Talk:Sonic Rush/GA1

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GA Review[edit]

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Hello, this is where I will be reviewing the article. All comments will be made here and if the review is not up by the end of the week it's because of school.--(NGG) 23:55, 3 May 2009 (UTC)[reply]

Extensive Review[edit]

Infobox
  • The information about release dates since there aren't citations leading to release dates anywhere else in the article.
Lead
  • "respectively; to recollect the Sol Emeralds and Chaos Emeralds, respectively,"-Why is respectively used twice. Please rewrite that sentence for it to make more sense.
  • Though there is a link to the Chaos Emeralds, please try to expand on what they are. Watch your Jargon.
  • In the third paragraph, try to add some sells numbers or some scores from Metacritic and other Aggregate scores just to flesh out the paragraph.
    • Sales are now there; aggregate scores probably aren't necessary because they're basically reviews and as such are listed with them. Tezkag72 (talk) 21:34, 4 May 2009 (UTC)[reply]
Gameplay
  • Try explaining what rings are and their influence in the game for those who have no idea about classic Sonic gameplay and have no idea about them.
  • There is a statement that says Blaze is stronger than Sonic, hope you have a link to back that up because the only ref I see to support that is a video that says no such things.
Plot
  • Overall, this section is pretty good source wise, but is pretty awkward at some points. For example at the end of the section says "Later, on Sonic's planet, Cream is crying because she misses Blaze, but Sonic tells her that Blaze promised to return someday (she does in Sonic Rush Adventure.)". Either take out the content in the () or merge it into the rest of the section to make it flow less awkwardly.
Development
  • "The demo was rendered in 3D and had detailed character models and backgrounds,"-Is there a ref to support that? If not, watch the NPOV.
  • " The game was canceled; then, Sonic Team began work on Sonic Rush. Developer Akinori Nishiyama said in an interview that Sonic Team wanted to make Sonic Rush two-dimensional, as the Sonic Advance trilogy had been, but add some three-dimensional elements."-This statement is very confusing. It sounds like your saying the game was canceled and then Team Sonic started working on it...yeah,you see what I mean?
  • Try talking more about developer inspirations for gameplay and try finding qoutes etc. to help flesh out the section.
    • All I could find was the interview with the developer Akinori Nishiyama, which was already in the article. I used a short quote from that. Tezkag72 (talk) 22:36, 4 May 2009 (UTC)[reply]
Sources
  • Try looking for more sources to add to the article, it uses a few sources about 12 times in the article.
    • I found an "overview" of the game from GameSpy and added it for two statements in the article, but I couldn't really find anything more. I don't think the article really needs more sources; the ones used pretty much cover everything. Tezkag72 (talk) 22:36, 4 May 2009 (UTC)[reply]
  • Refs 6 and 7 are confusing and don't really back up the statements they are added to.
    • They're video game quotes. This form of sourcing is commonly used in video game articles. Tezkag72 (talk) 22:36, 4 May 2009 (UTC)[reply]

Verdict[edit]

I want to give you the benefit of the doubt. If you think you can make all the improvement in 5 days tops, I will pass the article, but if you can't I will fail it. Good luck.--(NGG) 03:28, 4 May 2009 (UTC)[reply]