User:Erich666/Books/AnotherIntroRT

From Wikipedia, the free encyclopedia

Another Introduction to Ray Tracing[edit]

High Level View
3D computer graphics
Rendering
Ray casting
Ray tracing
3D projection
Light
Light
Radiance
Photometry
Shadow
Umbra
Distance fog
Material Properties
Shading
Diffuse reflection
Lambertian reflectance
Gouraud shading
Oren–Nayar reflectance model
Phong shading
Blinn–Phong shading model
Specular reflection
Specular highlight
Retroreflector
Texture mapping
Bump mapping
Bidirectional reflectance distribution function
Physics of reflection
Rendering reflection
Reflectivity
Fresnel equations
Transparency and translucency
Rendering transparency
Refraction
Total internal reflection
List of refractive indices
Schlick's approximation
Bidirectional scattering distribution function
Object Intersection
Line–sphere intersection
Line-plane intersection
Point in polygon
Efficiency Schemes
Spatial index
Grid
Octree
Global Illumination
Global illumination
Rendering equation
Distributed ray tracing
Monte Carlo method
Unbiased rendering
Path tracing
Radiosity
Photon mapping
Metropolis light transport
Other Topics
Anti-aliasing
Ambient occlusion
Caustics
Subsurface scattering
Motion blur
Beam tracing
Cone tracing
Ray tracing hardware
Ray Tracers
3Delight
Amiga Reflections
Autodesk 3ds Max
Anim8or
ASAP
Blender
Brazil R/S
BRL-CAD
Form-Z
Holomatix Rendition
Imagine
Indigo Renderer
Kerkythea
LightWave 3D
LuxRender
Manta Interactive Ray Tracer
Maxwell Render
Mental ray
Modo
OptiX
PhotoRealistic RenderMan
Picogen
Pixie
POV-Ray
Radiance
Real3D
Realsoft 3D
Sunflow
TurboSilver
V-Ray
YafaRay