User talk:FlotillaFlotsam

Ways to improve Humanz Tour 2017
Hi, I'm Triptothecottage. FlotillaFlotsam, thanks for creating Humanz Tour 2017!

I've just tagged the page, using our page curation tools, as having some issues to fix. Hey there, thanks for your contributions. I'm thinking that you might have some sort of connection to the band from your contributions, so if you do, you need to declare it on the talk pages of the articles you're editing. (If you're not connected, no problem). Otherwise, just be really careful that your edits aren't promotional in tone, and don't seem like advertising, and that everything is properly sourced. Feel free to ask if you have any questions.

The tags can be removed by you or another editor once the issues they mention are addressed. If you have questions, you can leave a comment on my talk page. Or, for more editing help, talk to the volunteers at the Teahouse.

Triptothecottage (talk) 12:27, 24 April 2017 (UTC)

Notice
There is currently a discussion at Administrators' noticeboard/Incidents regarding an issue with which you may have been involved. --KAMiKAZOW (talk) 03:13, 4 July 2017 (UTC)

Tim Willits multiplayer maps debacle
Hello,

Thank you for your response. I understand your concerns. That being said, I'll stop taking out that section. I had forgotten Wikipedia maintains a neutral point of view. Typhoon966 (talk) 16:20, 23 November 2017 (UTC)

Your GA nomination of Dark Chronicle
Hi there, I'm pleased to inform you that I've begun reviewing the article Dark Chronicle you nominated for GA-status according to the criteria. This process may take up to 7 days. Feel free to contact me with any questions or comments you might have during this period. Message delivered by Legobot, on behalf of Lee Vilenski -- Lee Vilenski (talk) 13:20, 5 March 2018 (UTC)

Your GA nomination of Dark Chronicle
The article Dark Chronicle you nominated as a good article has failed ; see Talk:Dark Chronicle for reasons why the nomination failed. If or when these points have been taken care of, you may apply for a new nomination of the article. Message delivered by Legobot, on behalf of Lee Vilenski -- Lee Vilenski (talk) 15:21, 5 March 2018 (UTC)

Dark Chronicle

 * I've done my best to reduce details in the plot section; however I've never played the game so cannot tell which details are more significant. I've commented out the plot template; feel free to restore it if you think the section is still too long (1,509 --> 1,130 words). Cheers, Baffle gab1978  (talk)  23:50, 18 March 2018 (UTC)
 * Thank you, you've done an excellent job. I'll be discussing the plot section with other editors in an attempt to further trim it down. FlotillaFlotsam (talk) 04:27, 19 March 2018 (UTC)
 * No worries; good luck with your planned re-nomination. :) Cheers, Baffle gab1978  (talk)  23:39, 19 March 2018 (UTC)

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Forge (level editor)
I see you recently created Forge (level editor). I'm not really sold on the suitability of the subject as a standalone article; the version at present doesn't really have significant standalone coverage from the game(s) itself. Der Wohltemperierte Fuchs talk 21:59, 26 August 2020 (UTC)
 * I created this article because Forge has received a disproportionately high amount of media attention compared to the map editors of most other games. It has been the subject of quite a few independent articles focusing on the editor specifically; some covering Forge's development, others covering the community's unconventional usage of it, and a few regarding how the community has informed the development of later Halo titles through Forge creations. Because Forge is a map editor encompassing multiple games (Halo 3, Halo: Reach, Halo 4, Halo: The Master Chief Collection, Halo 5: Guardians, Halo Infinite), I felt it would be best to cover the map editor's legacy in its own article, instead of compartmentalizing it in the individual games' articles.


 * The Halo: Reach and Halo 5: Guardians iterations of Forge both received a significant amount of independent media coverage that isn't represented in the article because I'm not as familiar with those titles, but I hope to include them in the article at a later date. FlotillaFlotsam (talk) 01:31, 27 August 2020 (UTC)
 * My concern is that there's not sources that demonstrate its notability separately from those games (i.e., a source talking about Forge solely in the context of Forge, not "Forge got an update for Halo 5"-type news.) Der Wohltemperierte Fuchs  talk 17:14, 27 August 2020 (UTC)
 * [//https://www.ign.com/articles/2008/03/05/halo-3-the-future-of-forge Halo 3: The Future of Forge]: An interview between IGN and Bungie, focusing solely on Forge.
 * [//https://www.ign.com/articles/2010/07/23/sdcc-10-halo-reachs-huge-forge-world SDCC 10: Halo: Reach's Huge Forge World]: IGN's independent coverage of Halo: Reach's iteration of Forge, from SDCC 2010.
 * [//https://www.gamespot.com/articles/gc-07-halo-3s-forge-and-the-campaign-too/1100-6177495/ GC '07: Halo 3's Forge (and the Campaign, Too)]: Gamespot's independent coverage of Halo 3's iteration of Forge, from Gamescom 2007.
 * [//wired.com/2007/12/halo3-artist/ Portrait of a Halo 3 Forge Artist]: An independent article covering art installations made in Halo 3's iteration of Forge.
 * Articles like these are focused largely if not entirely on Forge, and not the other facets of Halo (Campaign, Multiplayer, etc.). I believe that there's enough distinct coverage of Forge to warrant its own article, so that its media impressions and impact on the series can be covered on Wikipedia without giving the subject a disproportionate amount of coverage on the articles of Halo 3, Halo: Reach, Halo 4, and so on. FlotillaFlotsam (talk) 18:05, 27 August 2020 (UTC)
 * Those are articles about gameplay features when the games were coming out. Suggesting that makes for an independent article would be a standard that allows game modes in multiplayer to be their own articles, aka Call of Duty's Zombie Mode. If you're resolute on this point I'm probably going to bring it up on WT:VG and ping you. Der Wohltemperierte Fuchs  talk 19:10, 28 August 2020 (UTC)

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Flick Stick tweaks
Hi and thank you so much for creating the Flick Stick page! It's very well written and sourced in my (biased) opinion. I think since I made flick stick I might not be allowed to edit the Wikipedia page (or it might be frowned upon), so I hope you don't mind me dropping a little feedback here for you to do with however you please :)

The article says JoyShockMapper was updated to have Flick Stick, but JoyShockMapper actually launched with Flick Stick (see the release notes for JoyShockMapper 1.0.0). Also, while it first went public in 2019, this interview with reWASD notes I had designed and implemented Flick Stick in 2018 (rather than "designed... in 2019" in the Wikipedia page's summary).

My developer guide for implementing Flick Stick on GyroWiki might make for a good external link, too.

Overall it's a great summary, and I think I hadn't seen some of those references before. I'm very grateful to see my work acknowledged on Wikipedia. Thank you for doing that <3

JibbSmart (talk) 12:33, 24 February 2022 (UTC)


 * Thank you for the feedback! I'll be making the appropriate edits shortly. FlotillaFlotsam (talk) 20:43, 24 February 2022 (UTC)

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