Talk:List of films made with Autodesk 3ds Max

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No reason for list[edit]

I dont think it's worth having this page unless there are some details about what was done, how many shots etc. If it isnt verifiable in any way what is the point of having this list?

Films today usually have several companies working on them & lots of different software packages used for VFX. It's very important here to have verifiable information to distinguish the actual work done on the film & not heresay or what the software companies say was done. Max has a reputation amongst VFX companies for not being good enough for films this can only change if this list is verifiable! (Ronski 11:44, 4 January 2007 (UTC))[reply]

Erroneous list that makes no sense.[edit]

Unfortunately, this list is nonsense. One example: How was 3D Studio Max (released in April 1996) used in the production of Jurassic Park (released June 1993)? The FX for that film were mainly produced with Alias PowerAnimator (modeling), Softimage (animation), and Renderman (rendering). It was produced almost entirely on Silicon Graphics workstations, a platform for which 3D Studio (in any version) was never released. I believe some pre-vizualisation work was done in Electric Image by John Knoll on the Mac.

The early days of computer animation for movies were almost always created using UNIX workstation because PCs at that time were far too slow. Silicon Graphics was perhaps the No. 1 supplier of hardware, for which many applications were created with digital movie making in mind. Early versions of 3D Studio (Max) were far less capable than products like Alias, Alias 2, Alias Power Animator, and Softimage 3D, and in the affluent business of movie making, 3D Studio failed to make a big impact. Computer games, on the other hand, benefited hugely from the incredible price/performance offered by 3DS. It is in this field that 3D Studio really shone.

All the Pixar books, along with all their coverage in industry publications (such as Cinefex) show UNIX workstations being used by the company for all 3D production tasks. No mention is made of Autodesk, Kinetix, or any 3D Studio product in these publications, or in the credits of any Pixar film.

3D Studio fans seem to be very vocal about "their" product (is this connected to the proliferation of pirated copies?). Crediting it with work that was actually produced using more professional industry standard software is simply ignorant and childish. Please, there is little point in making up phantom credits for a piece of software. There have been industry standards throughout the history of movie CG production. 3D Studio (DOS, MAX, or whatever) was not among those standards until relatively recently. This list reads like a list of movies that someone *wishes* were produced with the help of 3DS MAX!

RichardAJ (talk) 15:13, 26 February 2008 (UTC)[reply]

I'm also skeptical of this list, especially all the Pixar films. I understand that Pixar allows its modelers to use the package with which they are most comfortable, but I doubt that the early films had any Max content -- especially Toy Story, which predates Max. Even in the later films, it would be hard to point to any content specifically "done in Max", as Pixar has custom software for everything outside of modeling: rigging, animation, texturing, and rendering. In the absence of documentation, these films should probably be removed. —Leejc (talk) 05:08, 8 August 2008 (UTC)[reply]


No your are wrong richardAJ.[edit]

Name change to 3D studio max is on 1996, But before that this softwares name is Kinetix 3d Studio Dos

here is the release history

3D Studio DOS MS-DOS 1990

3D Studio DOS 2 MS-DOS 1992

3D Studio DOS 3 Windows/MS-DOS 1993

3D Studio DOS 4 Windows/MS-DOS 1994

3D Studio MAX 1.0 Windows April 1996

3D Studio MAX R2 Windows September 1997

Discreet 3dsmax 4 Windows July 2000

Discreet 3dsmax 5 Windows July 2002

Discreet 3dsmax 6 Windows July 2003

Discreet 3dsmax 7 Windows August 2004

Autodesk 3ds Max 8 Windows September 2005

Autodesk 3ds Max 9 Windows October 2006

Autodesk 3ds Max 2008 Windows October 2007

Autodesk 3ds Max 2009 Windows April 2008

Autodesk 3ds Max 2010 Windows November 2009 —Preceding

Autodesk 3ds Max 2011 Windows May 2010 —Preceding unsigned comment added by 124.43.224.165 (talk) 07:36, 29 August 2008 (UTC) [reply]


No your are right richardAJ ;-)[edit]

THIS LIST IS WRONG! The fact there was a 3D studio on MS DOS in the early 90's does't prove it was used for Jurassic Park an Toy Story. I'm sure half of the movies in this list have been created using Softimage, Ligntware or a derivate of Alias/Wavefront. Besides, Pixar have always been using their own tools, and when you know who own the company, you hardly imagine them working in a DOS/Windows environment... I vote for removing the page (which is wrong and incomplete) except if anyone have a serious source (from Autodesk for instance). —Preceding unsigned comment added by 71.231.178.48 (talk) 01:54, 8 September 2008 (UTC)[reply]

No ORIGINAL RESEARCH please![edit]

Alright, I can see that this is an old conversation, however I would like to mention that most of this reeks of Original Research. Unless you can prove the use of a different program, please do not bring it up. It is the poster's burden to provide proof. While the concerns raised are valid, they are highly speculative. I will look into this promptly. Nuclear Lunch Detected  Hungry? 20:15, 28 November 2009 (UTC)[reply]

Terminator 2[edit]

I don't have source for this, except my very old 3D Studio MAX R3 learning book, they used R2 in the film for that metaball-liquid T-1000 terminator. —Preceding unsigned comment added by 88.115.133.216 (talk) 21:28, 10 February 2010 (UTC)[reply]

Does it count?[edit]

According to this site: http://www.qinsmoon.com/tcbb/qmblog/?p=3459 (or this page http://www.qinsmoon.com/tcbb/qmblog/wp-content/uploads/2011/07/ad2.jpg), Qin's Moon is also animated with Autodesk 3ds Max. But Qin's Moon is not a movie, it's a completely animated T.V. cartoon series, so does it count? ZigZagZoug (talk) 16:38, 30 October 2011 (UTC)[reply]

Transformers was not made with 3ds Max[edit]

Based upon this article, Transformers was made with Maya.

Also based upon this and this article the last two Harry Potter films were made with Maya as well.217.44.14.5 (talk) 15:34, 29 June 2012 (UTC)[reply]

Above info is wrong. — Preceding unsigned comment added by 112.134.231.67 (talk) 18:18, 19 April 2016 (UTC) 3dsmax was used in Modeling and FX for transformers. — Preceding unsigned comment added by 112.134.231.67 (talk) 16:51, 19 April 2016 (UTC)[reply]

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