Wikipedia:Featured article candidates/Banjo-Kazooie: Nuts & Bolts/archive1

Banjo-Kazooie: Nuts & Bolts

 * Nominator(s): JOE BRO 64  14:16, 14 November 2022 (UTC)

What do you get when you throw a niche-but-beloved late '90s franchise, cars, Legos, and infuriated fanboys into a blender? You get Rare's misguided masterpiece, Banjo-Kazooie: Nuts & Bolts. This honest-to-God attempt to innovate in a genre that'd stagnated outside of Mario ultimately did more to kill the series it was attempting to resurrect than it did to, well, resurrect it, but it's seen a bit of a renaissance in recent years thanks to its inclusion in Rare Replay. Nowadays, you're more likely to hear about how it was unfairly maligned and innovative, offering a massive amount of constructive freedom a full three years before Minecraft proper release.

This article has been a GA for several years, but I recently gave it a major overhaul as part of a personal project I've started and I believe it's the most comprehensive resource for the game on the internet. I hope you enjoy the article! JOE BRO 64  14:16, 14 November 2022 (UTC)

Comments from DecafPotato

 * Hello. I am not able to perform the FA review, but St Mary's Street, Tenby - geograph.org.uk - 873512.jpg and File:Saint-Malo remparts 001.JPG are missing alt text. Otherwise, it looks good, and good luck with the FA! DecafPotato (talk) 19:47, 14 November 2022 (UTC)
 * , there is alt text for those images already present. Not sure why it isn't showing up in the toolbox? EDIT: fixed it, just had to separate the two alts. JOE BRO 64  01:30, 15 November 2022 (UTC)
 * I went to try splitting the alt text, and you already did it. Nice. The issue might be something to do with the multiple image template? Idk. DecafPotato (talk) 01:35, 15 November 2022 (UTC)


 * Additional comment/nitpick: Is it possible that refs 16 and 17 (the ones in the "Plot" section) could include the direct quote? It could be more clear than just "ending cutscene" or "Spiral Mountain". DecafPotato (talk) 00:32, 1 December 2022 (UTC)
 * I personally don't think that's necessary. All that's really important is where the event takes place in the game, IMO. JOE BRO 64  16:57, 3 December 2022 (UTC)


 * Hi, I was wondering if you felt in a position to either support or oppose this nomination? Obviously, neither is obligatory. Thanks. Gog the Mild (talk) 16:23, 7 December 2022 (UTC)
 * I was just leaving quick comments, but after looking through the whole thing, I support the nom. DecafPotato (talk) 16:51, 7 December 2022 (UTC)
 * Another thing—refs 11 and 12 cite Nuts & Bolts itself, which is fine, but they cite a specific page number, which confuses me? How is there a page number when citing the video game? Does it use the script of the level? I would assume that it refers to the instruction manual, but it specifically mentions Spiral Mountain—a level with in the game. Is that something that needs fixing? DecafPotato (talk) 16:59, 9 December 2022 (UTC)
 * that was supposed to be going to the manual, which is cited at the bottom. For some reason the SFNs were targeting the game cites rather than the manual. I've fixed it. JOE BRO 64  22:39, 9 December 2022 (UTC)
 * Additionally, fan requests for Banjo and Kazooie's inclusion in Nintendo's crossover fighting game series Super Smash Bros. led to their addition to Super Smash Bros. Ultimate (2018) in 2019 – Is this relevant to Nuts & Bolts specifically? It seems like something more suited for the character or series articles. DecafPotato (talk) 07:31, 28 December 2022 (UTC)
 * We say immediately after the enthusiastic responses to their addition could convince Microsoft to commission another Banjo-Kazooie game JOE BRO 64  13:09, 28 December 2022 (UTC)

