Glossary of ice hockey terms

This is a list of common terms used in the sport of ice hockey along with the definitions of these terms.

0-9
1-man advantage: See.

2 and ten: When an offending player gets a and a ten-minute misconduct.

2-man advantage: See.

2-on-1: See.

3-on-2: See.

5-on-3: See.

5-on-4: See.

5-on-5: See.

5 and a game: See.

A
angling: Pushing an opposing team's player to the side in the defensive zone, keeping them out the middle of the defensive zone.

apple: A slang term for an.

assist: Attributed to up to two players of the scoring team who shot, passed, or deflected the puck towards the scoring teammate.

attacking zone: The opposing team's end of the ice; extends from the blue line to the end boards.

B
backhand: A pass or shot that is taken from the backside of the blade of the stick.

back checking: Rushing back to the defensive zone in response to an opposing team's attack.

black ace: A minor professional league or junior amateur league player recalled to their parent club for the Stanley Cup playoffs.

blocker: The rectangular pad that a goaltender wears on the stick-holding hand. (See waffle pad.)

blue line: Either of the two straight lines separating the attacking and defending zones from the.

blueliner: A defenseman.

boarding: Checking a defenseless player and causing them to violently impact the boards, an illegal action which incurs a.

boards: The barriers that surround and enclose the playing surface, typically consisting of a wall made of wood to waist height with the remaining height made of glass or plexiglass.

body check: Use of the hip or body to hit an opponent, with the intention of pinning them against the boards or knocking them down to the ice, or otherwise disrupting their ability to control the puck. In men's ice hockey, body checking is a legal action in most contexts but may be penalized if performed excessively or unnecessarily or if it with a player who does not control the puck.

breakaway: A play in which a player has possession of the and there are no defenders other than the goalie between the player and the opposing goal.

butterfly: A style of goaltending wherein the tends to drop to their knees to cover the lower half of the net with their leg pads.

butt-ending: The act of jabbing an opponent with the knob of a, an illegal action which incurs a plus a penalty.

C
cage: Metal grid that attaches to the front of a helmet to protect the face; occasionally also refers to the goal.

captain: A player, typically a veteran or team leader, designated with the authority to speak with officials and linesmen regarding interpretations of the rules, which is generally prohibited for other players. In many professional hockey leagues, including the NHL, each team is permitted one captain (indicated by the letter "C" worn on their jersey) and two or three (indicated by the letter "A").

catcher: The webbed glove that the wears on the hand opposite the hand that holds the stick.

centre: A forward position whose primary zone of play is the middle of the ice.

change on the fly: Substituting a player from the bench during live play, i.e. not during a stoppage prior to a.

charging: The act of taking more than three strides or leaving the ground in order to deliver a, an illegal action which incurs a.

cheap shot: A covert, underhanded and illegal act of violence against another player, often with the intent to injure.

check to the head: A hit in which the primary contact is made with an opponent's head, an illegal action which incurs a or in the  if such a hit is made from a lateral or blind side position. In other leagues and organizations, any check to the head can be a minor or major penalty, often including an or  penalty.

checking from behind: The act of hitting an opponent from the back when they are unaware the hit is coming, an illegal action which incurs a.

clipping: Hitting an opponent below the knees, an illegal action which incurs a.

coincidental penalties: The situation that occurs when both teams are assessed an equal number of at the same time, often on the same play or incident, though not necessarily for the same total amount of penalty time.

cover 1: When a team has one defenseman stay back and play high to slow down, allowing the other defensemen to play a more offensive role.

crashing the net: A strategy in which players attempt to skate to the area in front of the goal as quickly as possible, usually with the intention of gaining a or reaching a loose puck before an opposing player can do so.

crease: See.

cross-checking: The act of an opponent with the shaft of the held in both hands, an illegal action which incurs a.

cycling: An offensive strategy that moves the puck along the in the to create a scoring chance by making defenders tired or moving them out of position.

D
dasher: The boards, referred to when a player the puck off the boards to clear the puck of their or to execute a.

defenceman: Either of two players who are positioned further back on the ice than the forwards, with the primary responsibility of clearing the in front of their team's in order to prevent the opposing team from making offensive plays.

defensive zone: The defending team's zone; extends from the blue line to the end boards.

deke: When a player handles the or their movements in such a manner as to fool the opponent into moving.

dump-and-chase: A method of play to penetrate the enemy zone which involves aggressively exerting pressure or forcing scoring chances upon the opposite team.

E
elbowing: The act of using an extended elbow or forearm to make contact with an opponent, an illegal action which incurs a.

empty net goal: A goal scored when the opposing goalie is not on the ice.

enforcer: A player quick to fight who defends their teammates against violent members of the other team.

even strength: Teams have an equal number of players (not necessarily their full complement of five) on the ice.

extra attacker: A player who has been substituted for the team's goaltender on the ice.

F
faceoff: The method used to begin play at the beginning of a period or after a stoppage of play. The two teams line up in opposition to each other. One player from each team attempts to gain control of the puck after it is dropped by an official between their sticks onto a face-off spot on the ice.

faceoff spot: One of nine painted circles on the ice where a faceoff may occur. Two in each attacking/defending zone, two each near the corners of the neutral zone, and one at centre ice.

fighting: When two or more players punch each other repeatedly. Combatants are each assessed a major penalty, and results in a game misconduct in many leagues.

five on five: See.

five on four: When a team is short one player due to a penalty being incurred.

five on three: When one team has had two players sent to the penalty box. This leaves the opponent with five skaters (i.e., not including the goaltender) to penalized team's three.

five-hole: The gap between a goaltender's legs.

forecheck: Checking in the offensive zone in order to gain control of the puck and set up a scoring opportunity.

freezing the puck: The act of trapping the puck so it cannot be played.

full strength: When both teams have five skaters and one goaltender on the ice.

G
game misconduct: A penalty that results in a player being ejected from the game. For statistical purposes, a player receiving a game misconduct is often credited with 10 or 20 penalty minutes.

goal: When the puck goes over the goal line in front of the net.

goal crease: An area of the ice that extends from the goal line in front of the net, often shaped like a semicircle and painted in a different colour.

goal judge: An off-ice official who signals when a goal has been scored, usually by turning a red light on above the net.

goal line: The line that extents from the post to the boards and if the puck crosses the line in front of the net it is a goal.

goaltender: A player who plays in and around the goal (net), whose job it is to prevent the puck from crossing the goal line, and thereby prevent the opponents from scoring.

golden goal: Another term for an overtime game-winning goal.

goon: A type of who wields violence indiscriminately, disrupting the opposing team at the cost of penalties.

Gordie Howe hat trick: A in which one player scores a goal, notches an assist and gets into a fight all in the same game, named for legend Gordie Howe; a "natural" Gordie Howe hat trick occurs when a player does all three in one period.

Gretzky's office: The area of the ice immediately behind the goal, named for legend Wayne Gretzky's ability to set up plays and score from there.

grinder: A player valued more for hard work and checking skills, especially along the boards, than scoring ability, who often sets up goal opportunities for offensive players.

gross misconduct: A game misconduct penalty for gross unsportsmanlike conduct when a player or coach makes a travesty of the game.

H
hash marks: The straight lines from the faceoff circles in front of both nets. Used to line up faceoffs.

half wall: Midway between the point and the corner along the board.

hand pass: The act of passing the puck using one's hand. This is legal inside a team's defensive zone, but illegal if performed in the and, even if the pass originates from another zone.

hat-trick: When one player scores three goals in one game. Fans will honor the player by throwing their hats onto the ice.

head-butting: The act of deliberately hitting an opponent or directing the puck into the net when leading with one's head. Headbutting an opponent is a penalty, but headbutting the puck into the net results in no goal.

head contact: The intentional or unintentional act of contacting a player above the shoulders with any part of the body or stick. In Canadian minor league hockey this is a, or a penalty if the contact is intentional.

healthy scratch: An uninjured player on the roster who does not dress for a game. Only 20 players (22 in international competition) are allowed to dress for a game, players who are not going to play are considered scratches.

high sticking: The act of hitting a player in the head or shoulders with a, an illegal action which incurs a : usually a if no blood is drawn, and a if blood is drawn. Contacting the with a stick that is raised above the shoulders, an illegal action. If the puck is subsequently contacted again by the offending player or a teammate before an opponent touches it, the play is blown dead. A goal scored as a result of a puck being contacted by an attacking player's stick raised above the shall be disallowed.

hip check: A in which a forceful thrust from the hip is used to knock an opponent against the boards or to the ice.

hit: Any that "removes the opposing player from the puck."

holding: The act of impeding an opponent by grabbing onto them, an illegal action which incurs a.

holding the stick: The act of grabbing an opponent's, an illegal action which incurs a penalty.

home-ice advantage: The ability to make the last.

hooking: The act of impeding an opponent by placing the blade of a into their body, an illegal action which incurs a.

house: The area in the middle of the, directly in front of the, from which players often prefer to shoot the puck.

howitzer: A very fast.

