Talk:Shigeru Miyamoto/Archive 1

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Archive 1

Chronological Tweaks

I made two edits to help the timeline make sense. I cut "Miyamoto has dedicated his life to video game designing and planning" from the end of the paragraph about him getting hired at Nintendo, since it would be three more years at that point until he began devoting his life to gaming. In the pargraph about the creation of Donkey Kong, I changed "...and composing the music himself on a small electronic keyboard for Super Mario," deleting "...for Super Mario", since it's a discussion of a game in which Mario was known as Jumpman! If this is incorrect (i.e., if Miyamoto composed the music for the original Famicom/NES "Super Mario" on a small electronic keyboard but did not do so for "Donkey Kong", then someone can move the information to the appropriate spot in the discussion of "Super Mario Bros."Andrewjnyc 18:04, 18 March 2006 (UTC)

Change the picture?

Would it be better to use a newer, more flattering picture instead? The article of J Allard is using pictures of him "made over". What's the policy on things like that? —Preceding unsigned comment added by 68.212.250.142 (talk) 17:39, 14 April 2006 (UTC)

Speaking of pictures, someone changed the picture to his Wii Music conducting picture.I think The picture where he is holding all the plushies of his games better conveys what he's about. —Preceding unsigned comment added by 70.20.16.208 (talk) 01:53, 30 June 2006 (UTC)

Unfortunately, that was used under fair use, and as a free alternative was available, it was deleted. Hbdragon88 07:19, 18 July 2006 (UTC)
I don't really care about "fair use" vs. "free" (as in it doesn't really matter to me) but the new picture is just atrocious. It's not even a decent quality picture.

Definately change the picture I completely agree with the Wikipedian. The picure of Miyamoto is unrepresentative of his status in the world of video games. The fact Miyamoto is "conducting" is confusing. Im not very good on computers or I would have put on an image of Miyamoto hugging Mario or something like that. —Preceding unsigned comment added by Matthew Buckley (talkcontribs) 02:54, 18 July 2006 (UTC)

Left-Handedness

'Some Nintendo sports games, such as the Mario Tennis series, allow you to choose left-handed characters, which is an oddly rare choice in most video games.' - It's certainly not unusual for a tennis game to have left and right-handed players - actually I would expect it in a game of this type. 195.171.111.194 11:19, 6 October 2006 (UTC)

Chain Chomp

Interesting - In trying to find a source for the story about Miyamoto's supposed dog attack, so far every website referring to the story cite Wikipedia as their source. (one even keeps the citation needed tag!) Maybe it would be 'locking the stable door after the horse has bolted', but perhaps the line should be removed until a source is found. 195.171.111.194 11:28, 6 October 2006 (UTC)

The book is actually already cited. Taken from pages 44 and 45 of David Sheff's Game Over (1993):

"At home, Miyamoto lived in books, and he drew and painted and made elaborate puppets, which he presented in fanciful shows. After school, he often lit out into the countryside for adventure. He had to pass a neighbor's house where a bulldog lay in wait for him. The dog charged every time, barking and snapping, and Miyamoto froze. At the last second, the dog's chain reached its limit and jerked it back. Miyamoto stood just out of the reach of its salivating jaws." --Tristam 00:53, 1 November 2006 (UTC)

His current role

The article might give some people the impression that Miyamoto is still a game designer in the traditional sense, i.e. someone who leads a single project from conceptualization to gold master. Perhaps the article could more reflect his role as creative director, guiding dozens of team leaders at the same time and sort of being the first line of quality assurance for the company. He also appears to have a great deal of influence on hardware development. The Iwata interviews on the Wii site might be a good starting point: http://ms.nintendo-europe.com/wii/?site=v5_04.html&expand=5&l=enGB . I'd love to "be bold" but I might not be knowledgeable enough to do it. 217.195.246.62 14:32, 13 November 2006 (UTC)

Children?

The article is grammatically unclear on if his children were born in 1977, he was married in 1977, his children said something in 1977, or his wife was general manager of nintendo in 1977"

"Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977"

I think it's quite clear -and correct- that his wife was general manager of Nintendo in 1977. JackSparrow Ninja 04:13, 1 December 2006 (UTC)

Drug use and religion.

Anyone else agree these are important aspects to add to this article?

What information is there as respects to drug use or religion? I've never heard anything about those. --Burbster 23:43, 18 September 2006 (UTC)

I've wondered this too I suspect drug use too, he relates game elements to his experiences well where did he get the idea of mushroom power ups????

Alice in Wonderland.The Bloodlust Kid 00:50, 1 January 2007 (UTC)

Loading screens

I'm looking for a reference regarding loading screens. Miyamoto says there's no good reason for them to be as prevalent as they are in games today, IIRC… I'd like to find where I heard this from. It was possibly a magazine interview, likely Next Generation Magazine if that's the case. Does anyone know about this off-hand?

I've already looked through Google without much luck. If none of you know an online source, I suppose I'll have to find wherever I stowed my old 90s magazines and dust them off. –Gunslinger47 06:26, 4 January 2007 (UTC)

Try checking the "Iwata Asks" interviews on the official Wii website. I think I remember such a statement when they discussed the Wii's general user interface. Technitai 09:35, 4 January 2007 (UTC)

Miyamoto's death

I'm deleting that. Please, read your sources before taking them for granted. It's a VERY OBVIOUS fake; somebody hacked that page. I bet there's someone that posted that fake Ogre Battle news too (Though at least that news are believable :D)

Jeez, a frigging EAGLE hitting him with a TURTLE. SatoshiMiwa 11:15, 19 January 2007 (UTC)

Can we stop editing of this article until this blows over? People keep adding that he's dead over and over. - Tobias Lind 12:23, 19 January 2007 (UTC)

RIP Shiggy.. you made some beautiful games.. you will be missed by 13 year old N-Tards

This guy appears to be a 13 year old fanboy of some console.Opacic 09:45, 20 January 2007 (UTC)

He's not dead. --Tobias Lind 17:23, 19 January 2007 (UTC)
Since Shigeru Miyamoto's delivering a keynote to the GDC... 161.38.223.221 02:08, 24 January 2007 (UTC)

"Chabudai Gaeshi"ed

Hi, can someone please clarify this remark in the "A delayed game is eventually good, a bad game is bad forever" section:

He stated that the switch was the result of a year-long development being "Chabudai Gaeshi"ed.

What on earth does that mean? BFD1 21:41, 2 February 2007 (UTC)

A few lines before is the answer:
This is largely due to the perfectionist tendency of Miyamoto who would go as far as scrapping the entire development if he did not find a game up to his standard. Miyamoto and fellow developers refer to this scrapping as "Chabudai Gaeshi"
JackSparrow Ninja 23:01, 2 February 2007 (UTC)

Pokemon Trivia

Shouldn't it read "(Gary Oak or BLUE in the English version)"? Green was the Japanese version. Meophist 23:44, 10 March 2007 (UTC)

"Modern" ?

One of the fathers of the modern video game? Can someone name a classical or ancient video game? --Andy M. 10:02, 5 Dec 2004 (UTC)

Burgertime, perhaps. Andre (talk) 16:50, Dec 5, 2004 (UTC)
There were over a decade of black & white blob videogames before Donkey Kong (or Burgertime). "Modern video game" isn't well-defined yet, but the adjective communicates something. -- Skierpage 21:22, 26 March 2006 (UTC)
Space Invaders? 203.46.95.243 04:21, 28 March 2007 (UTC)

Great Work!

Great work people! Keep it up! 203.46.95.243 04:26, 28 March 2007 (UTC)

"A late game is only late until it ships. A bad game is bad until the end of time."

