Talk:Twinkl

Reason for editing
This article as it stands reads like a company newsletter (WP:PROMOTION). Many of the links are to the company's own website and the article was evidently written by someone close to it hence likely WP:COI. asnac (talk) 06:16, 24 October 2017 (UTC)

The same issues have arisen again. Edited by numerous single-purpose accounts, again likely WP:COI. Promotional material has been removed per WP:BOLD. asnac (talk) 17:47, 28 July 2019 (UTC)

The above edit has since been reverted. I have had an other look at this page and it is overwhelmingly material that is just not relevant - the sort of thing that you would find in a brochure or annual report but not suitable for an encyclopaedia - so lists of content available on its platform, lists of industry awards, lists of partners. I have retained just a couple of things after the lead and first section. I realise the work that has been put into it but it is also clear that it has been done entirely by those with WP:COI. asnac (talk) 14:00, 8 August 2019 (UTC)

Cleanup
I've tagged this article as needing cleanup after making a start. The markets should be in the body, not the introduction, and the references on its founding can also be moved to the History section. The work with UNICEF and the BBC is included in a list then given its own separate treatment. I may not have caught all the instances of punctuation after rather than before references. The references also need a good going over. There are slabs of bare links, but those that are identified are in many instances insufficiently identified: lacking date, author, in some cases the specific article title with the publication used instead, and there may still be misspellings of "Guardian" and instances of "twww" for "www".

I also endorse the concern about promotionalism raised above. It would be a good idea to rewrite more concisely and neutrally. Yngvadottir (talk) 07:26, 26 March 2019 (UTC)

Some Proposed Changes
Education Technology (New section)
 * Information to be added: Add a section about Twinkl's use of technologies such as AR, as Twinkl is an EdTech company which makes extensive use of modern technologies, rather than a traditional educational publishing company.
 * Draft paragraph suggestion:

Twinkl creates resources using recent technologies, particularly Augmented Reality (AR), to support teachers teaching subjects such as history, robotics, physics and coding. [1] [2] [3] [4]

Being based in the North of England, Twinkl is part of a growing tech sector in the UK that is developing outside of London.[5] To support this growth, Twinkl announced the launch of TwinklHive, and EdTech accelerator in September 2019.[6] This accelerator offers support to EdTech startups based in Sheffield.


 * References supporting change:

[1]https://arcritic.com/2851/i-want-to-see-more-physics-based-ar-games-like-architect-being-developed/ [2]https://blogs.shu.ac.uk/ulffringe/2019/05/10/twinkl-in-the-eye/?doing_wp_cron=1560780682.0610349178314208984375 [3]https://www.qaeducation.co.uk/article/ar-classroom-york [4]http://www.the-educator.org/school-robot-competition-epsrc-uk-ras-network-twinkl-launch-ar-app-to-design-your-own-robot/ [5]https://www.thebusinessdesk.com/yorkshire/news/2043595-expanding-education-business-creates-industry-buzz-with-new-edtech-acclerator [6]https://bdaily.co.uk/articles/2019/09/10/south-yorkshire-edtech-startups-set-for-boost-with-launch-of-new-accelerator

109.69.235.122 (talk) 10:06, 20 November 2019 (UTC)

Reply 20-NOV-2019
Please open a new edit request when ready to proceed. Regards, Spintendo  02:57, 21 November 2019 (UTC)
 * The one item which is approvable here is the claim regarding Augmented reality — since that term is already notable in Wikipedia. However, the claim is not specific. Please specify which resources are created that use this technology.

Reply 21-NOV-2019
Education Technology (New section)
 * Information to be added: Add a section about Twinkl's use of technologies such as AR, as Twinkl is an EdTech company which makes extensive use of modern technologies, rather than a traditional educational publishing company.
 * Draft paragraph suggestion:

Twinkl creates resources using recent technologies, particularly Augmented Reality (AR), to support teachers teaching subjects such as history, robotics, physics and coding. [1] [2] [3] [4] [5] Twinkl resources that make use of AR technology include ARchitect, an app-based puzzle game which uses teaches users about physics, and Little Red Coding Club which is a multiplayer game that teaches children to code. [1] [2] Another app, Twinkl Ages: York, teaches users about the history of the city of York through AR models of the city throughout the centuries. [3] Twinkl has also released a series of AR models through Apple Quick Look, including models of human anatomy, animals, plants and planets. [4] Users are able to explore these models, including exploring textures and structures.


 * References supporting change:

[1]https://arcritic.com/2851/i-want-to-see-more-physics-based-ar-games-like-architect-being-developed/ [2]https://blogs.shu.ac.uk/ulffringe/2019/05/10/twinkl-in-the-eye/?doing_wp_cron=1560780682.0610349178314208984375 [3]https://www.qaeducation.co.uk/article/ar-classroom-york [4]http://www.the-educator.org/technology-from-twinkl-brings-never-seen-before-objects-to-the-classroom/ [5]http://www.the-educator.org/school-robot-competition-epsrc-uk-ras-network-twinkl-launch-ar-app-to-design-your-own-robot/

109.69.235.122 (talk) 11:21, 21 November 2019 (UTC)


 * I'm not sure which synthetic environments are created with puzzle games and encoding exercises which would meet the definition of augmented reality. Could you clarify how those two programs work? Thanks! When ready to proceed with the requested information, kindly change the  template's answer parameter to read from yes to no.
 * Regards, Spintendo  11:39, 21 November 2019 (UTC)


 * In ARchitect (puzzle game), users are invited to create structures, from a simple pile of blocks to whole bridges, which are projected onto the surrounding environment in the device's screen. Users can experiment with forces, materials and friction to find out how these interact with their structures. Structures can also be explored by moving the device in any direction, or by moving towards or away from the structure. Little Red Coding Club is a game which takes place in a virtual world. The game uses AR technology to create a 3D forest which is projected onto the surrounding environment in the device's screen. This AR world can be explored by moving the device in any direction, or by moving in and out of the forest landscape. Thank you! 109.69.235.122 (talk) 15:42, 21 November 2019 (UTC)
 * I would add this information but the references are not syled using Citation style 1, which is the style used by the article. Also the references are to websites which are linked to the education industry. Do you have any references from reliable, independent WP:SECONDARY sources? Please advise. Regards, Spintendo  16:21, 22 November 2019 (UTC)
 * Not sure if any WP:Secondary exist. The current sources in the correct citation style are as follows:
 * 1.


 * 2.


 * 3.


 * 4.


 * 5.
 * Please let me know if this will suffice or if there is anything else I can help with 109.69.235.122 (talk) 10:30, 25 November 2019 (UTC)

Did you get a change to look at these? 109.69.235.122 (talk) 12:47, 3 December 2019 (UTC)