Talk:Camilla d'Errico

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Uncited material in need of citations
I am moving the following uncited material here until it can be properly supported with inline citations of reliable, secondary sources, per WP:V, WP:CS, WP:IRS, WP:PSTS, WP:BLP, WP:NOR, et al. This diff shows where it was in the article. Nightscream (talk) 15:34, 26 October 2021 (UTC)

Early life
D'Errico is a first generation Canadian, born in Ottawa, Ontario. Her Italian parents immigrated to Canada before she was born. From a young age her early interests included Saturday morning cartoons, comics, manga and doodling fantasy elements in her textbooks. She went to Capilano college and learned how to use digital art programs such as Adobe Photoshop. However, drawing skills, storytelling ability, comic drawing, painting skills are all self-taught.

Comics
Camilla d’Errico eschewed a 9-to-5 job for a career in comics upon attending her first San Diego Comic Con in 1998.

In addition to working for client projects, d'Errico is self-publishing her own series Tanpopo, based on Goethe's Faust. The story revolves around Tanpopo, a superhumanly intelligent and inhumanly emotionless girl who inadvertently makes a deal with the devil in exchange for a chance at feeling emotions, especially love and happiness. The second volume is inspired by the Rime of the Ancient Mariner by Samuel Taylor Coleridge, the third is inspired by Strange Stories from a Chinese Studio.

Painting
With her work on Helmetgirls, d'Errico expanded upon the concept of headgear to include animals of all kinds, intertwining and juxtaposing her stylized, fantasy girls with lifelike animals. Her girls are unusually stunning, doe-eyed and magnificently colourful female characters. Based on her experience in comic, she focuses on the expressions of figures to give more sense of storytelling.

Commercial work
She started making illustrated merchandise as partnering companies like Nuvango, Modify Watches, Haut Totes, Wallpaper Republic By Milton & King, Eyes on Walls, iCanvas, Gold Bubble, and coastal.com. She has been interested in merchandise for a long time and that is a part of motivation for her to work. The main consumers are the people who knew her artwork before she started making merchandise. She also attends some conventions or art fairs to grow her customer.