Talk:Role-playing video game/Archive 6

Creation
Created this page as a stub. Text taken from the Computer role-playing game article. Titles and companies that should be treated: Mikademus 11:52, 23 March 2006 (UTC)
 * Electronic Arts
 * The Bard's Tale
 * Wasteland
 * Origin more in-depth
 * Wizardry
 * Eye of the Beholder series
 * SSI

Suggestions and questions
Proposed structure (loosely): Any thoughts? --SevereTireDamage 07:24, 26 June 2006 (UTC)
 * Probably could use a lead paragraph, though I'm not totally sure how it should be.
 * Should be the Chronology section from the main article be cut and pasted (or moved) here?
 * Mainframe/early computing
 * PCs, text RPGs like Rogue, to graphical (Ultima, Gold box stuff)
 * Early online services, like MUDs?
 * Something on console influences? Or is something like that already covered sufficiently in the main article?
 * The '90s, VGA graphics, some influence on semi-RPG/non-RPG games like Quest for Glory?
 * Semi-revival in the late '90s with Interplay/Black Isle (Fallout, Baldur's Gate, etc.)
 * Diablo, other late '90s hack n'slashers which became the dominant games?
 * Ultima Online and the rise of MMORPGs
 * 2000s, Neverwinter Nights, Xbox, mainstream expansion of MMORPGs?

"Xbox" section is ridiculous. RPGs have appeared on many home consoles, and nobody would claim the Xbox to be a bastion for RPGs. Should be generalized to all home consoles, or removed. —Preceding unsigned comment added by 76.19.68.47 (talk) 18:27, 26 February 2008 (UTC)

Chronology and division of topics
We should group the headers choronologically as well as thematically. Something like (years and rubrics from the top of my mind, many years will very likely be wrong): Mikademus 08:39, 28 June 2006 (UTC)
 * "CRPG"
 * The development of the terms "rpg" and "crpg": What we today define as role-playing games is not what was originally considered. The original MUDs were very simple, and some people saw Zork, f.i., as a RPG. Should be mentioned, could be relevant for history.
 * 1960-1975: The originas of CRPGs and mainframe MUDs
 * MUD
 * 1975-1980: The graphical CRPG
 * Innovations
 * Rouge and Rogue-alikes
 * 1980-1997: The single-player golden age
 * Innovations
 * Mouse interface
 * 2.5D / "fake 3D" immersion
 * True 3D (Ultima Underworlds)
 * Origin: Ultima
 * SSI: Forgotten Realms Saga, Dragonlance Saga
 * Eye of the Beholder
 * The SEGA/Famicom explosion
 * 1997-2001: Refinement
 * Innovations
 * True 3D
 * Ultima IX
 * Gothic
 * Final Fantasy VII, VIII etc
 * 2001-present: The multiuser revolution

New millenium
I've added information about the games of Obsidian, Bethesda, Bioware and Troika to the new millenium part. I know it says little about the games themselves, but the black isle developers have been instrumental in these milestone games, and someone can expand with more information about the games themselves and their inventions and breaktroughs. Maybe some information about the fusing of pen-and-paper rulesets (like d20) to crpg's can be added. --Ifrit 11:58, 29 June 2006 (UTC)
 * I cleaned up this section a bit, mostly because I didn't see much connection between Bethesda and the other companies. They may deserve a mention earlier in the article chronologically, but I think that the sheer popularity of Morrowind really raised their influence, compared to the days of Daggerfall. Also, while I find Troika interesting, in the long run their effect remains to be seen, since none of their games were successes. More information about how these games compare to pen and paper RPGs would be interesting, but I don't know anyhing about those.--SevereTireDamage 06:09, 1 July 2006 (UTC)

Remove section on online games
I think this section should be removed, as there already is an article on the subject (History of MMORPGs). I also don't see the influence of online RPGs on CRPGs in general. SharkD 12:26, 24 October 2007 (UTC)
 * You must be kidding. —Preceding unsigned comment added by 67.85.188.212 (talk) 01:07, 30 December 2007 (UTC)

genre distinction
A genre cannot be defined by platform, and as such the terms "Console" and "Computer" RPG are not well applied. What's worse, there really are no other absolute conventions that could be used to distinguish these schools of design, only vague, often broken "tendancies." There are different styles of RPG but they are not as broad as "console and computer" or even "eastern and western".

Anyone trying to write a history of this genre that cannot acknowledge that Ultima is the same genre of game as Phantasy Star and Dragon Quest is lying to themselves. Computer and console RPGs have a deeply intertwined history and trying to write a history of only one or the other is going to result in a really crappy article.

If no one has any compelling objections, I'm going to move this to History of video and computer role-playing games and include it to discuss trends of influence across platforms and continents.67.85.188.212 (talk) 04:48, 21 December 2007 (UTC)
 * "A genre cannot be defined by platform..."
 * How can it not be when it is? SharkD (talk) 05:06, 21 December 2007 (UTC)
 * Because "Computer RPG" isn't a genre. RPGs are RPGs regardless of platform.

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