Image review
responded above, thank you for the image review! JOE BRO 64  14:45, 16 November 2022 (UTC)
 * Don't use fixed px size
 * Removed JOE BRO <sup style="color:#D18719">64  14:47, 16 November 2022 (UTC)
 * The FURs for File:Banjo-Kazooie_Nuts_and_Bolts_gameplay.jpg and File:Banjo-Kazooie,_Nuts_%26_Bolts_gameplay_2.jpg are largely identical - if multiple non-free screenshots are to be included, each needs a stronger justification
 * Done. <small style="color:red">JOE BRO <sup style="color:#D18719">64  14:45, 16 November 2022 (UTC)
 * File:Grant_Kirkhope.png: is there no non-filtered image available? Nikkimaria (talk) 04:19, 15 November 2022 (UTC)
 * Unfortunately, no—that's the only free-use picture of Kirkhope available. <small style="color:red">JOE BRO <sup style="color:#D18719">64  14:45, 16 November 2022 (UTC)
 * File:Banjo-Kazooie Nuts & Bolts Game Cover.jpg: Can we get a better quality image with similar dimensions? A better source than the base url "xbox.com" would be ideal as well. « Ryūkotsusei »  12:51, 16 November 2022 (UTC)
 * , done <small style="color:red">JOE BRO <sup style="color:#D18719">64  14:45, 16 November 2022 (UTC)

Comment from SnowFire
This is not a full review and I don't intend it to become one... but as a passerby comment...  I'm skeptical of the way the article currently presents the critical reassessment as if it was more broadly-supported than it really seems to be. I would tentatively suggest either rephrasing such claims to be more along the lines of "Critical reappraisals from Journalist X, Y, and Z" think Nuts & Bolts was actually awesome, rather than suggesting that this opinion was uncontroversially shared. That or finding stronger sources suggesting that such a positive reappraisement really is more widespread than I get the impression from the linked sources. For example, the 2020 XBox magazine retrospective calls it "daring, divisive" in its subheader, suggesting that the division hasn't gone away, along with "often seen as the black sheep of the franchise," suggesting that not everyone is as positive as Mayles. The Polygon list on Rare Replay in 2015 does indeed rank Nuts & Bolts highly, yes, but still behind the original Banjo-Kazooie, which weakens the case for other lines like "Retrospective reviewers have reappraised it as the best Banjo-Kazooie game". Put another way, for other series with even more reviews, it's comparatively easy to find some journalist, somewhere, saying that any given Final Fantasy or Halo or Zelda game is the best one. But we shouldn't claim that each game in these other series is considered the best one in the series in each one's own individual game article by citing the journalists who liked This Specific Version the most. It's fine to say "Journalists X and Y call it the best game in the series;" saying that "reviewers" in general have reappraised it as such probably requires a stronger analysis (whether via having a long footnote detailing critical opinions, or via an outright meta-source RS that analyzes the matter).

On a more minor note, I think you linked the wrong reference in "Influence" - you've referenced the contemporary GamesRadar+ 2008 review, which certainly does not talk about alleged influence on 2015 games! (Going to presume it was really the "misunderstood gem" GamesRadar article.)

Finally, and this is very much a personal preference item - I know editors who swear by the reverse - but I'm not a huge fan of talking about publications rather than game journalists. This can make sense for publications with very strong editorial views that overwhelm the individual author (e.g. Nintendo Power) but this isn't true for most publications - Kotaku is not a hive mind, etc. I'd be more inclined to credit journalists rather than publications for opinions, or both if you don't mind being wordy. But this is optional. SnowFire (talk) 19:39, 28 November 2022 (UTC)


 * Hi, I did a good amount of work on the lede and retrospective assessments subsection to address this. Let me know what you think.


 * Thanks for catching that GamesRadar+ ref error—I've fixed it.


