Talk:Rocket League/GA1

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GA Review[edit]

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Reviewer: Cognissonance (talk · contribs) 23:07, 27 October 2016 (UTC)[reply]

I will give this a full review, but since the maintenance template in Reception has not been met, it is likely that I will fail it for lack of completion on top of everything else. Cognissonance (talk) 23:07, 27 October 2016 (UTC)[reply]

Cognissonance Ugh, please don't fail this. I'll address the maintenance template as soon as possible. I didn't notice it. Please. Dat GuyTalkContribs 23:22, 27 October 2016 (UTC)[reply]

Lead[edit]

  • "A physical retail version for PlayStation 4 and Xbox One began being distributed by 505 Games in June 2016" — Improve prose: "505 Games started distributing a physical retail version for PlayStation 4 and Xbox One in June 2016".
  • Mention criticism.

Gameplay[edit]

  • An image illustrating the gameplay would be helpful.
  • "Players' cars have the ability to jump to hit the ball while in mid-air. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later. A player may also utilize boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team" is unsourced.
  • "shooting the ball close to goal" — Fix grammar: "shooting the ball close to a goal".
  • "Matches are typically five minutes long, with a sudden death overtime if the game is tied at that point. Players are awarded points for certain actions in the game, such as touching the ball first, scoring a goal, assisting in a goal, centering the ball, shooting the ball close to goal, saving a ball from going into a goal, or winning the game. These points contribute towards a meta-game experience system, unlocking decorative rewards for players to personalize their cars which include: Rocket Trails, Toppers, Antennas, Decals, Car Bodies, and Wheels" is unsourced.
  • "A single player Season mode allows a player to work with computer-controlled teammates and opponents offline, while casual online games can be played with other online players, with computer-controlled opponents filling in for empty slots or players that drop out of matches. Points earned in matches contribute towards a cumulative skill level for the player which is used to help in matchmatching. Rocket League also includes a competitive ranked online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively; players are rewarded with in-game decorative items reflecting their final rank at the end of each season" is unsourced.
  • "that adds "mutators" game modes" — Improve flow: "that adds game modes known as "mutators"".

Development[edit]

  • Move Game Developers Choice Awards image to Reception.
  • "where among other contract projects they worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable" — This is hard to read without being immediately confused.
  • "but found none of the publishers seemed interested" — Simplify: "but none of the publishers seemed interested".
  • "The studio continued on to other projects, though kept the idea" — Minimize repetition and improve flow: "Psyonix continued on to other projects, but kept the idea".
  • "such as by slowing the pace of the game, and to allow players of all skill levels" — Improve flow: "such as slowing the pace of the game and allowing players of all skill levels".
  • "Psyonix' team recognized past difficulty that they had with Battle-Cars" — Improve punctuation and prose: "Psyonix's team were aware of past difficulties with Battle-Cars".
  • "tracks the movement of all the cars and actors and allows them" — Improve flow: "tracks the movement of all the cars and actors, allowing them".
  • "the game state across players based on the stored physics states, enabling players" — Improve flow: "the game state across players based on the stored physics states, which enabled players".
  • "as to enable cross-platform play" — Improve flow: "so as to enable cross-platform play".
  • "the size of the game's title as to appear fully" — Improve flow: "the size of the game's title in order to appear fully".
  • "in speaking on Rocket League's development" — Fix grammar: "speaking on Rocket League's development".

Promotion and release[edit]

  • "missed this deadline as to implement" — Simplify: " missed this deadline to implement".
  • "the first game in a new initiative they are taking" — Past tense: "the first game in a new initiative they were taking".
  • "Only after they had neared the release date that they found Microsoft taking the initiative" — Improve prose: "Only after they had neared the release date would Microsoft take the initiative".
  • "Psyonix stated they determined" — Simplify: "Psyonix determined".
  • "he sees the ability to expand to include cross-platform play will help establish" — Simplify: "the expanded inclusion of cross-platform play would help establish".

Downloadable content[edit]

  • "with downloadable content, with the intent to keep all gameplay updates as free" — Improve flow: "with downloadable content, intending to keep all gameplay updates free".
  • This section has too many sentences containing dates.
  • "Also included in the patch are a number of painted items and certified items" — Improve flow: "Also included in the patch are a number of painted and certified items".
  • "The funds from microtransactions is to be" — Fix grammar: "The funds from microtransactions would be".
  • {{xt|"a major update titled "Aquadome" launched, which features a new arena"]] — Improve flow: "a major update titled "Aquadome" launched, featuring a new arena".
  • "In September 2015, Psyonix held a cross-promotion with Torn Banner Studios, adding two free new flags themed after Torn Banner's Chivalry: Medieval Warfare" does not cite a source.

Professional competition[edit]

  • "discussed looking to use the game more in eSports" — Improve prose: "were looking to use the game in eSports more".
  • "Rocket League Championship Series, with the finals taking place in August 2016 with a $55,000 prize pool" — Improve flow: "Rocket League Championship Series;' the finals took place in August 2016 with a $55,000 prize pool".

Reception[edit]

  • Expand section with coverage from reviews.
  • Write in the past tense.
  • "After the E3 2015 event, Rocket League received multiple nominations and won several awards, including PlayStation Universe's "Best Sports Game of E3" and Gaming Trend's "Best Multiplayer Game of E3"." and "At The Game Awards 2015 in December, Rocket League won the award for Best Independent Game and Best Sports/Racing Game, and was nominated for Best Multiplayer. At the 19th Annual D.I.C.E. Awards in February 2016, Rocket League also won the award for Sports Game of the Year, Outstanding Achievement for Online Gameplay and the D.I.C.E. Sprite Award. Rocket League was awarded the Best Design at the 2016 Game Developers Choice Awards. At the 2016 SXSW Gaming Awards, Rocket League was awarded the "Excellence in Multiplayer" prize. Rocket League won three BAFTA Games Awards for Multiplayer, Sports, and Family, and was nominated for two others, Best Game and Game Design." should ideally be placed in their own section after Sales.

References[edit]

  • Attack of the Fanboy (sources 69 and 94) and PlayStationLifeStyle.net (source 57) do not appear on the WP:VGRS list of reliable sources.
  • Sources 37 and 71 need a filled-in website= parameter.

Overall[edit]

  1. It is reasonably well written.
    a (prose, spelling, and grammar): b (MoS for lead, layout, word choice, fiction, and lists):
  2. It is factually accurate and verifiable.
    a (reference section): b (citations to reliable sources): c (OR): d (copyvio and plagiarism):
  3. It is broad in its coverage.
    a (major aspects): b (focused):
  4. It follows the neutral point of view policy.
    Fair representation without bias:
  5. It is stable.
    No edit wars, etc.:
  6. It is illustrated by images and other media, where possible and appropriate.
    a (images are tagged and non-free content have fair use rationales): b (appropriate use with suitable captions):
    Gameplay should be illustrated and Development will also be in need of this once its current image is appropriately moved to Reception.
  7. Overall: It is clear to me that Rocket League is not ready for GAN right now. Knowing what needs to be done, however, will make the next review go much smoother.
    Pass/Fail:
    @DatGuy: You are free to nominate the article again once the concerns are met. Cognissonance (talk) 02:02, 28 October 2016 (UTC)[reply]