File talk:Quake - family tree.svg

Medal of Honor: Pacific Assault is made with the LithTech Jupiter engine and not the Quake3 engine, and should be removed.

Call of Duty made with Quake3 engine should be added. Prey (2006 video game) made from Doom3 engine should be added 196.12.53.9 (talk) 14:41, 11 April 2008 (UTC) ORB

American McGee's Alice should branch from Heavy Metal: F.A.K.K.2, not from Quake 3. 72.28.170.64 (talk) 06:16, 13 April 2008 (UTC)

Tremulous should be added. It was merely a mod in previous incarnations, but now is a full-blown game. —Preceding unsigned comment added by 24.131.16.97 (talk) 12:31, 13 April 2008 (UTC)

VQuake is missing. —Preceding unsigned comment added by 71.117.224.115 (talk) 17:57, 13 April 2008 (UTC)

HalfLife was based on Quake2, not NetQuake, but should be removed from the list because it was changed too much to still be considered for this list. --65.13.207.221 (talk) —Preceding comment was added at 13:00, 14 April 2008 (UTC)

HalfLife (GoldSrc) was based on developer snapshot of quakeworld. That snapshot whas the development base of Quake2. But is still QuakeWorld. I am too lazy to check it, but Valve itself has confirmed this. --Tei —Preceding unsigned comment added by KuxthomThenxon (talk • contribs) 14:44, 14 April 2008 (UTC)

What about Team Fortress? 76.226.177.71 (talk) 14:55, 14 April 2008 (UTC)

Shouldn't there be more detail on the games based on HL/Source? 84.49.150.49 (talk) 17:06, 14 April 2008 (UTC)

Medal of Honor: Allied Assault and Star Trek Elite Force 2 (NOT STVEF 1!!!) branch from FAKK2 as well. Not to mention ioquake3 (branched off plain Quake 3), upon which Tremulous, World of Padman, the stand-alone version of Urban Terror and a couple of others are based. --IneQuation.pl (talk) 18:30, 14 April 2008 (UTC)

Whether or not Source actually contains Quake code is, at this point, somewhat contentious. Just thought it was worth noting.


 * The way it breaks down is that when Valve were developing Half-Life they had two versions of the code. One was what is now known as Goldsource- this is the stable, finished code they were ready to ship the game with. The other was the experimental code they were still testing out. Their database naming scheme meant this was Goldsrc and Source, respectively- and the name Source stuck. So, basically, Source still has Quake code rattling around in it somewhere. As for Call of Duty, CoD1 was based on Return to Castle Wolfenstein. CoD2 was based on CoD1, but with a new renderer over the base engine. CoD4 is basically CoD2 enhanced. So in the end, there's Quake 3 code in CoD4. dethtoll (talk) 08:48, 8 May 2008 (UTC)

XreaL is not based on QFusion, it's a Quake 3 development. See the official site. --IneQuation.pl (talk) 17:06, 25 September 2008 (UTC)

Why does everyone forget about Kinpin: Life of Crime?Andwan0 (talk) 19:44, 25 April 2009 (UTC)

James Bond 007: Nightfire is GoldSrc, not Quake 3, at least on PC. --FordGT90Concept (talk) 05:51, 26 October 2017 (UTC)

Suggest adding the ET:XRealOpenWolf/Daemon engines to the tree. The Actually, we could use a table for this - Columns can be like "engine name" | "Predessor engine" | "Games running on engine" | "notes" ZdrytchX (talk) 08:13, 21 February 2019 (UTC)

FYI: Digg
This has been made popular on Digg's front page. Congrats! --Let Us Update Special:Ancientpages. 00:05, 15 April 2008 (UTC)

I second the call for Urban Terror 74.33.26.159 (talk) 23:27, 16 April 2008 (UTC)

Yep, you could say ID Software was responsible for the ever growing army of the FPS games we now play today. You could also start from Wolfenstein family tree. Doom is a continuation of Wolfenstein. Then Quake is a inspired rewrite of Doom engine. If you analyse the source codes, there's still some traces of Doom code in Quake code. Andrewwan1980 (talk) 10:20, 10 October 2008 (UTC)

Some notes of the original author of this graphic
1.- This graphic is somewhat artisty. I removed the watermark because some request from wikipedia admins, but this don't change teh spirit of the graphic. It was based on information from different enginecoders on the enginecoding site for quake engines. This site is now dead, but is probably readable trough a archiver site for reference.

2.- This graphic list ENGINE's, not games. If two games use the same engine withouth "big" modifications, is the same item on the graphic. Big is, of course, matter of opinion.

3.- On the OpenSource engines, and on some ClosedSource ones, theres crosspolinitation. A engine can get some source from different others. This was imposible to draw in a no crazy way. So what you see is the streamlined version. Theres also some weird "love triangle" betwen Winquake, GlQuake... I have to say that I never understand that triangle, it whas a "group decision" since the cross polinization was too complex to draw a single parent-children relation. You could make the draw simpler breaking that triangle, but not more correct.

4.- I am not mantaining this draw. If you want to add something, GO FOR IT. This is a wikipedia, so if you see something wrong, go and fix it. This image is probably wrong here and there, but before you change something, do some serius research (as possible talk with the dev's of the engines, not third partys) and change whatever you want.

5.- Theres a better version, mantained from a graphivtz file. If you want to *add* information, probably that is a better source. The problem with the other graphic is that everything is tiny, is hard to pack soo much information in small space. I manage to do that packing stuff toguerter in a "artistic" way, but the automaticall layout of graphivtz can't do that. I am please wikipedia still use my graphic, even if is old, outdated, ugly and stuff. Seems people still see some value on having this image on the quake articles. Thats make me really happy :-)

See you. --Tei

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note: please stop that SineBot, is adding crap to the discussion.

--Tei.

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Games included in image
It seems that a lot of games, as opposed to engines, have been added to this graphic. For example, the recent Valve games. Don't these all use the same engine? Isn't this a graphical representation of engines, and not games? - tSR - Nth Man (talk) 21:10, 9 August 2011 (UTC)