Dynamic programming language

In computer science, a dynamic programming language is a class of high-level programming languages which at runtime execute many common programming behaviours that static programming languages perform during compilation. These behaviors could include an extension of the program, by adding new code, by extending objects and definitions, or by modifying the type system. Although similar behaviors can be emulated in nearly any language, with varying degrees of difficulty, complexity and performance costs, dynamic languages provide direct tools to make use of them. Many of these features were first implemented as native features in the Lisp programming language.

Most dynamic languages are also dynamically typed, but not all are. Dynamic languages are frequently (but not always) referred to as scripting languages, although that term in its narrowest sense refers to languages specific to a given run-time environment.

Eval
Some dynamic languages offer an eval function. This function takes a string or abstract syntax tree containing code in the language and executes it. If this code stands for an expression, the resulting value is returned. Erik Meijer and Peter Drayton distinguish the runtime code generation offered by eval from the dynamic loading offered by shared libraries, and warn that in many cases eval is used merely to implement higher-order functions (by passing functions as strings) or deserialization.

Object runtime alteration
A type or object system can typically be modified during runtime in a dynamic language. This can mean generating new objects from a runtime definition or based on mixins of existing types or objects. This can also refer to changing the inheritance or type tree, and thus altering the way that existing types behave (especially with respect to the invocation of methods).

Type inference
As a lot of dynamic languages come with a dynamic type system, runtime inference of types based on values for internal interpretation marks a common task. As value types may change throughout interpretation, it is regularly used upon performing atomic operations.

Variable memory allocation
Static programming languages (possibly indirectly) require developers to define the size of utilized memory before compilation (unless working around with pointer logic). Consistent with object runtime alteration, dynamic languages implicitly need to (re-)allocate memory based on program individual operations.

Reflection
Reflection is common in many dynamic languages, and typically involves analysis of the types and metadata of generic or polymorphic data. It can, however, also include full evaluation and modification of a program's code as data, such as the features that Lisp provides in analyzing S-expressions.

Macros
A limited number of dynamic programming languages provide features which combine code introspection (the ability to examine classes, functions, and keywords to know what they are, what they do and what they know) and eval in a feature called macros. Most programmers today who are aware of the term macro have encountered them in C or C++, where they are a static feature which is built in a small subset of the language, and are capable only of string substitutions on the text of the program. In dynamic languages, however, they provide access to the inner workings of the compiler, and full access to the interpreter, virtual machine, or runtime, allowing the definition of language-like constructs which can optimize code or modify the syntax or grammar of the language.

Assembly, C, C++, early Java, and Fortran do not generally fit into this category.

Example code
The following examples show dynamic features using the language Common Lisp and its Common Lisp Object System (CLOS).

Computation of code at runtime and late binding
The example shows how a function can be modified at runtime from computed source code

Object runtime alteration
This example shows how an existing instance can be changed to include a new slot when its class changes and that an existing method can be replaced with a new version.

let foo = 42; // foo is now a number foo = "bar"; // foo is now a string foo = true; // foo is now a boolean

Assembling of code at runtime based on the class of instances
In the next example, the class person gets a new superclass. The print method gets redefined such that it assembles several methods into the effective method. The effective method gets assembled based on the class of the argument and the at runtime available and applicable methods.

Examples
Popular dynamic programming languages include JavaScript, Python, Ruby, PHP, Lua and Perl. The following are generally considered dynamic languages:


 * ActionScript
 * BeanShell
 * C# (using Reflection)
 * Clojure
 * CobolScript
 * ColdFusion Markup Language
 * Common Lisp and most other Lisps
 * Dylan
 * E
 * Elixir
 * Erlang
 * FORTH
 * Gambas
 * GDScript
 * Groovy
 * Java (using Reflection)
 * JavaScript
 * Julia
 * Lua
 * MATLAB / Octave
 * Objective-C
 * Perl
 * PHP
 * PowerShell
 * Prolog
 * Python
 * R
 * Raku
 * Rebol
 * Ruby
 * Smalltalk
 * SuperCollider
 * Tcl
 * VBScript
 * Wolfram Language