The King of Fighters 2002

The King of Fighters 2002: Challenge to Ultimate Battle (ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル) (KOF 2002, or KOF '02) is a fighting game developed by Eolith and published by Eolith and Playmore for the Neo Geo in 2002. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith. The game was ported to the Dreamcast, PlayStation 2, and the Xbox, where in the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003. The Dreamcast port was released only in Japan, it was also the last game in the series to be officially released for the Japanese Dreamcast.

"The King of Fighters 2002: Challenge to Ultimate Battle" brings together characters from various SNK franchises. It features a diverse roster of fighters and emphasizes team-based gameplay. Players assemble a team of three characters and engage in intense battles using a combination of unique special moves and strategic team tactics. The game is celebrated for its extensive character selection, fluid animation, and engaging fighting mechanics.

SNK Playmore produced a remake titled The King of Fighters 2002 Unlimited Match (KOF 2002UM, or KOF 02UM) for the PlayStation 2, which was released on February 26, 2009, in Japan only, the last in the series for the Japanese PlayStation 2, and the game later received its first worldwide release on Xbox Live Arcade on November 3, 2010. A port of the Xbox Live Arcade release was later released on Steam on February 27, 2015.

Gameplay


The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.

The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.

During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.

Characters
Just like The King of Fighters '98, the game has no storyline since the NESTS story arc has already concluded in the previous game, The King of Fighters 2001. Instead, a "Dream Match" is included featuring characters from all the previous games in the series. In addition to the recurring teams from the series, including the original Japan Team, the game also features a series of teams representing each of the previous game series from The King of Fighters '96 to The King of Fighters 2001. Omega Rugal returns as the final boss as well. However, not all the characters from the previous games are featured, and series' regulars such as King and Shingo Yabuki are absent from the Neo Geo version for the first time since their first appearance. The Dreamcast version of the game, nevertheless, features King and Shingo, while three additional characters from SVC Chaos: SNK vs. Capcom, namely Geese Howard, Goenitz, and Orochi Iori, are included in the PlayStation 2 and Xbox versions. Several characters have been redrawn, most notably the Orochi Team, representing The King of Fighters '98.

Japan Team
 * Kyo Kusanagi
 * Benimaru Nikaido
 * Goro Daimon

Fatal Fury Team
 * Terry Bogard
 * Andy Bogard
 * Joe Higashi

Art of Fighting Team
 * Ryo Sakazaki
 * Robert Garcia
 * Takuma Sakazaki

Ikari Team
 * Leona Heidern
 * Ralf Jones
 * Clark Still

Psycho Soldier Team
 * Athena Asamiya
 * Sie Kensou
 * Chin Gentsai

Women Fighters Team
 * Mai Shiranui
 * Yuri Sakazaki
 * May Lee

Korea Team
 * Kim Kaphwan
 * Chang Koehan
 * Choi Bounge

Yagami Team
 * Iori Yagami
 * Mature
 * Vice

Outlaw Team ('97 Special Team)
 * Ryuji Yamazaki
 * Blue Mary
 * Billy Kane

Orochi Team / Awakened Orochi Team
 * Yashiro Nanakase / Orochi Yashiro
 * Shermie / Orochi Shermie
 * Chris / Orochi Chris

K' Team
 * K′
 * Maxima
 * Whip

Agent Team
 * Vanessa
 * Seth
 * Ramón

NESTS Team
 * Kula Diamond
 * K9999
 * Ángel

Single entry
 * Geese Howard
 * Goenitz
 * Orochi Iori
 * King
 * Kusanagi
 * Omega Rugal
 * Shingo Yabuki

Unlimited Match
A remake of KOF 2002, The King of Fighters 2002: Unlimited Match (KOF 2002UM) was released on February 26, 2009 for the PlayStation 2 in Japan and on November 3, 2010 for Xbox Live Arcade. The PlayStation 2 version also includes a port of the original The King of Fighters 2002 Neo Geo version. The game was later ported to Steam on February 27, 2015, and PlayStation 4 on February 8, 2021. A physical release was set for late Spring 2021. This remake features new characters, stages, music and artwork, as well as system and roster rebalancing.

Unlimited Match has 66 characters in total, making it the series' largest roster to date. There are 44 characters from The King of Fighters 2002, 16 characters from the NESTS arc, including King and Shingo, and six hidden characters, including additional characters from the previous console versions with the exception of Orochi Iori and particularly K9999, which is a character conceived as a pastiche of Tetsuo Shima from the manga Akira. Instead, a new character called Nameless (ネームレス) was designed to take his place in the game and features most of K9999's special techniques with altered effects.

In November 2020, the Steam version of the game was updated with rollback netcode, allowing for higher quality online play. The PlayStation 4 version was released with this same rollback netcode. In January 2022, the PC version was patched with spectating lobbies and additional improvements.

Several teams have been re-arranged for Unlimited Match to account for the additional characters, as indicated below; characters added to this version are marked in italics.

Art of Fighting Team
 * Ryo Sakazaki
 * Robert Garcia
 * Yuri Sakazaki

Psycho Soldier Team
 * Athena Asamiya
 * Sie Kensou
 * Bao

Women Fighters Team
 * King
 * Mai Shiranui
 * Kasumi Todoh

Masters Team
 * Heidern
 * Takuma Sakazaki
 * Chin Gentsai

NESTS Team
 * Kula Diamond
 * Ángel
 * Foxy

East Asian Triple Alliance Team
 * Jhun Hoon
 * Shingo Yabuki
 * Lin

Pretty Girl Fighters Team
 * May Lee Jinju
 *  Hinako Shijo
 * Li Xiangfei

Cloned Kyo Team
 * Kusanagi
 * Kyo-1
 * Kyo-2

Bosses
 * Krizalid
 * Cloned Zero
 * Original Zero
 * Igniz

Single Entry
 * Nameless
 * Sie Kensou ('99 - 2000 "Psychic Powerless" version)
 * Takuma Sakazaki ('99 - 2001 "Classic" version)
 * Robert Garcia ('99 - 2000 "Charge" version)
 * Nightmare Geese

Reception and legacy
During its release week, the game sold 19,000 copies in Japan. In Issue 114 from Arcadia, the game was featured at ninth in its Top Ten Video Games list. Critical reception to the game was positive due to its large number of playable characters, although mixed opinions were given to its aging graphics. In addition, despite lacking a plot, the large interaction between characters was praised for adding depth to the game. The game has generally been considered one of the most popular games in the franchise in Latin America.