Talk:Real-time computer graphics
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The contents of the Real-time rendering page were merged into Real-time computer graphics. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. (9 June 2017) |
Merge[edit]
It looks like we have two articles about the same thing. JMP EAX (talk) 14:03, 4 August 2014 (UTC) Done
Last sentence is gibberish[edit]
As a non-expert, I am completely at a loss to understand the final words of the article: " . . . to a degree that is far more realistic than and compensating computer-graphics' degree of realism". I'm not making sport of this, I actually wish I could understand what this means. Israelgale (talk) 02:18, 25 February 2016 (UTC)
Copy edit[edit]
I have done a complete copy edit. If agreed, the tag at the top can be removed. Pursuedbybaer (talk) 15:42, 20 December 2017 (UTC)
Suggestion[edit]
The motion capture film Beowulf is mentioned—should more recent examples such as Avatar and the upcoming Ready Player One be mentioned? Pursuedbybaer (talk) 15:42, 20 December 2017 (UTC)
External links modified[edit]
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"History" is not accurate[edit]
History currently says that the first experiment was the Catmull hand. But the Sword of Damocles experiment, https://en.wikipedia.org/wiki/The_Sword_of_Damocles_(virtual_reality), was in 1968 (started '66) and that showed wireframe 3D graphics *on a VR headset*. — Preceding unsigned comment added by Hamishtodd1 (talk • contribs) 14:52, 13 February 2019 (UTC)
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