 * As for publications vs. journalists: I see where you're coming from. It's my personal preference to use publication names over journalists (unless the journalist is notable on Wikipedia, like Jim Sterling or Jason Schreier) because journalists are usually speaking on behalf of their publications in reviews and retrospectives, unless otherwise noted. I also think it's a little easier for readers to follow with publication names rather than people's names. I can still take a stab at using journalist names if you'd like. <small style="color:red">JOE BRO <sup style="color:#D18719">64  00:57, 29 November 2022 (UTC)


 * Thanks, I believe it is an improvement to stick with "Some" before "retrospective reviewers". I consider my concern met on this, for the closer.
 * On attributing journalists vs. magazines - like I said, I consider this a stylistic concern up to you, so more of an "FYI" thing. I'll defer to your knowledge on this, but the one case where I'd definitely recommend citing journalists rather than publications unconditionally is if a single publication has published notably inconsistent reviews (unsure if that's true of any of the currently cited sources on Nuts & Bolts).  For one famous example, IGN graded God Hand a 3/10, "Awful" in 2006 and also published a retrospective review saying that it was AMAZING in all capital letters in 2019.  That wasn't a case of some combined entity called "IGN" having muddled thoughts, but rather just the journalist who wrote the original review having a different take from a separate journalist writing a decade later, and so attributing the specific journalist rather than IGN would be important in such a case of contrasting reviews.  SnowFire (talk) 01:28, 29 November 2022 (UTC)
 * But that example is not the publication changing its mind, as reviewers too can and do change their minds over time. The point remains that a reader will not follow the introduction of five unknown reviewer names in one paragraph into the successive several paragraphs. They're more likely to understand and associate the opinion of a publication metonymically. czar  21:59, 10 December 2022 (UTC)
 * First of all, to be clear, this was not something I considered oppose-worthy, merely mention-worthy. Perhaps some readers might better recognize the publication name than the journalist name, I agree.  I believe the gain in accuracy makes the trade worth taking, though.  In practice, reviews are actually the opinion of the specific journalist doing the review most of the time; this is more relevant than usual to discuss when there's a claim of a shift of opinion over time, like there is for this topic.  Happy to continue to discuss elsewhere such as at WT:VG if desired to not sidetrack this FAC.
 * As for my God Hand example, those two reviews are written by different people, not one long-term employee changing their mind. There's no reason to think that the original reviewer changed their opinion (he seems to have restated in 2014, at least).  SnowFire (talk) 03:21, 11 December 2022 (UTC)


 * Hi, I was wondering if you felt in a position to either support or oppose this nomination? Obviously, neither is obligatory. Thanks. Gog the Mild (talk) 16:23, 7 December 2022 (UTC)
 * The above was not a full review, so I'm afraid not. SnowFire (talk) 16:32, 9 December 2022 (UTC)

Comments Support by David Fuchs
Review will be forthcoming this weekend. Der Wohltemperierte Fuchs talk 17:16, 30 November 2022 (UTC)
 * David ? Gog the Mild (talk) 16:23, 7 December 2022 (UTC)
 * I had to travel and my review's still mostly back at my place. Hope to get back to it before the end of this week. Der Wohltemperierte Fuchs  talk 17:12, 7 December 2022 (UTC)