Are you sure it's "A late game is only late until it ships. A bad game is bad until the end of time."? I heard that it was "A late game is eventually good. A bad game is bad forever." Willy105 21:29, 28 March 2007 (UTC)

Trivia

We should just get rid of the trivia section. Some of it should be integrated into the main article, but comments like "people thought he died once, but he didn't" really aren't that important. DevinOfGreatness 15:36, 19 July 2007 (UTC)


"A delayed game is eventually good; a bad game is bad forever"

I have changed this section's title to "Delays." The original title, when taken out of context, undermines Miyamoto's willingness to delay a game because he believes it will truly help it. More importantly, the quote is flat out wrong. Miyamoto never said "a delayed game is eventually good..." He said, and I will try to find the exact article or strategy guide the quote comes from so I can sound more authoritative, something closer to "Years from now, no one will care if a game was delayed six months, or a year. But a bad game is forever bad." He's saying that people shouldn't worry so much about a game being delayed, because if it's being delayed it must be necessary. He's not saying that he can turn any piece of crap into gold so long as he keeps delaying it... --74.195.61.47 20:52, 22 July 2007 (UTC)

External Links need a cleanup

I've noticed that the external links are too large. Wikipedia is not a mere collection of external links (see this for more info on external links) so therefore I added a tag to the section, until the unimportant links are out. So which ones are staying which ones are going? magiciandude (Talk) (review) 15:56, 2 September 2007 (UTC)

Aspergers syndrome

Is this true? Is this one of those refernce needed deals?--66.65.22.23 19:18, 11 March 2007 (UTC)

Reference needed, otherwise it shouldn't even be taken into consideration. —Preceding unsigned comment added by 71.244.59.67 (talk) 09:52, 16 October 2007 (UTC)

Pokemon and Link Cable

I can recall from my old, dusty memories from the late 90s that he advised the guy who created pokemon, and became very much a mentor. Also, i've heard a few times that he helped develop the link-cable technology for gameboy which helped it really take off. Anyone know about refs for any of that? cheers --Tefalstar 16:00, 12 November 2007 (UTC)

Smoking?

Think a source on this is needed - looks like it may have been added for a joke. 81.137.159.61 17:54, 9 January 2007 (UTC)

  • I think so as well, I'll delete it until someone adds one. --Bentendo24 02:35, 12 January 2007 (UTC)
    • I actually remember a journalist (probably from Edge, possibly not) talking about "staying up all night and smoking [Miyamoto's] ciggies". I could have a look, if no-one else can beat me to it Phyte (talk) 23:08, 12 December 2007 (UTC)

Death = False

Someone has posted that Mr. Miyamoto "died" on January 10th, and posted it on a popular message board. It is completely false. If anyone sees it posted on here again, please assist in reverting it. I am currently trying to revert all vandalism, which is why there are so many edits on this page. Thank you Setherex (talk) 02:24, 12 January 2008 (UTC)

Radar Scope

Is it true that Miyamato developed Radar Scope? According to the Radar Scope page on Wikipedia, the game has been developed by somebody else called Ikegami Tsushinki. —Preceding unsigned comment added by Laurent1979 (talkcontribs) 20:03, 21 November 2007 (UTC)

No, Radar Scope was created by the guy you say and then Miyamoto modified it to be Donkey Kong.--LakituAl 21:28, 3 December 2007 (UTC)

When we say he "modified" Radar Scope to make Donkey Kong, it's a little misleading. They used the Radar Scope hardware to run Donkey Kong, but no element of the Radar Scope game or any of it's code is present in Donkey Kong. —Preceding unsigned comment added by 76.24.4.72 (talk) 04:16, 6 February 2008 (UTC)

Wind Waker

Whoever keeps adding Wind Waker to Miyamoto's Selected Gameography, PLEASE STOP, or atleast engage in the discussion below so some agreement can be reached. —Preceding unsigned comment added by 131.104.139.40 (talk) 16:29, 10 March 2008 (UTC)

"Ancient" videogame

When Miyamoto created "Donkey Kong," he started the move towards actual characters. "Donkey Kong" was a forerunner of video games in that it involved characters with faces and expression as opposed to mishapen colored blobs. Though it may seem inconsequential, "DK" was the begining of the era of video games that involve detail and realism.

DK was certainly influential in many ways, but I think you're giving it way too much credit. Gunfight, Pac Man, and Space Invaders all preceded DK and featured detailed characters, often with faces. 69.26.207.224 (talk) —Preceding undated comment added 08:13, 29 May 2009 (UTC).

ancient? no. 1980 when he first created jump man was only 30 years ago and obviously his work then has be replaced with more recent work but this doesn't mean that it is ancient. could you consider his work from 1980 out dated? yes but it is extremly influental, without this we would still be in the dark ages of gaming.Much like the wheel in the history of man. Many thanks to you Shigeru Miamoto. Metal__gamer@hotmail.com

old comments

Re last edit: People don't cite him as just great, he really is considered the greatest by quite a margin.

Hmmmmmmmmmmm, WHAT!!... according to the link you posted, people DO cite him as just 'great'. I guess until someone comes up with a greatometer or some other metric for measuring someone's greatness, we'll just have to accept the neutral, encyclopedic viewpoint.Scoundr3l (talk) 08:42, 29 May 2009 (UTC)

Over 9000 what?

It mentions that there was a survey of over 9000 developers. I doubt I'm the only one that's heard of this meme, but is this vandalism or did the survey really have over 9000 devs? —Preceding unsigned comment added by 24.206.173.11 (talk) 19:36, 26 July 2009 (UTC)

"Greatest" ?

Comparing Wright or Meier to Miyamoto is an insult, and Wright and Meier would be the first to agree. Videogames would be nothing without Miyamoto's influences. Videogames would be virtually identical without Sid Meier or Will Wright, except lacking Civ 4 and Simcity games. Big deal. Spore is an interesting, over hyped concept, nothing more. It certainly does not bring him to the same continent as Miyamoto in game design: only Koji Kondo comes close, in sheer musical genius.

Comparing two major game designers to Miyamoto is, as you say, an insult but the only one you say compares(Kondo) doesn't even make video games. Are you really arguing for the sake of game design or is this more of a Japan vs. America issue? Scoundr3l (talk) 08:52, 29 May 2009 (UTC)


Many hold that that title goes to Sid Meier or Will Wright. Myself, I think it goes to Chris Crawford, though of course I'm nearly alone in that. :) Moreover it's easy to think Shigeru Miyamoto is the greatest game designer in the world if he's the only designer whose name you actually know. Certainly Miyamoto's games have been among the best selling, but that's usually only one factor in determining the "best"; it can even be argued it's no factor at all.

--Furrykef 16:24, 18 May 2004 (UTC)

Wright has, himself, admitted to being influenced by Miyamoto in this The New Yorker piece


Greatest? Maybe. Most influential? Arguably. Weirdest. More than likely. Most charasmatic? That gets my vote. —The preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]) .

Donkey Kong was one of (Or very well be) the first games ever created that had a story (If you pay attention that is) —The preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]) .

How about Zork?

Yeah, I like Miyamoto as much as the next guy, but this is incorrect. Donkey Kong was released in '81. Colossal Cave Adventure, Adventureland, Zork, and Mystery House all preceded it and had much richer stories. Scoundr3l (talk) 09:05, 29 May 2009 (UTC)

Will Wright created one franchise, and an annoying one at that. Miyamoto is considered the greatest because he has lasted all these years, and has made more franchises that you can shake a Wiimote at. He was the person who doodled Zelda, he was the person who supported Satoshi Tajiri on Pokémon, he is the one that bent the industry over backwards with changing innovations. He created Pikmin with ideas from his garden, he created Nintendogs based on his dog. And he's still here. Highway Rainbow Sneakers 19:42, 12 May 2006 (UTC)

Give examples of franchises he's created.

