Ltd. depending on who you ask), to formally split from Epic Games, though still being in good standing with them. The About US page does state an Epic Games China, but it is not necessarily correct or up-to-date (to err is human). @The Green Arrow1: Please supply a reliable secondary source for your claim rather than keeping reverting me on the article. P.S.: On future comments, please append your signature using four tildes: ~~~~ Which looks like this, just with your credentials: Lordtobi () 11:35, 11 March 2017 (UTC)[reply]
They added Epic Games Berlin in 2016, you would think that would have been the time to take down Epic Games China. — Preceding unsigned comment added by The Green Arrow1 (talkcontribs) 11:37, 11 March 2017 (UTC)[reply]
As I stated above, to err is human. They might have forgotten to edit it out, or the administrating editor forgot that it changed hands (or well, never was in their hands). Again, please provide a reliable source. Also, I had to append unsigned to your comment once more, please do not forget that in the future, as I had also pointed out above. Lordtobi () 11:41, 11 March 2017 (UTC)[reply]
"In addition to this new German office, Epic also has three studios in the US (including its North Carolina HQ) and a presence in China, Japan and South Korea, plus two studios in the UK’s Guildford and Sunderland. All of these locations represent around 600 people." [www.develop-online.net/interview/epic-employees-eat-sleep-and-breathe-games/0223366] boom The Green Arrow1 (talk) 05:00, 14 March 2017 (UTC)[reply]
Props for the finding! But do you happen to know when a new Epic Games China (that is actually from Epic Games and not Yingpei Games) was established? Lordtobi () 08:16, 14 March 2017 (UTC)[reply]
It look "Yingpei" was a word play in pinyin for Epic. It may worth a routine mention in wiki article if have secondary source. Matthew hk (talk) 15:39, 26 October 2018 (UTC)[reply]

Rockville or Potomac[edit]

Where was the company founded? According to this article published by Wired magazine it was established in Rockville, Maryland but as i find more info, it makes me doubt its reliability. For example, this coverage from Kotaku, says Tim "built a business, Epic Games, a company he started solo in his parent's house..." which according to a 2009 Gamasutra interview, is located in Potomac, Maryland. And this PDF also states that it was in Potomac. Given these conflicting assertions, what do we do? Hakken (talk) 16:40, 19 June 2017 (UTC)[reply]

Generally speaking, I think Potomac as founding place has been known for a longer time, and is accepted by a broader array of sources. Maybe, just maybe, the name "Potomac Computer Systems" could also be an indicator for the correctness of Potomac, MD over Rockville, MD. Fairly, maybe Wired got it wrong since Potomac is a rather unknown town in regards to Rockville, and Sweeny stated "near Rockville", but that would be pure sepculation. Comparably, I also found sources saying that Bethesda Softworks was also founded in Rockville, where it is currently located as well, but it was actually founded in its namesake Bethesda, MD. Hence, we should keep Potomac as status quo. Follow-up: The source also states that "Work on the first Unreal engine didn’t begin until 1995, after Potomac had changed its name to Epic MegaGames."; our article currently says that PCS was the name until 1992 (I will correct that to only cover 1991 though, as we have visual evidence that name already existed back then), which adds further to the source's unreliability. Lordtobi () 20:00, 19 June 2017 (UTC)[reply]
Ok, after a long, extensive search i found this tiny coverage on the November 2014 issue of Official Xbox Magazine, where Sweeney explains how the company started and why he changed its original name to Epic MegaGames and then to Epic Games. Hopefully this fully clears up any confusion. Hakken (talk) 11:00, 20 June 2017 (UTC)[reply]
Thanks for this, the article disproves both points that we concerned in the Wired source. Will re-put Potomac now. Lordtobi () 11:08, 20 June 2017 (UTC)[reply]

Epic Games UK[edit]

Looking at the company's website, we are aware of the fact that this offshoot is made up of three offices spread across England. With offices located in Sunderland, Guildford and Leamington Spa, Epic Games UK was founded in 2014, when the Cary-based developer decided to expand its presence in Europe. As reported by numerous sources,[1][2][3][4] the studio was built upon Pitbull Studio as a framework for helping Unreal Engine 4 development and giving support for those who want to power their games' graphics with Epic's technology. However, a line of the article supported by a link to the Companies House states that it started in 1993 as Epic MegaGames UK. With this in mind, how can we cover this info when there is no relation between Pitbull's offices and the studio located in Gerrards Cross? It doesn't help that the latter has not ever been mentioned by Epic and media outlets as a Google search doesn't bring anything up other than a bunch of links from other registrar of companies. Hakken (talk) 21:27, 17 January 2018 (UTC)[reply]

Seperate article for list of games[edit]

More dimension could be put into all games developed and published by Epic Games (MegaGames) if the list was to be moved to a separate article and edited in the style of List of 3D Realms games. Deltasim (talk) 12:27, 22 March 2018 (UTC)[reply]

