User:DarkArcher/Artifacts and gadgets from Warehouse 13

The Syfy television show Warehouse 13 features various artifacts and gadgets in each episode. The types of object vary, but many are possessions associated with famous people in history.

Setting
Warehouse 13 was designed by Thomas Edison, Nikola Tesla, and M.C. Escher and built in 1914. In the episode "Nevermore", it is revealed that the twelve previous Warehouses were burned to the ground. One of the oldest warehouses was at the Library of Alexandria. Throughout history, the Warehouse has moved to whatever country has the most power at the time (such as Rome, Russia, England, etc.).

Many of the featured artifacts and technologies are similar to those found in the steampunk genre.

1x01: "Pilot"

 * Aztec Bloodstone: This stone exhibits the ability to control individuals whose blood comes in contact with the stone. The stone's influence over Gordon causes him to attempt to kill the President (actually an attack on the Mexican Ambassador's daughter, as the "Bloodstone" craves virgin sacrifices). Artie is able to disable the stone and close its mouth by inserting what resembles a large, flat key into the top of the stone, giving it the appearance of a Mayan headdress. If anything is dropped within the mouth of the Bloodstone, it will drop a very long distance, in which you will hear it bounce off the sides as it drops. Currently housed in the "Dark Vault" of the Warehouse.
 * Tesla Gun: Designed by Nikola Tesla (with some assistance from H. G. Wells) as an alternative to bullets. It fires a polyphase electrical pulse which stuns the target and causes short-term memory loss. It appears to have 10 settings in increments of 0.5 each; Artie suggests not going over 2. Pete and Myka apparently take turns having to carry the "boring" gun while the other gets to carry the Tesla. Regularly used in multiple episodes.
 * American Football: A football which works like a boomerang when thrown, implicitly circling the globe before returning to its original location. In episode thirty-nine, it is revealed to be not an artifact, but a device that locates artifacts while it circles the globe; the computer within can be opened with a special pump kept at Leena's, and it can locate any artifact in a way akin to the Internet (though Artie describes the Internet as a "distant second" compared to the football.)
 * Underwater Breathing Mask: Used as facial protection to 'Fix the Fish'.
 * F.I.S.H. Wand/Gun: An odd device used to "fix the fish". In episode fifty-three, it is revealed that it is responsible for making the F.I.S.H. visible and invisible, as well as opening and closing it for maintenance.
 * Bio-Energy Vehicle: Thomas Edison created the proof of concept for Henry Ford. The combined electrical energy of the riders causes the vehicle to move. Originally designed to forego oil, Henry Ford turned it down. The vehicle can be powered with a car battery.
 * Training Flight 22: Pulled from the Bermuda triangle. Artie says, "Triangle's been trying to pull it back ever since." A reference to the loss of Flight 19.
 * Harry Houdini's Wallet: Acquired November 3, 1926. Has the properties of 'charonic transfer', or the ability to convey the souls of the dead. The wallet allows Myka's dead boyfriend to cross over.
 * Pandora's Box: Not actually shown, but mentioned. It is in Aisle 989-B, and noted to be empty.
 * Wishing Kettle: A wish-granting kettle. As Myka revealed when she wished for a transfer, when it cannot fulfill a wish, a ferret emerges from the kettle. As revealed in episode eight, Myka named the ferret Pete, due to the fact that the ferret is cute but really annoying, much like her partner.
 * Artie's Monitor: Unknown origin at this time. Steampunk style flat screen. Artie refers to it in a later episode as potential scrap parts.
 * Artie's Keyboard: Unknown origin at this time. Steampunk style keyboard.
 * Mayan Calendar: Artie mentions running into a Mayan Calendar that caused two agents to have "their clocks stop" (with the implication that they will be weary of life in 100 years).
 * The Farnsworth: Invented by Philo Farnsworth right after the television in 1929. A two-way audio and video communication device. Regularly used in multiple episodes as the primary Warehouse communication device. It is later explained that it operates on a secure frequency that is unhackable.
 * Jewelry Box and Comb: Jewelry Box and Hair Comb of Lucrezia Borgia created by an alchemist. Triggered by a woman who is of a patrician class, single, successful, survivor of family tragedies, and the death of loved ones and connected to a young man she believes needs her protection. Transmits the mindset of Lucrezia Borgia via the crystals and ionized metal of the comb. Uses a phonetic trigger written in high-brow Italian, roughly 15th Century. 'Se li uomini sapessino le cagioni della paura mia, capir potrebbero il mio dolor,' which translates into 'If people knew the reasons for my fear, they'd be able to understand my pain.' It is this episode's major artifact.
 * Zeppelin: Zeppelin. Seen near end of panning shot showing the expanse of the warehouse. Effect and origin unknown.
 * Cruiseliner: Cruiseliner. Seen near end of panning shot showing the expanse of the warehouse. Effect and origin unknown.
 * Urn: Seen behind Artie when explaining the concept of the warehouse. Effect and origin unknown.
 * Skull: Seen on video screen behind Houdini's wallet. Effect and origin unknown.
 * The Zipline: A zipline that runs through the Warehouse. Total reach unknown. Larger version of ziplines found at most Boy Scout camps. Allows quick access to parts of the warehouse difficult or too time-consuming to reach via traditional methods. Indirectly causes the warehouse to come close to melt down in Episode 10: Breakdown.
 * Samurai Armor: Near portrait of Lucrezia Borgia. Effects and origin unknown.

1x02: "Resonance"

 * Eric Marsden's Record: Produces a song that causes extreme euphoria in its listeners, leaving them in a trance for as long as they hear the music, and also for a short time afterward. If they hear it from somewhere secondary, like a tape recorder, it won't affect them unless they have heard it before. It is this episode's major artifact. As revealed in "Some of Allison's Favorite Things," Allison Scagliotti, actress for Claudia Donovan, chose the Euphoria Record as the artifact she most wanted to take home.
 * Lewis Carroll's Mirror: Allows people to interact with their silent reflections and also allows objects to pass through its surface. Pete uses it to play ping pong with his reflection before its true purpose is revealed. As revealed in episode eight, the vengeful spirit of Alice Liddell resides inside the mirror. A bright light reflected off the Studio 54 Disco Ball allows her to trade places with whoever is staring into the mirror, taking on their form. The reverse is also true. The mirror cannot release someone without taking someone else in at the same time. It is placed in the "Dark Vault" following Alice's reimprisonment.
 * Statue of Ulysses S. Grant: Effects unknown; seen behind Lewis Carroll's Mirror while Pete was playing ping pong with himself.
 * Mary, Queen of Scots Croquet Mallet: Mentioned by Pete to be made of a petrified Narwhal tusk, said to have never lost a game. May or may not be an artifact.
 * Thomas Edison's Wax Cylinder: Mentioned by Myka as she was trying to find out what caused the events of this episode. May or may not be an artifact.
 * Analog Password Cracker: A cylindrical, alpha-numerical cipher device first used to hack into Dickinson's private computer. It comes with a USB attachment. It looks like it was made well before its time. The same or a similar device is later featured in "Duped", where Pete has it connected to a hotel keycard to open the electronic locks there. When used to hack into the United States NSA database in around three seconds, Myka comments that she was, "surprised it took that long".
 * Still Camera: Turns whomever it takes a picture of into a still, black-and-white, life size cutout of themselves. A second picture will restore the cutout to the original person.

1x03: "Magnetism"

 * Guillotine blade: The blade that killed Marie Antoinette. Releases a blast of energy when it hits the bottom of the guillotine.
 * James Braid's Chair: After years worth of hypnotherapy, the iron springs become magnetized and, when using one of his descendant's voices akin to a tuning fork, can cause whoever sat in it to enact their unconscious desires. Those who are still affected by it end up going into a coma. It is this episode's major artifact.  Since splashing the chair with Neutralizer had no effect, the chair was destroyed when Pete smashed the springs in the bottom to neutralize its effects.

1x04: "Claudia"

 * Unknown Artifact: Acquired when Pete and Myka went into a zoo to find it. Somehow caused the animals in the zoo to attack Pete and Myka. After this, Pete said that if another artifact is in a zoo, they leave it there.
 * Durational Spectrometer: Shows the images of anyone who was in the room in the last five hours.
 * Rheticus' Compass: Was used in his long lost teleportation experiments. Has a set of rules engraved on the sides of the box and in a secret compartment under the box. If all the rules are not followed precisely, the user will be trapped in space and time until the rule is followed. It is this episode's major artifact.  In episode twenty-five, Rheticus' Compass was shown on Joshua's custom T-shirt as the artifact that almost killed him.
 * Ben Franklin's Lightning Rod: Part of Artie's traveling emergency kit, it boosts the energy level of any device it's attached to.
 * Claudia's Handcuffs: Handcuffs altered to carry a 20,000 volt charge; invented and used by Claudia Donovan.
 * Artie's Panic Button: Unknown origin at this time. Big Steampunk style button. Located on the underside of Artie's desk. Claudia cuts it off so Artie cannot call for help.

1x05: "Elements"

 * Buck Skin Coat: Native American coat that allows whoever wears it to pass through solid objects. Anything they happen to be holding is also rendered intangible. Detached parts of the coat have limited amounts of the ability. It is this episode's major artifact.
 * Lenape Cave: Located deep underground in New York City. Within the cave are four sacred objects left behind by a Native American Tribe: the Water of Eternal Life, Nature's Arrow, a stone with the power of Rock, and an obsidian stone with the power of Fire. Whoever can use all of the objects will gain power over nature. It is unknown whether these artifacts remained in the cave or were moved to the Warehouse.

1x06: "Burnout"

 * Spine of the Saracen: Turkish Device from the First Crusade resembling a mutated scorpion. Forcibly attaches to the spine of a host, then acts as a massive stimulant, causing increased strength, speed, durability, and anger. Also generates electrical energy many times greater than an average human, allowing hosts to kill others with electricity. Once the Spine kills the host, it will detach and scurry off, looking for its next victim. Former Warehouse agent Jack Secord became a host and handcuffed himself to a pipe deep in the bowels of a police station to protect others. An explosion at the station allowed the Spine to escape. Pete became a host in an attempt to protect Myka, and was assisted by Secord’s partner in overloading the Spine with an electrical surge and then smashing it with a fire extinguisher. The fragments are stored in the Warehouse. It is this episode's major artifact.
 * 3D Holographic Imaging Projector: Designed and built by Claudia Donovan. Uses pictures to make a hologram of anything and can reconstruct it back to its base form. Built from Bell and Howell's Spectroscope.
 * Bell and Howell's Spectroscope: As stated by Claudia, after she re-purposed it, it was "just a holographic projector."
 * Babylonian Battery: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.
 * Goebbel's Radio: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.
 * Egg of Columbus: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.
 * Torch of Torquemada: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.
 * Sacred Papyri of Seleucia: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.
 * Gilbert's (Lodestone) Amber: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.
 * Einstein's Comb: Effect unknown. On Artie's chalkboard as he was trying to figure what artifact was causing the events of the episode.

1x07: "Implosion"

 * Honjo Masamune: Ancient Japanese samurai sword held by the ruling family of Japan for hundreds of years. The sword is said to be the most perfect sword ever forged, such that even light is split by its blade. This results in functional invisibility for its wielder. If the sword is missing its tsuba, then its power will not work. It is this episode's major artifact.
 * Implosion Grenade: A device that creates a vacuum at a specific point, resulting in a pressure differential which draws in all nearby matter. Artie originally believed that every one was collected and stored in the Warehouse, but later discovered that the designer built more. The designer was killed after delivery of the last grenades but a blueprint exists.
 * Tesla Gun: Shown used at a higher setting than the normal "2" by the Warehouse agents. Produces a green blast which turns organic matter to dust while leaving inorganic matter unharmed.
 * Iceflower: Chinese firework that mesmerizes any who see it for about 10 minutes. Those that look at it do not remember what happened during that time. There are few left in existence, and all of them are in the Warehouse.

1x08: "Duped"

 * Studio 54 Disco Ball: The disco ball from Studio 54 resides in the Warehouse. It projects the energy and feelings that were captured at Studio 54. When dropped or struck by a bright light, it projects light and desires from its surface and spins, regardless of any present light source or outside forces. It also plays "I Will Survive" by Gloria Gaynor.
 * Jubilee Grand Token: This casino token allows the user to see roughly a minute into the future. The vision seems to take into account what the user intends to do with the knowledge. It damages the user's hand with each use. It was imprisoned in Lewis Carroll's Mirror along with its last owner, Alice Liddell; since she was freed, its current status is unknown. It is this episode's major artifact.
 * Lewis Carroll's Mirror: See episode two.

1x09: "Regrets"

 * Tycho Brahe's Nose: The alloyed silver, gold and copper nose of astronomer Tycho Brahe. Effect unknown.
 * Arms of the Venus de Milo: The missing arms of the Venus de Milo statue. Effect unknown.
 * Alessandro Volta's Lab Coat: The lab coat of Alessandro Volta. When worn with accompanying glasses, it can temporarily increase "biomagnetic attraction". Artie says it is in the Warehouse because Volta could not control its power. The magnetic field generated grows stronger with each metallic object attracted. While Claudia wears it, Artie describes the worst case scenario as the Warehouse "buckling in and crushing us".
 * Riverton Federal Penitentiary: A federal prison located in Florida, the quartz used in its construction causes incredibly realistic and frightening hallucinations, usually resulting in inadvertent suicide when the victim attempts to escape the torment. The visions become more powerful when the quartz is electrically charged. A Christian cross carved out of quartz has the exact opposite frequency of the quartz in the walls. When hung on the wall of the warden's office, it cancels out the hallucinations.
 * Shelby Bulbs: Light bulbs produced by the Shelby Electric Company which are said to never burn out. The Shelby Electric Company was the manufacturer of the famous Centennial Light, a light bulb produced in the late 1890s that was donated to the Livermore-Pleasanton Fire Department of Livermore, California in 1901. It has burned continuously to this day.
 * Persian Rug: When exposed to friction it can generate massive amounts of static electricity. It is seen being used by Artie magnetizing a truck antenna while trying to rescue Claudia from the effects of Volta's lab coat.
 * William Tell's Crossbow: Can hit any target no matter the distance or position it is in. Used by Artie to help Claudia.
 * Truck: Effect unknown. The entire truck is an artifact, but parts of it can be separated without activating the artifact.

1x10: "Breakdown"

 * In this episode, the oft-mentioned Dark Vault, a special area of the warehouse which houses extremely dangerous items, is finally revealed.