Sorry for the delay. I want to perform a copyedit addressing some issues I had, but others that I thought needed more discussion or expert input I've left and listed below: -- Der Wohltemperierte Fuchs talk 22:54, 11 December 2022 (UTC)
 * General :
 * The structure of the gameplay section feels a little off. We explain the basic premise, talk about the hub world, and mention you collect Jiggies through missions: the next paragraph then switches to talking about vehicles, and then a whole paragraph later explains what the missions are. Feels like this should be more proximately located next to the first mention of what missions are.
 * The section's been restructured, which I think should resolve the issue—how's it looking now? <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * In a similar vein, I think the opening of the development section should probably be rearranged to be more chronological. It seems odd to me we don't discuss the company being bought until after mentioning sequel ideas and the games that clearly Microsoft was involved in since it was post-purchase.
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * Per WP:NOPRICE, I think the DLC price should just be axed (no one knows what MS points are anyhow.)
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * I'm kind of confused about some of the use of quotes throughout; either the content could be summarized better without the quotes (good, because it'd reduce wordiness), or the quoted content is so minimal that I'm wondering why it's used at all (e.g. "became popular, and credited Nuts & Bolts with "lay[ing] the groundwork" for them"—laying the groundwork is a really common phrase, and if the rest of the sentence isn't cribbing its language it doesn't make sense to only quote the very end.
 * I did a good amount of work with the quotes, let me know if this is still an issue <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * When it comes to the retrospective assessments, there seems like an inordinate amount of space spent on individual staffer's opinions that could be trimmed.
 * I've given the whole thing a trim, let me know if this is still an issue <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * Prose :
 * "They do not retain their abilities from prior games" Without knowing anything about the previous games, this sentence strikes me as less than useful, and the rest of the clause further clouds the issue. Is it referring to attacks? Different sorts of weapons? Or mobility abilities.
 * Traversal and combat, clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  20:20, 23 December 2022 (UTC)
 * Humba Wumba doesn't link to anything in particular in the series article.
 * Removed <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * "Following the release of Banjo-Tooie, Rare's Banjo-Kazooie series went on a hiatus"—I get that the Gemspot source is more or less saying this, but I don't think hiatus is really a good word to use considering the franchise still had regular releases, just not for consoles.
 * Removed <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * "Vehicle gameplay was introduced after Rare, in a departure from their previous reliance on proprietary software, acquired Havok. " This makes it sound like Rare acquired Havok the company, not that they decided using it would complement their game.
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * "Especial difficulty came from the user interface" I assume we didn't go Spanish and this should be 'special'.
 * "Especial" is an English word, but I can change it to "particular", if that makes more sense <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:38, 13 December 2022 (UTC)
 * The development section suffers from what are to me an excessive use of quotes and repetitious sections. They mention the interactive Lego set once in the conception section but it gets repeated (and I feel like the accessibility concerns regarding aspects of the game gets hammered way too many times and said more times than is necessary.)
 * I've done some restructuring per czar's review and I think it should be better now; let me know if it's still an issue <small style="color:red">JOE BRO <sup style="color:#D18719">64  20:20, 23 December 2022 (UTC)
 * "Rare initially used a high-polygon version of Banjo and Kazooie's model from Banjo-Kazooie and Banjo-Tooie, but they felt it lacked the charm of the older games. Several redesigns were proposed; the team chose artist Ed Bryan's suggestion for a cuboid version of the original design that resembled a high-resolution, low-polygon model. Bryan felt this retained the sharp edges characteristic of the original model and fit Nuts & Bolts's direction" I'm not sure this scans to a general reader. (Even I don't know what a "cuboid" version of the original design means in this specific context, and I work in motion design for a living.)
 * Clarified, "cubiod" was the word the devs used but I can see how it was confusing <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * The origins of Minecraft are pretty well discussed, and as far as I know there's no common "oh we got it from Banjo" statements from the devs, so I'd say the quotes (especially from the developers themselves) asserting this are undue weight and should be excised.
 * Trimmed <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:09, 23 December 2022 (UTC)
 * Media :
 * In terms of non-free screenshots for the game, we've got File:Banjo-Kazooie Nuts and Bolts gameplay.jpg and File:Banjo-Kazooie, Nuts & Bolts gameplay 2.jpg
 * References :
 * You've got CS1 maintenance notes for Meikleham and Mott putting them in Category:CS1 maint: ref duplicates default.
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  20:20, 23 December 2022 (UTC)
 * Source review pending.
 * I think issues with the sources have been addressed by other reviewers; did a spot-check of refs 1, 2, 6, 15, 21, 24, 32, 36, 42, 44, 48, 59, 65, 66, 72, 77, 84, 93, 95, and 108. Didn't spot verifiability or close paraphrasing issues.
 * thank you for the comments! I've responded to everything above. Sorry for the long wait <small style="color:red">JOE BRO <sup style="color:#D18719">64  20:20, 23 December 2022 (UTC)


 * Hi David, I was wondering if you felt in a position to either support or oppose this nomination? Obviously, neither is obligatory. Thanks. Gog the Mild (talk) 19:26, 4 January 2023 (UTC)
 * I'm planning on finishing reviewing JoeBro's edits and responses this evening. Der Wohltemperierte Fuchs  talk 19:35, 4 January 2023 (UTC)
 * Support. Performed a minor copyedit, but most of my additional concerns were dealt with by the other reviews. Great work. Der Wohltemperierte Fuchs  talk 14:12, 5 January 2023 (UTC)

Support from czar
Nice to see these improvements to the Rare Replay good topic! (And perhaps a good reason for us to revisit some of the other FA-eligible articles...) While I wonder what Jaguar would say about this being a "Great Game™", at the very least I do owe this a review.

