User:ZdrytchX

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== Strafe Jumping: Mathematics

The physics calculations are essentially the same between Quake 1 style bunny hopping as seen in GoldSRC and Source Engine games, and Quake 2/3 air physics as seen in games like Tremulous and Uberstrike. The speed limit can be given by (TODO: Mathematic Symbols) 1/cos(angle-against-player's-movement-direction) multiplied by the speed limit (quake 3: 320, Half Life (in the air): 30), while acceleration is given by cos(angle-against-player's-movement-direction) multiplied by the speed limit multiplied again by any modifiers (quake 1: 70 (in the air), quake 3: 1, quake 3 on the ground: 10)

ZdrytchX's Garbage Corner[edit]

ZdrytchX is [human], semi-scientific theorist (without reference), is new to wiki syntax and likes playing tremulous

His user page will be mainly be used as testing grounds --ZdrytchX (talk)

Table de Fantastique:

Aircraft Better than Worse than
R2Y2 B17 Tempest Mk V
B17 Tempest Mk V R2Y2
Tempest Mk V R2Y2 B17

tremulous alien costs

  1. basilisk
  2. marauder
  3. dragoon
  4. nothing
  5. tyrant
  • asterisk
  • list



H3O- moderate human big tyrant little dretch

[sites.google.com/site/zdrytchx/ external site][1] [tremulous|internal website] Japanese culture is awesome[1]

references here[edit]

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ioQuake3's rendering system.

TODO insert resource for tremulous and/or ioq3 article