 * Baylor Dodgeball: A dodgeball used in the military for training. The ball has the ability to bounce on its own, propel itself at great velocity to strike people when they aren't looking at it, and multiplies upon contact with someone. It was brought to the Warehouse when it killed five Air Force cadets. It reverts to its original state and number when someone catches one of the balls.
 * Sylvia Plath's Typewriter: Extremely dangerous Royal Typewriter Company brand manual typewriter contained in the "Dark Vault". It was once owned by Sylvia Plath, and gradually sucks the life and will to live out of any person who is in close proximity to it.
 * Bed and Breakfast Painting: Contained in an exact replica of Leena's Bed and Breakfast (ostensibly the original Bed and Breakfast). Prevents anyone or anything from leaving the room through any of the original exits or any exits drawn on it. Damaging the painting produces identical damage in the room, thus permitting the creation of a new exit that individuals may use to leave.
 * Snow Globe: A snow globe which, when shaken, emits snow from the base that instantly cools or freezes objects. Claudia carries it around in her tool-belt and uses it to cool drinks, among other things. Is seen in the season 2 opening.
 * Sticky String: Cans of Silly String contained in the Warehouse. The string has incredible elastic and adhesive properties. The ends of the string actively attempt to further entangle people and objects. Caused the events of this episode. While Claudia is cleaning it up, she mentions it "kinda smells like chicken."
 * Easter Island Conch: Seen but never used. Description says that it can give one the ability to breathe underwater.
 * Color-Hearing Artifact: Never seen nor used. Myka read the description of an artifact that allows one to "hear colors".
 * Clark Gable's Nail care kit: Seen but never used. Description says that it can make a person's nails grow incredibly fast.
 * Dog Whistle: Seen but never used. Description says that it can summon a horde of locusts.
 * Automatic Vacuum: Seen and used frequently in the Warehouse. Old school Kirby vacuum cleaner that moves by itself. Seems to have a mind of its own. Caused the events of this episode.
 * John Wayne Gayce's Sad Clown Painting: Shadowed copies of the clown's face float off the painting. when ever you look or touch the painting. you will suffocate and die when ever you eat or drink. In the Dark Vault.
 * Aztec Bloodstone: See episode 1. It was placed in the Dark Vault.
 * Miles Davis' First Trumpet: Plays by itself. Hypnotizes large groups or audiences. In the Dark Vault.
 * Porcelain Doll: When too close, it smiles evilly and a crying sound is heard. Malicious effect unknown. In the Dark Vault.
 * Haunted Clarinet: Plays by itself. Malicious effect unknown. In the Dark Vault.
 * Haunted Accordion: Plays by itself. Malicious effect unknown. In the Dark Vault.
 * Haunted Princess-style landline phone: In close proximity, it sounds like it rings and an evil high pitch voice saying "Pick it up! Pick up!". Malicious effect unknown. In the Dark Vault.
 * Moai [Easter Island Head]: Evil laughter resonates from it. Malicious effect unknown. In the Dark Vault.
 * Lewis Carroll's Mirror: See episode 2.
 * Red rose: Poisonous. In the Dark Vault.
 * Unknown Painting Behind the Rose: Effects unknown. In the Dark Vault.
 * '''Abby Normal's Brain': Effects unknown. In the Dark Vault.
 * Decorated Clay Vase: Effects unknown. In the Dark Vault.
 * Top Hat: Effects unknown. In the Dark Vault.
 * Cellphone: On a pillow cushion, effects unknown. In the Dark Vault. The phone is not the one mentioned on the official sites.
 * Old Style Photo Booth Camera: Effects unknown. In the Dark Vault.
 * Old Tricycle: Effects unknown. In the Dark Vault.
 * Painting or photograph behind the tricycle: Effects unknown. In the Dark Vault.
 * Old Fan: Effects unknown. In the Dark Vault.
 * Jar of Marbles: Effects unknown. In the Dark Vault.

1x11: "Nevermore"

 * Cymbals: This set of finger-sized clash cymbals creates a lethal sound wave when touched together. The user is apparently unaffected (or MacPherson had earplugs of some sort), and anyone who covers their ears will not be killed, though it will still render the person unconscious. Sometime after MacPherson's death, they were snagged and brought to the Warehouse.
 * Edgar Allan Poe's Quill Pen and Notebook: The pen gives the wielder the ability to bring any words written by the pen to life when the intended victim reads the word; for example, writing "fire" with the pen produces a burst of flame to burn the victim. The notebook apparently draws life force from a person connected to it or who has read from it, presumably to fuel the manifestations of the pen-wielder. When the two objects are united, they are rendered inert, with a cloud of ink particles appearing from the objects and all active effects being cancelled. Because it is a two-part object, the Warehouse's neutralizer fluid cannot deactivate the individual pieces; the book merely turns the fluid into ink, leaving the book unharmed. The pen can be neutralized, but this will still not affect the book. They are this episode's major artifacts.
 * Jack the Ripper's Lantern: A lantern that transfixes anyone looking into its light, and will kill them if that light is suddenly removed. Disarming it appears to cause a stun effect on anyone in the area not wearing protective goggles. With the death of MacPherson its location is unknown.

1x12: "MacPherson"

 * Eggshell Bomb: Invented by Eric Kluger, maker of the implosion grenade, this tiny and fragile bomb creates a small nuclear explosion when the shell is breached.
 * Phoenix charm: This palm-sized charm protects the user from flame of any intensity, including explosions. As a side-effect, however, it causes anyone nearby to spontaneously combust unless the person had touched the Phoenix before, in which case one or more of the unaffected people closest to it will take their place. MacPherson used the Phoenix 15 years ago to save his wife from a burning building, resulting in the deaths of five nearby firefighters. He was subsequently banished from the Warehouse for this crime; later, he used the Phoenix to preserve his bodyguard from a flaming furnace, killing another two bystanders. The ratio of preservations to deaths is unknown.
 * Goblet of Severan: When the user of this goblet runs their finger around the rim, it emits a high-pitched sound which brings everyone but the user to their knees. If the glass or any piece of it is shattered, it releases a brief, even more intense sound. Of the Severan Dynasty. It was shattered by Pete.
 * Tuning Fork: When the user puts a hand over their eyes, taps the tuning fork on their arm, then puts it behind their head, their hearing is restored. Artie uses it to negate the disorienting effects of the shattered Goblet of Severan.
 * Timothy Leary's Glasses: These glasses, invented by Timothy Leary, induce LSD-like visions in the wearer said to be so stimulating that the user will never want to take them off. MacPherson made a knock-off pair that can be used to view hidden objects and messages; only these were seen in this episode.
 * Warehouse Walls: The walls of the Warehouse are made of Panite. People can literally be banned from the Warehouse by injecting a specific mineral into their bloodstream. The mineral reacts with the Panite, turning the person's blood into acid. Mrs. Frederic wears a necklace that can neutralize the effect. Also, this reaction is the cause of MacPherson's death at the end of the first episode in season 2.
 * Harriet Tubman's Thimble : This thimble, used by Tubman while she wove the clothes of slaves, refracts light to make the user appear as whoever they can think of.
 * Bronze Sector: The Bronze Sector is a prison for the most evil people in history, specifically those who have the potential to become great evil. People imprisoned there are cryogenically frozen, but are conscious, then literally encased in bronze. When they are bronzed they are awake the whole time. Said to be a containment unit not for "Hitlers and Mussolinis" but for people who would become "Hitlers and Mussolinis."
 * Crystalline diamonds with a Trace of Palladium: Previously worn by Mrs. Frederic, neutralizes Panite-reactive minerals, allowing a banished person to enter the Warehouse once more.
 * Mexican Sombrero: Effect unknown.

2x01: "Time Will Tell"

 * Durational Spectrometer: See episode four.
 * Phoenix charm: See episode twelve.
 * Harriet Tubman's Thimble : See episode twelve.
 * Pearl of Wisdom: A pearl that, when placed in a target's ear, allows the person who placed it there to control the target's thoughts and movements. Upon being placed in the target's ear canal, the target will experience terrible nightmares while the Pearl attaches to the brain. Can only be extracted by bringing the target to the brink of death, at which point the Pearl detaches from the target's brain and rolls out through the ear. In episode twenty-five, the Pearl of Wisdom was shown on Leena's custom T-shirt as the artifact that almost killed her.
 * Antigravity Generator: A device invented by H. G. Wells that reverses the effects of gravity within a limited space. Powered by cavorite, which Wells fictionalized in The First Men in the Moon and The War of the Worlds.
 * The Imperceptor Vest: An iron, steampunk-style vest designed by H. G. Wells that allows the user to move faster than the naked eye can perceive. At the time of its invention, the vest lacked a sufficiently powerful source of energy to operate, but by the time its inventor was revived from cryogenic bronzing in 2010, the particle physics laboratory at CERN had successfully created a sufficient quantity of antimatter that could be used as a power source. Wells conspired with MacPherson to steal a sample of antimatter, which effectively powered the vest, allowing Wells to enter and navigate the Escher Vault. The vest's current location is unknown.
 * Chameleon mines: Explosive devices that blend into their surroundings. Used by MacPherson as a trap to prevent Artie and Claudia from pursuing him. Artie locates them due to them smelling like fudge.
 * Dante's death mask: The Death mask of Dante Alighieri's face, made after his death, which creates a fiery conflagration (a reference to Dante's Inferno). Used by MacPherson as a trap to prevent Artie and Claudia from pursuing him.
 * The Escher Vault: A massive, shifting, labyrinthine vault resembling Relativity within Warehouse 13. The personal effects of cryogenically bronzed individuals are kept within. The elements of the Vault shift far too rapidly for any person to be able to navigate through it without some sort of assistance (such as the Imperceptor or a pair of specially-designed goggles); one curious agent, for instance, entered the Vault in the 1980s and has not been seen since.

2x02: "Mild Mannered"

 * Angelo Siciliano's Workout Trunks: A pair of workout trunks that let their wearer manipulate their density. They are this episode's major artifact.
 * Jacob Kurtzberg's belt: Artifact thought to provide superpowers to the "Iron Shadow"; artifact with ability to alter density.
 * Grigori Rasputin's Prayer Rope: Used by the Romanov to resurrect Rasputin to make their enemies think that the "Mad Monk" had cheated death.
 * George S. Patton's Steel Military Helmet: A World War II-era M1 Helmet capable of mass telepathic communication.
 * Samson's Jawbone: Artifact with ability to alter density; mentioned only. (Most likely the jawbone of a donkey that Samson used to kill a thousand Philistines in chapter 15 of the Book of Judges)
 * Babe Ruth's Baseball Bat: Artifact with ability to alter density; mentioned only.
 * Bruce Lee's Punching Bag: Artifact with ability to alter density; mentioned only.
 * Golden Rope: Functions as mind-controlling lasso. Supposedly Wonder Woman's rope
 * Emerald Bow and Arrows: Gives user unerring aim. Supposedly The Green Arrow's bow and arrows.
 * Purple Umbrella: Shown when the workout trunks were placed in the warehouse. Supposedly Penguin's umbrella.
 * Norse Hammer: Increases muscular power to godlike proportions. It also induces illusions of righteousness. Supposedly Thor's Hammer.
 * DARPA GEK Suit: Artifact with the ability to absorb kinetic energy with the potential to kill the user with prolonged use. Made during the Cold War.
 * "Claudia Donovan Original" Gloves: Invented by Claudia to accompany the DARPA GEK Suit. Has the ability to blast the energy absorbed by the suit through the hands.
 * Duarte Barbosa's Pocket Watch : Found by Artie among MacPherson’s personal effects preserved in the Warehouse, along with a note willing it to Artie. Its importance is foreshadowed when MacPherson concludes his note with: "Good luck old friend. I imagine you’re going to need it."  While unmentioned for a long time after its initial appearance, it is eventually revealed to be part of a final fail-safe system; if Warehouse 13 is destroyed, the watch will transform into a stopwatch after pressing the button on top of it.  This stopwatch will count down twenty-four hours, marking how much time they have left before it is too late to reverse the destruction, and provide clues to lead to Ferdinand Magellan's Astrolabe (see episode thirty-nine).

2x03: "Beyond Our Control"

 * Pearl of Wisdom: See episode thirteen.
 * Amber: Large ball of amber that allows one to travel through the subconscious of a person controlled by the Pearl of Wisdom.
 * Item 186-a, a.k.a. Project Gemini Transmutational Projector: A retro-style projector designed by Philo Farnsworth to project holograms of soldiers and tanks to make the enemy believe they were outnumbered. The projector, however, would cause the objects to physically appear. It reacts to the waves generated by microwaves and can project over a great distance. It is this episode's major artifact.
 * Item 186-b, a.k.a. Project Gemini Transmutational Camera: A retro-style camera that causes 186-a to project whatever it is filming. Damaged in 1944 when the projected Sherman tank became real and fired a round into the testing area. Claudia uses parts from the Farnsworth to repair it.
 * Barber's pole: A seemingly ordinary barber pole in Univille which is actually part of an early-warning system. If an artifact has been activated in the town, it will glow when exposed to the black light.
 * Modified Farnsworth: Farnsworth modified by Claudia to detect where the scenes will materialize next.

2x04: "Age Before Beauty"

 * Excalibur: Sword that belonged to King Arthur. Said that the sword's metal, when reacted to a reddish stone made of the same substances, allowed him to remove it from the stone in the legend by rendering the sword intangible.
 * Holy Grail: After snagging Excalibur, Pete asked if the Holy Grail, among other things from the story of King Arthur, was real. Artie did not confirm or deny it, but changed the subject, leading Pete to believe the Holy Grail is real. It is unknown whether it is in the Warehouse or not.
 * Man Ray's Camera: A camera used by Man Ray. It can transfer the youth of an individual by taking a picture of a person and then superimposing the image of another person over the first photo. The youth of the second individual will then be transferred to the first leaving traces of AgNO3 (silver nitrate) in the drained person's body. The effect can be delayed by taking two separate pictures and then using a special developing process to achieve the effect. It is this episode's major artifact. Man Ray's Camera is mentioned in episode twenty-two, when in 1961, the artifact's trail was abandoned in favor searching for Cinderella's Glass Knife—the camera is mentioned as either being in or having at least passed through Calcutta at that point in time. Also, in episode twenty-five, Man Ray's Camera was shown on Myka's custom T-shirt as the artifact that almost killed her.
 * The original Ray's Pizza: Mentioned by Artie when Pete was talking about New York; effects unknown but housed in Warehouse 13.
 * Portrait of Dorian Gray: Mentioned by Pete when looking for artifacts backstage at the fashion show. Myka told Pete that it was in the Warehouse and he realized he needed to stop looking at it.

2x05: "13.1"

 * Jimi Hendrix's Zappa Guitar: The guitar Hendrix set on fire at the Walker Brothers' farewell tour in 1967. Douglas Fargo saw it on a tour of Warehouse 13; this scene was deleted from the episode but can be seen in the special features on the DVD. The effects are unknown, but Artie warns that Fargo isn't "ready for that kind of purple haze" when he tries to touch it, implying it has a psychedelic effect.
 * Benjamin Franklin’s Ring: Amplifies bio-electric energy causing the hand and elbow to glow. Used to amplify Fargo's laser cutter.
 * Babel Stones: The holder speaks in an unintelligible language (actually speaking backwards). Only others who hold Babel Stones can understand the holder.
 * Max Wertheimer’s Zoetrope: Allows for mind transfer and allows one to see the holder’s life flash before their eyes. Clockwise transfers the mind. Counterclockwise reverses the process.
 * Hugo One: The very first A.I., or Artificial intelligence; in actuality, the left half of Hugo Miller’s brain transferred into the Warehouse computer through the use of Max Wertheimer’s Zoetrope.
 * Falcon Scott Protocol: Reduces the temperature in the Warehouse to sub-zero temperatures in times of catastrophic failure. Activated by Hugo One to eliminate any more interference by Artie, Claudia and Fargo; the dropping temperatures would have eventually killed them. Named for Captain Robert Falcon Scott, who led two expeditions through Antarctica.
 * 1998 Macintosh Computer: Effects unknown; seen in a sneak peek of 13.1.
 * Railroad Sign: Effects unknown; seen in a sneak peek of 13.1.
 * Aquarium: Effects unknown; seen in a sneak peek of 13.1.
 * Golf Clubs: Effects unknown; seen in a sneak peek of 13.1.
 * Bioenergy Vehicle: See episode one. Claudia states it won't work, although that may be because she and Fargo couldn't conduct enough electricity through the vehicle.
 * Rumpelstiltskin: Effect unknown. Fargo and Claudia hide in the crate it occupies while fleeing from the MARAs. They quickly climb out and hold the crate shut after a moan is heard. It is implied that mentioning its name will make it angrier.
 * Allentown Artifacts: Located on Allentown-22B, the same shelf as Max Wertheimer’s Zoetrope. Never seen, but mentioned. One makes pigeons dance, while the other increases elasticity.