   Mario, Zelda, Nintendogs, Donkey Kong, Pikmin, it goes on

I agree, he pretty much brought console games into everyday homes. Chipwich 07:32, 7 July 2006 (UTC)

Apparently you weren't alive in 1977 when Atari brought console games into everyday homes and were synonymous with video games 69.26.207.224 (talk) —Preceding undated comment added 08:26, 29 May 2009 (UTC).
And then Atari pissed it all down their leg, and if it hadn't been for Donkey Kong and Super Mario Bros., video games would have been nothing but a passing fad. Not that any of this has anything to do with improving the article, of course. 70.18.105.41 (talk) 03:01, 31 July 2009 (UTC)
That's fascinating... you're telling me a multi-billion dollar demand would have just disappeared if it weren't for two games? I think you missed the point... Atari brought console games into everyday homes, not Nintendo. As much as we love Miyamoto, we can't re-write history for him. 168.158.220.3 (talk) 20:49, 3 August 2009 (UTC)

Trivia

Per WP:TRIVIA, I have moved the trivia section to the talk page. Generally, it is not best to include a trivia section. If its possible, maybe someone can go through, find proper sources for citation, place these quotes in appropriate places and then strikethrough the ones that have been re-included in the article. Drumpler 17:54, 8 August 2007 (UTC)

  • Shigeru Miyamoto is ambidextrous, though he prefers using his left hand. As a video game designer, he made some of his characters such as Mario and Link left-handed or ambidextrous.[citation needed]
I'd like to know where this information comes from. Also (assuming it is accurate) whether he is truly ambidextrous (equally good with both hands), or mixed-handed (better at doing different tasks, with different hands) and if he is ambidextrous, whether he was born that way, or learned it (if so: What handedness was he born with?). —Preceding unsigned comment added by 85.225.28.203 (talk) 21:19, 27 August 2009 (UTC)
  • Miyamoto likes quick, hand held games which he plays with his family.[citation needed]
  • Miyamoto has recently appeared in a Super Mario Bros.-themed video of Mega64.
  • In Mario vs. Donkey Kong, Mario briefly mentions Miyamoto by saying "Don't forget Mr. Miyamoto!"
  • He has been known to advise all children to play outside on days with fair weather.
Well, the trivia section was much larger before I moved most of them into the main article. magiciandude (Talk) (review) 17:59, 8 August 2007 (UTC)
Still not a good precedent for keeping it. I would recommend finding ways to incorporating the information in. :) Drumpler
I know, I'm just saying, because I want to have this article at least a "Good Article" status. :) magiciandude (Talk) (review) 18:09, 8 August 2007 (UTC)
^_^ Me too. So let's hash it out on the talk page. It might need a fair good bit of more footnotes in other places also. Drumpler 18:10, 8 August 2007 (UTC)

Sorry for not replying for a while, been busy, anyways, I'll soon be looking for sources on the Internet sometime soon. magiciandude (Talk) (review) 01:42, 27 August 2007 (UTC)

"Father of Modern Video Gaming"/Selected Gameography

1) Though the quotations probably imply that it's a widespread label, isn't it somewhat misleading to call Miyamoto the "father of modern video gaming"? I say this because, technically speaking, the "Modern Era" connotes 1900-1945 - which makes the moniker as strange as calling him the "father of medieval gaming" or some other such thing.

Of course, the obvious retort is to suggest that the term 'modern' (particularly when uncapitalized) suggests only its dictionary definition, but the description is still unneccessarily confusing. Can we find a more profound quote to include in its place? It should be noted, too, that in the context of games, the 'modern game' is only loosely-defined - adding even further to the disorientation. yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet brooooooooooooooooooooooooooo 2) I created the 'Selected Gameography' section as a means of distinguishing the most critically successful titles Miyamoto has been involved in creating (this IS the criteria, as noted on the page). The objective measuring process for this includes three things: 1) review scores, 2) GOTY-related awards and nominations, and 3) inclusion on 'Top 100 Games'-type lists from reliable publications. As such, Super Mario Bros., The Legend of Zelda, Super Mario Bros. 3, Super Mario World, The Legend of Zelda: A Link to the Past, and Super Mario Kart all appear on the list because - even though they were created prior to the existence of most major critical publications - they are frequent entries on 'Top 100 Games'-type lists (moreso than, say, Super World 2 or Wave Race 64). Super Mario 64 appears on the list not because of it's critical reception (Metacritic gives it a 94, in contrast to The Twilight Princess' 95, for example) but because it is frequently cited in hindsight by critics (on 'Top 100 Games' lists, among other things) as being one of the greatest/most influential titles ever. Anyone familiar with game criticism should know Zelda: Ocarina of Time is an obvious inclusion, as it frequently tops critical 'Best Ever' lists, often right behind or following closely after Super Mario Bros. Zelda: Majora's Mask, by contrast, does not appear on this list as its similaries to OoT (and don't tell me 'it's teh darker' or whatever) led it to receive a lesser critical reaction: it's metascore is 95, it received relatively few GOTY awards, and it's rarely mentioned on 'Top 100 Games' type lists (EGM and one of IGN's annual lists being the exceptions).

As the post-N64 era goes, a broad investigation of critical rankings makes it obvious that Metroid Prime (96 on Meta, several GOTY awards) and Super Mario Galaxy (97 on Meta, several GOTY awards) are the most critically revered titles since the advent of the Gamecube. Notably, I didn't include either Wind Waker or The Twilight Princess, as they both received less critical praise than the aforementioned titles as a result of their flaws (for example, Wind Waker's lack of difficulty, or The Twilight Princess' shoddy graphics and tacked-on controls). Please don't continually edit this page to add either of them, as there is objective reasoning for them not being on the list.

As a postscript: several titles missed this list by a shade. If someone were to create an objective B-list (I say this as an example of what wasn't included, not a suggestion), it would have to include based on critical rankings titles like Super Mario World 2, Wave Race 64, The Legend of Zelda: Majora's Mask, Super Smash Bros. Melee, The Legend of Zelda: Wind Waker, The Legend of Zelda: The Twilight Princess, etc. etc. —Preceding unsigned comment added by 99.225.10.54 (talk) 07:23, 26 February 2008 (UTC)

Shouldn't Donkey Kong be in the selected Gameography list? This is the game that made miyamoto important.~~ —Preceding unsigned comment added by 129.21.179.74 (talk) 23:33, 9 March 2008 (UTC)

1) This list is addressing the games that were most relevant to the industry, not Miyamoto's career.

2) Not really - Donkey Kong simply hasn't been praised as much as the titles that made the list. Part of this has to with the fact that game criticism rarely gives much credence to pre-1985 titles, but Wikipedia's not the place for conjecture. —Preceding unsigned comment added by 99.225.10.54 (talk) 04:22, 10 March 2008 (UTC)

I highly disagree with you. Wikipedia is not a fansite. Do not create your own criteria.--Haipa dragoon (talk) 10:53, 7 January 2010 (UTC)

These have been the inclusion criteria at this article for nearly 2 years and has gained consensus via silence. I also think they are a fine way to use objective methods to create a non-exhaustive summary list of the games Miyamoto has had a hand in that are the most notable. This has nothing to do with fansite behavior. In fact by seeking to limit the number of games listed, it is clearly the very opposite of fansite behavior. File an RfC if you wish, but for the moment, this is consensus. -Thibbs (talk) 13:23, 7 January 2010 (UTC)

Obvious vandalism by Thibbs

You know information on wikipedia articles need sources. This is a wikipedia's prime policy. The user Thibbs repeatedly adds sentences or sections like "Selected gameography" which has NO sources. And he removes the "unsourced tag" which I added WITHOUT PROVIDING ANY SOURCE. He makes his own stupid criteria and adds contents with no sources and removed "unsourced tag". This is an obvious vandalism. Stop vandalizing this article or go away.--Haipa dragoon (talk) 11:01, 7 January 2010 (UTC)

