Talk:Procedural rhetoric

Untitled
Notes for Improvement: · The article included an in-depth on the origins of the term. · The "A New Rhetorical Theory" Section can be cleaned up a little. The article should be easy to understand for a novice. ·The article lacks examples of procedural rhetoric that those who are not gamers would come across. While the term originated through the analysis of video games, it can include other interfaces such as Google, Amazon, and Netflix to name few. ·Another area of improvement would be the application of procedural rhetoric depending on culture. Considering Bogost's exploration within his book, he asserts that procedural rhetoric makes claims of humans experiences. If different cultures have different experiences how do authors or these games and interfaces craft claims that all could relate to? Culture's implications on procedural rhetoric should be discussed more. Cdsj0497 (talk) 20:49, 14 February 2018 (UTC)cdsj0497

Potential Sources to Improve Article: Boyle, Elizabeth, et al. “The Role of Psychology in Understanding the Impact of Computer Games.” Entertainment Computing, vol. 2, no. 2, 2011, pp. 69–74., doi:10.1016/j.entcom.2010.12.002.

Doucet, Lars, and Vinod Srinivasan. “Designing Entertaining Educational Games Using Procedural Rhetoric.” Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games - Sandbox 10, June 2015, doi:10.1145/1836135.1836136.

Ferrara, J. “Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification.” Games and Culture, vol. 8, no. 4, Jan. 2013, pp. 289–304., doi:10.1177/1555412013496891.

Hullman, J., and N. Diakopoulos. “Visualization Rhetoric: Framing Effects in Narrative Visualization.” IEEE Transactions on Visualization and Computer Graphics, vol. 17, no. 12, 3 Nov. 2011, pp. 2231–2240., doi:10.1109/tvcg.2011.255.

Ridolfo, Jim, and William Hart-Davidson. Rhetoric and the digital humanities. University Of Chicago Press, 2015.

https://dl.acm.org/citation.cfm?id=1836136 https://search.proquest.com/docview/1986814804 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.928.2321&rep=rep1&type=pdf http://www.diva-portal.se/smash/get/diva2:861173/FULLTEXT01.pdf Wrixan (talk) 18:05, 15 February 2018 (UTC)

Wiki Education Foundation-supported course assignment
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Cdsj0497, Wrixan, VA ESK104, Ewolins. Peer reviewers: Umdtourguide, Nhuffman, Gdeluca33, VannaUMD, Lawilson415, Ntsegaw, Ewolins, BeanBean677, Kst96, Mallorypappas.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 02:44, 18 January 2022 (UTC)

Peer Review Ideas
Nhuffman (talk) 21:20, 24 February 2018 (UTC)
 * At first glance, the article most definitely needs to be lengthened.
 * The syntax is a little choppy, and could be improved on with better sentence flow and by working in the quoted sentences more seamlessly.
 * Find more sources other than Bogost and Frasca. With only two major sources the article may be seen as too specific and not neutral enough.

Branching Out the Subject
I've been reading several of these potential sources for Procedural Rhetoric and it seems to me that the concept covers more than just video games. Rather, it can be applied to any kind of interactive system that makes rhetorical arguments in their construction. Because of this, I think we need to consider expanding the article to include these other scenarios, and talk about the topic more broadly in general so as to not misrepresent it. Wrixan (talk) 22:03, 24 February 2018 (UTC)