2x06: "Around The Bend"

 * Brigadier General Laverlong's Elephant Walking Stick: Creates earthquakes when hit on the ground.
 * Telegraph from Telegraph Island Oman: Touching it causes the victim to lose touch with reality. A sign that you have been exposed is hearing repetitive telegraph-like tapping wherever you go. The only way out of the paranoid reality is with a visual and auditory overload. In episode twenty-five, the Telegraph was shown on Pete's custom T-shirt as the artifact that almost killed him.
 * Tito Puente's original studio master of Oye Como Va: This artifact can bring a person back to reality or out of a trance by rhythmic output.

2x07: "For The Team"

 * Timothy Leary's Glasses: See episode twelve.
 * P.T. Barnum's Top: Used by P.T. Barnum to increase the shock value of his shows to his audience. This artifact allows one to grow back limbs and, in some cases, internal organs. It is possible for the organs to continue growing after they have reached their previous size.
 * Whistle: Detects whether or not an infection is present in a human when blown. Carried by Warehouse physician Vanessa.
 * Grappling Hook Gun: Invented by H.G. Wells.
 * Unnamed Wooden Box: Found by Pete in the Warehouse for Artie, tag states it reduces shyness.
 * Godfrid's Spoon: An iron ladle owned by a Viking prince, forged from the armor of fallen warriors. Drinking from the ladle (or anything touched by it) causes muscles and strength to grow. Its effect is increased when amino acids are present in the liquid, causing an exponential growth in muscle and strength until the heat causes spontaneous combustion. Helena stated agents from Warehouse 12 were also seeking it. It is this episode's major artifact. In episode twenty-five, Godfrid's Spoon was shown on Claudia's custom T-shirt as the artifact that almost killed her.

2x08: "Merge with Caution"

 * Tin of Sardines: Sardines from Ernest Shackleton's Imperial Trans-Antarctic Expedition. The crew had all but starved to death but had the sense to never open it because they had gone "very bad".
 * Steve McQueen's Motorcycle: Effect unknown, but a treat to ride.
 * Robert Louis Stevenson's Bronze Bookends: First seen as a griffin statue. They are later found to be bookends, one a lion, one an eagle, with heads that can be switched. They also turn themselves to match up back to back with their mates. When held by two people (for example, Pete and Myka), it switches their minds (Pete's mind into Myka's body and vice versa). Eventually, the two people merge, inhabiting the same space, but apparently able to call each other into being to do certain tasks. If unchecked, causes the people to swap places until they literally explode. Reference to Strange Case of Dr Jekyll and Mr Hyde. They are this episode's major artifacts for Pete and Myka's part.
 * Original Can of Worms: Effect unknown. Leena tells Pete not to mess with it.
 * Can of Red Herrings: Effect unknown. Pete jokes the case must have been hard to solve.
 * Stack of Campbell's Soup: Effect unknown.
 * Amber-Covered Scorpion: Effect unknown. On Artie's desk.
 * Mata Hari's Stockings: Causes any man who touches them to be infatuated with the female wearer, to the point of obsession and violence. They are this episode's major artifacts for Artie and Claudia's part.  They were ripped to cancel their effects. In episode twenty-five, Mata Hari's Stockings were shown on Artie's custom T-shirt as the artifact that almost killed him.
 * Rudolph Valentino's Cigarette: Casually mentioned by Artie. Has seduction properties.
 * Helen of Troy's Cuff bracelet: Casually mentioned by Artie. Has seduction properties.
 * John F. Kennedy's Tie Clip: Casually mentioned as having seductive powers; Artie stated it drove the ladies crazy.
 * Shard from the lens of the Lighthouse of Alexandria: Causes temporary blindness when light is shone through it.
 * Artie's Spray: Neutralizes artifacts that are activated by smelling them. Used by Artie to protect himself from a suspected artifact.
 * Artie's Nasal Pump: Neutralizes artifacts that are activated by smelling them. Used by Artie to protect himself from a suspected artifact.
 * Artie's Earplugs: Neutralizes artifacts that are activated by hearing them. Used by Artie to protect himself from a suspected artifact.
 * Artie's Glasses Case: Rigged by Claudia to help Artie find his glasses. Beeps when tips of Artie's earpieces are touched together.

2x09: "Vendetta"

 * The Chain of Tomás de Torquemada: Creates the same effect as the Spanish Inquisition torture rack by focusing the will and tugging on either end of the chain. Traded by Artie to the Russians for Gulag prisoners. Prolonged use steals the soul of the user, turning them into a soulless killer.
 * Various artifacts: Effects unknown; traded by Artie to the Russians for family members in the Gulag. List of them includes: a numberpad, a grandfather clock, a compact, a pocketwatch, a bronze statue, and a set of jacks.
 * Piece of Driftwood from the RMS Titanic: Found in the hands of one of the victims; it was imbued with the icy chill of that night. Blowing on the wood with the metal stud left at the end pointed at the victim creates an icy gust that slowly freezes the victim to death. Holding it tight reverses the freezing. Traded by Artie to the Russians for family members in the Gulag.
 * Analog Password Cracker: See episode two.
 * Charles II's Croquet Balls: Infused with the fury of an angry king and a sore loser, hitting one with the other causes the hit ball to ricochet around uncontrollably for hours. Traded by Artie to the Russians for family members in the Gulag.
 * Receiver and Transmitter: Made by H.G. Wells.
 * Ping pong paddle: Effect unknown; found in Artie's travelling bag.
 * Compass: Effect unknown; found in Artie's travelling bag.
 * Reflex hammer: Causes violent vibrations through an object by hitting a joint. Found in Artie's travelling bag.

2x10: "Where and When"

 * H. G. Wells' Time Machine: A temporal transfer that allows the mind to inhabit the body of another in the past. Causes both the host and transferee body to black out for 22 hours and 19 minutes. Pete and Myka use this to inhabit the bodies of former agents Jack Secord and Rebecca St. Clair. A power surge caused by Artie fried the circuits, but it was still able to send Rebecca back in time, though the trip lasted less than a minute and she wouldn't be able to return. However, she was already dying from cancer, so she accepted this. Part of the mechanics in H.G. Wells's Time Machine resembles a rather Steampunk like version of the Flux Capacitor from the Back to the Future franchise. In the series, the Flux Capacitor is the device which enables time travel in the protagonist's time machines.
 * Cinderella's Glass Knife: A dagger with a glass blade. It alters people's body chemistry, turning them to glass when they are stabbed with the knife. The victim feels great pain as they slowly crystallize, but the effect can be reversed if the dagger is removed before fully transformed. Played a large part in the incident that inspired the Brothers Grimm telling of the fairy tale. It is this episode's major artifact.
 * Snow Globe: See episode ten. Seen being carried by Claudia; retrieved it to cool the overheating time machine.

2x11: "Buried"

 * Warehouse 2: Outside of Alexandria, buried when Rome was conquering Egypt, was lost in the sands of time. When its seal was broken, the Warehouse was awakened and called out to its caretaker. Since its caretaker could not be found, it reached out to the caretaker of the current Warehouse (Mrs. Frederic), and attempted to form a bond with her. The information Mrs. Frederic had from Warehouse 13 was being eclipsed by the information from Warehouse 2, and if Warehouse 2 took over the bond, both Mrs. Frederic and Warehouse 13 would have died.
 * Ankh charm: Used by Valda, one of the few things to survive the burial of Warehouse 2. Needed to be plugged into a constellation of Aquarius to deactivate the Warehouse.
 * Claudia's Language Software: Translation software, includes ancient languages as well.
 * Neural assessor: Monitors brain waves and capacity. If the moon visual reaches full eclipse, the brain is at full capacity and will likely die.
 * Hematite and Natron: Mummifies you alive. Booby trap at entrance to Warehouse 2.
 * Hallway of Death: A hallway which is filled with swinging blades and flamethrowers. It is intended to be passed using an ancient Egyptian martial arts form; however, it can also be traversed by swinging over the traps. It seems to require a sacrifice of at least one person in order to allow any others to pass on.
 * Medusa Face: Takes those in the immediate vicinity to their happiest place, effectively petrifying the victim, so they don't notice that the floor is collapsing. The hallucinations are monochrome, with the exception of a bright red object. The red light in the hallucination can be used as a focus point to escape, or an outside force can shake a victim out of the illusion; in the former case, the hallucination will attempt to distract the ensnared victim. When the red eyes are deactivated, the floor comes back together and the face swings up, allowing entrance to the Warehouse.
 * Green Ribbon: Transfers the status of Caretaker from the previous to the next. Connection must be made before the moment of death of the previous caretaker.
 * H. G. Wells' gun: Similar to a Tesla, but looks more like a normal gun and the electric charge is green. Used by H.G. to stun Pete and Myka.

2x12: "Reset"

 * Ten Original Books of Plato: In Warehouse 2. Effect, if any, is unknown.
 * Carpet: Pete thought it was a magic carpet, but it didn't work. Effect, if any, is unknown.
 * Canopic Jars: A variety of jars of all shapes and sizes used to contain artifacts. The precursors of the current storage system, they are found in Warehouse 2.
 * Magnifying Glass: Very large, magnifying glass used by Artie to bust Pete and Myka out of Warehouse 2.
 * Rod of Asclepius: Supposedly has healing powers, but the snake hisses when someone attempts to touch it.
 * Wings of Daedalus: Attract wind; can be used to fly.
 * The Minoan Trident: The world's first weapon of mass destruction. First item collected for Warehouse 1 by Alexander the Great. The trident was the reason Julius Caesar attacked Egypt, as well as the reason the Warehouses were established in the first place. When struck to the earth three times, it creates a fissure in the earth's crust; if placed properly, this could cause a volcanic eruption. One or two strikes will cause a brief earthquake. A portion of the trident was removed and placed on Christina Wells's casket before H. G. was bronzed; an image of this piece was left by MacPherson in Leena's memory from his use of the Pearl of Wisdom.  It is this episode's major artifact.
 * Primordial Tar: From Pitch Lake in Trinidad, it becomes a tar pit when water is added, but the victim can be pulled out. Disintegrates when no longer trying to pull something in.
 * Tracker: A "Claudia Donovan Original." Built with parts from the Farnsworth Aisle.
 * Lizzie Borden's Compact: Looking in the mirror creates a hypnotic state which causes the user to kill the one they love. Inscribed with L.A.B., for Lizzie Andrew Borden, although Kelly thought Pete had it inscribed with their favorite dog breed.
 * Lorena Bobbitt's Knife: When Kelly Hernandez first attacked Pete, she was brandishing a knife. After Pete got it away from her, she seemed to revert back to normal, at which point Pete presumed that H.G. sent her Lorena Bobbitt's Knife.  After he turned away and Kelly injected him with a sedative, however, it was proved otherwise.  It is unknown if it is currently in the Warehouse.
 * The vest of the Corsican Brothers: When worn, any damage done to the wearer is done to the one who caused it. Artie believed it was in Venice, but H.G. Wells found it in Fort Lauderdale.
 * Subterranean Heat Sensor: Used by Artie to find place where magma's heat is highest.

2x13: "Secret Santa"

 * Original Mistletoe: Very strong. Can make any two people under it to kiss, as shown by causing Artie to kiss Joshua. Used by Claudia to try to create a festive mood in Artie's office.
 * Muhammad Ali's Boxing Gloves: From the "Rumble in the Jungle" match against George Foreman--causing one to see stars without being hit. Used by Claudia to try to create a festive mood in Artie's office.
 * Christmas Truce Ship Ornament: Made from shell casings from the Christmas Eve ceasefire of 1914 between British and Germans soldiers in the trenches. During this Christmas Truce (and others), soldiers who were sworn enemies were able to reach across the no man's land and provide some holiday comfort to each other. Artifact is presumably imbued with desire to make the world (or at least one person's portion of it) a better place. The ornament has something akin to a photo-holder attached, and the photo becomes a catalyst of what could be. It brings to life what is desired from the person who attaches the photo, having the ability to bring to life apparitions, or ghosts, of what was or is. Also appears to have the ability to alter reality. It is this episode's major artifact.
 * Peppermint Patterned Mug: Claudia has a "Swiss Miss-hap" that causes her to be able to make a marshmallow-flavored blizzard in a cup.

3x01: "The New Guy"

 * Jimi Hendrix's Guitar: When played, causes powerful electric discharges. The artifact is neutralized when its tremolo bar is reattached and the pitch is bent. Not to be confused with the guitar in episode seventeen.
 * Tesla Grenade: A "Claudia Donovan Original"; a sphere-shaped grenade, about the size of a coconut, that emits a purple-colored electric shock. It gives the same shock as a Tesla gun, but with a larger effect radius.
 * Watch: Something resembling a watch that was put on a fire hose's nozzle, turning the water to snow.
 * F.I.S.H. Wand/Gun: See episode one.
 * Underwater Breathing Mask: See episode one.
 * American Football: See episode one. The football hasn't been seen since early season 1, but is still active, as it flies from the sky and hits Agent Jinks's car shortly after his arrival.
 * Ten Original Books of Plato: See episode twenty-four. Pete mentions to Artie that he should send Myka one of the tablets to get her to come back to the Warehouse as his partner because "she loves these."
 * Periscope: Built to survey the Warehouse. It was out of service until recently, when Claudia repaired it.
 * Pyramid: Houses the Ancient Archives. See episode twenty-three.
 * Pneumatic tube: Users speak into a tube, send it down the pipes, and the message is relayed to the receiver when opened. Uses old fashioned copper pipes. It was out of service until recently, when Claudia repaired it.
 * George Went Hensley's Bible: Bible used by a preacher famous for snake handling who was ultimately killed by a snakebite. Mentioned by Artie as a possible artifact.
 * The Lost Folio of William Shakespeare: Disappeared around 400 years ago. It belonged to an actor who desperately wanted to act in one of Shakespeare's plays, but was never hired as he couldn't remember his lines and kept improvising. As revenge, he cursed this folio. The folio depicts the numerous death poses of Shakespeare's victims on its pages. There were several deaths linked to the curse. The curse stated: "The first errant fool that touches the page shall loos'th himself i'the image therein, and shall be curs'd to live the death that is therein depicteth. Yet he who utters the dying breath may then be spared the errant death, but breath be spoke before before the flame, or death shall take him all the same." Put plainly, it causes the first person to touch the page to die in the same manner as the death depicted on the page, which then bursts into flame and causes the victim to recite the character's last words. However, if the person can recite the last words before the paper starts burning, they are spared death. It is this episode's major artifact.
 * Agatha Christie's Bedroom Slippers: Mentioned by Pete to Steve as he tried to figure out what caused the events of this episode, referencing her famous novel Murder on the Orient Express. Not currently in the Warehouse.
 * Statues of Zeus and Hera: In the ancient archives. Formerly separated on opposite sides of the Battle of Corpendium, causes lightning storms when they 'argue'. According to Artie, they hated each other because when Zeus married his sister Hera, he "tomcatted" all over town with the Olympians and mortals alike. Hera found out and made Zeus' life miserable and he then hated her for it. As such, the statues became violent when Hera arrived from Warehouse 2. Artie installed the Zeus statue in the Univille Conservatory to separate them, and Claudia installed an alarm in the base in case someone attempts to move it.
 * Lightning Rod: A different lightning rod than that of Ben Franklin (see episode four). This lightning rod is made of a silver metal and has a glass bulb about halfway up the rod. Artie uses it to attract the lightning from the Zeus statue so nobody in the office got electrocuted.
 * Suit of Armor: In the Warehouse office. Function, if any, unknown. Blown apart by lightning strike that bounced off the lightning rod.
 * Mahatma Gandhi's Sandals: Calms the wearer down so much that their heart stops. Not shown but mentioned.
 * Charles Dickens's Badminton Racket: Makes the user believe they are an orphan. Not shown but mentioned.
 * Abraham Lincoln's Hat: Gives the wearer the urge to free African American people believing them to be slaves. Pete states that it gave him the urge to free Mrs. Frederic when he wore it, which got him into a lot of trouble.
 * Consciousness Transporter: Used to project the conscious of a person into a hologram of their form. Used on Helena so that she could visit Myka.
 * Scarab of Imhotep: Formerly housed in Warehouse 2; when Claudia opened the box it was in, it jumped out and burrowed into the Warehouse floor. The Scarab has been in the opening credits since the beginning of the show; even its name was given, but this is the first time it was shown in an episode. It seems to have no effect other than being a pest, but it has the ability to tunnel through stone and fly.
 * Magic Carpet: Mentioned by Pete, likely referencing his adventure in Warehouse 2, never shown.

