User:Wikiposter0123

I'm turning my home page into a workspace for a History of the Gamecube section I would like to make and ultimately into an article.

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User:Wikiposter0123/List of most acclaimed video games of all time User:Wikiposter0123/Timeline of historical video game milestones User:Wikiposter0123/Mature video games User:Wikiposter0123/List of female icons in gaming User:Wikiposter0123/Locking clothing (BDSM) User:Wikiposter0123/Forced feminization User:Wikiposter0123/Olympia Press (BDSM) User:Wikiposter0123/Material based fetishes

History
From the start the Gamecube faced difficulties with NOA Chairman, Howard Lincoln, one of three people of the now legendary team that launched the NES, retiring shortly before its release. Soon after the Gamecube's release Nintendo President, Minoru Arakawa, and Senior Vice President of marketing, Peter Main -- the other two members of that team, announced their plans to retire as well.

In March of 1998 rumors began surfacing of specs for a new Nintendo console called the N2000 which were said to include 128-bit CPU, a modem, built-in rumble feature in its controller, and a custom DVD drive(All of which except for the modem would become parts of the Gamecube). Seemingly out of reaction to Sega's Dreamcast Nintendo hinted at plans for a new console during the build up for the E3 Festival in May of that same year. This information came out relatively early considering the N64 was only two years old and still selling.

In a pre-E3 press conference Nintendo announced a manufacturing agreement with Matsushita, a major Japanese electronics producer, for a new system they had in the works codenamed Dolphin which they said would feature an IBM PowerPC, copper technology chip called Gekko. Their manufacturing agreement with IBM and Matsushita signaled that Nintendo was committing itself to keeping up to date with next generation technology. Similarly Sony was forming an agreement with Toshiba and Microsoft was closely working with NVIDIA for their upcoming consoles. Shortly after E3 on September 24 Nintendo announced that the Dolphin would not feature DVD playback. The two games companies, Nintendo and Sega, didn't seem to think DVD playback was important contrasting with the two tech companies, Microsoft and Sony, who thought it was very important and included it in their consoles.

On February 4 of 2000 vice president of marketing for Nintendo of America, George Harrison, reports to a UK trade magazine, MCV, that the Dolphin should launch at a retail price of $199. On the 14th Howard Lincoln announces his plans to step down as the chairman of Nintendo of America.

On March 4 Sony releases competing system the Play Station 2 in Japan and it's an international sensation. Just five days later Nintendo releases an official statement announcing that the Dolphin(which had an ambitious release date which few thought it could make) would not be ready for the fall 2000 release.

Branding (BDSM)
Branding, in the BDSM context, refers to a method of creating bonding between partners by creating a permanent marking that is like a cattle brand on the body of the collared submissive by the dominant master.

When branding, one or more than one pieces of metal with a long handle and a metal design at the end of the handle are heated and then placed upon the skin briefly to burn the brand into the submissive's skin, leaving a design of some sort. A lesser alternative is the use of moxibustion to burn decorations into the skin, but this is favored less as many D/s couples regard more traditional strike branding as an emotionally and erotically charged ritual.