Good point. Please proceed if there is no opposition. Also pinging @Hakken and The Green Arrow1. Lordtobi () 13:33, 22 March 2018 (UTC)[reply]

Source[edit]

(no title)[edit]

The last paragraph of the games as a service section doesnt make sense — Preceding unsigned comment added by 81.0.61.72 (talk) 22:02, 12 January 2019 (UTC)[reply]

"Owner" says Tencent?[edit]

Is that right? Tencent only has a 40% stake in the company and it is NOT a majority stake, Tim Sweeney still personally has the majority stake in shares. Why then is Tencent listed on the wiki article as "Owner"? 76.64.55.205 (talk) 22:10, 6 February 2019 (UTC)[reply]

The Owner field should be for all significant owners of a company. As to be clear, I've added Sweeney though we have no idea exactly how much he has, but we know its >40%. --Masem (t) 22:15, 6 February 2019 (UTC)[reply]
The percentage is right there, next to Tencent's name. Lordtobi () 22:57, 6 February 2019 (UTC)[reply]
I think Tencent has quite a smaller percentage currently, there have been a lot of investments over the years in Epic Games. It is very risky to say that they have 40%. Dami GF (talk) 17:22, 11 April 2022 (UTC)[reply]

Ownership[edit]

@C933103: First and foremost, please respect the WP:BRD cycle. You have been reverted multiple times by multiple users, so it is your turn to explain your edit before having it reinserted, and instead of telling others to use the talk page for you. Now regarding the problem directly, what we denote here is total ownership. Tencent bought 48.4% of outstanding stock, but have total ownership of 40%, because not all stock is outstanding. The roughly 17.5% of stock options available to employees, too, count as ownership. Lordtobi () 13:23, 4 April 2019 (UTC)[reply]

@Lordtobi:
  1. "Unlike restricted stock, an owner of a stock option does not have an actual ownership interest in the company at the time of issuance."[1]
  2. The discussion was carried out in the edit summary before I suggest using the talk page.
C933103 (talk) 15:53, 4 April 2019 (UTC)[reply]

References

Going back to this, for nearly every company, when they consider percentage of ownership, it includes employee stock options as well. Pretty much every sources, when bringing up Tencent's connection to Epic, talks about its "40%" ownership. So to keep changing this is completely wrong. --Masem (t) 13:38, 3 May 2019 (UTC)[reply]
Again you are confusing the 48.4% of available stock that was there at the time of sale, and the 40% net ownership that extends to this day. Most recent articles, several years after the purchase, use 40%. [5], [6], [7], [8] and more. They are reporting based on total stock ownership including those employee stocks that are not yet realized. --Masem (t) 18:27, 3 May 2019 (UTC)[reply]
  • "Discussing" in edit summaries for back-to-back reversions is also not an adequate form of discussion, breaking the WP:BRD cycle. Lordtobi () 18:41, 3 May 2019 (UTC)[reply]

It would be simpler if you can source the claim that including all the stake instead of just outstanding stock when reporting ownership change is a common way of reporting in situation like this. C933103 (talk) 03:11, 4 May 2019 (UTC)[reply]

Jarvis?[edit]

do we need to add content about the banned of jarvis? — Preceding unsigned comment added by BoneHeadHuman (talkcontribs)

If we do, it would be over at Fortnite Battle Royale, as it is mostly related to that game. --Masem (t) 14:26, 13 November 2019 (UTC)[reply]

Criticism section[edit]

Epic has been the focus of controversy given their timed-exclusives on their store, and most recently for rumors that their Houseparty app have been hacked, but this has been properly covered in their respective articles. As such, i wonder whether this new section is necessary when we have articles that could be expanded as more information becomes available. Hakken (talk) 11:20, 1 April 2020 (UTC)[reply]

Not know how deep the rabbit hole on the Houseparty app issue will get, I do see that Epic's name is tied to it, so I can anticipate readers coming to this article to see what the situation is, and while I added the Houseparty app acquisition stuff yesterday, I suspect readers will be looking at a top level section for that info. This section should not be a full-winded of all the controversies - eg, the EGS controversies themselves have many more facets beyond Epic Games , though the part about Epic being part owned by Tencent is important, but that's why I only briefly touched on it and directed to the EGS article criticism section for more info. IDeally the same with Houseparty. --Masem (t) 14:24, 1 April 2020 (UTC)[reply]
The thing is users expecting to read that information will probably visit the aforementioned articles before coming here because that information is strictly tied to that subject. Creating a space for it with the expectation that readers will want more info, while also having the same content and directing to their respective articles, shows there is no enough reason for such section. Hakken (talk) 12:37, 4 April 2020 (UTC)[reply]

waiting but will likely split off lawsuit[edit]

I am going to wait to see what develops in the next few weeks as we have a new timeframe for something actionable, but assuming this isn't readily dismissed, I'm considering splitting out the Epic/Apple/Google to a separate article. But not for at least a week if not longer. --Masem (t) 20:10, 17 August 2020 (UTC)[reply]

A Commons file used on this page or its Wikidata item has been nominated for deletion[edit]

The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for deletion:

Participate in the deletion discussion at the nomination page. —Community Tech bot (talk) 19:39, 5 September 2020 (UTC)[reply]

There's no mention of Epic's involvement in the Volume.[edit]

'The Mandalorian' used Unreal Engine for its real-time digital sets for approx. 50% of the filming, inside what is called "the Volume"

Jon Favreau and his team work with Epic Games to develop a new, innovative technique using digital sets projected on LED displays, using the Fortnite creator's Unreal game engine.

ILM has built a whole new platform around this technique called StageCraft that uses Unreal Engine's real-time interactivity, and will make it available to other filmmakers and show runners. — Preceding unsigned comment added by N00bn0bb3r (talkcontribs) 20:26, 13 January 2021 (UTC)[reply]

Covered at Unreal_Engine#Use in film making. What do you feel needs mentioned here? -- ferret (talk) 21:22, 13 January 2021 (UTC)[reply]
I did add one sourced like to note Epic's involvement in supporting filmmaking via UE there. Unless Epic gains a larger role (comparible to Ubisoft's tv/film division) that's all we need. --Masem (t) 22:01, 13 January 2021 (UTC)[reply]

Sony's % of ownership of shares ain't shown[edit]

As far as I know it's about 6 or 7 % 109.166.130.56 (talk) 06:55, 18 May 2022 (UTC)[reply]

 Done. IceWelder [] 08:36, 18 May 2022 (UTC)[reply]

Sony's % ain't correct. It's 5.4, not 4.9 .[edit]

Please change the %. Sebastianous (talk) 21:10, 18 September 2022 (UTC)[reply]

Could you provide a source for that? IceWelder [] 10:18, 19 September 2022 (UTC)[reply]

Why is there no link to artstation? — Preceding unsigned comment added by 2A02:A420:60:D73C:19CC:3519:244B:AB (talk) 14:49, 4 September 2023 (UTC)[reply]

update to known number of employees at EG[edit]

according to layoffs today (https://www.bloomberg.com/news/articles/2023-09-28/epic-games-is-cutting-about-900-jobs-or-16-of-staff?utm_source=website&utm_medium=share&utm_campaign=copy) EG layed off 870 people, at 16% of its staff. that would mean pre-layoff they had 5438~ people on staff, and post layoff they would currently have 4568~ people employed. article still has the 2020 number of 2200+ which while still accurate, is less than half of their current SaltyStrudel (talk) 16:49, 28 September 2023 (UTC)[reply]

@IceWelder should we update? Timur9008 (talk) 11:17, 4 December 2023 (UTC)[reply]
I don't think 870 was exactly 16% and the suggested new number of staffers seems a bit like OR. Maybe a source has mentioned how many are left? IceWelder [] 11:24, 4 December 2023 (UTC)[reply]

Year typo correction[edit]

Hi, quick typo correction please. Could the year '2013' be changed to '2012' in the following sentence in the article. See the source article from GameSpot if necessary. "President Mike Capps announced his retirement in December 2013, and cited as reasons the birth of a baby boy he was having with his wife and his plans to be a stay-at-home dad." 86.22.34.211 (talk) 19:58, 4 December 2023 (UTC)[reply]

Should be fixed now. Cheers, IceWelder [] 20:09, 4 December 2023 (UTC)[reply]

Epic Games Salt Lake City[edit]

The wiki mentions Chair as closed, it not closed but is now Epic Games, Salt Lake City located at 10813 S River Front Pkwy #300, South Jordan, UT 84095

"Chair was acquired by Epic Games in 2008 and there, Mustard would direct beloved 2009 Metroidvania Shadow Complex (today’s news might be a little deflating for those still holding out hope for the sequel). Chair also developed the mobile-based Infinity Blade trilogy for Epic."

source: https://za.ign.com/fortnite/182181/news/donald-mustard-one-of-fortnites-chief-architects-is-retiring-from-epic-games TylerW70 (talk) 16:29, 8 January 2024 (UTC)[reply]

@TylerW70: Is there any source, besides Google Maps, that still shows Chair Entertainment being active / Epic Games having a location in SLC? Not even Epic's website or careers page mention an office there. IceWelder [] 16:16, 9 January 2024 (UTC)[reply]

Number of employees[edit]

The number given nowadays is very clearly wrong. Epic can't have 2200 employees, when the Epic-colported news about layoffs in the company were saying that 830 sacked employees stands for about 16% of the total workforce. Sources: https://www.epicgames.com/site/en-US/news/layoffs-at-epic https://www.gameinformer.com/2023/09/28/epic-games-lays-off-over-800-employees 2A02:A312:C545:4F80:F179:456F:902F:4A91 (talk) 09:19, 10 January 2024 (UTC)[reply]

I've updated the number to be "4000+" based on 830 being 16% of the workforce (which comes out to 5200 before layoffs). --Masem (t) 13:17, 10 January 2024 (UTC)[reply]