3x02: "Trials"

 * Meat cleaver of Typhoid Mary Mallon: Can transfer the disease or injury of the user to another victim by the transferrer and the transferee holding the cleaver at the same time. Symptoms of the disease will not manifest directly following the transfer, but injuries will. It is this episode's major artifact for Claudia and Steve's story.
 * Walter Winchell's Tie Clip and Cuff Links: The tie clip causes the victim being questioned to regress and lose their memories after a certain period following exposure. If left unchecked for too long, it will make the victim forget things such as how to breathe. The cuff links reverse the effects. The regression takes a short period of time, but the restoration is instantaneous. They are this episode's major artifacts for Pete and Myka's story.

3x03: "Love Sick"

 * Judah Loew ben Bezalel's Emet amulet: The Jewish myth behind the Golem started in 16th century Prague when Rabbi Judah Loew wanted to save the Jews of the ghetto from pogroms, so he created a creature entirely made of clay and put the word "Emet" (Hebrew for "truth") on its forehead to bring it to life. Referring to this legend of the Golem, this pendant gives life to the inanimate. It draws on its user's energy to use its power, though the amount used is negligible for one occurrence, and prolonged use seems to make it unnoticeable. When it was inadvertently used with a computer virus, the program came to life and entered its victims through the eyes, which lead to the cerebral cortex. The virus turns its victims to clay, starting with organs, killing them from the inside out. Animating an antivirus written by Hugo Miller reversed the process. It took around six hours for the original virus to spread, but the reversal was instantaneous. It is this episode's major artifact for Artie and Claudia's story.
 * Rosalind Franklin's DNA Sequencer: Breaks down DNA structures and turns it into Alphanumeric genetic code. Attached to a projector. Artie states that James D. Watson and Francis Crick won the Nobel prize for their proposal on the double helix nature of DNA but their work was based entirely on Rosalind's research.
 * Durational Spectrometer: See episode four.
 * Target Coil: Used by Myka, Steve, and Pete for target practice with their Tesla guns.
 * W. C. Fields's Juggling Balls: Causes the person holding them to get drunk and black out, causing them to forget what happened the previous night. W. C. Fields was a well-known alcoholic. Pete, a recovering alcoholic, complains afterwards that "every other artifact makes me have to call my sponsor." Caused the events of this episode for Pete and Myka's story.
 * Walt Disney's Paintbrush: Animates real-world items directly from the painter's imagination. Pete painted his sneakers, causing them to make cartoon noises and run away on their own.
 * Marilyn Monroe's Hairbrush: Turns any hair platinum blonde when used.
 * Richard Nixon's Shoes: Causes deep paranoia in wearer, leading to illegal and secretive activities of sabotage, according to the monitor's description. Pete hypothesized that he might have put them on so that Steve would not have been able to tell that he was lying.
 * Bronze Sector: See episode twelve.
 * D.B. Cooper's Parachute: Effects unknown. Mentioned by Hugo Miller to be "weird and wonderful" and by Dr. Calder as "an odd case even by Warehouse standards". He and Dr. Calder worked this artifact case when they were Warehouse agents.
 * Inkwell of François Villon: When ink is splashed on a surface, things can pass through in the "black hole" created. 15th century poet and thief Villon was, as Artie put it, a "bad poet, great thief" because of this.
 * Airbrushes from Disney Studios: Effects unknown. Seen near Walt Disney's Paintbrush.
 * George Washington's Shaving Brush: Effects unknown. Seen near Walt Disney's Paintbrush.
 * Tail Brush: Effects unknown. Seen near Walt Disney's Paintbrush.

3x04: "Queen for a Day"

 * Hatshepsut's Golden Bee Hive: A small golden beehive which belonged to the first female Pharaoh of Egypt. The mechanism of the beehive contains a tiny metal bee, which Hatshepsut had sting her to create and manipulate people with pheromones. If left unchecked, people affected by the pheromones go insane with obsession, ignoring orders and often going to extreme and violent lengths to "protect" their queen. The effect can be reversed by holding the bee over the left clavicle, which draws the stinger out of the body with little, if any, pain, and then neutralizing the bee. It had been snagged before and kept in Warehouse 2, but unforeseen circumstances occurring after Myka retrieved it led to the events of this episode for Pete and Myka's story.
 * Ulysses S. Grant's Flask: Grant carried this flask during battles, and the flask eventually absorbed the energy of the soldiers and chaos. Those who carry the flask now are mentally overcome with the urge to do battle; it was used in a Civil War re-enactment and caused the affected soldier to believe he was fighting in the Civil War. It is this episode's major artifact for Claudia and Steve's story.
 * Mini-Tesla: A Derringer-sized Tesla Gun. A "Claudia Donovan Original," which she uses as her personal Tesla.
 * Scarab of Imhotep: See episode twenty-six.

3x05: "3...2...1..."

 * Consciousness Transporter: See episode twenty-six.
 * Joshua's Horn: Emits a sound wave that causes anything it hits to disintegrate into a pile of sand. Refers to horns used in the Battle of Jericho, which caused the city's walls to fall. The Horn was originally going to be used as a power source for H.G. Wells' rocket by a renegade Warehouse agent, Vincent Crowley, in 1893, but the plan was foiled by Wells and her partner at the time, who launched the rocket into space to be rid of it. When the rocket crash landed in 1962, Agents Jack Secord and Rebecca St. Clair investigated and seemingly destroyed the Horn; however, it was actually stolen by Daniel Varley, a boy who thought the rocket was alien technology. The horn was attached to a satellite dish by Daniel Varley in 2011 in a misguided attempt to communicate with aliens, which resulted in four deaths. With persuasion from Helena, Varley canceled his attempt and relinquished the horn. It is this episode's major artifact.
 * H.G. Wells' Rocket: Built by H.G. Wells and an associate, Dr. James Eddington, to explore the possibility of space travel, but Wells could never find a suitable power source for it. Vincent Crowley retrofitted Joshua's trumpet into it, directing the blast from the trumpet to blow the rocket straight up. The renegade agent couldn't be prevented from launching the rocket in 1893, but Helena managed to redirect it into space, hoping that would be the end of the trumpet. The rocket crashed in Greenbury, Ohio in 1962.
 * Grappling Hook Gun: See episode nineteen. The grappling gun was a standard part of Wells' Warehouse Agent gear in 1893.
 * Daniel Varley's Force Field: Surrounded Daniel while he was using the modified Joshua's Horn. Electricity bounces off of it, and possibly all projectiles as well. People can not go through it, but holograms can.

3x06: "Don't Hate the Player"

 * Fargames Video Game: Created by Dr. Douglas Fargo from Eureka . Billed as a full sensory experience using what is called a BRAID. Features Fortress 13, a stylized version of Warehouse 13 and its denizens.
 * BRAID: Short for BioElectric Reality Augementation Interactive Device. A headset and gloves that create artificial senses, enabling a full experience in a virtual reality video game...in theory. The BRAID did not work without stimulation from Beatrix Potter's Tea Set.
 * Beatrix Potter's Tea Set : A teapot and four cups, used for brewing tea derived from rare fungi, cultivated by Potter from her time as a mycologist. When the tea is swallowed, it stimulates the Precuneus region of the brain (the imagination center), stimulating imagination in good ways and bad. Namely, it caused the person to experience their worst fears when they came to mind, magnified. The Warehouse had the fourth cup (was acquired on March 6, 1912); the rest of the set has been on Artie's most wanted list for years. It is this episode's major artifact for Myka, Pete, and Claudia's story.
 * Vincent Van Gogh's Stormy Night: The famous 1889 oil on canvas painting which, when stimulated by a gust of air, even a small one like a sneeze, creates a large and powerful tempest, leaving autumn leaves in its wake. Artie mentions that the painting "has been missing for years. It's bounced around Europe since World War I and death has followed it wherever it's been spotted." Walter Sykes had Agent Sally Stukowski swipe the painting, plant Nanotechnology insects in the canvas, then return it to Artie and Steve to put in the Warehouse. It is this episode's major artifact for Artie and Steve's story.
 * In-Game Communicator: A "Claudia Donovan original", created in 20 minutes to connect the BRAID world with the real world. The reality version looks like a steampunk headset, while the in-game version looks like a miniature Farnsworth (see episode one.)
 * Eclipse: Disables all laser alarm systems for 42 minutes and 59 seconds, the length of Pink Floyd's "The Dark Side of the Moon" album.
 * Video Game Disco Ball: Based on the Studio 54 Disco Ball (see episode eight.) When neutralized, frees Leena of the Eagle People, who rewards player with a feather that will summon her to help later. Leena refers to her imprisonment as "Carter's Curse," a reference to Jack Carter from Eureka. In Fortress 13.
 * Black Key: Opens the Black Tower. In Fortress 13's Dark Vault.
 * Memory Paper from Johannes Gutenberg's Printing Press: When a picture is taken with a miniature camera, can create an exact copy that is absolutely indistinguishable from the original, or, as Artie put it, "Van Gogh himself wouldn't know the difference".
 * The Dagger of Josephine: This dagger was supposed to give the bearer the ability to kill the dragon in the Black Tower of Fortress 13, but Fargo forgot to program it into the game. A reference to Jo Lupo from Eureka.
 * Neutralizer Spray: Neutralizer in the form of an aerosol spray.
 * James McNeill Whistler's Whistler's Mother (1871): Mentioned by Artie after securing the Stormy Night; effects unknown. (Listed in Warehouse as James Abott Whistler)
 * J.M.W. Turner Rain, Steam and Speed - The Great Western Railway (1844): Shown in the Warehouse next to other famous art masterpieces; effects unknown.
 * Georges-Pierre Seurat Bathers at Asnieres (1884): Shown in the Warehouse among other famous art masterpieces; effects unknown. (Listed as Georges Seuart)
 * Pierre-Auguste Renoir Two Girls Playing the Piano (1872): Also shown in the Warehouse among other famous art masterpieces; effects unknown.
 * Nanotechnology Insects: Were seen at the end of the episode escaping into the Warehouse from Vincent Van Gogh's Stormy Night. Created by Tyler Struhl, former owner and inadvertent user of Judah Loew ben Bezalel's Emet Amulet (see episode twenty-eight) under orders from Walter Sykes to provide surveillance on Warehouse 13.

3x07: "Past Imperfect"

 * Railroad Spike: Buried behind a plaque at Union Station in Denver, CO. When touched, it creates smoke around the throat of the victim, levitating and choking them.
 * Triangle Shirtwaist Factory Doorknob: Absorbed the pain and suffering of the 146 working-women who tried to escape, but lost their lives, in the famous sweatshop fire. When held for an extended period of time, causes victim to be engulfed in flames and eventually burn down to nothing but ash.
 * Stinger: When shot, attaches to victim's throat, acting like a high-tech blowdart, causing victim to pass out.
 * Mini-Tesla: See episode twenty-nine.
 * Mr. Mental and Coco's Mind-reading Fezzes: The fezzes belonged to Depression-era mind reading act, Mr. Mental (real name Raymond Fraser) and his pet monkey Coco. In their act, Coco would scamper into the audience and solicit items like a monogrammed handkerchief or a dollar bill (something with initials or numbers), while Mr. Mental sat on stage blindfolded. He would then read Coco's mind and recite back perfectly the initials or numbers. Mr. Mental was an amateur inventor and had a background in neurology and Coco's fez was a transmitter and Mr. Mental's fez was the receiver that used brain waves as magnetic resonance (he made the first MRI), and simple images came out loud and clear. Allows mind reading with small animals (animal-to-human telepathy). When placed on the head of an animal, transmits brainwaves to humans. However, if the fez gets knocked off the animal's head, the human's head will fill with a massive amount of static, causing it to short-circuit. One night, during their act, an audience member pulled off Coco's fez and Raymond Fraser was never the same, (as Claudia put it, "Mr. Mental went mental!") Artie uses these to read the mind of a stray dog who saw the license plate of whomever stole the doorknob; after this, he says the dog's name is Trai (short for Trailer), and the psychic bond between the two is too strong to let him go now.
 * USS Eldridge (DE-173)'s Ships's Barometer: The 1940s warship that docked in the Philadelphia shipyards. Part of the Philadelphia Experiment, the Eldridge was a way for the U.S. Navy to use high-powered magnets and generators to create a cloaking device. It kind of worked—it did look like the ship was off the radar for 47 seconds (Artie states that Napoleon Bonaparte and Josephine shared a first kiss that lasted 47 seconds)--but really it just froze the radar screen while the ship kept moving. The energy released from that type of disturbance may have given birth to an artifact that recreates the effect, but only over a limited area of 47 seconds. During this time frame, the artifact activator is able to move through frozen time tableau. It is this episode's major artifact.
 * Scarab of Imhotep: See episode twenty-six.
 * Ivan Pavlov's Bell: Attracts dogs, but causes excessive drooling in the user for 24 hours.

3x08: "The 40th Floor"

 * Triangle Shirtwaist Factory Doorknob: See episode thirty-two.
 * Sir Henry Morton Stanley's Map: Shows where a person has been in the last 12 hours if their hand is placed on it.
 * Tesla Grenade: See episode twenty-six.
 * Subscriber Identity Module Reader: A steam-punk SIM card reader that you plug into a computer.
 * Shirō Ishii's Medal: Taken off of a coat worn by the commander of Unit 731, a special Japanese military unit during World War II that performed human experimentation and biological warfare research. Ishii's experiments were preliminary forays into microbiology and chemical warfare. Simulates drowning when placed on the skin.
 * Global Positioning System Override: A Claudia Donovan original. Used to override the target's GPS navigation system and transmit the user's own voice directions.
 * Grappling Hook Gun: See episode nineteen. Myka apparently carries it as part of her Warehouse gear now.
 * Remati Shackle: Genghis Khan "went to great and terrible lengths" to create it to ensure that the Mongols kept control of Warehouse 7. Its power is protection, and it cannot be destroyed by conventional means. In an emergency, it is the last defense for Warehouse 13; if the Warehouse is attacked, an impenetrable force field will surround the Warehouse, preventing anyone or anything from entering or leaving until the danger has passed.
 * Golden Key: When inserted into the Remati Shackle, it transfers Guardianship from one Regent to another with a blaze of light and electricity. Only two Warehouse Agents (Myka and Artie), have seen this ritual performed.
 * Artie's Glassblowing Blowpipe: Used by Artie to escape out of a window. When air is blown through this pipe onto glass, it turns the glass to sand, a reversal of the glass-making process.
 * Frank Lloyd Wright's Pick-Up Sticks: Belonged to the architect's son who used used to play with them while watching his father work and would often copy his son's designs. It got Artie out of a scrap in Bangkok in 1994. When dropped, it creates structures out of colorful sticks. Seemingly destroyed by corrosion from the Anarchy Spray Paint Can.
 * Anarchy Aerosol Paint Can: For nearly 30 years, the Berlin Wall was a symbol of oppression for East Berlin citizens. Tagged all over the wall, the anarchy sign was the ultimate expression of their religious spirit and somehow that spirit gave an ordinary spray can the ability to tear down more than just walls. When sprayed with a strong negative emotion, the paint ignites, and corrodes everything that the paint touched. Used by young Berliners to express their oppression. The effects can be stopped by spraying a peace sign over the Anarchy sign and putting in positive emotions instead of negative ones. It is this episode's major artifact.

