Nokia 3410

The Nokia 3410 is a mobile phone made by Nokia, the successor of the popular Nokia 3310. It was announced at CEBIT on 12 March 2002. The 3410 was one of the first Java phones by Nokia, as well as being one of the earliest mobile phones outside Japan to feature 3D graphics and an image editor. The Nokia 3410 was never released in the Asia-Pacific region, likely due to variants of the 3310 such as the Nokia 3315 (which featured almost the same design cues as the Nokia 3410) and 3350 which had similar hardware and keypad layout, as well as Nokia observing tetraphobia in Asian markets where the number four is viewed as unlucky.

Hardware and software
The Nokia 3410 is compact, but somewhat heavy with a weight of 114 grams with the 825mAh removable Li-Ion battery. It has up and down buttons to assist with menu navigation and a stiff black button on the top of the phone serves as a switch to turn profiles on and off. Its display has a higher definition than its predecessor's with 96×65 pixels (as opposed to 84×48 on the 3310). It also came packed with a WAP 1.1 browser, and basic utilities such as a calculator, alarm clock, stop watch, and countdown timer. It also can store up to 10 notes as reminders and has customizable and downloadable profiles. On the entertainment side it comes with five games (Snake II, Bumper, Space Impact, Bantumi, Link5) and a basic SMS messenger.

3D graphics
The Nokia 3410 was one of the first mobile phones released outside Japan to feature mobile 3D graphics. Despite the phone only featuring a monochrome screen and a 96×65 screen resolution, it includes many of the rendering features from the OpenGL ES 1.0 API, which did not launch till the following year. However, these 3D capabilities were only known to be used in three applications: a 3D text generator, 3D animated screensavers and a 3D game called Munkiki's Castles. The 3D graphics were software rendered via the baseband processor (Texas Instruments MAD2WDI C GSM Baseband Processor). However, due to the low performance of the 12MHz processor, the polygon count and rendering speed were very limited.