User:CarciaNullius/sandbox

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Endgame
Developer(s)Cunning Developments
Publisher(s)Empire Interactive
EngineRenderWare
Platform(s)PlayStation 2
Release
  • EU: June 3, 2002
  • NA: August 22, 2002
Genre(s)Light gun shooter
Mode(s)Single-player

Endgame is a 2002 light gun shooter game developed by Cunning Developments and published by Empire Interactive, released exclusively for the PlayStation 2 video game console.[1] Built in the RenderWare engine, it features destructable environments and a rudimentary positional audio system. The game was released in the Europe on June 3 and two months later on August 22. The game's story follows Jade Cornell as she uncovers a plot by the megacorp named EuroDream Technologies who wants to use its own virtual reality technology to control humanity. Cornell is tasked by the Octavian, an Artificial Intelligence, to put a stop to the scheme and save the world.

The game requires Namco's proprietary GunCon controller in order to function properly, it is only compatible with both the first and second generation of the peripheral. Reviews were mixed, who considered the game inferior to its comtemparies like Time Crisis and House of the Dead, althought the interactive environments received some praise.

Gameplay[edit]

The game is a first-person on-rails shooter using Namco's GunCon light gun controller, in the vein of the Time Crisis series. The player interact by aiming directly the physical light gun on part of the screen where enemies appear. Like the aforementioned series, the game includes a reload and cover system, which allows the player to avoid enemy fire by ducking behind objects.[2] There is a set time limit per level and if the player is too reckless in their shooting, the game will spawn more enemies in, resulting in the player entering a special mode called, "Hypermode", in this mode the player receives an increasingly amount of health regeneration.[3]

Unlike its arcade contemporaries includes destructible environments and a seperate mini-game called Mighty Joe Jupiter,[4][5] that is divorced from the main campaign and is meant for practice. Additional the game offers challenges for the player to complete, alongside it will track your highscore and offer unlocks. Contrasting to the more realistic levels of the main campaign, these game modes take places on more sci-fi environments like the moon and other planets battling cartoon Martians and other aliens.[5]

In the game you take control of the player character named Jade Cornell set in the near future, who ends up uncovering a plot of EuroDream Corporation[2]

It also has cutscenes that play between levels.

Endgame uses a rudimentary positional audio system, the sound will come from the direction the player shoots at.[2]

Development and release[edit]

Endgame was developed by British game developer Cunning Developments, who were primarly known for their Pro Pinball series of games.[6] The game was published by Empire Interactive in Europe and North America, and by Vivendi Universal in Australia.[7]

Reception[edit]

Endgame received "mixed" reviews, according to review aggregator Metacritic.[1] Ryan Davis of Gamespot called the game "very cut-and-dried light-gun game", that failed to make a strong impression. He only recommends to game to people who are already fan of the genre, describing the gameplay as a "Time Crisis clone" with a paper-thin narrative.[2]

On the more positive side the reviewer of the Australian website ImpulseGamer, considered a must-own light-gun game for the Playstation 2. Praising the animations and called the timer feature "a nail-biter" that will keep you on the edge of your seat. He also noted that the calibrating of the G-Con2 was straightforward, except for the part device should be plugged in the second USB-slot to avoid problems.[7]

Sources:

https://www.gamespot.com/reviews/endgame-review/1900-2870889/

https://web.archive.org/web/20060101070533/http://ps2.gamezone.com/gzreviews/r19170.htm

https://web.archive.org/web/20020816130819/http://www.mgon.com/reviews.phtml?id=138101&language=en&rel_system=

https://web.archive.org/web/20020831204447/http://www.mgon.com/reviews.phtml?id=138101&language=en&page=1

https://web.archive.org/web/20050111044225/http://www.gamepro.com/sony/ps2/games/reviews/23962.shtml

https://web.archive.org/web/20070405153235/http://www.planetps2.com/features/reviews/2002/endgame/

https://web.archive.org/web/20021022032324/http://www.planetps2.com/features/reviews/2002/endgame/index2.shtml

https://web.archive.org/web/20021020215649/http://www.planetps2.com/games2/2894.shtml

https://www.impulsegamer.com/igversion01/ps2/ps2endgame.htm

https://www.metacritic.com/game/playstation-2/endgame


  1. ^ a b "Endgame (2002)". Metacritic. Retrieved July 4, 2022.{{cite web}}: CS1 maint: url-status (link)
  2. ^ a b c d Davis, Ryan (June 14, 2002). "Endgame Review". Gamespot. Retrieved July 3, 2022.{{cite web}}: CS1 maint: url-status (link)
  3. ^ Surette, Time (June 18, 2006). "Endgame - Review". GameZone. Archived from the original on January 1, 2006. Retrieved May 28, 2024.
  4. ^ Rice, Kevin (June 14, 2002). "Review - Endgame (PS2)". PlanetPS2. GameSpy. Archived from the original on April 5, 2007. Retrieved August 29, 2023.
  5. ^ a b Rice, Kevin (June 14, 2002). "Review - Endgame (PS2)/page 2". PlanetPS2. GameSpy. Archived from the original on October 22, 2002. Retrieved August 29, 2023.
  6. ^ "Company Bio - Cunning Developments". Gamespy. Archived from the original on December 6, 2004.
  7. ^ a b Favro, Tony. "PS2 Reviews: Endgame". Impulse Gamer. Archived from the original on January 3, 2005.