3x09: "Shadows"

 * Bronze Baby Shoes: Allows one to observe their own memories. When one touches a shoe and concentrates on what they want to see, the shoe will walk them through their self-conscious to the specific memory being sought.  But they are observers only, and won't be able to interact with anyone or change the past in any way.  It's dangerous when going back through old memories because sometimes the urge to stay is overwhelming, resulting in a permanent spilt and causing one to get lost in their own memories.  However, the risk is lessened if there is somebody else with them to ground them and pull them back.  It is the major artifact of this episode for Jane and Pete's story.
 * Paul Tibbets' Binoculars from the Enola Gay : The binoculars belonged to Paul Tibbets, the pilot of the plane that dropped the bomb Little Boy on Hiroshima during the atomic bombings of Hiroshima and Nagasaki, the Enola Gay. He saw the blast through them and they absorbed the horror of the moment. "God Forgive Us" is written in marker on them. When a person looks through them and adjusts the focusing mechanism, it draws nuclear energy from the other energy sources around it, then shoots it from a distance. When used, the person's body who is being shot by the artifact turns into an x-ray type silhouette, then vaporizes the person's body mass (like the electromagnetic pulse as seen in the photos of the aftermath of Hiroshima; there were impressions, almost shadows of the victims that were left after the nuclear bombs dropped).  It is this episode's major artifact for Myka and Claudia's story.
 * Carlo Collodi's Bracelet: Wearer develops extraordinary strength and control of their own body, but gradually turns evil, losing the ability to love or be loved. Carlo Collodi wrote The Adventures of Pinocchio, and the original version is much more mean-spirited than the one popularized by Walt Disney.  The bracelet was made out of marionette strings that belonged to Collodi and later fell into the hands of a little boy named Walter Sykes who was bound to a wheelchair for the rest of his life.  The bracelet gave him control of his own body enabling him to walk, but as Mrs. Frederic says, "it would have planted a seed of darkness in his soul".  While the limb-altering effects are not permanent, the evil-enhancing is.  Causes eye color to change as an indicator of growing evil (Walter's eyes would constantly turn from its natural color blue to the darkest of black).  Bagged by Artie and MacPherson 30 years ago in the early 1980s.

3x10: "Insatiable"

 * Cinderella's Glass Knife: See episode twenty-two. Mentioned by Pete.
 * Sallah the Soothsaying Sultan Fortune-Telling Booth: An old fortune-telling arcade machine that states it will predict "The Answers To All Life's Questions (for only 5 cents)" and "Will tell you everything you need to know about your future". Not a fortune teller like it implies, but acts as a hypnotist that causes an overpowering feeling of dread to anybody who activates him. To deactivate, you must actively ignore Sallah's "prediction". It was accidentally activated by Claudia when she rhetorically asked out loud "Why are you being such a tool?" It then predicted her death. It is this episode's major artifact for Claudia's story.
 * Gargoyle Statue: A stone statue that fell off a top shelf and almost hit Claudia immediately after she got her death prediction. Effects unknown, but can activate itself. It broke when it fell.
 * Albert Butz's Eyeglasses: Stabilizes body temperature and increases body-heat for a short amount of time. Albert was the inventor of the thermostat.
 * Eau de Vie Faucet: Means "Water of Life". According to the Warehouse database it is a hydrodynamic sealant. When the liquid inside is dripped or sprayed out of the artifact, it comes to life and attacks the closest living object by surrounding it.
 * Torch of Thanatos: A "living death" artifact mentioned by Claudia. Effects unknown.
 * Marie Laveau's Crucifix: A "living death" artifact mentioned by Claudia. Effects unknown.
 * Bodhidharma's Sippers: A "living death" artifact mentioned by Claudia. Effects unknown.
 * Glass Jar from the Donner Party: Somehow the horrific ordeals of the Donner party imbued an ordinary jar with the power to let others experience what they were suffering. The jar was used by several survivors to bury their money even when they were dying. It was found in a Taco Truck in Ithaca, New York by Pete, but was originally found in Utah by taco truck owner Manny. According to the database, putting money in the jar creates insatiable hunger and suffering in its victims, leading to death. In other words, it turns people into "extreme survivors". Symptoms come in four stages in this order: Severe chills (cold skin), intense hunger for flesh (starvation), hypothermia and malnutrition, and finally death. Also causes a dislike of bright lights, and causes slight insanity. It does allow you to keep the ability to make basic life-saving decisions, such as backing away from a gun. Activates when money is placed inside of it, because when the Donner Party saved money and buried it, it absorbed all of the horror of the incident. Pete shattered it to save Manny and himself from death, but the shards were placed in the Warehouse. It is this episode's major artifact for Myka, Pete and Artie's story.

3x11: "Emily Lake"

 * Tesla Rifles: Modified rifles with Tesla power sources. Most likely Claudia's work.
 * Nanotechnology Insects: See episode thirty-one.
 * Vincent Van Gogh's Stormy Night: See episode thirty-one.
 * Atlas-66: Heavily encrypted data file dealing with H.G. Wells for Regent use only. Wells was born in Atlas House in 1866.
 * Motorcycle Aisle: Filled with motorcycle artifacts.
 * Consciousness Transporter: See episode twenty-six.
 * Remati Shackle: See episode thirty-three.
 * Carlo Collodi's Bracelet: See episode thirty-four.
 * Clothes pressing iron: In Marcus's collection of artifacts. Effect unknown.
 * Cecil B. DeMille's Riding Crop: It can bend people's actions and bodies to your will, however it cannot control their minds.
 * Janus Coin: Same-sided coin featuring two heads looking in opposite directions; forward and backward (past life and future life) and the coin will separate the two. According to Roman mythology, Janus is the god of transitions. As Artie puts it, "It facilitates the separation of a person's conciseness from their bodies." Basically, when place in the palm of your hand, it separates lives into past and future. Victims must be walked through this process, told who and what to think about so the coin may draw their memories. Stores the past life in the coin, which can then be used by others as a sort of external hard drive.
 * Regent Vault: Located at Elk Ridge Valu-Mart grocery store in Elk Ridge, South Dakota. Must purchase a fruit (honeydew), grain (oatmeal), meat (beef jerky), alcohol (sherry), and honey--all items that the ancient Egyptians used to leave for their kings in the burial tombs, also known as vaults. Once the cashier rings them up, the "Call Manager" message will appear on the computer when checking out. A Farm Fresh Grocery manager, Mr. Keeler wearing an Eye of Horus pin showed up and led Myka, Pete, and Claudia to the walk-in freezer when the vault was located. Then they presented a special key to the manager to enter the vault. Extremely secret.

3x12: "Stand"

 * Pulley Block & Rigging Rope from the Mary Celeste: Creates a dangerous serpentine rope. Comes to life when touched and strangles anybody who touches it. The more the victim struggles, the more tightly wrapped the ropes become. The ropes can be neutralized with purple goo as shown when Artie saves H.G. and Myka from the artifact.
 * Duarte Barbosa's Pocket Watch: See episode fourteen.
 * Ancient Regent Sanctum: Located in Hong Kong. Constructed during the era of Warehouse 7 which predates H.G. Wells time by centuries. All knowledge of the sanctum was purged from Warehouse records from when it was finally shut down for good over 100 years ago. Currently located underneath a Chinese restaurant in the basement. When the lock is undone on both sides, a portal opens between the Sanctum and the Warehouse as a last resort means of evacuation.
 * Caturanga's Chess Lock Game: Needs to be won to enter the Ancient Regent Sanctum. The player is strapped in at the neck with a large ax above their head. If you get three moves wrong, or lose, the ax will come down and slice into the player's skull, killing them. Designed by Caturanga, H.G. Wells' former mentor of Warehouse 12 as a lock to protect the Ancient Regent Vault. The game can only be won by changing the rules: "The Dragon's Varient"--move the King's Knight to E-6 (check), Queen's Bishop to H-4 (check), and Pawn D-3 to E-8 (checkmate). That may or may not be the only sequence.
 * Pottery Duck: Acts as a security button in Leena's Bed and Breakfast. Twisting the head sets off an alarm in the warehouse.
 * Caturanga's Stun Gun: Created by H.G. Wells' former teacher as an alternative to an actual firearm. Appears to be the predecessor of the Tesla.
 * Black Bart's Cannon: Black Bart was one of the most successful pirate captains of the Golden Age. His cannon, taken off his ship, is rumored to have artifact-augmented firepower.
 * Remati Shackle: See episode thirty-three. It sensed an attack and activated a protective barrier around the warehouse when a cannonball from Black Bart's cannon was fired directly at it. Once the shackle is activated, no one can get in or out of the warehouse for their own safety. However, it can't stop something that's already inside. It deactivates when the threat has passed.
 * Glowing Bolas: Effects unknown. Was going to be used by Artie to stop Pete, who was being controlled by Sykes.
 * Wicker Ball: Seen behind Jane when Pete was being controled by Skyes to hold a gun to himself. Effects unknown.
 * Turntable: Seen behind Jane when Pete was being controlled by Skyes to hold a gun to himself. Effects unknown.
 * Shirō Ishii's Medal: See episode thirty-three.
 * Johann Maelzel's Metronome : Can bring someone back from the dead and/or keep them alive. Body dies when metronome is stopped.
 * Golden Egyptian Queen Statue: Seen in the quarantine area of the Warehouse.  Effects unknown.
 * Piece of Masonry from the House of Commons: The House of Commons in London was partially destroyed during the Blitzkrieg of World War II. This artifact is a piece of masonry from the building said to have absorbed all the concussive force from the entire German Luftwaffe, fueled by the Nazis' hatred. When set up in a bomb, it creates a nuclear-strength explosion.  The only way to diffuse the bomb is to diffuse the hatred of whoever activated it; killing them will not deactivate it.
 * Set of 5 rings: Effect unknown. Seen on a display monitor when Jane ran past them. Could possibly relate to the Olympics.
 * Windmill: Effect unknown. Turns with no apparent wind-source. It is seen in the destruction of the Warehouse when it is set ablaze by a flaming automobile that crashes through it.
 * Zeppelin: Effect unknown. Seen in the destruction of the Warehouse.
 * Airplane: Effect unknown. Seen in the destruction of the Warehouse. Resembles a de Havilland Mosquito.
 * Automobile: Effect unknown. The object that was on fire and destroyed the Windmill. Seen in the destruction of the Warehouse.
 * Rocking horse: Effect unknown.  Seen in the destruction of the Warehouse.
 * Greek Houseplant: Effects unknown.  Seen in the destruction of the Warehouse.

3x13: "The Greatest Gift"

 * Rudolph the Red Nosed Reindeer's Nose: When electricity runs through it, creates bursts of energy that can bring plastic decorations to life or turn something living (like a dog) into something larger and more Christmas-y (like a reindeer). Placed into the Aisle of Noel.
 * Convincing Dreidels: Two in the Aisle of Noel. Spin on their own.
 * Leg Lamp: Effect unknown, may have something to do with the movie A Christmas Story. Housed in the Aisle of Noel.
 * Red Yarn: Effect unknown, housed in the Aisle of Noel.
 * Yule Log: Seen in the Aisle of Noel. Effects unknown.
 * Lonely Ornaments: Seen in the Aisle of Noel. According to the monitor, hanging the ornaments in the home causes the owner to die of loneliness on Christmas Day.
 * Philip Van Doren Stern's Upholstery Brush: Wipes you from the past if you touch it. Van Doren Stern wrote The Greatest Gift, which was the basis of the film It's a Wonderful Life. Effects reversed when brush touched again. Episode's main artifact.
 * Warehouse 9 Door: Original door from Constantinople, the inspiration to Ali Baba and the Forty Thieves. Opened by saying "Iftah ya simsim" (which is "Open Sesame" in Arabic).
 * Lehmann Fornax: When Inge Lehmann discovered the Earth's two cores, the information was used to heat the Warehouse via a trapdoor directly to the Earth's core through the floor. Artie quips that they should "see the air conditioning!"
 * Soccer Ball: Seen in the Aisle of Noel while Rudolph's nose is being stored. White and blue colored. Effect(s) unknown.
 * The Lost Folio of William Shakespeare: See episode twenty-six. Mentioned but not seen.
 * Cecil B. DeMille's Riding Crop: See episode thirty-six.
 * Honjo Masamune: See episode seven.
 * Brigadier General Laverlong's Elephant Walking Stick: See episode eighteen.
 * Buck Skin Coat: See episode five.
 * Harriet Tubman's Thimble: See episode twelve. Mentioned but not seen.

4x01: "A New Hope"

 * Ferdinand Magellan's Astrolabe : Erases the past 24 hours; only the user keeps his or her memories of that time. Used by Artie to go back and stop Walter Sykes from destroying the Warehouse. It is hidden in two separate pieces; the disk is found at an active Templar site and the alidade is found at St. Peter's tomb under the Vatican; in both locations, it is guarded by the Brotherhood of the Black Diamond, Knights of Templar that are aware of the Warehouse. Said to create an evil of your own making that will live with you for the rest of your life if used; it is eventually revealed that this evil comes from within, overtaking the goodness in whoever used the astrolabe and turning them against everything they love. The exact evil that results from the astrolabe varies from person to person, and it is unknown exactly how bad it can be; previously, it was used was by Maximilien Robespierre, and the evil that resulted was the Reign of Terror. The only way to fix it is for the previous user to use the astrolabe again, which will reset time to the moment prior to its previous use. After using it, Artie hid it in the Dark Vault, but Mrs. Frederic retrieved it and entrusted it to H.G. Wells; after the downside was discovered and neutralized, she returned it to the Brotherhood. It is this episode's major artifact.
 * Pandora's Box: Contrary to what was said in episode one, the box was discovered to be hidden in the Ytterbium Chamber, a place in Warehouse 13 composed purely of the hardest metal on Earth, lutetium. It was also revealed not to be empty, but still contained Hope; when the Warehouse was destroyed, the Hope was lost, causing the world to lose hope and spiral into chaos.
 * Duarte Barbosa 's Pocket Watch: See episode fourteen.
 * American Football: See episode one.
 * Mahatma Gandhi's Dhoti : Is an artifact said to emanate pure peace. Was used by Artie after he used Magellan's astrolabe to go back before the Warehouse was destroyed. Was put on Walter Skyes to get rid of his hate since his rage fueled the House of Commons masonry (see episode thirty-seven), stopping the bomb from exploding.
 * Mahatma Gandhi's Spinning Wheel: Effect unknown.
 * Mahatma Gandhi's Sandals: See episode twenty-six.
 * Mahatma Gandhi's Glasses: Effect unknown.

4x02: "An Evil Within"

 * Johann Maelzel's Metronome: See episode thirty-seven. The process of bringing a person back to life is revealed to be that the user places one hand on the metronome and the other on the deceased's heart as the metronome starts, then focusing on their living face and eyes. Once they begin breathing again, the user's breath becomes uneven as well, and unless they can focus on the real world and guiding the deceased back from the other side, they themselves will join them there.  Like the Bronze Baby Shoes (see episode thirty-four), it helps to have someone there to guide you back.
 * Pocket Ping Device: A Claudia Donovan original, kept by Artie to detect when the computer detects an artifact.
 * Ferdinand Magellan's Astrolabe: See episode thirty-nine. Mentioned but not seen.
 * H. P. Lovecraft's Silver Key : Lovecraft, creator of the legendary Cthulu, allegedly got his inspiration from nightmares which he blamed on what he called "The Key to the Gate of Dreams". When someone touches it, everyone else sees and hears them as monsters of Lovecraft's creations akin to Cthulu. If the person in question loses consciousness, the illusion is dispelled.  It is this episode's major artifact.
 * Francesco Borgia's Dagger: Separates something evil from something good by saying "I cast thee out!" and stabbing the thing in question. It was said to have been used in the first exorcism.

4x03: "Personal Effects"

 * Catherine O'Leary's Bell: Caused the Great Chicago fire. Artie says the story about the cow and the lantern was made up but it was in the doorway of a bakery. Ringing the bell will cause an explosion and then a fire. Also caused the Great Fire of London in 1666. Was previously owned by Sykes, now in possession of the Warehouse.
 * Walter Raleigh's Pipe: Mentioned as a possible artifact for the pipe kept by Jamie. Leena describes it as giving the user the ability to "travel through-" before she is cut off by Artie saying he bagged it in the 80's.
 * John A. Macready's Sunglasses: Reflects light so well that the wearer becomes invisible to the human eye, though they are still visible through cameras. When taken off, the user becomes blind for twice as long as the time worn. One of the artifacts owned by Walter Sykes.
 * Napoleon Bonaparte's Violin: The violin Napoleon played when he was in exile. Playing it causes a blast on energy that creates destructive effects.  Hitting a G sharp would have an area around it into an area of violence.
 * Bobby Jones' Golf Clubs: The clubs used by Jones in the 1921 British Open. Will turn the wielder extremely anger and violent behavior by amplifying the aggression response. One of the artifacts owned by Walter Sykes.
 * Birdcage : Causes birds to turn angry and attack people. Was an artifact once owned by Sykes.
 * Johann Maelzel's Metronome: See episode thirty-seven. Not seen, but the downside is revealed: whenever the revived is hurt, the reviver will feel the pain.
 * Admiral Richard E. Byrd's Smoking Pipe : A meerschaum pipe with a windmill engraving that spins when used. When puffed, the user can control the weather, including tornados, hurricanes, snowstorms and lightning strikes. One of the artifacts owned by Walter Sykes.
 * Maurice Vermersch's Waffle Iron : Melts the users skin when used but produces "amazing waffles". One of the artifacts owned by Walter Sykes.
 * Billy Rich's Drums: Leena placed Bobby Jones' golf clubs near them in hopes that "the two energies would cancel each other out". It can be inferred that they have a positive mood altering effect.
 * Abacus: Seen in the Warehouse. Artie tells Leena that it came from the Ovoid Quarantine and doesn't like anywhere he puts it. Leena leaves to put it somewhere that it would fit in. Effects unknown.
 * Rubik's cube: Seen in the pawnshop as one of the artifacts. Was owned by Sykes. Effects unknown.
 * Iron : Seen in the pawnshop as one of Sykes artifacts. Leena says it should never be laid flat. The iron will steadily get hotter until anything it touches will ignite.
 * Black mask: Seen in the pawnshop as one of Sykes artifacts. Effects unknown.
 * Headphones: Seen in the pawnshop as one of Sykes artifacts. Effects unknown.
 * Boa Vista Token: A small wooden token that poisons whoever touches it with the venom of the rare Theraphosa blondi, a south american spider, without showing visible signs of spiderbite.

4x04: "There's Always A Downside"

 * Bobby Fischer's Bag of Marbles : Holding one increases a person's focus but can cause madness, heart problems, and stroke with prolonged usage. Was in the Warehouse, then stolen by Brother Adrian and sent to Hugo Miller, then promptly returned.
 * Scott Joplin's cigarette case : Used to relieve physical and emotional pain but gives the physical pain to the user to the point of them dying. Gives back the pain to the original person when neutralized.
 * John Riley "Jack" Duncan's Spur: Used to track the movements of a person or object. Is not in the Warehouse, since Brother Adrian said that the one he brought to Artie was just a regular spur he bought in a thrift store in Univille.
 * Matchbox: A matchbox depicting a robot with the word 'robot' below the picture. Heats objects to a degree where they will melt. When in use, the matchbox glows and the robot's picture moves. Part of Artie's emergency travel kit.

4x05: "No Pain, No Gain"

 * Bataan Death March Dogtags: Belonged to WWII veteran John Giltoy. Imbued with John's desire to help his best friend Roy Schrop keep moving through the march and stay alive by saying 'you can do this' to him over and over again. Any wish made for someone the user loves will come true while the tags are held. Neutralizing the dogtags will reverse the effects of the wishes made.
 * Yatagarasu's Feather: Is a feather from the three-legged crow that led Emperor Jimmu on his journey to the area now known as Yamato. Not physically seen because it was in a case, but creates a bright, golden light when looked at and crows cawing can be heard. Apparently causes insanity in the victim when looked at.
 * Alfred Hitchcock 's Pinwheel  : A silver, novelty pinwheel that sprays petals and sparkles when spun. Anyone in the direction of the wind blowing is temporarily knocked out from overwhelming vertigo. The user becomes attracted to horror related stories after use.
 * Hatfield-McCoy Rifles: A pair of rifles, one owned by each family. Looking through either one of the rifles' viewing scopes shows the view seen from the other scope. They have a strong gravitational pull towards each other; the closer they are, the stronger the pull. When the two are brought close enough together, both rifles will fire at each other regardless of a trigger being pulled. Artie snagged the McCoy rifle himself, another agent snagging the Hatfield rifle. The McCoy rifle was stolen by the Brotherhood of the Black Diamond, but was retrieved with help from the Hatfield Rifle.
 * Woman's Bracelet: A silver, chain-link bracelet that a woman was wearing. She was in a jewelry store when a robbery commenced and she took a bullet that would've hit a baby. Mrs. Frederic let it stay with the woman unless it 'starts causing trouble'. This is the first time that an artifact birth has been shown.
 * Primo Levi's Scarf: The user gains deep insight and intelligence, and may be inspired into bouts of writing and intense thought provocation. It also makes the user prone to extreme dizzy spells and dangerous falls. Artie snagged it back in Turin in 1987 and it was later stolen from the Warehouse in 2012 by the Brotherhood of the Black Diamond. It was retrieved and put back in the Warehouse.
 * Mata Hari's Stockings: See episode twenty. Was one of the artifacts stolen by the Brotherhood of the Black Diamond, but is later retrieved.
 * Vincent Van Gogh's Stormy Night: See episode thirty-one. Was one of the artifacts stolen from the Warehouse by the Brotherhood of the Black Diamond, but later retrieved.
 * Honjo Masamune: See episode seven was one of the artifacts that was stolen by the Brotherhood of the Black Diamond but is later retrieved.
 * Brass Blade Fan: An artifact in the Warehouse that Artie bagged that was stolen by the Brotherhood of the Black Diamond; later retrieved with the other stolen artifacts.
 * Vase: An artifact in the Warehouse that Artie bagged that was stolen by the Brotherhood of the Black Diamond; later retrieved with the other stolen artifacts.
 * Armillary Sphere: An artifact in the Warehouse that Artie bagged that was stolen by the Brotherhood of the Black Diamond; later retrieved with the other stolen artifacts.
 * Stadium: Seen in the fly-by when Artie goes looking for the McCoy rifle. Appears to be most likely a football stadium and has its lights for night games on. Origin and effects unknown.

4x06: "Fractures"

 * Lewis Carroll's Mirror: See episode two. Liberated by the Brotherhood of the Black Diamond, the mirror was shattered by Alice Liddell when she was released from it once more. It is discovered that the artifact is still able to operate with a large enough shard, and that with the shard Alice is able to quickly transfer her spirit from person to person by holding it up to the target's eyes. It is the main artifact of the episode.
 * Abul-Fath Gilani's Hookah: The artifact that inspired the Blue Caterpillar, it draws a person's spirit out of their body and traps it within the hookah. Broken by Alice Liddell; it is unknown if it can still work despite being broken in half.
 * King George III's Crown: The artifact that inspired the Mad Hatter and his hat; causes madness. Mentioned but not seen.
 * Spear: Generates electricity.
 * Spartacus' Retiarius: When the net is thrown over someone, the person in the net turns to stone.
 * Rube Goldberg's Wire Collection: Effects unknown.
 * Ebenezer Thorndike's Lobster Trap: Effects unknown.
 * Dorothy's Ruby Shoes: Emanates a maniacal witch's cackle and clicks its heels by itself. Effects unknown. Seen in the Dark Vault.
 * Ferdinand Magellan's Astrolabe: See episode thirty-nine.

4x07: "Endless Wonder"

 * Paul Bunyan's Axe: Causes growth. Currently in the Warehouse.
 * David's Slingshot: Causes growth. Currently in the Warehouse.
 * Mary Mallon's Meat Cleaver: See episode twenty-seven. One of the artifacts Pete shows Deb while she is in the Warehouse.
 * Invincibility Raincoat: Boosts immune system but causes the wearer to become a serial killer.  One of the artifacts Pete shows Deb while she is in the Warehouse.
 * Rod of Asclepius: See episode twenty-four. One of the artifacts Pete shows Deb while she is in the Warehouse.
 * Rhodes Marble bowl : Carved from the Colossus of Rhodes, touching it causes the person to grow until they pull themselves apart. This episode's main artifact on Pete and Myka's side.
 * Golden Spike from the Trans-Continental Railroad: The actual spike that was used to unite the Atlantic and Pacific oceans together. Causes things to be brought together.
 * Threshold of Limentinus: Creates portals when the threshold is placed at the base of any wall. Was in the possession of Brother Adrian but snagged and bagged by Steve.
 * Harriet Tubman's Thimble : See episode twelve. Is another artifact stolen by the Brotherhood of the Black Diamond. Was used by Brother Adrian to fool Steve and Claudia into thinking he was Artie, but it did not work.

4x08: "Second Chance"

 * Shards of Spartan Armor: Shards of armor from the Battle of Thermopylae, it causes the person to exhibit immense strength and briefly create rusted armor when in a moment of heightened emotions. Downside will make people you touch rust till they die.
 * Johann Maelzel's Metronome: See episode thirty-seven. Robert Schumann owned the metronome in the 1830s; his fiancée used it to keep him alive, and he went insane.  He eventually found a way off of the metronome, and recorded it in the form of a poem: "To live free of this heart, one must first find one's own, and make a pure start from whence one comes."  They discover that what it means by "from whence one comes" is the person's mother.  When Steve finally managed to express his love for her again, the metronome began glowing and Mrs. Jinks began to have trouble breathing.  Steve reacted to this by destroying the metronome, freeing them both by making a pure start: sacrificing his own heart to save his mother.

4x09: "The Ones You Love"

 * D.B. Cooper's Ripcord: Effects unknown but rumored to be infiltration based.
 * Rembrandt van Rijn's Painting Frame: Carved from the Egyptian Tree of Life, whoever touches the frame becomes trapped within whatever painting the frame is holding. The effect is reversed when the painting is separated from the frame.
 * Mehmed II's Silken Cord: The holder develops a desire to murder their siblings, and eventually causes a lethal fever. The artifact is activated through contact with the victim's sibling, and cutting the cord is the only way to reverse its effects.
 * Pliny the Elder's Scroll: Encases the holder in a shell of amber on contact.
 * Ignacy Hryniewiecki's Leather Box: A leather box with the tattoo of a cat with the russian word Kotik meaning kitten. The tattoo imprinted on the box transfers onto the victim's skin and results in the build-up of heat and radiation in the victim's body, leading to a large and violent explosion. The tattoo transfers to any flesh that touches it, and the build-up will reset with each transfer. The only way to stop it is to transfer the tattoo back onto the box. The leather itself is reportly made from Ignacy's own skin.
 * Thomas Jeffries' Boomerang : When thrown, the boomerang continues to circle until the target is wounded or dead.
 * Childhood Doll: Seen as one of the artifacts in the Warehouse; possibly one of the artifacts that Artie found. Effects unknown.

4x10: "We All Fall Down"

 * USS Eldridge (DE-173)'s Ships's Barometer: See episode thirty-two.
 * Cymbals: See episode eleven.
 * Chinese Orchid : Given to Europe from China when Europe attempted to force China to trade. Has the ability to spread the sweating sickness plague across the populace.  Was contained in an airtight container due to the danger it can cause.  Was sealed in Warehouse 8 till the Third Riech when it was moved to a windmill.
 * Francesco Borgia's Dagger: See episode forty.
 * Isaac Parker's Noose: When slung over the rafters of a structure, everyone in the room except the user will hang in midair & slowly begin to suffocate as though the noose was around their neck. The only way to stop it is to cut the noose down.
 * Yogiraj Bengali's Cobra: A snake-charmer's basket; when the top of the basket is removed, dust inside the basket is formed into a cobra like shape. Putting the top back on neutralizes the effect.
 * Inquisition Torture Saw: Located in the room with the other torture artifacts. Effect(s) unknown
 * Ball: When thrown creates a spider web. Used by Artie
 * Mace: Located in the room with the other torture artifacts. Effect(s) unknown
 * Dutch Army Punishment Whip: Effects Unknown. Located in an aisle with other torture artifacts
 * Artie's Glassblowing Tube: See episode thirty-three.

4x11: "The Living and the Dead"

 * Count of St. Germain's Ring : Can bring withering flowers and plants back to life.
 * Sigmund Freud's Desk Clock : Allows one or more people to enter a person's subconscious.
 * Chinese Orchid: See episode forty-eight.
 * William Temple Hornaday's Hat : Creates a thick web-like cocoon around its target(s) when thrown on the ground. The cocoons are unbreakable and pulling at them makes tighter.  Stabbing the hat deactivates the effects.  Only seen as a copy in Artie's mind.
 * Francesco Borgia's Dagger: See episode forty.

4x12: "Parks and Rehabilitation"

 * Miner's Lantern from the Courrières mine disaster : Produces a blue light that moves rock and dirt causing sinkholes. It is this episode's major artifact for Pete and Claudia's story.
 * Norge Porthole : Produces a beautiful Aurora Borealis light display.
 * Hans von Bülow's Piano Wire : When installed in a piano, gives the played brilliance at the cost of becoming tactless with others.
 * Feng Shui Spiral: Reads the energy of artifacts to tell where they could be best shelved in the warehouse. If the user isn't in a state of serenity, however, it can offset the readings.
 * Leonardo Da Vinci's Gargoyle: An automaton created by Da Vinci to protect the treasures of Milan, it does its job too well and terrorizes anyone who comes near its territory. Only high amounts of electricity can disable the automaton. Was snagged by Warehouse 8 when it was struck by lightning but later destroyed by Myka, Arite and Steve.
 * Alexander Alekhine's Chess Set: Effect(s) unknown, but the pieces require randomizing at regular intervals to keep it 'happy'.
 * Bill Todman's 'Penny Ante' Board: Effect(s) unknown, but requires and extra two cents added to it at regular intervals to keep it 'happy'.
 * Claudia Donovan's Goo-nade: Releases a cloud of neutraliser 'goo' when detonated. Useful for large groups of artifacts or long-range neutalisations.
 * Evry Schatzman's Telescope: Effect(s) unknown, but the lens require re-focusing at regular intervals to keep it 'happy'.
 * Georges Mochet's Pedal Car: Effect(s) unknown, but requires its wheels turned at certain intervals to keep it 'happy'.
 * Henry Work's Grandfather Clock: Effect(s) unknown, but requires winding at regular intervals to keep it 'happy'.
 * Leonard Smith's TV: Effect(s) and origin unknown, but may have been owned by Arthur Charles Miller (A.K.A Leonard Smith). The rabbit ears require adjusting at regular intervals to keep it 'happy'.
 * Prince Hussain's Flying Carpet: Presumably can fly. Requires vacumming at regular intervals to keep it 'happy'.
 * RC Car: When activated, it controls its own speed and direction. Induces wandering into dangerous situations.
 * Ricardo Setaro's Radio: Effect(s) unknown, but requires a static drain at regular intervals to keep it 'happy'.
 * Romano Cattaneo's Alfa Romeo Spider: Effect(s) unknown, but its badge requires polishing at regular intervals to keep it 'happy'.
 * Roseland Ballroom Marquee: Effect(s) unknown. The light-bulbs need to be checked at regular intervals to keep the artifacts 'happy'.
 * Soccer Ball: The handler of the ball develops extreme skill at forming offensive plans and scoring goals.
 * Tanto Blade: A set of three blades that seem to be sharp enough to split an object by touching it, seen when Artie accidently dropped one on their display monitor, splitting it cleanly in two. Requires someone to 'redistribute their energy weight' at regular intervals to keep them 'happy'.

4x13: "The Big Snag"

 * Anthony Bishop's Manuscript : The unfinished loose-leaf manuscript of Kiss Me, Forever by Anthony Bishop, kept in Warehouse 13. Has the ability to draw people into a black-and-white world reminiscent of a 40s noir film. Those trapped can only escape by solving the narrative's mystery. Deactivated as Pete and Myka finished the story and helped Bishop find his happy ending. It is this episode's major artifact for Pete and Myka's story.
 * Carey Loftin's Gloves: Allows the wearer to make any car untouchable, once. This extends to intangibility through walls and people. Can function separately or together. It is this episode's major artifact for Steve, Claudia, and Artie's story.
 * Vyasa's Jade Elephant : Belonging to the Vyasa, author of the Vedas. Can absorb and discharge electrical bolts.
 * Battery Backpack: Absorbs the electricity collected by Vyasa's Jade Elephant.

4x14: "The Sky's the Limit"

 * King Kamehameha's Hawaiian Lei : Creates the illusion of being a tropical paradise for the wearer.
 * Julia Child's Apron: Seen in the Warehouse while Artie is showing Abigail Chow around. According to the monitor's description, it allows the wearer to create the perfect pastry every time. The downside is that the wearer will be unable to stop cooking & baking for others.
 * Ginsu Knife: The first of its kind, seen in the Warehouse while Artie is showing Abigail Chow around, along with various other kitchen utensils and crockery. Effects unknown.
 * St. Joseph of Cupertino's Medal : Grants the user the ability to levitate whoever they choose. When used again, whoever was last affected levitates again, this time without control. They eventually plunge back down, but will have most likely flown high enough to suffocate first. It is this episode's major artifact for Pete and Myka's story.
 * Pancho Villa's Boots : Numbs any grief or guilt in the wearer caused by their own actions.
 * Jean Eugène Robert-Houdin's Water Torture Chamber: Effect unknown. Seen while showing Monty around the Warehouse.
 * Harry Blackstone, Sr.'s Light Bulb: Lights up on its own and levitates. Seen while showing Monty around the Warehouse.
 * Leon Herrmann's Sword & Playing Cards: Effects unknown. Seen on the monitor's display while showing Monty around the Warehouse.
 * Harry Kellar's Vanishing Lamp: Effects unknown. Seen on the monitor's display while showing Monty around the Warehouse.
 * Sitting Bull's Riding Blanket : Draws energy & adrenaline from rider to horse, risking the health and safety of both. It is this episode's major artifact for Claudia and Steve's story.

4x15: "Instinct"

 * F.I.S.H. Wand/Gun: See episode one.
 * Underwater Breathing Mask: See episode one.
 * Frequency-Interfering Surveillance Holograph: Otherwise known as the F.I.S.H., a scrapped C.I.A. project from the 1950s resembling a stereotypical U.F.O., about twice as large as a car. It serves as a cloaking system for Warehouse 13 for all aerial detection, including radar, sonar, and satellite, instead projecting an image of the mountainside without showing the Warehouse; it requires regular maintenance in order to continue the projection. It is hidden on a mountainside several miles away from the Warehouse, invisible and inaccessible without use of the F.I.S.H. Wand/Gun, and being in the immediate vicinity when the Wand/Gun is in use necessitates protection using an Underwater Breathing Mask.
 * Pachycrocuta Jawbone : Imbued with the power to put victims into a state of primal fear so powerful that extended exposure can literally frighten a person to death. Also temporarily physically devolves victim's appearance into a primal state. Places the user into a predatory mindset that clouds judgment and increases aggression.
 * Expansion Joints: Designed by Albert Einstein, they allow the Warehouse to grow bigger in order to accomodate more artifacts by sucking in matter (The materials of the mountain) and redistubuting the matter into apart of the warehouse. When the joints are jammed, the joints fill up with energy from collected matter and with it being jammed the energy used to create gets built up. With that energy building, the joints will most likely explode like an atom bomb.
 * Shower Head from Psycho: From the Alfred Hitchcock movie Psycho from the notorious shower murder scene. Implied to strike overwhelming fear into its holder. Mentioned by Artie when talking about fear enabling artifacts.
 * Golden Spike from the Trans-Continental Railroad: See episode forty-five.

4x16: "Runaway"

 * Jerry Garcia's Black Light:Enhances visuals of any artwork it shines on.
 * Beethoven's Clock : A bifurcated Artifact Which Causes the person affected to hear Beethoven's music which after hearing Beethoven's 9th symphony goes Deaf.
 * Original Bouncing Ball : Filled with extreme energy, uncontrollably bounces around when moved.
 * Pompeii Amphora :When the lid is removed it pours lava.

4x17: "What Matters Most"

 * Sodom and Gomorrah Salt Mask : Created when God brought down his wrath on the notoriously sinful cities, a person was encased in salt, leaving behind this impression in the shape of their face. Whenever someone consumes salt from the mask, they receive an ironic and usually fatal punishment based on their greatest unconfessed sin. The only way of stopping the effect is to confess the sin for which you are being punished. It is one of the main artifacts of the episode.
 * Orville Wright's Aviator Goggles: Lets the wearer tap into the mind of another, allowing access to that person's brainpower. When in use, the person whose brain is being tapped goes into a trance wherein they are made to mirror the user's actions and can see through the user's eyes. The downside is that the more this is done the more strain it puts on the brain of the person the user is tapping into, causing increasingly severe seizures & the victim's eventual death. It is one of the main artifacts of the episode.
 * Joseph Stalin's Sleep Mask: The only way the paranoid dictator could get to sleep at night. Whoever puts on the mask instantly goes right to sleep. The downside is that for thirty seconds after they wake up they will have a craving for vodka. The user's appearance also briefly takes on that of a Soviet Union flag when the mask is put on.
 * Sir Issac Newton's Cravat: Wearer gains scientific and philosophical insight by wiping it across their face or forehead. Use by scientifically-oriented minds may lead to world-changing discoveries. Using or wearing the cravat for long periods of time is not recommended, as the wearer's gravitational pull increases until they can no longer move.
 * Christopher Columbus' Brooch: Given to Columbus by Queen Isabella, Artie said "it can make someone brave from across an ocean" when talking about artifacts that can effect victims from far away.

4x18 "Lost and Found

 * Aleister Crowley 's Ruby Studded Universal Hexagram Necklace  : Belonged to notorious occultist Aleister Crowley, who after devoting much of his life to studying and mastering the art of astral projection, imbued it with the power to create a smoke-like spectral projection lasting beyond the life of the user’s corporeal form. The sound of a high C-note can drive the apparition away, though. It is this episode's major artifact.
 * Philosopher's Stone Piece : The legendary Lapis Philosophorum, when whole is said to be capable of transmuting base metals into gold. Also used to create a universal medicine – the elixir of life – that can be used for physical rejuvenation and achieving immortality, or make an immortal mortal.
 * Dan Seavey's Pyramid Puzzle Box: Created by "Roaring" Dan Seavey that was a clue to where the lost stolen cache of artifacts were kept. When one piece is fit inside of the other, the puzzle turns and reconfigure into a few seconds long written coordinates that lead to the headstone of Seavey's first mate.
 * Auguste Rodin's Hammer & Chisel : After a lifetime of use, Rodin’s favorite tools now possess the power to reveal shapes hidden inside other objects. Should only be used on inanimate objects.
 * Franz Mesmer's Magnets : Once a magnet touches someone, it creates a ‘whammy field’ that causes the victim to see illusions through the power of suggestion. The magnets can be used separately to whammy multiple people at once.
 * New Year's Noisemakers : Imbued with the cheer from a wild and crazy 1937 New Year’s Eve party. When used, creates streamers, fireworks, and balloons and an appropriately cheerful “Happy New Year!” Also induces a slight alcohol-like buzz in whoever holds them when activated.
 * Robert the Bruce's Tartan: Inspires unyeilding defiance. This was one of the artifacts stolen from Warehouse 12 by Roaring Dan Seavey durring the move from Warehouse 12 to Warehouse 13.
 * Thaddeus Cahill's Teleharmonium Keyboard: Causes a form of synesthesia. This was one of the artifacts stolen from Warehouse 12 by Roaring Dan Seavey durring the move from Warehouse 12 to Warehouse 13.

4x19 "All the Time in the World"

 * Mesopotamian Bronze Stele - A key component of the Warehouse's bronze system. When used outside the bronzer, produces unstable 'bronzings' that crumble to dust after a period of time. It is one of the main artifacts of the episode.
 * Philosopher's Stone - Allows the user to bestow or rescind eternal life when used in conjunction with the Copper Bowls of Life and Death. It is another main artifact of the episode.
 * Barry Seal's Aviation Radio & Headset - Allows communication between two parties over any distance or through any obstacle, even when other methods will not work.
 * Binnacle from the USS Squalus - Taken from the USS Squalus, a submarine that sank in 1939. A lot of the crew survived for forty hours on a minimal amount of oxygen. Removes oxygen from an area and allows it to stored inside the binnacle for later use.
 * Caligula's Sandals - Once belonging to the famous Roman general; effects unknown, but was stolen by Paracelsus.
 * Coleridge's Fishing Net - Paralyzes victims caught in its snare, with powerful electric shocks. Not suggested for use on individuals suffering fron heart conditions.
 * Copper Bowls of Life and Death - When combined with the proper alchemical formula, allows the user to become immortal. Requires the sacrifice of many living persons to achieve this end. Used by Paracelsus (Along with the Philsopher's Stone) to achieve immortality.
 * Count of Saint Germain's Ring - Was stolen by Paracelsus. It is revealed that the ability to revitalize flora is due to the part of the Philosopher's Stone that is attached to the ring.
 * Folsom Prison Ball & Chain - Attached to the shadow of a person or object and renders them unable to leave a certain area. Seems to chafe a little. Was used to keep Charlotte in one spot.
 * Genghis Khan's Mace - Enables the user to absorb kinetic energy and redistribute it elsewhere. This artifact was stolen by Paracelsus and used against Pete and Myka's Tesla.
 * Joseph Stalin's Gold Star Medal - Effects Unknown, but was stolen by Paracelsus.
 * Queen Ka'ahumanu’s Lei Niho Palaoa - Made of braided human hair and the ivory teeth of beached whales. Once worn by Hawaii's queen Ka'ahumanu. The ancestral hair that was used to braid it holds the memories of past Warehouses. And only "The Keeper" can release them.
 * Richard III's Crown - Effects Unknown, but was stolen by Paracelsus.

4x20 "The Truth Hurts"

 * Hippocrates' Fibula : The properties are unknown, but implied to have healing powers when mixed with another artifact.
 * John Logie Baird's Scanning Disk : Used (Along with the Caretaker Ribbon) to send the energy from the Ribbon to Paracelsus and disconnect his connection to the Warehouse. Facilitates the transfer of electromagnetic energy through any medium. Used in 1926 for the world's first demonstration of the live transmission of moving images.
 * "Chinese Guy" Scalpel: The owner is unknown but Pete said it was "Some Chinese guy's Scalpel". Using the artifact with the Fibula is implied to have healing powers.
 * 16th Century Ear Trumpet : Works in tandem with a smaller version of the ear trumpet much like a CB radio. Allows user to speak into the smaller trumpet and communicate over great distances without actually being present. Used by Paracelsus to trick Pete and Myka.
 * Copper Bowls of Life and Death : See episode 57.
 * Philosopher's Stone: Using it with Petrified Wood from the region of Turkey can allow person smelling smoke to become immortal.
 * Janus Coin: Shown in a flashback being used on H.G. Wells. See episode 36.

5x01 "Endless Terror"

 * Theodosius of Bityhynia's Sundial
 * Karl Schwarzchild's Pocket Watch
 * Pierre-Simon Laplace's Telescope
 * King Louis XIV's Silverware Forks
 * Joan of Arc's Helmet
 * Sargon the Great's Mirrors
 * William Bleckwenn's Stethoscope
 * Al Capone's Dual Machine Guns
 * Stick Gernade from the Füherbunker
 * Spine of the Saracen: See episode six. Duplicated and seemingly stabilized through Paracelsus' research.
 * African Elephant Tusk: Taken from the only known elephant ever to be killed by a boa constrictor. When struck to the ground, causes victims in the user's focus to be constricted by serpentine bodies.
 * World War 2 Kamikaze Tessen Fan
 * Chester Moore Hall's Achromatic Lens
 * Jack Lalanne's Exercise Bike
 * Spindle from the Duke of Exeter's Daughter Torture Rack
 * Ille Kock's Whip

5x02 "Secret Services"

 * Alfred Dreyhus' Sword Hilt: Will cause the enemy of the holder to drown in salt water if they are being untruthful, according to the monitor's description. The victim is infected as soon as light is reflected off of the hilt into their eye, and the effect will take hold as soon as they tell a lie. If they are somehow able to escape drowning, the effects will eventually reapply until the victim is drowned, or until the artifact is neutralized. It is the episode's major artifact.
 * Silver Necklace from the Atacama Desert Mines: Evaporates excess liquid from whatever it touches. Used to cancel out the effects of Alfred Dreyhus' Sword Hilt.
 * Bronze Baby Shoes: See episode thirty-four.
 * Frances Farmer's Music Box: Causes the victim to have extreme telekinetic outbursts, activated by anger. When activated, the victim levitates with trails of dark energy around them and glowing eyes. The music box infects the victim through their flesh when it is wound up and opened, and it seems to make them significantly more irritable. It was destroyed before its effects could be neutralized.
 * Joseph Pilates' Resistance Bands: Keeps the wearer's blood circulating and prevents their muscles from atrophying.
 * Oliver Sacks' Record Player: Keeps the listener in a perpetual coma.

5x03 "A Faire to Remember"

 * Bob Dylan's Bus Transfer Ticket: Transfers energy from one living person to another, including energy from an artifact.
 * Alessandro Volta's Biscuit Barrel: Stores energy like a battery.
 * Mother Shipton's Tarot Cards: Whatever prediction is made with these cards will come to pass. They were shown, in order to fulfill a prediction of someone becoming a hero, to create apparitions that created situations where such a thing could happen.  Even if the deck is neutralized, the apparitions will not cease appearing until the prediction is fulfilled, or the one to whom the fortune is predicted is killed.  It is this episode's major artifact.

