Talk:QuakeC

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interpreted language[edit]

As far as I know it is NOT interpreted. It needs compilation. — Preceding unsigned comment added by 92.34.156.227 (talk) 18:11, 13 December 2018 (UTC)[reply]

In need of Citations[edit]

This article is in need of citations. I'll get to work on it.

EleFlameMax (talk) 20:18, 25 November 2007 (UTC)[reply]

Turing-completeness[edit]

...I put "No" in the infobox (thinking of the original dialect with no arrays, custom types, dynamic strings etc), but am not completely sure, not having really studied this area much. Leushenko (talk) 16:59, 12 May 2009 (UTC)[reply]

Porting issues. Really?[edit]

The page states:

Most video games at the time had their game logic written in plain C/C++ […] it makes the process of porting the game to another platform (such as GNU/Linux) more costly.

I don’t see how. I agree that this makes modders’ day like hell, but porting? I don’t think so.

GergelyPolonkai (talk) 08:04, 29 July 2016 (UTC)[reply]