Please calm down. Your accusations are far off the mark and quite unbecoming of an editor at Wikipedia. I know you've only made a handful of edits here and are quite new, but we are expected to Assume Good Faith at Wikipedia. I have not vandalized the article in any way nore have I created "stupid criteria." The inclusion criteria for games under the "Select gameography" section was developed almost 2 years ago. Please see Talk:Shigeru Miyamoto#"Father of Modern Video Gaming"/Selected Gameography. I have restored the note concerning this to the article. Please do not remove it again without further discussion in talk (you may wish to examine WP:BRD for an explanation of why). As far as the removal of the "unsourced tag," that was my mistake. I hadn't noticed its inclusion. Your accusation that this was vandalism on my part, however, is extremely detrimental to the collaborative spirit of the project. Please re-evaluate your rhetoric. -Thibbs (talk) 13:17, 7 January 2010 (UTC)

The criteria seem to be created by just one IP user. Then why do we need to follow it? The poblem is obvious. Just one person created that criteria based on his completely PERSONAL taste. And the process of how those games pass the criteria is not shown. The person who created the criteria says twilight princess should not be included, but twilight princess got FAR MORE GOTY awards than ocarina of time. His opinion is just inconsistent and we should remove that section. That section seems to worsen this article.--Haipa dragoon (talk) 13:36, 7 January 2010 (UTC)

I disagree. In the past 22 months, there has only been one complaint about these criteria. The fact that they were developed by an IP editor does not detract from the general consensus that has developed through use. Many popular video game designers and developers have gameography sections, so the whole-scale removal of this section is unnecessary. Since Miyamoto gameography's is extensive, I think it's a good decision to limit it to objectively determinable criteria for inclusion as suggested earlier by the IP editor. If you wish to limit the criteria further, then by all means make a suggestion here in talk so that consensus can develop. I disagree that the "inclusion criteria" are the result of "completely PERSONAL taste," however. They are clearly objective factors. If your application of the current consensus-based criteria leads you to include more titles that those currently displayed (e.g. Twilight Princess), then feel free to add them. But without a note to the effect that we are by consensus limiting the list in some way, we run the risk of some fan adding every title he has had a hand in. This would make the article unnecessarily cluttered and would be duplicative of the main article ("List of games created by Miyamoto") linked under this section. -Thibbs (talk) 13:58, 7 January 2010 (UTC)

I researched the history of this article and found this section was READDED on August 2009, and before this, OVER 1 YEAR THAT SECTION WAS NOT EXISTENT. It means editors agreed this section was not needed and just one IP user readded the section without discussing anything. I also researched how many articles have Selected Gameography section and found 6 articles have it. And all of them do NOT have the main articles as to Gameography. It means their Selected Gameographies are almost full Gameographies. Miyamoto has the main article of it then why do we need "Selected" Gameographies. It is unnecessary. Also the section is quite misleading. Miyamoto did NOT touch the development of Pokémon Red and Blue AT ALL. He was listed in the credit just because pokemon was an expected title. This section misleads readers into believing he is one of the members who created pokemon. Anyway "Selected" Gameographies is pretty subjective because we must SELECT which games should be included although there is already full article of it. This section should be removed immediately.--Haipa dragoon (talk) 01:04, 8 January 2010 (UTC)

It is true that the "Selected Gameography" section has not always been a part of the article. Since it was first added to the article in Feb 2008, it has been removed repeatedly by one editor who has since been banned from Wikipedia for making vandalistic anti-Miyamoto edits among other reasons. Here is his first removal of the section, here is his second removal, here is his third removal of the section. Apart from these edits that have all been considered vandalism, there has been no removal of the section since it was first created. You're the first person to agree with this editor on this topic. The reason this vandal gave for deleting the article was the same as your argument that it was not sourced. The solution for lack of sourcing is not the removal of the section, but rather it is the adding of sources. These sources are readily available online, and I think you'd make better use of your time helping me to add them.
Secondly, although it is true that section was added by an anonymous editor, this fact cannot be used against him. According to WP:IP, "Contributors who have not created an account or logged in may ... edit pages that are not protected or semi-protected." You'll notice that the editor who is responsible for repeatedly deleting the "Select Gameography" section also often used an anonymous IP address.
Third, I find 7 articles that have a "Select Gameography" section and many more that have a "Gameography" section. The reason for having a select gameography rather than a full gameography is obvious. Articles with select gameographies would be made too cumbersome by having a full gameography because the game-maker's full gameography is extremely lengthy. That is the case here. "Gameography" and "Select Gameography" sections are clearly acceptable at pertinent to the topic of the article. I think it's a good idea in this case to include a "select gameography" section. Judging by the number of edits from other users adding to the section and removing from it without deleting it entirely, I think it is clear that editors of this article approve of the section.
Finally, I understand your criticism of the potentially misleading nature of the section, although I think this is more of a danger that readers who are not close readers will face. The section makes absolutely no claims that the games listed are all developed by Miyamoto, merely that he had a hand in them. If you wish to add notes to the section describing exactly what Miyamoto's duties were for thee game, then I would support that idea. -Thibbs (talk) 23:30, 8 January 2010 (UTC)

What I am saying is that Selected gameographies in other articles are almost equal to FULL gameographies. The editors of those articles did not select anything. They just listed all games they found, but they are not sure those are really "all" so they just put the word "selected". The point is Selected gameographies in those articles are objective, but Selected gameography in this article is pretty subjective. Just look at the history, random editors add games without providing sources or discussing anything. In other words the Selected gameography in this article is full of random games. The section is pretty subjective, inaccurate, non encyclopedic, random. The criterion is just in name only, created by just one user and no one agreed to it. And I highly disagree to it. Furthermore, the process of how games pass the criteria is not shown at all. If we try to make the section accurate, we must construct the process guideline from the very beginning for I disagree to that criterion and it must be discussed and furthermore we must make a process guideline, both of which will require much time and discussion. And those criteria and process guideline are in the end pretty subjective based on some editors' tastes. As I said above, this is the only article that has the SUBJECTIVE Selected gameography. It is obvious this section is deteriorating this article. If you wish the improvement of this article, please agree to the removal.--Haipa dragoon (talk) 06:31, 9 January 2010 (UTC)

The reason the list of games is limited here is because there are too many. This is a reasonable rationale. Other articles have gameography sections so such a section is clearly acceptable. The section has existed at this article without any complaint except from one vandal. I think the removal of the section is unwarranted and would reduce the quality of the article.
As for your concerns that the inclusion criterion for the section is subjective, it would help to examine the note included in the article: "the inclusion criterion for this selection is critical success. Objective factors demonstrating critical success includes three things: 1) review scores, 2) GOTY-related awards and nominations, and 3) inclusion on 'Top 100 Games'-type lists from reliable publications." There is nothing subjective about demonstrable "critical success" when reliable sources concerning "review scores," "GOTY-related awards and nominations," and/or "inclusion on 'Top 100 Games'-type lists" are used to bolster it. By using the tried and true methods of reliable sourcing to establish notability (in this case limited to "review scores," "GOTY-related awards and nominations," and/or "inclusion on 'Top 100 Games'-type lists"), we're following in the best tradition of Wikipedian editorial practice. The process for using the inclusion criteria to put games into or remove games from the list is as follows: 1)Read a reliable source that establishes a game as a "critical success" in terms of review score, GOTY-related awards/nominations, and/or "Top 100" status. 2)Boldly add the game and cite the reliable source. 3)If another editor disputes the addition then he may chose to revert the edit. 4)A discussion about the inclusion/exclusion of the game will continue in talk until consensus has been reached. I think the only reason this is not made explicit in the note to the gameography section is that this is standard Wikipedia policy. It's common sense and common practice for most editors. I'm sure it'll work just as well here as it does on the rest of Wikipedia. Does this address your concerns or were there any factors in specific that you believed to be too subjective? I'd be open to the idea of altering the factors of the inclusion criterion if there is any reasonable rationale to do so. -Thibbs (talk) 14:52, 9 January 2010 (UTC)

Hommage to him in Daikatana, really?

