User:The Hidden app/Super Famicom Box

The Super Famicom Box is an arcade video game created by Nintendo that operates on a pay to play system. It was marketed only in Japan in the early 1990s, available only for Japanese hotel rooms. The unit contains Super Famicom hardware enclosed in a box with a coin acceptor, allowing you to play a video game for a limited amount of time.

Description
The Super Famicom Box works similarily to standard arcade machines and the Neo-Geo Deck. The unit houses a Super Famicom and a coin slot. The device plugs into a TV and has one or two Super Famicom controllers for playing. The coin-operated console accepts coins of one hundred yen, allowing play for up to five minutes. Compared with it's home video game console counterpart, the Super Famicom Box uses special multi-cartridges containing two or three games, unlike the Nintendo M82, which uses standard commercially available cartridges. These cartridges are much larger than the standard Super Famicom cartridges. The system is able to accept two of these multi-cartridges at the same time. The Super Famicom Box features a hinged front panel that allows cartridges to be loaded or ejected from the front. The front panel is locked by a key on each side. Another key is used to switch the system on and off. A special menu screen allows you to select and launch games. Compared to the home console, the system includes additional hardware to manage this screen and the display prompting you to insert coins. The cartridge containing Super Mario Kart, Star Fox and Super Mario Collection (the Japanese Super Mario All-Stars) is required to operate the system, as it contains the system BIOS. Super Famicom Box multi-cartridge games are identical to standard Super Famicom games.

A second revision of the system, the Super Famicom Box 2, was also released. . The multi-cartridge system is removed in this version and is replaced by a multi-slot system similar to the one on the Neo-Geo MVS, and already used by Nintendo on the Nintendo M82. It can accept up to ten standard Super Famicom cartridges.

Technical Information

 * Processor: 16-bit 65C816 clocked at 3.58, 2.68 or 1.79 MHz (adjustable)
 * Working RAM: 128 kB
 * PPU (Picture Processing Unit): 16-bit
 * Video RAM: 128 KB total, 64 KB for scenery plans and 64 KB for sprites
 * Number of colors: from 256 to 4,096 on-screen, to 32,768 depending on the graphics mode selected
 * Resolution: 256 × 224 to 512 × 448 pixels
 * Support for up to 128 sprites (32 per line maximum), each from 8 × 8 to 128 × 128 pixels
 * Multi-directional scrolling, sprite zoom and rotation, multiple planes; sprite management, tile compression, graphic distortion, etc.
 * Graphics modes: 8 modes from 0 to 7, each with a specific display type, number of colors and resolution. These graphic modes are used by programmers to facilitate game development. The most well-known mode is Mode 7 which handles scaling effects.
 * Audio processors: Sony SPC700 8-bit, S-SMP 16-bit at 32 kHz, S-DSP 16-bit at 32 kHz
 * Sound: 16-bit, 16-channel, ADPCM compression
 * S-SMP: musical synthesizer
 * 8-channel ADPCM sound 16 bits at 32 kHz
 * Support for playing 8-notes simulataneously
 * S-DSP: environmental sound processor
 * 3-way ADPCM 16 bits at 32 kHz
 * Acoustic effects: chorus, reverb, vibrato
 * Audio RAM: 64 kbytes and possibility of using cartridge
 * Storage: 256 kB to 6 MB ROM cartridges, some with a backup system
 * Two Super Famicom controller ports
 * One expansion port
 * Support for adding additional processors, compatible with Cx4, Super FX (version 1 or 2), SA-1, DSP, and S-DD1
 * Specific hardware to manage the system's special screens