Piglet's Big Game

Disney's Piglet's Big Game (stylized as Piglet’s Big Movie Game in North America) is a 2003 action-adventure game developed by French developer Doki Denki Studio and Hulabee Entertainment, and published by Gotham Games, Disney Interactive Studios, and THQ. The game centers around Piglet and how he tries to overcome his fears. The game is loosely based on Piglet's Big Movie.

GameCube, PlayStation 2, and GBA versions
The game features seven levels which focus on Piglet entering his friends' dreams to help them with their problems. Enemies such as heffalumps, woozles, scary trees, a talking door, and walking mirrors (who are only found in the GBA version) can be encountered in certain locations and Piglet must make use of scary faces to scare them away. This can be done by completing a code shown on the bottom of the screen. Some enemies have abilities that can hinder Piglet's attempts to scare them. An enemy getting too close to Piglet will result in Piglet getting scared. Should this happen, Piglet can find a Christopher Robin balloon to comfort him. Cookies can be used to purchase different scary faces to use; these cookies are hidden in or behind stationary objects (five in each object) and can be collected by kicking the objects.

Some levels have a part where the player can play as another character who can help Piglet progress in a quest. Tigger is playable in Roo and Rabbit's dreams and his level segments involve him having to sneak past heffalumps and woozles in order to stay out of their view range. Pooh is playable in Owl and Tigger's dreams and his level segments involve him having to run from heffalumps and woozles (after they heard his tummy rumbling) in order to be able to complete a task for Piglet.

Microsoft Windows Version
The Windows version focuses on a point and click adventure style. Piglet has the ability to move to different locations and pick up items. Several minigames are also playable, such as a painting minigame located at Eeyore's home; not only can players paint pictures on Eeyore's easel, but they can also paint pictures from Piglet's scrapbook.

GameCube and PlayStation 2 versions
The game starts with Piglet observing Pooh reaching for a beehive, Roo reaching for a ball that is caught in a tree, Owl trying to remember where his memory book is, Rabbit planting his carrots, Eeyore having his usual gloomy days, and Tigger painting his house to look like him. During this, Piglet is frightened by a shadowy monster called the Granosorus, but it disappears before his friends can see it. Christopher Robin tells him that it was part of his imagination and that he must overcome his fears. However, Piglet says that heroes are supposed to be big and brave, and since he is the opposite, he is convinced that he will never become a hero.

As Piglet sadly leaves the Hundred-Acre-Wood, his friends start to fall asleep doing what Piglet saw them doing. At the same time, Piglet discovers a mysterious telescope which causes him to magically enter their dreams and begins to help them with their problems such as giving Pooh honey, helping Roo find his ball, searching for Owl's memory book, helping Eeyore find colors, helping Rabbit harvest his carrots, and finding Tigger's missing stripes. Along the way, he faces off against many kinds of Heffalumps, Woozles, living trees, and a sentient door.

After helping them all, the Hundred Acre Wood gets flooded and Piglet attempts to save his friends, who are trapped on islands with Heffalumps and Woozles. Once Piglet rescues everyone, the Granosorus appears, but Piglet is able to scare it off. Christopher Robin comes and after learning of Piglet's bravery and heroism, he gives everybody a picnic to celebrate.

Game Boy Advance version
After having a nightmare involving a monster called the Granosorus, Piglet runs towards his friends warning them of the monster before Christopher Robin calms him down. He explains that the nightmares can teach him how to be brave, so Piglet leaves to find out how to do so while his friends begin to fall asleep. Piglet discovers several dream portals, allowing him to enter their dreams and help them find their possessions and battles Heffalumps, Woozles, sentient mirrors, and living trees; the talking door also appears in this version. Every dream from the console version of the game is present in this game except Owl's and Tigger's. After helping everyone, a flood covers the woods, forcing Piglet to face his fears rescue his friends while dealing with many enemies, and eventually the Granosorus. Once everyone is rescued and the Granosorus is scared away, Christopher Robin arrives and after finding out that Piglet has faced his fears, he gives everyone a picnic to celebrate Piglet's bravery.

Microsoft Windows version
In the Windows version, Piglet pays a visit to Rabbit's house, where Rabbit is busy making soup for his friends. He decides to help collect the soup ingredients from his friends to help Rabbit finish it. The ingredients list consists of honey, thistles, milk, pepper, haycorns, and a random vegetable from Rabbit's garden; Pooh was supposed to bring the honey, Eeyore was supposed to bring the thistles, Kanga and Roo were supposed to bring the milk, and Owl was supposed to bring the pepper, but none of them have come back with the ingredients. After Piglet brings all the ingredients to Rabbit, everyone (except Kanga and Roo) arrives for the party, so Rabbit leaves Piglet in charge of preparing the soup. Once the soup is finished and ready, everybody gathers at a picnic table to eat, where they thank Piglet for his help.

Reception
The game received positive reviews, according to Metacritic. Ryan Davis, in a review for GameSpot, deemed the game very much superior to most children's games and movie tie-ins, and praised the voice acting, sound and art design (which features "surreal" imagery of the character's dream worlds). Davis also noted the game's gentle pace. IGN's Chadd Chambers gave both the GameCube and PlayStation 2 versions a 7.0/10, finding the gameplay simple but well-executed and easy to control and the battle system well-suited for the young target audience due to its lack of violence. He compared the graphics positively to the look of the cartoon and praised the "quite enjoyable" art direction, the real-time shadows, and the quality of the cut-scenes. While the Game Boy Advance version was given a 6.5/10, writing, "This surreal, wonderfully produced game is perfect for youngsters."