I
ice resurfacer: A vehicle that reconditions ice before play and between periods of a game to smooth out and clean the ice for optimal glide of both puck and skate. The most well known developer and brand name, Zamboni, has become a genericized term for any ice resurfacer.

icing: The situation which occurs when a player shoots or the across both the  and the opposing team's  without the puck going into the net or being touched by an opposing player in their  or. If an opposing player is first to touch a puck which has crossed both lines in this way, a linesman immediately stops play. Play is resumed with a in the defending zone of the team that committed the infraction. In the and many professional leagues, icing can be negated if a player from the team committing the icing touches the puck before a defender, in which case play continues (the linesman nearest the puck will indicate this with a "washout" signal). In many amateur leagues, the "no-touch" icing rule is used, whereby play stops as soon as the puck crosses the goal line. The NHL adopted a rule where the team that committed the infraction is unable to make a during the stoppage, so as to discourage teams from icing the puck in order to "get a whistle" which would allow them to change lines; this change has subsequently been adopted by many pro and high-level amateur leagues, but not all. Additionally, most professional and amateur leagues have also adopted a rule whereby play is not stopped if the team committing the icing is due to a penalty.

insurance goal: A goal giving a team a two-point lead over the opposing team.

interference: The act of impeding an opponent who does not control the puck, an illegal action which incurs a.

iron cross: A strategy used by a team defending against a. The two defencemen, a forward, and the goaltender align themselves in a diamond shape so that imaginary lines drawn through the two defencemen and through the forward and goaltender form the shape of a cross. This is usually a highly defensive strategy, designed to a penalty as safely as possible.

J
johnny on the spot

Slang for when a player is in the right place at the right time, particularly in regard to scoring a goal.

K
kicking: The act of propelling the puck using the skates. A goal may not be scored by kicking a puck into the opposing team's net. The act of kicking an opposing player. A match penalty.

kneeing: The act of making contact with an opposing player when leading with an outstretched knee, an illegal action which incurs a.

L
left wing: A whose position at  is on the 's left side. Compare.

left wing lock: A defensive ice hockey strategy similar to the. In the most basic form, once puck possession changes, the moves back in line with the. These three defenders then play a zone defense by covering a third of the ice each. Since there are normally only two defensemen, this tactic helps to avoid.

line: A particular combination of a,, and. Most teams, for the sake of chemistry, maintain specific three-man lines for different situations (first and second lines for scoring, third lines for defensive-oriented grinders, and fourth lines for pests and enforcers). Lines that play together for several years have become famous in their own right, e.g. the Russian Five and the French Connection.

line brawl: A series of fights involving most, or all, players on the ice at the same time.

line change: During play, or after a whistle, a team may choose to switch out their forwards and/or their defensemen, in order to keep their players fresh, or to match certain players against certain opposing players.

linesman: An official responsible for conducting most and for calling and  infractions. Linesmen can also call some. There are usually two linesmen on the ice during a game.

long change: In the second period, the change ends, meaning that the players' bench is closer to the rather than the. The "long change" can be a factor when a tired is stuck in the defensive zone and cannot come off due to the increased distance to the bench.

M
man advantage: The situation that results when one team is and one of its players is sent to the, causing the opposing team to have one more player on the ice than the penalized team for the duration of the penalty or until a goal is scored. If two penalties are called on the same team there will be a. If more than two penalties are called on one team the man advantage is limited to two men.

major penalty: A five-minute.

match penalty: A five-minute that includes automatic expulsion from the game and, depending on the league, possibly subsequent games as well. Match penalties are usually called on only the most serious infractions, such as attempts to deliberately injure an opponent, official, or fan.

Michigan: The maneuver of lifting the with the and throwing it under the top corner of the  while skating behind the net, while the  protects the bottom corner. Bill Armstrong invented the move, but Mike Legg made it into a permanent sports reel staple while playing for the University of Michigan  Using the Michigan in a full-speed variation, Mikael Granlund scored a goal at the 2011 IIHF World Championship semifinal versus Russia, helping Finland progress into the final.

minor penalty: A two-minute.

misconduct: A in which the offending player is ruled off the ice for 10 minutes, but may be substituted with another player on the ice.

N
natural hat-trick: A in which a player scores three goals successively in one period.

net front presence: An offensive tactic of screening the opposing, looking to tip shots from farther out, and/or collecting from the goaltender.

netminder: See.

neutral zone: The area in the middle of the ice rink, between the.

neutral zone trap: A defensive strategy focused on preventing the opposing team from proceeding with the puck through the (the area between both blue lines) and attempting to take the puck from the opposing team.

O
odd-man rush: The situation that occurs when a team enters the and outnumbers the opposing players in the zone.

offensive zone: See.

official: A person who regulates game play, either on or off the ice.

offside: When player on the attacking team does not control the puck and is in the offensive zone when a different attacking player causes the puck to enter the offensive zone, until either the puck or all attacking players leave the offensive zone.

one-timer: The act of shooting the puck directly off a pass without playing the puck in any way.

Original Six: The six teams that made up the entire NHL between 1942 and the league's 1967 expansion.

overtime: An extra session of play added on after the full regulation time has concluded in order to resolve a tie. The first team to score in overtime wins the game.

own goal: The act of a team (usually unintentionally) shooting the puck into their own net instead of their opponent's. For statistical purposes, the last player on the opposing team to touch the puck is awarded the goal.

P
paddle: The wide portion above the blade of a goalie's.

PairWise Rankings: A ranking system for NCAA Division I men's hockey maintained by the U.S. College Hockey Online website. This system plays a major role in the NCAA tournament selection process.

passive box: A defensive formation that a shorthanded team can use during a penalty kill. Requires fours players to form a box in front of their goaltender. The two players closest to the goalie are usually defenders. They prevent the attacking team from scoring from the sides, and directly in front of the goal net. The two players farthest from the goal net interfere with attacking defender, and cross ice passes. All four players remain in front of the net, in roughly the same position for the entire Penalty kill shift, regardless of how the attacking team moves. This is why it is called passive.

penalty box: The area where a player sits to serve the time of a given penalty.

penalty kill (PK): The set of defensive tactics employed by a team while following a, or the particular of skaters used during such a situation. Penalty kill strategy generally emphasizes keeping the puck out of the shorthanded team's and playing with a deliberately slow pace and conservative movements so as to run out the penalty clock, often at the expense of making offensive plays. is not enforced on the shorthanded team.

penalty shot: A special type of assessed when a defender acts in flagrant violation of a rule in order to prevent a scoring opportunity. Common examples are an opponent who is on a  from behind, throwing a stick, or use of the hands to manipulate the puck by a defender other than the goalie. The offensive player is awarded an opportunity to take control of the puck at center ice and challenge the defending goalie one-on-one in an attempt to score.

pest: A player known for agitating opposing players, usually through frequent hitting, sometimes of questionable legality.

playmaker: A fast player who usually has more than. A playmaker has the speed and balance to make plays, and frequently relies on a to finish them. A player who has three assists in one game.

playoff beard: The superstitious practice of a hockey player not shaving off his facial hair during the playoffs, consequently growing a beard.

plus-minus: A hockey statistic that can apply to a player or an offensive or defensive line indicating whether they were on the ice when the opposing team scored (a minus) or on the ice when their team scored (a plus). Goals scored when on a power-play or a penalty kill do not count for a player's plus or minus, respectively, unless a goal is scored while the scoring team is shorthanded.

point: Either of the two positions within the opposing team's where the meets the. A common offensive strategy involves a pair of occupying the points and attempting to keep the puck from crossing the blue line back into the. Players with good long-range shooting skills such as are also frequently positioned at the points.

poke check: A type of in which the is used to poke the  away from an opponent.

policeman: A type of who will hit or fight any opponent seen to be making illegal contact. The policeman's watchfulness and reputation often act as a deterrent against such practices.

pond hockey: A form of outdoor hockey similar to shinny, especially when played on the surface of a naturally frozen body of water such as a pond or lake in the wintertime. A fan might state that a team "looks like they're playing pond hockey" if the players are not displaying the heart or concentration upon the game that their elite professional level demands.

post-game handshake: A handshake between opposing players, who as a traditional show of respect line up parallel to each other at after a game and proceed to file past each other with each player shaking hands with every player from the opposing team in order. In the, post-game handshakes are usually reserved until the end of a playoff series and are not a normal event during the regular season.

power forward: A large, muscular offensive player, with the mobility to track a puck to the corners of the rink, the physical toughness required to dig it out, and the puck-handling skills to get it back to anyone in front of the net.

power move: The act of using speed and strength to cut to the net. Sometimes done by moving towards the before taking a sharp turn towards the net.

power play: The situation that occurs when one team has more players on the ice than the other team as a result of assessed to the team.

pull the goalie: To remove the from the ice in order to temporarily replace them with an extra, usually an attacker capable of scoring goals. Pulling the goalie is usually only done as a last resort, when the pulling team is down by only a single goal and the remaining time in the game is nearly expired.

Q
quarterback: Generally, an offensive who plays one of the on the  and is adept at skating and handling the puck.

quick whistle: A stoppage in play that occasionally occurs when an on-ice official view of the puck is obstructed while the puck is still moving or playable, but the official stops the play with a whistle. The most common example of this is a goaltender appearing to have trapped the puck underneath their catcher, yet the puck is still freely moving and within legal striking distance of the opposing players. The official will whistle the play "dead" with the puck still visible to others.

R
rebound: The situation that occurs when the bounces off a, a player, or the net (or occasionally, the behind the ) after a.

red line: The line denoting the middle of the ice surface, length-wise.

referee: The official in charge of the game. Responsible for maintaining the flow of the game, calling penalties and starting and stopping play. Can be one or two referees on the ice during a game.

referee's crease: The semi-circular area at the and beside the scorer's bench, into which a player may not enter when occupied by a during a  of play.

right wing: A whose position at  is on the 's right side. Compare.

rink: The playing surface.

roughing: The act of contacting an opponent with the hand or fist when making a punching motion, an illegal action which incurs a.

S
saucer pass: An airborne pass from one player to another. It is called a saucer pass because the puck resembles a flying saucer in mid-air. A pass, barely off the ice but high enough to clear a defender's stick blade.

save: To stop the puck from crossing the goal line, preventing the opposing team from scoring a goal.

scoring chance: An attempt or chance for a team or player to score a goal.

screened shot: A shot that the goaltender cannot see due to other players obscuring it.

shaft: The long part of the stick that is straight and is held by the player.

shift: The period of time a player, line or defensive pairing is on the ice before being replaced by another.

shootout: A series of penalty shots by both teams to determine the winning team after a regulation game and overtime period ends in a tie. In the NHL this occurs only during the regular season. See.

shorthanded: A team is said to be shorthanded when they have fewer players on the ice than the opposing team as a result of a penalty or penalties.

shortside: The side of the goal closest to the shooter.

shot on goal: A shot that will enter the goal if it is not stopped by the goaltender. Shots that either hit the side of the net or miss the goal completely do not count as shots on goal, nor do shots that hit a goalpost or crossbar and do not cross the goal line. Similarly, shots that are stopped or otherwise played by the goalie that would not, according to the judgment of the official scorer, have scored are not counted as shots on goal.

shutdown pair: Two forwards or defensemen working together, fundamentally to stop the opposing team's offense players.

shutdown player: A player skilled at defensive play.

skatemill: A device for practising skating techniques.

skater: Any player who is not a goaltender.

slapshot: A slapshot is a hard shot, usually with a big wind up, wherein the player bends their stick on the ice and allows the energy stored in bending the stick to launch the puck forward.

slashing: The act of contacting an opponent's body or stick with one's own as a result of a swinging motion. A penalty.

slew foot: Sweeping or kicking out a player's skate or tripping them from behind, causing them to fall backwards. A match penalty.

slot: The slot is the area on the hockey rink directly in front of the goaltender between the face-off circles on each side.

snap shot: The purpose of the snap shot is to combine the main advantages of the wrist shot (shot accuracy and quick delivery) and the slap shot (puck speed). Unlike a slap shot, there is no backswing windup, and very little follow through.

sniper: A player with a powerful, accurate shot skilled at finishing plays. From the military term of the same name.

