Rayman: Hoodlums' Revenge

Rayman: Hoodlums' Revenge, is a platform game developed by Backbone Entertainment and published by Ubisoft for the Game Boy Advance in 2005. It was the first Rayman game to be a isometric platformer and was set after Rayman 3: Hoodlum Havoc.

Gameplay
Rayman: Hoodlums' Revenge is an isometric platformer with a mix of puzzle gameplay elements. The player can play as Rayman and Globox through various levels. Rayman's abilities are his default attack abilities, hover jump, climbing capabilities. and introduces adventuring elements, where the player will have to track down switches in order to progress to the next segment of the level.

The goal of each level is to complete, collect the maximum number of gems and lums, freeing Teensies and defeating enemies gives the player points. When the level was completed, the player earns "Murfy" stamps based on the player score. The stamps can be uses for unlock extra levels.

Plot
Rayman and Globox were sleeping in a forest, Globox's dreams are disturbed by the Black Lum André. He is awakened by a strange sound, and sets off to search for his source. Rayman wakes up later to find Globox missing, and sets off to look for him. As he journeys onward, Rayman is told by Murfy that the Hoodlums are trying to clone Reflux, an antagonist from Rayman 3. Rayman must destroy the Infernal Machine, which makes the potent plum juice before he could meet Globox. Meanwhile, in the Bog of Murk, Globox was slowly being taken over by André, This is apparent by Globox's sudden mood swings in which he becomes condescending and aggressive. Later, when he escapes from prison and reunites with Rayman, André often insults Rayman or the feeble attempts of the Hoodlums.

Meanwhile, Globox asks Rayman if he was hit in his head. As they continue through the land, they must save the Teensies and defeat bosses. In the Pit of Endless Fire, after the defeat of the Firemonster, André takes full control of Globox and announces his return. When Rayman finally encounters the cloned Reflux, created from Globox's body, and defeats him, an unconscious Globox appears. Andre's black spirit flutters away through Globox's mouth. Globox wakes up and asks if he missed breakfast and the game ends with the pair walking off into the forest.

Release and reception
In February 2005, Ubisoft announced Rayman: Hoodlums' Revenge and stated that the game will be released on the same day as Rayman DS for the Nintendo DS.

Rayman Hoodlums' Revenge received mixed or average reviews from review aggregator Metacritic. GamePro writer GameGirl praised the game's music and sound effects while criticizing the linear and repetitive gameplay and the isometric camera angle making it difficult to navigate through the levels. She also noted that the control pad handles diagonal motion clumsily and Rayman's movements which has been an fluidity that characterizes the series become unwise. GamesRadar+ writer described the game as a visually appealing platform game and criticizing the game's isometric viewpoint and level design.