Others

 * George Washington's Teeth: Effects unknown. Seen in behind-the-scenes tour.
 * Adolf Hitler's Microphone: Imbued with Hitler's charisma; said to have hypnotic powers and to possess, "power to transfer the ability to convince people to do very, very wrong things." Mentioned in behind-the-scenes tour.
 * Ralph Kramden's Bowling Ball: Effects unknown. Seen in behind-the-scenes tour.
 * Freddie Mercury's Mustache and Striped Tights: Effects unknown. Mentioned in behind-the-scenes tour.
 * Rosemary's Baby's Baby Carriage: Effects unknown. Seen in behind-the-scenes tour. Devil was born in it.
 * William Shakespeare's Chair from the Globe Theatre: Effects unknown. Seen in a behind-the-scenes tour of the Dark Vault.
 * Agatha Christie's Typewriter: Outlines dark plots.
 * Marilyn Monroe's Red Lipstick: Mentioned by Allison Scagliotti in one of the behind the scenes tours as an artifact she would like to own. Effects unknown.
 * Ponzi's Money Clip: Causes poverty and misery for the owner. Profiled on official site.
 * John Wilkes Booth's Boot: Lets the wearer get away with anything, but only for 12 days. Booth left his boot with a doctor after being treated for a leg wound and was caught by authorities soon after. Profiled on official site.
 * Italian Bell: The ring of the bell causes people to laugh so hard that they die. Originally owned by an unfunny comedian who died onstage when a steel-toed boot was thrown at him. Not currently in the Warehouse. Profiled on official site. Also mentioned in episode two.
 * John Dillinger's Pistol: A Colt .45 that can turn on its owner. According to Artie, Dillinger was killed when his own pistol was wrestled from him by a police officer and used on him. Not currently in the Warehouse. Profiled on official site.
 * Paul Revere's Lantern: Lights up whenever the USA is in danger. Profiled on official site.
 * Cell Phone, Circa 1987: Once owned by Gordon Gekko, whom Artie says was based on a real person. Lets you listen in on shady deals. Not currently in the warehouse.
 * Gas Sign: An old-fashioned gas sign. Effects unknown.  Seen behind painting of Lucezia Borgia. In Dark Vault.
 * Marionette: Effects unknown. In the Dark Vault. Seen in "Some of Allison's Favorite Things".
 * Medieval Chain Mail Cowl and Helmet: Seen briefly in the Season 1 DVD trailer. Effects unknown.
 * Horned Object: Seen briefly in the Season 1 DVD trailer. Appears to be made of bone or rock. Effects unknown.
 * Prosthetic Hand: Seen briefly in the Season 1 DVD trailer on what appears to be Artie's desk. Effects unknown.
 * Lloyd Loar's Mandolin: A mandolin. Causes player to permanently lose grasp on reality. In the Dark Vault. Seen in "Whose warehouse is it anyway?"
 * Moon Rock: Seen in credits. Levitates. Rids all gravitational pull towards the Earth. Profiled on the official site. Also appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Lighter: Seen in commercials for Warehouse 13 season two. Though it doesn't light a flame from its tip like other lighters, it causes the Statue of Liberty's torch to flicker on and off with a massive fireball.
 * Wooden Box: Contents unknown. Is linked to the Leaning Tower of Pisa, so the tower tilts as much as the box. Seen in commercial for Warehouse 13 season two.
 * Egyptian Slab: Is linked to the Sphinx, so the monument suffers as much damage as the slab. Seen in commercial for Warehouse 13 season two.
 * Deck Prism: A deck prism from the American whaling vessel Charles W. Morgan (1841) is seen in various places in Artie's office.
 * The Trojan Horse: Effects unknown. Seen in flyby of Warehouse in commercial for Season 2.
 * Einstein-Grant Bridge Device: Creates a bridge in time space via a Lorenzian wormhole to itself in another time period under certain circumstances. Irreparably damaged. Seen on Eureka and supposedly transferred to the Warehouse in a crossover episode.
 * Janis Joplin's Laminated Backstage Pass from Woodstock: Mentioned repeatedly as the favorite artifact of Eddie McClintock (Pete Lattimer). Transports user to any concert that has ever happened. McClintock joked at San Diego Comic-Con International 2010 that the negative effect is having to chug a bottle of Jack Daniel's after each concert.
 * Elvis Presley's Hipbone:Seen in the agent creation artifact expertise part.
 * Mona Lisa's Wooden Teeth: Seen in the agent creation artifact expertise part.
 * Galileo's Astrolabe:Seen in the agent creation artifact expertise part.
 *  The Hope Diamond:Seen in the agent creation artifact expertise part.
 * King Tut's Key: The key to the young Pharaoh Tutankhamen's tomb. Effect(s) unknown. Seen in the agent creation artifact expertise part.
 * Napoleon Bonaparte's Hat:Seen in the agent creation artifact expertise part.
 * Stone from the Stonehenge: Seen in the agent creation artifact expertise part.
 * Corner of Moses' Stone Tablet:Seen in the agent creation artifact expertise part.
 * Strings from Stradivarius Workshop: Effect(s) unknown. Seen in the agent creation artifact expertise part.
 * Catherine The Great's Washing board: Effect(s) unknown. Seen in the agent creation artifact expertise part.
 * Pied Piper's Flute:Seen in the agent creation artifact expertise part.
 * Cleopatra's Asp Skin: This is the skin of the asp that Queen Cleopatra of Egypt used when she committed suicide. The artifact was retrieved and placed in Warehouse 2 just after Cleopatra's suicide and immediately before the Warehouse moved to Rome, it comes to life and bites anyone who tries to touch it.
 * Marcus Aurelius's Sword: This was the sword worn by Roman emperor Marcus Aurelius. It was obtained during the 3rd iteration of the Warehouse.
 * Nero's Lyre: It was acquired during Warehouse 3 and is the "fiddle" that most people associate with Roman ruler Nero, who is said to have played it during the Great Fire of Rome. When played it causes great fires, and when you play the Sack of Ilium, flames appear and melt your face. Mentioned by Artie in episode (4x8, Second Chance) also appears in tie-in comic book #5.
 * Anne Bonny's Cutlass: Possesses the wielder, making them act like a pirate, and enables them to deliver seemingly fifty blows with a single swing, slicing its target to ribbons. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Clara Barton's Gloves: The right glove emits a blue glow that heals illnesses while draining the user, while the left glove emits a grey glow that causes typhoid fever, fortifying the user. Wearing both gloves together cures the wearer of any illnesses they might have. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Nisqually Totem Pole: Consisting of a puma, a thunderbird and a bear, the totem pole came to life and massacred a frontier settlement in 1848 after becoming enraged at the massacre of its tribe by white prospectors. It will wildly attack the nearest populated area if revived. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Piece of the Berlin Wall: Activated by impact and the phrase "Ich bin ein Berliner", the brick rapidly replicates itself, forming an impenetrable brick wall spray-painted with graffiti around its target, complete with barbed wire, phantom searchlights and sirens. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Wilhelm Reich's Cloudbuster: A structure of metal tubes standing in the middle of Univille's town park. It collects orgone energy and channels it to create rain. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Manfred von Richthofen's Triplane: The Red Baron's Fokker Dr.I triplane fighter, which can fly itself with all the skill of its former pilot. Artie has modified its engine with parts salvaged from one of Robert Goddard's experimental rockets, making it able to travel at jet speeds. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Edna St. Vincent Millay's candle: Was acquired by an agent a few decades ago. Artie noted that "Heaven help us if either end is ever lighted again."  Effects unknown.  Mentioned in the tie-in novel Warehouse 13: A Touch of Fever.
 * Queen Victoria's wedding cake: In the Warehouse. Erases the possessor from history.  Mentioned in the tie-in novel Warehouse 13: A Touch of Fever.
 * Sigmund Freud's cigar: In the Warehouse. When Claudia asked Leena what it could do she said, "You don't want to know." Mentioned in the tie-in novel Warehouse 13: A Touch of Fever.
 * Johnny Appleseed's tin pot: Fills with apple cider endlessly. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Countess Elizabeth Bathory's bathtub: In The Warehouse. Causes any liquid that enters it to become a color and composition similar to blood itself. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * George Reeves's Eyeglasses: In The Warehouse. Gives user super-vision. Appears in the tie-in novel Warehouse 13: A Touch of Fever.
 * Lighter: A USMC lighter that, when lit, causes any living creatures' souls to be sucked out into it, killing them. Was owned by a character in a comic, indicating it may not be a "standard" artifact. Appears in the Warehouse 13 webisode series Of Monsters and Men.
 * Fredric Wertham's Spinner Rack: A comic book spinner rack that can send anyone into any comic book when powered up by either the "battery" top piece or another high energy artifact. Appears in the Warehouse 13 webisode series Of Monsters and Men.
 * Leonardo da Vinci's Perpetual Energy Machine: A device that da Vinci made. It can produce high amounts of energy when the wheel is spun.  Appears in the Warehouse 13 webisode series Of Monsters and Men.
 * Rusted Television: Seen multiple times returning from commercials to the show. Has a small TV screen on its top and a large assortment of odd buttons and dials on the bottom. Effect(s) unknown.
 * Stage door from CBGB's: An artifact mentioned by Allison as one she would like to see on the show. "Once you go in, you can't get out. You're stuck in 1977". "
 * Bottomless Cookie Jar: A gold jar resembling a pharaoh mask, creates endless supply of chocolate chip cookies; however, to take the jar off the shelf it must be replaced by a bag of equal weight, reminiscent of the opening sequence of Raiders of the Lost Ark. Appears in tie-in comic book issue #1.
 * Midas's Scepter: An artifact to help one "get rich quick". Mentioned but not shown in tie-in comic book issue #1.
 * Hernán Cortés's Helmet: An artifact to help one "get rich quick". Mentioned but not show in tie-in comic book issue #1.
 * Confucius's Flip-Flops: Offers some degree of protection. Mentioned but not shown in tie-in comic book issue #1. Not currently in the Warehouse.
 * Attila the Hun's Swaddling Blanket: Offers some degree of protection. Mentioned but not shown in tie-in comic book issue #1. Not currently in the Warehouse.
 * Bones of General Tso's Pet Chicken: Play on American Chinese food dish General Tso's chicken, named after Zuo Zongtang. Offers some degree of protection. Mentioned but not shown in tie-in comic book issue #1. Not currently in the Warehouse.
 * Qin Shi Huang's Mallet: Used in construction of the first version of the Great Wall of China. Has the power to literally raise the earth, but causes seismic instability in the surrounding areas and giant sinkholes. Appears in tie-in comic book issue #1.
 * Edward 'Ned' Lowe's Censer: Used by Ned Lowe, a notorious English pirate. The censer gave him the ability to trap people within a grey fog from the censer, usually trapping them forever. It also allowed the user to turn into a gaseous form. The censer can only be used at night, as heat causes the fog to dissipate. Appears in tie-in comic book issue #2.
 * Blueprints of the Leaning Tower of Pisa: The original blueprints effect unknown but in the profile creator at the website.
 * Roman Coins: Roman coins that produce an electromagnetic field when a current is run through them, with heads for attraction and tails for repulsion. Appears in tie-in comic book issue #3.
 * Harry Winston's Loop: Grants crystalline clarity to any stone it touches. Appears in tie-in comic book issue #3.
 * General Hannibal Barca of Carthage's Whip: The whip was imbued with Hannibal's enduring will and leadership. The whip transfers the wielder's will into a razor-sharp energy wave that can cut through anything in their path. Appears in tie-in comic book issue #3.
 * Nuremberg Egg: This egg creates an electric shock, capable of frying electrical equipment and knocking humans unconscious. Appears in tie-in comic book issue #4.
 * Willem Janszoon's Boomerang: When this is thrown, it becomes razor sharp and is able to slice through anything, including trees and human necks. It returns to the thrower, but whether this is a feature of the artefact, or just a boomerang's normal function is unknown. Appears in tie-in comic book issue #4.
 * Laurence Shirley's Noose: The noose slips itself around the target's neck and suspends them in the air, strangling them. Appears in tie-in comic book #5.
 * William Tell's Rabbit Foot: Alters probability, granting the user impossible luck. Appears in tie-in comic book #5.
 * Spartacus' Retiarius: When the net is thrown over someone, the person in the net turns to stone. Appears in tie-in comic book #5.
 * King Kamehameha’s Tiki Idol: This Tiki Idol was stated to have turned Artie's office into a Hawaiian Luau, causing Artie to dance for ages afterwards. Mentioned in tie-in comic book #5.
 * Snow Globe: It is unclear whether this is the same snowglobe as seen in the episodes, as it is shown to send out a beam of ice to put-out the flames caused by Nero's Lyre, and not just freeze smaller objects. Appears in tie-in comic book #5.
 * John Holmes' Pump: Used to increase ones "size", apparently on aisle 42-b. mentioned by Eddie jokingly with Joanne on in interview.
 * Display Model for the Original Warehouse 13: This model was the brainshell of Thomas Edison, Nikola Tesla and M.C. Escher made in 1893 as a proof of concept for the regents of that time. This model turned the entire warehouse into a two-dimensional diorama of the original Warehouse 13 and the people in it. Used three power sources, which unless they are turned off, will tear the warehouse to pieces. Power sources are the shrine of Anubis, Miguel de Cervantes' windmill and a hydroelectric motor in the Neutralizer Processing Center. Seen in webisode Warehouse 13: Grand Designs.
 * Shrine of Anubis: Used as one of the power sources in the original warehouse 13. The pyramid triggers massive amounts of seismic vibrations that give power, but if the crystals inside are not balanced it can cause a massive earthquake. Seen in the webisode Warehouse 13: Grand Designs.
 * Miguel de Cervantes' Windmill: Located in Warehouse 13, not much is known about this artifact except it was snagged in the 10th Warehouse and was one of the original powerhouses to power the original Warehouse 13. It has mechanical gears that can only be stopped by jamming Don Quixote's Lance into the gears. In the webisode Warehouse 13: Grand Designs
 * Don Quixote's Lance: Located inside the windmill it was used to stop the gears and stop the windmill. May or may not be an artifact.
 * Peppermill: Can disintegrate solid matter. Seen burnt in the 2-D Warehouse, unknown if still burnt in the three-dimensional one. Seen in the webisode Warehouse 13: Grand Designs.
 * Lumière Brothers' Cinematograph: When turned on, projects a train that becomes real. Anything in its path is crushed before the train disappears. Seen in the webisode Warehouse 13: Grand Designs.
 * Ancient Vase: In the Warehouse, but Pete broke it when he was playing ball with Trailer. Artie seemed angry that Pete shattered it, but Artie did not have the time to say the affects of the artifact. Seen in the webisode Warehouse 13: Grand Designs.
 * Natinim Wooden Wedding Ring: Created by an Israeli tribe of woodcutters, the Natinim from the ancient city of Gibeon. In a story in the Bible, God stopped the sun from setting so that the Israelis could defeat their enemy in daylight. The ring stops the sun from setting, making a time loop from the moment it's activated up until the time the sun is supposed to set. However, the more loops it's put through, the harder it is to deactivate it. It is the main artifact in the online motion comic, Time Out.
 * Hunter Doherty Adams' Jack-in-the-Box: It senses sadness and feels a pull to soothe it, causing the clown inside to lean towards the source of the sadness.
 * Alpine Brandy Rescue Cask: Taking the cork out causes a dog and its master to switch places so that a dog can rescue its master when there's trouble. Putting the cork back returns the dog and master to their rightful places.
 * Aluminum Blüthner Piano: A piano custom built for the Hindenburg, survived, and then stored in a building that was destroyed in a World War 2 air raid. Pressing a key causes disasters, possibly relating to aircrafts. Caused an airplane hanging from the Warehouse ceiling to fall.
 * Matthew Brady's Civil War Shoes: Causes wearer's bladder to fill, making them feel like they have to "go". Belonged to the Civil War photographer, who said "A spirit in his feet told him to go".
 * Gary Coleman's SAG Card: Fills holder with overwhelming sadness.