In citation #18, it is unclear that Hiro Miyamoto being an hommage to Shigeru Miyamoto was said by the game designer or not. The sentence in parentesis looks like a comment added by the editor. The inspiration for Hiro Miyamoto would most likely be Musashi Miyamoto (1584–1645), a historical swordsman, Daikatana being about a magical sword... —Preceding unsigned comment added by 202.180.60.7 (talk) 04:59, 11 January 2010 (UTC)

Twilight Princess

Whoever keeps adding The Twilight Princess to Miyamoto's Selected Gameography, PLEASE STOP, or atleast engage in the discussion below so some agreement can be reached. —Preceding unsigned comment added by 99.225.10.54 (talk) 04:30, 28 February 2008 (UTC)

There is no argument that Twilight Princess was his brainchild, although the development team... well, let me direct you to https://cherylitou.wordpress.com for now... -JinzouTamashii70.127.85.82 (talk) —Preceding undated comment added 04:37, 4 February 2010 (UTC).

"Impact"

Is there a reason why the Impact section only mentions his N64 games? / Fred-J 15:30, 12 March 2010 (UTC)

Because there the more aclamied. --Pedro J. the rookie 16:07, 12 March 2010 (UTC)

More acclaimed than the Mario games, the best sold games of all times? Have you read the articles about those games? Super Mario Bros. 3 etc? Is that game not acclaimed?
I thought perhaps the answer was that he was not that much involved in those games or something.
Fred-J 19:09, 12 March 2010 (UTC)
Better?., --Pedro J. the rookie 21:57, 12 March 2010 (UTC)

Orphaned references in Shigeru Miyamoto

I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of Shigeru Miyamoto's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.

Reference named "CVG":

  • From Wii Sports: Jackson, Mike (2006-11-23). "Review: Wii Sports". Computer and Video Games. Future plc. Retrieved 2008-02-01.
  • From Super Mario Sunshine: "Super Mario Sunshine". ComputerAndVideoGames.com. Retrieved 2008-10-28.
  • From The Legend of Zelda: Twilight Princess: Robinson, Andy. "Legend of Zelda: Twilight Princess". CVG. Retrieved 2008-05-22.

Reference named "egm":

Reference named "GI review":

Reference named "gamespot":

I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT 06:33, 13 March 2010 (UTC)

Talk:Shigeru Miyamoto/Archive 1/GA1

Missing content

I've just noticed that some of the text of this article, that's visible when you look at its source, isn't showing up in the article itself. This is the case of the section heading "personal life", as well as the first sentence after this heading which I've just added. (Describing Miyamoto's hobby of playing guitar and banjo.) Does anyone know what's causing this problem, or how to fix it? --Captain Occam (talk) 23:53, 2 June 2010 (UTC)

The "Miyahon check"

Y'all need to translate the stuff in Japanese Wikipedia about "overturning the tea table." It's good stuff!

一つのゲームに注力する立場から、任天堂関連ソフトを監修するという立場が強くなった現在、駄目出しの結果「面白くない」とほぼ白紙に戻す「ちゃぶ台返し(本人命名)」を行うことが多々ある。このことから開発部、関連会社からは「宮本(ミヤホン)チェック」として大いに恐れられている。以下、判明しているゲームを書き出す。

Roughly: Nintendo games are known for being very fun, but when a game comes out that's "boring" it's time to go back to scratch and "overturn the tea table." This result is the bane of companies that work with Nintendo and is also called the "Miyahon check." [A deliberate misreading of his name.] Below are some games where this occured in development:

  • Hoshi no Kirby
  • Ocarina of Time
  • Metroid Prime
  • Twilight Princess

Aminita Muscaria is the mushroom in super mario that he uses to power up, this mushroom is a strong dilerium, it is guessed that he found one of these in forest while growing up and continued to use them to help him come up with his far out ideas for video games —Preceding unsigned comment added by 72.17.137.206 (talk) 16:21, 23 March 2011 (UTC)


Anyone, someone who's better at Japaneseing than me should really move all that stuff into this article!!

How valid is this information? I would never have considered the predecessors of those games "boring". I'd just consider it necessary progression. Optichan 14:27, 30 September 2006 (UTC)
The term is so well known that any late game development in Nintendo is attributed to it. Here is an example from a Famitu article. Chabudai Gaeshi is highlighted with yellow. Vapour

This article from Nintendo specifically refers to the tea table overturning. —Carl 19:32, 31 October 2006 (UTC)

http://zelda.com/universe/game/twilightprincess/inside01.jsp also refers to the Miyamoto test.

Did Metroid Prime almost got cancelled because Miyamoto didn't like the game when the early build up was 3rd person?Nauto 20:39, 14 November 2007 (UTC)

Luigi's Mansion 2

Should Luigi's Mansion 2 be listed under his current projects as he is overseeing the development of this game. — Preceding unsigned comment added by 50.13.66.210 (talk) 22:56, 11 October 2011 (UTC)

Is this really a good article?

It reads like a bunch of loosely put together facts and doesn't really sound cohesive. For instance, the Impact section begins by talking about The Wizard. Really, The Wizard??? There is also this bit: "The second game was The Legend of Zelda: Ocarina of Time. Miyamoto was the principal director of Super Mario 64. He produced his next game: The Legend of Zelda: Ocarina of Time, and led a team of several directors." Does that series of sentences actually sound good to anyone? Also, the mention of his wife and kids is at the top of the article but under personal life there is no mention of them.

I only did a cursory scan but I'm sure there's much more wrong here. Does this really meet the criteria for a good article? 70.189.220.24 (talk) 11:50, 9 October 2011 (UTC)

I completely agree with you. A lot of the article feels like that it was copied from other articles about Nintendo games, simply because Miyamoto was involved with them in some way or another. In fact, before I had some work done on 2006-Present, so much of that section was just copied verbatim from Super Mario Galaxy, with no effort to interweave the information into the text. So I agree that it does not meet the criteria for a good article. It's just too messy. --ThomasO1989 (talk) 12:18, 9 October 2011 (UTC)
Well then, per WP:GAR, which states "Make sure you are logged in; if you are not a registered user, please ask another editor to reassess the article, or request a community reassessment." would you go through that process? 70.189.220.24 (talk) 23:10, 15 October 2011 (UTC)
I agree, I've gone ahead a nominated it for reassessment.AerobicFox (talk) 05:41, 16 October 2011 (UTC)

GA Reassessment

This discussion is transcluded from Talk:Shigeru Miyamoto/GA2. The edit link for this section can be used to add comments to the reassessment.

Concern has been brought to the talkpage that this article does not currently meet GA requirements, and I believe in order for it to meet our current standards of GA quality it will require more work than a few WP:BOLD edits that I could make at this time. In particular the quality and coherence of the prose, as well as the scope need to be addressed.

Much of this article appears to be factoids pasted together without a coherent or logical flow. The first section on his Early life for example:

Miyamoto was born in the Japanese town of Sonobe, Kyoto on November 16, 1952. Miyamoto's later work was greatly influenced by his childhood experiences in the town. From an early age, he began to explore the forest around his home. On one of these expeditions, Miyamoto came upon a cave, and, after days of hesitation, went inside. Miyamoto's expeditions into the Kyoto countryside inspired his later work, particularly the Nintendo Entertainment System version of The Legend of Zelda. Miyamoto graduated from Kanazawa Municipal College of Industrial Arts without any no job lined up. He also had a love for manga and initially intended to become a professional manga artist before considering a career in video games, where the manga influence in his work would later be evident.