' ' ' ' The rest
 * I'll copy edit directly as I read, so my comments here will mainly be structural
 * "Rare's first game made specifically for the Xbox 360" This feels misleading for the lede, per footnote b, since multiple other games predated it for the console. Is the catch that it was not "made specifically" for the console? If that doesn't matter to the essence of the game, I'd cut it as trivia.
 * Removed <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * This section is very heavy on comparisons with the series even though this is a completely different genre. For a general readership, I would think it's better to introduce the game in how it works (mechanics and objective), first in broad strokes and then in detail (e.g., how vehicle construction works), and then touch on similiarites with the series insofar as those details are not trivial.
 * I've restructured it as you've suggested. I was actually thinking about trying to avoid bogging it down with comparisons as I wrote it... guess I got a bit sloppy :P <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * A few unclear concepts: Whose "attack power and agility"—the spanner's or BK's? Are game globes just tokens to unlock worlds (if so, do we need to mention that they're globes?) Do the BK eggs and Ice Key spawn the crates in N&B?
 * Clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Stop N Swop's trivia either belongs in the Development section or removed
 * Removed/condensed <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Do reviews discuss the game's plot? If not, it should be reduced to what the reader needs to know about its premise and fit within Gameplay, per WP:VGMOS.
 * They cover the opening cutscene and premise, but not the ending, so I've cut it down and integrated it into Gameplay. <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Is the series really on hiatus if Rare made spin-offs?
 * I've removed this. <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * This is a very involved section. It reads twice as along as what a general audience member would want/need to know about the subject. A lot of the unsurprising stuff (they wanted the world to be "living, breathing" and "populated by many characters"; Loveday was excited to write the script) can be cut. Basically if it doesn't show in a secondary source, there should be a really compelling case to prove that it's noteworthy for a general audience.
 * I've done my best to give the section a haircut and summarize it more to remove unimportant details. Let me know what you think. <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "remembered as unique" and not "just another platform"; "impossible on older hardware" and "not until the Xbox 360" aren't these the same thoughts described in parallel? Shouldn't they be combined?
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "the effort to re-model and texture the environments" It isn't entirely clear by this point which are "the environments"? More succinctly: "Development began ... based on Rare co-founder's suggestion ... but staff felt that their time spent remodeling those environments would be better spent on an original game." Right now the thoughts are disconnected.
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * How does the Viva Pinata game engine relate to Havok? They're covered separately.
 * Havok is a middleware physics engine, not a game engine. Game and physics engines are separate and do different things—the game engine implements all the basic technologies, while the physics engine uses information it's fed to simulate object physics. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:50, 18 December 2022 (UTC)
 * "Betteridge considered community a key element since players could share designs" What made it key or showed that they treated it as key?
 * I've removed this as it wasn't really important <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Shouldn't the two mentions of playtesting be combined together?
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * The interview section on testing each vehicle part seems superfluous
 * Removed <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "Especial difficulty came from the user interface" Passive voice
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * WP:GEOCOMMA for the Wales/France caption
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Were all editions of the game in American English?
 * Yes, I believe the game was region-free <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "very upsetting time for me" Because the Stampers left? The connection is left vague.
 * I've removed the Stampers leaving because it wasn't important. I thought it added a little more context for why Kirkhope wasn't happy during his last year at Rare (when he was working on Banjo) but I can see why it's confusing so I've binned it. <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Was Kirkhope the lead composer or were they all equals? It's unclear.
 * Clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Why is the detail of when the promotional website launched important? All of these dates can be summarized so that readers don't have to follow the blow-by-blow archaeology of everything that happened in the game's marketing.
 * I think it's noteworthy as it marked the beginning of the proper marketing campaign and Rare/Microsoft starting to back the curtain on the game. Happy to discuss further though <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * Generally the Fan response can be greatly summarized
