Talk:The Elder Scrolls III: Bloodmoon/GA1

GA Review
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Reviewer: Lee Vilenski (talk · contribs) 22:34, 13 January 2024 (UTC)

Hello, I am planning on reviewing this article for GA Status, over the next couple of days. Thank you for nominating the article for GA status. I hope I will learn some new information, and that my feedback is helpful.

If nominators or editors could refrain from updating the particular section that I am updating until it is complete, I would appreciate it to remove a edit conflict. Please address concerns in the section that has been completed above (If I've raised concerns up to references, feel free to comment on things like the lede.)

I generally provide an overview of things I read through the article on a first glance. Then do a thorough sweep of the article after the feedback is addressed. After this, I will present the pass/failure. I may use strikethrough tags when concerns are met. Even if something is obvious why my concern is met, please leave a message as courtesy.

Best of luck! you can also use the ✅ tag to state when something is addressed.  Lee Vilenski (talk • contribs)

Please let me know after the review is done, if you were happy with the review! Obviously this is regarding the article's quality, however, I want to be happy and civil to all, so let me know if I have done a good job, regardless of the article's outcome.

Links

 * Sourcing looks reliable enough. I assume GameSpot is fine.  Lee Vilenski (talk • contribs) 23:08, 13 January 2024 (UTC)
 * ✅ GameSpot reviews are recognised reliable sources under WP:VG/S. There is a tendency to sometimes pass off GameSpot's press notifications or blank pages as sources, but that isn't the case here. ＶＲＸＣＥＳ (talk) 00:26, 14 January 2024 (UTC)
 * Spotchecked 6,7 and 14.  Lee Vilenski (talk • contribs) 23:08, 13 January 2024 (UTC)

Lede

 * The Elder Scrolls III: Bloodmoon is the second expansion pack for the 2002 video game The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios and released for Windows in 2003 and as part of the Morrowind: Game of the Year Edition for the Xbox in 2004. - this is a hell of a sentence, could we split it into two?  Lee Vilenski (talk • contribs) 22:38, 13 January 2024 (UTC)
 * ✅ ＶＲＸＣＥＳ (talk) 00:27, 14 January 2024 (UTC)
 * The expansion adds a landmass to the game, Solstheim, a setting modelled on Norse mythology, and features a primary questline in which the player investigates the Bloodmoon Prophecy that foretells the return of the demigod Hircine, and a secondary questline helps the East Empire Company to establish a mining colony. - ditto.  Lee Vilenski (talk • contribs) 22:39, 13 January 2024 (UTC)
 * ✅ ＶＲＸＣＥＳ (talk) 00:29, 14 January 2024 (UTC)
 * Bloodmoon provides the player with the opportunity to become a werewolf, a feature closely embedded in the expansion's main storyline and quests. - the word expansion here isn't required.  Lee Vilenski (talk • contribs) 22:44, 13 January 2024 (UTC)
 * ✅ ＶＲＸＣＥＳ (talk) 00:28, 14 January 2024 (UTC)

General

 * "dungeons, enemies and loot" - did Howard say this?  Lee Vilenski (talk • contribs) 22:52, 13 January 2024 (UTC)
 * ✅ Project lead Ashley Cheng did in a Gaming Illustrated interview, but I've removed the quotation as it's not particularly important to highlight it was said. ＶＲＸＣＥＳ (talk) 00:31, 14 January 2024 (UTC)
 * Bloodmoon was announced by Bethesda Softworks on February 14, 2003,[13] with a gold master of the game finalised in May and released on June 3, 2003, in the United States and June 27 in Europe.[ - the lede mentions consoles and the like, but we don't here?  Lee Vilenski (talk • contribs) 22:52, 13 January 2024 (UTC)
 * ✅ The expansion was only released standalone for PC, but then was compiled in the Game of the Year edition for Xbox. I've added a citation about the edition and its release date. ＶＲＸＣＥＳ (talk) 00:46, 14 January 2024 (UTC)
 * . Steve Butts of IGN was "glad to return to the more-open ended adventuring available in Bloodmoon in contrast to the "cramped" setting of Tribunal.[ - seems to be missing a speech mark. Also see WP:QWQ for which speech marks to use.  Lee Vilenski (talk • contribs) 23:07, 13 January 2024 (UTC)
 * ✅ Agree, this feedback came up in the GA assessment for The Elder Scrolls III: Tribunal and once you've done a review of the article I'm happy to do an edit to minimise quotations, especially in the review section. ＶＲＸＣＥＳ (talk) 00:33, 14 January 2024 (UTC)
 * No, I meant that you hadn't completed the speech marks, I'm assuming this should read either Steve Butts of IGN was "glad to return to the more-open ended adventuring available in Bloodmoon" in contrast to the cramped setting of Tribunal or Steve Butts of IGN was "glad to return to the more-open ended adventuring available in Bloodmoon in contrast to the 'cramped' setting of Tribunal"  Lee Vilenski (talk • contribs) 14:34, 17 January 2024 (UTC)
 * for "(opting) for the more freeform style of the original game rather than the heavily scripted linearity of Tribunal." - this is done a few times in the article. Starting with something not actually in the quotation. Just put that bit outside of the quotes.  Lee Vilenski (talk • contribs) 23:07, 13 January 2024 (UTC)
 * ✅ Agree it's a bit awkward. As above, I might mess around with quotations once you've had a full review of the article, as this is an item of feedback that's come up before. ＶＲＸＣＥＳ (talk) 00:39, 14 January 2024 (UTC)

Review meta comments

 * I'll begin the review as soon as I can! If you fancy returning the favour, I have a list of nominations for review at WP:GAN and WP:FAC, respectively. I'd be very grateful if you were to complete one of these if you get time. Best Wishes,  Lee Vilenski (talk • contribs)  Lee Vilenski  (talk • contribs) 22:34, 13 January 2024 (UTC)