Talk:Trimetric projection

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Fallout?[edit]

Weren't Fallout 1 & 2 trimetric already? Neither the top and bottom nor the left and right corners of its tiles line up straight. The tiles are definitely not isometric qua definition nor do they look dimetric, so trimetry is the only logical explanation.

Fallout 1 came out around 1997 and thus predates SimCity 4000 by several years. This would make trimetry look a lot less "innovative" and (technologically) "high-end" than the article makes it sound. -- Ashmodai 08:39, 25 February 2006 (UTC)[reply]

You are correct.67.170.168.214 06:21, 17 October 2006 (UTC)[reply]

Illustration please[edit]

A diagram would do wonders for the article, especially one contrasting it with isometric. Tempshill 23:03, 10 May 2007 (UTC)[reply]

Added a template --WikiSlasher 10:34, 15 August 2007 (UTC)[reply]
I added one, and removed the template. Phasmatisnox 12:13, 14 September 2007 (UTC)[reply]