Take the italicized line, what is the importance? Also, did nothing important to him happen in his early life other than exploring forests in his home town, going to college, liked manga and joined video games. This whole section should be rewritten:

Miyamoto was born in the small Japanese town of Sonobe, Kyoto on November 16, 1952. As a child he often explored the surrounding fields, woods, and caves of his home in Kyoto, an experience he would later translate into his games. In particular through the Zelda franchise Miyamoto has always tried to impart to players some of the sense of exploration and limitless wonder he felt during these childhood excursions.[1] Miyamoto would go on to graduate from Kanazawa Municipal College of Industrial Arts without any career plans. After graduation his love of manga initially drew him towards a career as a professional manga artist. Miyamoto's father(maybe a friend or Uncle, I forget who) initially got him his first job, working at Nintendo as the artist for their arcade machines. It was there they he helped design his first game... hmmm now I'm getting into the next section.

The below quote may make a good block quote on the side of the section: "When I was a child I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this."[2]

This may also be worth inclusion, but I couldn't find any way: The memory of being lost amid the maze of sliding doors in his family's home in Sonobe was recreated in Zelda's labyrinth dungeons.[3]

I took some stuff from the Legend of Zelda article, and some other stuff just from my memory which would need to be sourced. Really though the section needs some time devoted to it just for research and better prose. There is a lot of information, from documentaries to interviews which could be added, and a lot of work to be done on the prose.

The personal life section of the article is five sentences long, and one of them is just a quote:

He has been quoted as stating, "Video-games are bad for you? That's what they said about Rock 'N' Roll."

I know this is one of his most well known quotes, but the article does not make this apparent, nor does it have any context that makes it appear relevant to the personal life section. Also, why is this section so small? It mentions nothing about his wife and children, it does not mention the fact that he hosts Wii parties at his house with his neighbors(okay, not really relevant), it doesn't tell us anything other than what a section titled "Hobbies" would tell us.

Some points have been brought up already on the talk page about the prose which I agree with. I haven't delved completely into the article, and the sections I brought up here are in no ways exhaustive of things to be addressed. I have also noticed that the previous GA reviewer was concerned with the prose when they passed it. Since being passed though new information has been inserted into the article without changes the surrounding prose, and new events have occurred which should be mentioned(he was the one who got the 2D/3D slider added to the 3DS for example). I will try to help with copyediting and researching, but I think some of these problems may take some time to get fixed, in the meanwhile I am nominating this for a review since I don't think it is at the level of a good article.AerobicFox (talk) 05:36, 16 October 2011 (UTC)

References

  1. ^ Vestal, Andrew (2000-11-14). "History of Zelda". GameSpot. Retrieved 2000-09-30. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  2. ^ Sheff (1993), p. 51
  3. ^ Sheff (1993), p. 52

Retirement from management

http://www.wired.com/gamelife/2011/12/miyamoto-interview/

Retiring as development overseer/manager, focusing more on smaller development projects. 173.172.147.245 (talk) 03:30, 8 December 2011 (UTC)

Turns out that's untrue: http://wii.ign.com/articles/121/1214255p1.html --In Donaldismo Veritas (talk) 14:08, 8 December 2011 (UTC)

English?

I'm confused. I know he understands English, but perfers to answer in Japanese. Has he ever stated why? I dont see a mention of this in the article. THROUGH FIRE JUSTICE IS SERVED! 04:52, 7 September 2007 (UTC)

Porque su idioma nativo no es el inglés. 190.175.203.100 (talk) 23:53, 2 April 2012 (UTC)

Edit request on 6 June 2012

Under "Early Life", "Kanazawa Municipal College of Industrial Arts" should be linked to http://en.wikipedia.org/wiki/Kanazawa_College_of_Art

Thank you.

202.223.149.222 (talk) 23:53, 6 June 2012 (UTC)

Done Rivertorch (talk) 07:35, 7 June 2012 (UTC)

Inline citation formatting needs work

I've just added a "format footnotes" tag to the article because several of the footnotes are undecipherable to readers. Specifically, Footnotes 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 22, and 23 all use the Shortened format without ever presenting the full citation so these footnotes all fail WP:V.

  • Is the "Kent" source that is cited twice (footnotes 7 and 8) the same as one of the "Kent Miller" sources from Nintendo Power? Or is it a reference to Steven Kent's "Ultimate History of Video Games" (2001)? It was added in this edit but there was no indication about which Kent or which work was being cited.
  • I presume that the "Sheff (1993)" source (footnotes 22 and 23) refers to "David Sheff's Game Over (1993)" from above (and again here), but are the undated "Sheff" sources (footnotes 9, 12, 14, and 15) from the same work?
  • And what of the "Kohler" source? Is it perhaps a reference to Chris Kohler's "Power-Up: How Japanese Video Games Gave the World an Extra Life" (2004)? It seems to have been added in this edit, but there is no indication as to which Kohler we are speaking of nor which of his/her articles is being cited.

If anyone knows any details on these sources, please help to improve the refs. -Thibbs (talk) 16:51, 12 July 2012 (UTC)

I have a copy of the Sheff work in front of me (specifically, the 1999 version with added content), titled "Game Over: Press Start to Continue; The Maturing of Mario," by David Sheff. I have confirmed the references to the book with 2 changes. First, there is no reference to "maze" games in citation 14 (page 49 of the book); the specific quote is "The salesmen were used to battle games with space invaders, and heroes shooting lasers at aliens." Second, citation 15 (page 109) misspells the name of the landlord, who in the book is referred to as "Mario Segali."

Hope this helps, Markdash12 (talk) 08:19, 8 September 2012 (UTC)

Edit request on 24 January 2013

Under career, in the section labeled '2000-2006,' the phrase "and Legend of Zelda series on the both the GameCube..." should be changed to "and Legend of Zelda series on both the GameCube..." because there is an extra 'the' in the sentence. 71.2.240.130 (talk) 00:45, 24 January 2013 (UTC)

Done Thanks. --Jnorton7558 (talk) 01:17, 24 January 2013 (UTC)

Orphaned references in Shigeru Miyamoto

I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of Shigeru Miyamoto's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.

Reference named "ign-history":

I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT 06:12, 9 August 2013 (UTC)

salary

In 2009, Miyamoto's salary was ¥126 million ($1.4 million), making him currently the second highest paid Nintendo employee — Preceding unsigned comment added by 98.210.60.236 (talk) 00:05, 21 June 2013 (UTC)

Source?DarkToonLink (talk) 12:15, 23 June 2013 (UTC)
Does look legit per this. Apparently it's a requirement of Japanese law now to release salaries for 100 million+ yen earners. This is probably worth including, especially since it makes him the second-highest paid Nintendo employee, but I'm not sure where. CaseyPenk (talk) 20:49, 10 August 2013 (UTC)

Career vs. impact

I'm having some trouble distinguishing what to put in the career section vs. What to put in the impact section. The simple fact is that there's considerable overlap between the two -- tightly linked with the fact that he created Mario 64, for instance, is the fact that it helped pioneer 3D camera control schemes. I'm not sure where to put findings about his impact. Should they go into the chronological career section or into the more series-based impact section? I've considered that perhaps the impact of specific titles should be included in the career section alongside development information, while broader impact that spans multiple games would go in the impact section.

I also noticed debate in the past regarding the selected gameography section . Information about what groundbreaking games he created (and a list of all of them on a separate page) seems very important -- it's all about highlighting the major, impactful games he's made. Although I would think any gameography on this article should include prose explanations rather than a simple list.

