Talk:Extended reality

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Name[edit]

I've seen some people say that the X in XR does not stand for "extended" but instead is supposed to be a placeholder, i.e. "anything R" matches VR, AR etc. — Preceding unsigned comment added by 86.1.220.125 (talk) 13:12, 3 May 2017 (UTC)[reply]

This article provides completely wrong definition of extended reality. Extended reality is "Extended reality (ER): Humans direct devices through separate physical spaces in real time. Those devices could be flying drones, remote undersea exploration craft, or surgical robots. Although in common use and related to the other technologies, ER is often overlooked as a separate category." as cited from the very reference this article uses. The article actually describes something that is often called "Artificial Reality" (Krueger), although no agreement is yet made on the usage of that term. Definitely though, it is NOT extended reality. — Preceding unsigned comment added by 73.241.85.111 (talk) 02:14, 8 March 2018 (UTC)[reply]

Extended reality (ER) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. Please note that Extended Reality is ER. It is not XR. To see proof that XR is not extended reality see this source: How the term XR was coined: https://www.youtube.com/watch?v=OcPJK_1c28U How the term XR was coined: https://www.youtube.com/watch?v=OcPJK_1c28U https://medium.com/silicon-valley-global-news/how-the-term-xr-was-coined-its-so-funny-hint-it-does-not-mean-extended-reality-4e7fff539676 — Preceding unsigned comment added by 199.241.203.44 (talk) 15:51, 19 April 2018 (UTC)[reply]

How can the extended reality page speak better to this one: https://en.wikipedia.org/wiki/X_Reality_(XR)? — Preceding unsigned comment added by 1.128.106.16 (talk) 06:34, 28 April 2020 (UTC)[reply]

Origin of term[edit]

Basic information to add to this article, to make it properly encyclopedic: when the term "extended reality" (XR) was first coined. 173.88.246.138 (talk) 13:34, 3 November 2020 (UTC)[reply]

Source to use for discussion of legal aspects[edit]

  • Lemley, Mark A; Volokh, Eugene (April 2018). "Law, Virtual Reality, and Augmented Reality". University of Pennsylvania Law Review. 166 (5).

Turned this up while looking for stuff for augmented reality#Property law. It fits best on this article because it discusses stuff that's general to both AR and VR, I think (unlike the fun complexities around property law, which is AR specific). FrankSpheres (talk) 17:21, 1 June 2022 (UTC)[reply]

Wiki Education assignment: Research Process and Methodology - FA22 - Sect 200 - Thu[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 22 September 2022 and 8 December 2022. Further details are available on the course page. Student editor(s): Omnicass (article contribs).

— Assignment last updated by Omnicass (talk) 22:27, 19 November 2022 (UTC)[reply]

Reference to Merged Reality[edit]

I don't understand why my reference to Merged Reality was rejected. Merged Reality adds additional interactive layers into the extended reality visual environment that AR, VR, or Mixed Reality. It is commonly used term in industry and by many Fortune 1000 companies such as Intel and Ericsson, and is discussed in several online publications. I can also support my edits with citations from these reliable secondary sources. Merged Reality is not a newly coined term for extended reality. I also think its important to describe merged reality on the XR page because it falls under this umbrella term and includes more features than AR, VR, or Mixed Reality which I can describe in my next submission. As such, I think the topic of Merged Reality should be introduced and explained on the Extended Reality Wikipedia Page. Please let me know if you will consider this addition and kindly offer any guidance or suggestions that will facilitate approval. MichaelBlumberg (talk) 21:20, 28 April 2023 (UTC)[reply]

This isn't a place to write about neologisms that have not reached wide use. See WP:UNDUE and WP:GNG since you're also trying to write an article on the term. This is just a few companies applying new marketing terminology to existing Augmented/Mixed reality technology. It is not a distinct concept and we should not treat it as such - and I think you will find that looking at academic (rather than corporate/marketing) sources will bear that out. MrOllie (talk) 21:26, 28 April 2023 (UTC)[reply]
How many reliable sources and references are required before a term is considered mainstream? Here are several sources that reference "Merged Reality" - https://www.ericsson.com/en/reports-and-papers/consumerlab/reports/merged-reality, https://www.newstatesman.com/science-tech/2016/08/what-merged-reality-and-how-will-it-affect-your-future, https://www.c-sharpcorner.com/article/what-is-merged-reality/, https://www.cgsinc.com/en/resources/virtual-merged-and-augmented-reality-use-cases, https://www.theverge.com/2016/11/18/13673084/intel-microsoft-project-alloy-vr-headset-first-look-mixed-merged-reality. Also, the term has been in use since 2016, 7 years, so I don't understand why you'd consider it a newly coined term.    MichaelBlumberg (talk) 14:57, 29 April 2023 (UTC)[reply]
you will find that looking at academic (rather than corporate/marketing) sources will bear that out. In response to which you posted a bunch of marketing and press release churnalism. MrOllie (talk) 15:06, 29 April 2023 (UTC)[reply]
Also, you added statements to the article such as this one: we can expect to see more innovative uses of merged reality, transforming how we work, learn, and interact with each other. - that is clearly not neutral (see WP:NPOV). Wikipedia should not be used for promotion. MrOllie (talk) 15:25, 29 April 2023 (UTC)[reply]

Adding Cross Reality to the page[edit]

Hi,

I had the intention to add the concept of cross reality to the page but got rejected. It seems the term is really relevant and I would argue it needs to be considered in the description of the page.

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Original text I posted:

There are systems that allow interaction through the different subclasses of extended reality. As such users can transition between the different manifestations in the reality-virtuality continuum. This new category of technology is called cross-reality[1].


I have a lot of academic and industrial references: https://doi.org/10.1145/3611659.3615698 https://doi.org/10.1145/1866029.1866050 https://doi.org/10.1145/2671015.2671138 https://doi.org/10.1145/3024969.3024975 https://doi.org/10.1145/3208806.3208808 https://doi.org/10.1145/3380867.3424551 https://seriousxr.ca/research-interests/cross-reality/ https://purple.telstra.com/solutions/digital-innovation/cross-reality https://www.aconext.de/en/services/knowledge-base/cross-reality/ https://www.akademika.no/humaniora/studentliv/cross-reality-xr-and-immersive-learning-environments-iles-education/9781032599946 https://www.avtsim.com/cross-reality-xr/ https://cordis.europa.eu/project/id/101016509 Papal phd (talk) 15:24, 26 April 2024 (UTC)[reply]

References

  1. ^ Auda, Jonas; Gruenefeld, Uwe; Faltaous, Sarah; Mayer, Sven; Schneegass, Stefan (2023-10-21). "A Scoping Survey on Cross-reality Systems". ACM Computing Surveys. 56 (4): 83:1–83:38. doi:10.1145/3616536. ISSN 0360-0300.
It's clearly a neologism that has not reached wide use. Including mention of it would be undue on this article. This is a topic rife with folks making up terminology that the rest of the world doesn't use (see the discussion about merged reality further up the page) - Wikipedia follows suit only after the term 'catches on'.MrOllie (talk) 15:59, 26 April 2024 (UTC)[reply]