User:SudoNeo/Dynamical simulation

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I plan to expand on this article specifically on the Particle section. I could add a main article to the particle sub topic and add information on Particle Properties, Interactions between particles, constraints in simulations, and if time permits Parallelization .

Simulations of physics in video games


Particles are made up of different properties such as mass, position, velocity, and acceleration. Simulations utilize these properties to calculate the forces acting on the particles as well to calculate their resulting motion.

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From the concepts of physics, we see that the Moment of Inertia (MI) tensor is something that helps in understanding the distribution of mass in an extended object

Tensor forces -

https://arxiv.org/pdf/2304.13314.pdf

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References[edit]

Intro to Particle based modeling: An Introduction to Physically Based Modeling: Particle System Dynamics. https://www.cs.cmu.edu/~baraff/pbm/particles.pdf.

  • Korn, Granino Arthur. Interactive Dynamic System Simulation. McGraw-Hill Companies, 1989.

Mahapatra, Krishna; R, Selvakumar (2023-04-26). "Detection of Alzheimer's Disease using MRI scans based on Inertia Tensor and Machine Learning". arXiv:2304.13314 [cs, eess].