All this being said, what do people think about how the content should be organized? I'd appreciate any feedback, including original ideas I haven't yet considered. Thank you. CaseyPenk (talk) 21:32, 10 August 2013 (UTC)

Citation for "the best selling game of all time"

The statement "and Wii Sports, the best-selling game of all time." needs a citation. Would this chart be acceptable? I can't do it myself because the page is semi-protected. 139.222.2.101 (talk) 20:32, 26 November 2013 (UTC)

No, VG Chartz is not considered a reliable source. Simon Carless of Gamasutra wrote an article about it.--IDVtalk 20:43, 26 November 2013 (UTC)

reliable source dispute. Guy interviews Miyamoto on Kotaku

  • Harizotoh9 removes this [1] with the edit summary (kotaku not reliable source).
  • I reverted [2] with the edit summary (it is a reliable source. The article is from a guy who interviews Miyamoto regularly)
  • Harizotoh9 removes i again [3] with the edit summary (Kotaku is a low quality group blog, not a WP:RS. Sourcing is all that matters, not what's true/false.}
  • Opinions please. Would guy who interviews Miyamoto regularly on Kotaku be a reliable source for information about him? Especially when he is quoting what he said in the article. Dream Focus 19:47, 30 March 2014 (UTC)
It's a source, but not a great one. WP:NEWSBLOG does permit blogs from reputable news organizations to be used, but this isn't a news blog. Also, if he's being interviewed regularly, then it's pretty much a self-published source, and personal interviews are a no-no. Also, who owns the blog? Is it neutral, or owned by some gaming company and being used to promote product? I agree with User:Harizotoh9. Magnolia677 (talk) 21:47, 30 March 2014 (UTC)
Wikipedia:VG/S#General says "News posts after 2010 are considered reliable. For posts before 2010, only those (significant) opinion posts that are written by established writers are allowed". And there is nothing wrong with using interviews with someone, that's how a lot of information is found out. Dream Focus 02:30, 31 March 2014 (UTC)
Stephen Totilo is the editor in chief of Kotaku, and and established journalist in the VG industry. As such, this is clearly a reliable source. --MASEM (t) 02:49, 31 March 2014 (UTC)
Kotaku has been established by WP:VG/S as being a reliable source, and as such as long as it's applied properly it should be just fine to use. If it is an interview, that makes statements by Miyamoto primary source material, which is acceptable in certain circumstances. Red Phoenix let's talk... 03:11, 31 March 2014 (UTC)
I would disagree with WP:VG/S, and argue that they should just avoid Kotaku entirely, and Gawker media as a whole. It's either low grade clickbait tabloid stories, or news stories that you can get anywhere else. As a source it really adds nothing, and can potentially lower the quality of the article significantly. --Harizotoh9 (talk) 03:53, 31 March 2014 (UTC)
That's a whole different issue. For the time being, we have a very clear precedent of allowing Kotaku articles, especially from its EIC. If you want to question that long-standing consensus, the WP:VG/RS talk page (and not this one) is the place to do it. The reputation of Gawker isn't lost on me, but I think you have a tough case to make unless you have widespread proof of the outlet's lack of reliability. As for this specific case, it's not like Totilo didn't interview Miyamoto. czar  04:20, 31 March 2014 (UTC)
Just another editor chiming in that at least the current consensus is that the source is useable/reliable. You'd need to change consensus before being able to reject the website whole like is being proposed. (I don't personally like the website or some of its headlines either, so I get that concern, but I also still recognize that that is a personal preference, and that it can be still be used to appropriately source articles here on Wikipedia.) Sergecross73 msg me 17:35, 31 March 2014 (UTC)
This is overwhelmingly reliable. Even interviews from non-reliable sources like fansites are usually considered okay, and Kotaku is plenty well-esteemed here (as much as Joystiq or Destructoid, roughly). Tezero (talk) 20:47, 31 March 2014 (UTC)

Development Philosophy

I went ahead and edited this section because of the flag for list format. It is now in more of a prose style, and hopefully the way that the flag was indicating it should be. I removed the flag, but if someone feels as though the edits are not adequate, let me know and we can work on fixing the section together. Thank you. Triforces (talk) 20:21, 26 June 2014 (UTC)

@Triforces:No it's just fine and I can't imagine why someone added a flag rather than simply deleting carriage returns. Very weird. — Smuckola (Email) (Talk) 20:27, 26 June 2014 (UTC)

Western genre television shows had a major influence on Miyamoto.[8]

Is a false source of information submitted? A remark of Miyamoto is not found.

[8] This source of information is meaningless. If there is a substitute, change it. 221.185.254.175 (talk) 13:07, 29 October 2014 (UTC)

Source for Miyamoto's hobby

Sorry I'm useless at formatting citations. Anyway for Miyamoto's hobby of guessing lengths and then measuring things. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii-Fit-Plus/Interview-with-Shigeru-Miyamoto/1-Not-a-Sequel-but-an-Enhanced-Version/1-Not-a-Sequel-but-an-Enhanced-Version-209472.html While the other establishes significance, I think it's a tertiary source. HalfHat 01:38, 10 January 2015 (UTC)

Professional title

I don't know if I've ever seen an official job title for Shigeru Miyamoto. Does he have one? Does he have only the colloquial acknowledgements and in-game credits of "producer" or "designer", in addition to providing substantial spokesperson duties? Does he have a business card, or is he just a royal demigod, transcending analysis, and beyond question or reproach?  :-D A business card cited in a book is at least how we decided upon the spelling of Gunpei Yokoi. lol. Thanks. Edit: okay this meeting says "Senior Managing Director". I wonder if that's a standard corporate title with a clear definition. It's not even a vice presidency, huh? — Smuckola (Email) (Talk) 09:24, 9 February 2015 (UTC)

Semi-protected edit request on 18 July 2015

Can someone add Co-President of Nintendo to occupations? Thanks. Freddymills (talk) 15:51, 18 July 2015 (UTC)

Not done: as you have not cite reliable sources to back up your request, without which no information should be added to, or changed in, any article.
AFAIK he is currently only "acting Representative Director" - Arjayay (talk) 10:45, 22 July 2015 (UTC)

Something I believe is important

We need to add "Temporary President and CEO of Nintendo" to his occupations list. — Preceding unsigned comment added by HARRRRRRRRRRRRIO (talkcontribs) 09:34, 2 August 2015 (UTC)

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Focus

The lead focuses a lot on him having helped create some of the "best" games, but this grossly misrepresents what he did. It's odd how it underlines that he helped with Super Mario Bros, but not that he pretty much entirely developed Mario and Donkey Kong in the first place. His developing role would be much more important, no? Bataaf van Oranje (talk) 16:39, 21 March 2016 (UTC)

Pronunciation

How about a pronounciation guide for his name? -- BradDaBugaa

shy-jair-oo me-ah-moe-toe

Actually, it should be "Shee-geh-roo Mee-ya-moe-toe" Fieari 03:31, September 8, 2005 (UTC)
More like Shee-geh-roh Mee-ya-moh-toh if you want to pronouce it the way Japanese people pronounce it, which is the correct one. Shaojian 20:59, Oct 23 2005 (UTC)
I'm a student of Japanese... SHEE-GEH-ROO ME-YAH-MOH-TOH, as Fieari and Shaojian stated, is pretty much correct. AKismet 02:18, 21 April 2006 (UTC)
No personal research please. --66.192.186.101 (talk) 00:31, 28 February 2008 (UTC)

At the time I'm writing this, IvanScrooge98 kindly provided us with the IPA pronunciation, at the very beginning of the article. However, I think there's a slight mistake: the subscript circle under the [i] of Shigeru, which denotes devoicing, is incorrect. In my understanding, the [i] vowel shouldn't be devoiced, because it's followed by a voiced consonant ([ɡ]) (see Japanese_phonology#Devoicing). Could someone edit this and replace the subscript circled [i] with a normal [i]? 84.103.17.147 (talk) 21:26, 22 March 2016 (UTC)

Done. I also left the two possibilities of the pronunciation of /ɡ/ as explained here. イヴァンスクルージ九十八(会話) 16:09, 23 March 2016 (UTC)
Already done EvergreenFir (talk) Please {{re}} 19:25, 24 March 2016 (UTC)

Scouting?

The article Scout Association of Japan links him to Boy Scouting, can anyone cite this?--Kintetsubuffalo (talk) 15:48, 21 November 2016 (UTC)

Semi-protected edit request on 26 November 2016


Could somebody add an apostrophe infront of "70s" so that it's, '70s, in the second sentence in the second paragraph, "His games have been seen on every Nintendo video game console, with his earliest work appearing on arcade machines in the late 70s."

173.73.227.128 (talk) 02:45, 26 November 2016 (UTC)
Information icon - I've added 19 in front of it, as MOS:DECADE - Arjayay (talk) 10:27, 26 November 2016 (UTC)

Personal Life Section

The "Personal Life" section on this article is a mess. There is no flow or cohesiveness to the facts strewn throughout it, and the section as a whole is just poorly written.

"His children played video games, but he also made them go outside."

Really?

2001:420:1402:1250:8403:B56E:58E0:471A (talk) 16:01, 12 May 2017 (UTC)

  • Agreed. The majority of the article needs a re-write, not just this section. ~ Dissident93 (talk) 23:32, 12 May 2017 (UTC)

Edit request, 1 Dec 2017

In footnote 66, "6-4bit" is clearly a typo for "64-bit". 2.24.116.221 (talk) 03:55, 1 December 2017 (UTC)

Yeah but it's not our typo. It's a quotation. I resurrected the dead link and inserted "[sic]". — Smuckola(talk) 06:02, 1 December 2017 (UTC)

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Semi-protected edit request on 24 July 2019

please change
{{quote box | align=right | width=25% | text=I feel that I have been very lucky to be a game designer since the dawn of the industry. I am not an engineer, but I have had the opportunities to learn the principles of game [design] from scratch, over a long period of time. And because I am so pioneering and trying to keep at the forefront, I have grown accustomed to first creating the very tools necessary for game creation. | source=—Shigeru Miyamoto <small>(translated)</small><ref name="GDC: Miyamoto Keynote">{{cite web | title=GDC: Miyamoto Keynote Speech | date=March 18, 1999 | author1=IGN Staff | first2=Shigeru | last2=Miyamoto | url=http://www.ign.com/articles/1999/03/19/gdc-miyamoto-keynote-speech | accessdate=October 23, 2017 }}</ref>}}

to
{{quote frame | align=right | width=25% | quote=I feel that I have been very lucky to be a game designer since the dawn of the industry. I am not an engineer, but I have had the opportunities to learn the principles of game [design] from scratch, over a long period of time. And because I am so pioneering and trying to keep at the forefront, I have grown accustomed to first creating the very tools necessary for game creation. | author=Shigeru Miyamoto ''(translated)''<ref name="GDC: Miyamoto Keynote">{{cite web | title=GDC: Miyamoto Keynote Speech | date=March 18, 1999 | author1=IGN Staff | first2=Shigeru | last2=Miyamoto | url=http://www.ign.com/articles/1999/03/19/gdc-miyamoto-keynote-speech | accessdate=October 23, 2017 }}</ref>}}


Hopefully, this will resolve the problematic appearance of this frame in Wikiwand without having an effect here 82.14.227.91 (talk) 23:43, 24 July 2019 (UTC)

 Not done. Unless there's something truly incorrect about how the current markup produces its result, if third-party reader software is having problems, it's really up to them to straighten it out. –Deacon Vorbis (carbon • videos) 02:24, 25 July 2019 (UTC)

Star Fox, and Zelda inaccuracies.

This is a thread focusing on Miyamoto yet for some reason in the impact sub-section we have a whole segement devoted to Star Fox, a game he had nothing to do with. In fact, there isn't much to its inclusion at all and breaks symmetric with the rest of the section. Why is that there? It clearly should be removed.

Secondly, saying Zelda "introduced Target lock on" with ocarina is blatantly false and several games had target lock on before Zelda, including adventure and action adventure games. This is a pretty severe inaccuracy given how vague the claim is. Even it's own style of lock on, which isn't widely as used as the article implies was used by two other games before it. You could argue it improved the style it used but even then you couldn't really say it had much impact since most games don't use a similar targeting system and use evolutions of targeting systems from games prior or around the same time. Several outlets in the 2000's had gone with this false claim and it needs to be squashed. 96.255.232.99 (talk) 13:51, 12 November 2019 (UTC)

Semi-protected edit request on 29 February 2020

his age is know 69 2001:1970:46E0:D300:413D:7D46:57E5:A3B7 (talk) 01:36, 29 February 2020 (UTC)

He was born in late 1952, so he will not be 69 until the end of 2021. RudolfRed (talk) 01:49, 29 February 2020 (UTC)

Semi-protected edit request on 4 March 2020

In the SNES and Nintendo 64 section, please include a link to the Super Mario World page Waldult (talk) 01:09, 4 March 2020 (UTC)

 Done ~ Dissident93 (talk) 10:42, 4 March 2020 (UTC)

Archive reference 51

Reference 51 is dead. Can someone archive it? IceEnderman1 (talk) 23:55, 22 May 2020 (UTC)

Edit request for typo

Under 'Notable Work,' the game "Excitebike" (which hyperlinks to it's respective Wikipedia page) is mis-spelled as "Exitebike."

  • This parameter was already filled with too many examples, so I limited to the most notable three. ~ Dissident93 (talk) 05:37, 22 June 2020 (UTC)

Semi-protected edit request on 22 June 2021

Correct the line "he gace Mario a brother" to "he gave Mario a brother" KickingJester (talk) 03:43, 22 June 2021 (UTC)

 Done General Ization Talk 04:12, 22 June 2021 (UTC)

List of works links to wrong articles

In the table under the Works section, some of the links do not lead to the relevant videogames, but to other articles. The following links have issues:

 Done.  Ganbaruby! (talk) 06:04, 3 October 2021 (UTC)

Wiki Education Foundation-supported course assignment

This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Aliensdidit.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 09:14, 17 January 2022 (UTC)

Career

In the Legend of Zelda section, it should say that it was a launch title for the Famicom disk system.

The disk system was never released outside of Japan and cannot be for the NES — Preceding unsigned comment added by 69.145.191.66 (talk) 13:46, 19 May 2022 (UTC)

Semi-protected edit request on 15 August 2022

Please add dates per short description by following parameter:

{{short description|Japanese video game designer (born 1952)}} 112.204.221.155 (talk) 22:38, 15 August 2022 (UTC)

 Done Done. --ThomasO1989 (talk) 23:14, 15 August 2022 (UTC)

Add Mole Mania, Semi-protected edit request on 20 October 2022

Add "Mole Mania" (GameBoy, 1994) to the list of games, as producer. https://en.wikipedia.org/wiki/Mole_Mania Lazly (talk) 07:47, 20 October 2022 (UTC)

 Not done: Wikipedia itself is not a reliable source and a citation is not present at Mole Mania that proves Miyamoto was a producer. Please provide a source for this addition. —Sirdog (talk) 00:34, 31 October 2022 (UTC)

Super Nintendo World

Please change this fragment: "a themed area featured at Universal Studios Japan and under construction at Universal Studios Hollywood and Universal's Epic Universe" to "a themed area featured at Universal Studios Japan and Universal Studios Hollywood and under construction at Universal Studios Singapore and Universal's Epic Universe". 99.209.40.250 (talk) 19:27, 3 March 2023 (UTC)