spearing: The act of jabbing an opponent with the blade of the stick. A double-minor penalty at minimum.

special teams: A collective term for the players that play on the power play and shorthanded units.

spin-o-rama: A phrase coined by sportscaster Danny Gallivan that refers to a player completing several tight circles with the puck fully under control of their stick, eluding pursuing opponents who cannot keep up or intercept the player. Performing such a maneuver is currently banned during in the.

stack the pads: A wherein the drops to one side and makes the save with their leg pads stacked horizontally atop one another.

standup goalie: A who often stays on their skates when a player shoots, as opposed to a goalie.

stay-at-home defenseman: A defenseman who plays very defensively. They do not skate with the puck toward the offensive zone very often, but will look to pass first. Usually the last player to leave their defensive zone.

stick: A long stick with a flat blade projection used to play the puck.

stick checking: Using the stick to interfere with an opponent's stick.

stickhandling: The act of controlling the puck with one's stick, especially while maneuvering through opponents.

stickwork: Violent attacks with the stick which are illegal due to the likelihood of serious injury. Includes,, , , , and instances of involving the stick.

sucker: A player with a reputation for being easily intimidated and particularly for avoiding.

suicide pass: A long pass to a moving teammate's feet. This causes the teammate to look down and be open to a devastating body check as the teammate receives the puck.

T
tag up: The act of returning to the neutral zone after a delayed offside is signaled by the linesman.

tap-in: A shot very close to the net that no opposing player or goaltender is able to block/save.

toe drag: Dragging the puck along the ice with the end (toe) of the stick blade on the ice as opposed to pushing with the bottom edge.

toepick: Falling down due to the toe of the skate hitting the ice at a sharp angle.

top shelf: The upper area of the goal, just below the crossbar and above the goaltender's shoulders.

trap: A defensive-style hockey strategy in which a team loads up the with players so that the opposing team has a difficult time crossing the blue line and gaining the zone.

trapezoid: The marked trapezoidal area immediately behind the and the itself within which the goaltender may touch the puck. A  is assessed if the goaltender plays the puck behind the goal line outside of the trapezoid. First adopted by the in 2004, with the  following suit in 2005, the  in 2019, and the  in 2021.

trapper: See.

tripping: The act of knocking an opponent down by taking their feet out from under them using a or any part of the body, an illegal action which incurs a.

turnbuckle: The area on both ends of a bench where the edge of the glass is padded and meets the boards at a right angle. Players have been checked into the turnbuckles causing serious injury. The has replaced this with rounded corners as a safer alternative.

two-way forward: A forward who handles the defensive aspects of the game as well as the offensive aspects.

U
umbrella: An offensive strategy used by an attacking team, usually during a powerplay. It requires five players in the offensive zone to form an umbrella formation around the opposite team's goal net. There is one player at the point, one player on either side of the boards and two players in front of the net.

unsportsmanlike: An action of a player that results in a 2-minute minor penalty deemed by the referee to be a minor act not severe enough to warrant a 10-minute misconduct or game misconduct.

V
video goal judge: An off-ice official who reviews a goal by video instant replay.

W
waffle: The goalie's. This term stemmed from the visual appearance of the blocker in the pre-modern ice hockey equipment era (also refer to waffle-boarding).

war room: In the, an office in the Toronto headquarters where games are viewed and reviewed.

wheel: Typically referred to when there is time and space to skate with the puck, sometimes is said to tell someone to skate faster.

wheelhouse: The area immediately at a player's feet and in line with the player's shoulders, which is the optimum puck location for a player to get the most power from a.

wholesale change: A team may, during play or after a whistle, choose to substitute the forwards or defensemen currently on the ice with other players. A wholesale change occurs when all five players (three forwards and two defensemen) are changed at the same time. See.

winger: A forward position whose primary zone of play on the ice is along the outer playing area. A is responsible for the right-hand side of the ice and a is responsible for the left-hand side.

wraparound: When an attacking player controls the puck behind the opposition's net and attempts to score by reaching around the side of the net. Such a move is difficult to defend and may result in a goal.

wrist shot: A that involves using arm muscles (especially those in the wrist and forearm) to propel a forward from the open-faced, concave part of the blade of a.

Z
Zamboni: A popular brand of (see above).

zone: One of three areas of the ice as divided by the, either the, , or.