D.I.C.E. Awards

The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

Format
The Academy encourages submissions from any individual or company providing that submission eligibility requirements are met. Each application enters the submitted game or title for consideration in at least one Craft category and only one Genre category. For most categories, the title must be publicly released in North America within the past calendar year. The exceptions to this rule are submissions for "Online Game of the Year" and "Fighting Game of the Year".

The finalists in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (over 33,000 members) via a confidential and secured voting system, and winners are subsequently announced during the D.I.C.E. Summit in Las Vegas, typically in February of that year.

Academy active Creative/Technical, Business, and Affiliate members are qualified to vote in all genre categories along with "Game of the Year", "Mobile Game of the Year", "Online Game of the Year", and "Outstanding Achievement for an Independent Game". Creative/Technical members of the Academy may also vote on craft categories related to their expertise:
 * Game designers and producers vote for the categories of "Story", "Character", "Audio Design", "Game Direction", and "Game Design".
 * Artists, animators, and programmers vote for the categories of "Animation", "Art Direction", "Character", and "Technical".
 * Audio designers and musicians vote for the categories of "Audio Design", "Original Music Composition", and "Character".

Due to this approach, the D.I.C.E. Awards are considered the main peer-based recognition within the video games industry compared to other major awards.

Game of the Year Awards



 * Game of the Year
 * Online Game of the Year
 * Mobile Game of the Year
 * Outstanding Achievement for an Independent Game
 * Immersive Reality Game of the Year
 * Immersive Reality Technical Achievement

Online

 * Online Action/Strategy Game of the Year: 1999
 * Online Family/Board Game of the Year: 1999
 * Online Role-Playing Game of the Year: 1999
 * Entertainment Site of the Year: 1998–2000
 * News/Information Site of the Year: 1998–2000
 * Online Gameplay of the Year: 2001-2003

Hall of Fame
The Academy of Interactive Arts & Sciences has annually inducted into its "Hall of Fame" video game developers that have made revolutionary and innovative achievements in the video game industry.

Lifetime Achievement Awards
The Lifetime Achievement Award is given "for individuals whose accomplishments span a broad range of disciplines over a lengthy career in the industry".

Pioneer Awards
The Pioneer Award is given "for individuals whose career spanning work has helped shape and define the interactive entertainment industry".

Technical Impact Award
The Technical Impact Award was added for the 2015 awards ceremony to recognize "unique innovations that contribute to the ongoing progress of interactive media".

By game
Most award-winning games:

Most nominated games:

By franchise
Most award-winning franchises:

Most nominated franchises:

By developer
Most award-winning developers:

Most nominated developers:

By publisher
The most award-winning publishers:

The most nominated publishers: