Talk:Twelve basic principles of animation

Copyvio
Removed the Beauty Beast image - it's a WP:copyvio in this context.

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Bias?
"Modern-day animators, working with computers, may not need to draw at all. Yet their work can still benefit greatly from a basic understanding of these principles."

Sounds like the sort of statement that would be made by a traditional artist who does not have a solid grasp of Digital animation. Of course, some animators, particularly in film or using programs designed for amateurs do not model / draw as there is dedicated staff for those roles but the statement seems to imply that this content appears from nowhere. This is an attitude, as a 3D artist, I have encountered in traditional art circles a number of times and I think this statement should be modified to remove this kind of bias for fear of damaging peoples understanding of this subject. —Preceding unsigned comment added by 122.104.81.118 (talk) 00:25, 1 July 2008 (UTC)


 * That part is based on websites dedicated specifically to digital animation, but maybe I have misrepresented their points. What would you suggest as a better way of saying it?  Lampman  Talk to me!  18:00, 1 July 2008 (UTC)


 * Whether or not there's a "better" way to say it, it happens to be true. It is not a biased statement. One of the most irritating and persistent errors of digital animators is their ignoring the fact that physical objects have a finite mass, and thus accelerate and decelerate in a finite amount of time. They cannot start or stop instantaneously. Ignoring this results in people or objects that appear to have little or no mass. Good examples of this error occur in the first Spider-Man film, and in Shrek. Disney got this right 75 years ago; modern animators ignore it at their peril. The laws of physics are not an inherent component of digital-animation software. WilliamSommerwerck (talk) 07:57, 19 October 2009 (UTC)

Improvement suggestions
I don't feel confident enough to finish the GAN review, but I'll leave the notes and prose suggestions that I've made instead of letting it go to waste. Personally, I feel the article is mostly fine, although I believe there is an overuse of commas (which may just be a personal preference).


 * Intro: "The main purpose of the principle..., but they..." - unexpected change of the sentence subject
 * online poll needs ref in the lead
 * maybe repeat the number "twelve" again in the lead
 * The Illusion of Life: "Earlier Disney cartoons had looked like little more than moving drawings" -> "Earlier Disney cartoons had looked a little more like moving drawings"
 * "but for the studio's upcoming feature films, like Snow White (1937), there was a need for greater realism" -> "but the studio's upcoming feature films, like Snow White (1937), required greater realism"
 * In Walt Disney's own words: "Our work... -> In Walt Disney's own words, "Our work...
 * on things actual". -> reverse . and " because the whole sentence is quoted
 * "Walt Disney jokingly used Franklin D. Roosevelt's dismissive description" - sentence has the word description/describe twice
 * "over forty years' experience in the field of animation" -> "over forty years of experience in the field of animation"
 * I am pretty sure that mid-sentence quotes should not begin with capital letters, maybe see WP:MOS
 * The 12 principles: "the purpose of which is to give" -> "which (shall) give(s)"
 * "is the fact that an object's volume" -> "is that an object's volume"
 * "This principle is akin to staging" - better say something like "The third principle is akin to staging" or "Another principle is akin to staging", the same for the other sections (you can also start each section by repeating the name of the principle)
 * "Its purpose is to direct the audience's attention" - direct where?

Anyway, good luck with your review. – sgeureka t•c 18:51, 20 July 2008 (UTC)

Stop Motion Animation as a reference
Stop Motion Animation makes some claims that are contradictory to the way the 12 principles are presented in The Illusion of Life and other sources, with quite a sloppy and inaccurate interpretation. Please avoid using it. IsaacAA (talk) 21:06, 31 October 2010 (UTC)

1.5 needs some improvements
As a learner, the description of Follow Through and Overlapping Action wasn't helpful at all. I've found that this page has clear and helpful description about that. English isn't my native language so I won't edit the text of the main article and I hope someone else does. -80.249.213.43 (talk) 21:43, 20 April 2011 (UTC)

Dead link
During several automated bot runs the following external link was found to be unavailable. Please check if the link is in fact down and fix or remove it in that case!


 * http://www.evl.uic.edu/ralph/508S99/exaggeration.html
 * In 12 basic principles of animation on 2011-05-23 02:41:15, 404 Not Found
 * In 12 basic principles of animation on 2011-06-01 11:39:11, 404 Not Found

--JeffGBot (talk) 11:39, 1 June 2011 (UTC)

I don't feel comfortable trying to edit the link myself, but this seems to be an updated, working version of the link https://www.evl.uic.edu/ralph/508S99/exaggera.html 68.173.3.122 (talk) 20:49, 7 May 2015 (UTC)

External links modified
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Other applications
The animation principles have being used increasingly in robotics. I tried to create an addition which was deleted. Reinhard80 (talk) 18:29, 8 October 2022 (UTC)

The view that the principles of animation are relevant only to animation is not true anymore. Reinhard80 (talk) 18:42, 8 October 2022 (UTC)