 * Gave it a haircut, let me know what you think <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "over 100,000 copies in the United Kingdom" In the same time period or overall?
 * Overall, clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * From my recollection, its vehicle mechanics were clunky and buggy as all hell. Is it true that it was only a minor point to reviewers? Here only two reviewers are cited as saying the controls were difficult and a bundled ref glosses over framerate issues as occasional. (Not that my opinion is right or must be expressed—I'm just surprised to see this buried here as minor points!)
 * Yeah they weren't big points in a lot of reviews, for whatever reason. I took some pretty thorough notes on every review (which are here for reference)—a good number of critics noted the frame rate as irritating, and some thought the vehicle handling was annoying, but they weren't seen as terribly significant, let alone dealbreakers. <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * I disagree with SnowFire's comment above re: source attribution but there are parts that could be better combined here. "Reviewers praised the writing and humour" should have a direct citation so we know which, or they can be listed here. It's also different to say that reviewers praised its writing before going into examples vs. saying they praised its writing and adding that "they found the jokes hilarious", as the latter makes "reviewers" sound more like a monolith instead of individuals. Perhaps distribute that second sentence further within the paragraph?
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * Why start with its writing and humor? Isn't that a secondary facet of the game? The whole article has been about a new approach to gameplay up until this point, so I'd expect that to come sooner.
 * That's how reviews were structured (starting with the premise/writing and then getting into the meat) so I went with that. Regardless, I see what you mean; I've moved it down below the exploration paragraph. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * "The visuals were commended" Passive voice
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "Showdown Town" could be replaced with "the hub world" or "the overworld" throughout the article with only improvements to clarity
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * With these bundled/combined refs, why group them as a footnote of footnotes? It would be better for the reader to see the footnote explain which refs are being combined, i.e., harvnb instead of <ref ></ref> (or even better, just the names of the publications).
 * I've given the publication names <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:36, 22 December 2022 (UTC)
 * "Following the Nuts & Bolts demo's release, players with standard-definition televisions complained that the dialogue font size was too small to be readable. Rare initially said the problem would be too expensive to fix, but quickly reversed their stance and pledged to develop a patch to make the font size bigger.[86] The patch was released on 22 December.[87]" This is a good example of what can be consolidated for a general audience. I.e., "Rare released an update two months after release to make dialogue text more readable on standard-definition televisions." (no other context needed)
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * "400 Microsoft Points" WP:GAMECRUFT#8
 * Removed <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * After all we have on the developers, were there no reactions to the game leading to the company's restructuring, apart from Kirkhope's comments on it being a mistake? That aspect of its impact is ostensibly very important to cover.
 * Unfortunately, not really. I found some commentary on Rare's decline/restructuring in the late 2000s/early 2010s but not really reactions to the role Nuts & Bolts played in it. The closest I found was this Hardcore Gamer piece calling Nuts & Bolts an example of how Rare's secrecy led to their problems post-buyout, but it's far more about the company itself than this game in particular. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * "journalists continue to characterise Nuts & Bolts as divisive" This is the type of claim that would benefit from direct quotes in the bundled ref. I.e., Noam Chomsky
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * This section is far more negative than is reflected in the lede
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * What does it mean that reviewers called it "unique"? Like what is the value assessment of that?
 * Clarified, they mean it doesn't really play like anything else and that's to its benefit. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)
 * Influence paragraph: Wouldn't this fit in the section just above the Retrospective assessments? And are Retrospectives a separate topic? Making it less about enumerating what retrospectives said and more about its overall Legacy would be better for a general reader.
 * I've restructured the section to combine the info. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)

Overall, nicely done, though there is a fair amount that can be further summarized. czar 21:55, 10 December 2022 (UTC)


 * thanks for the comments! I'm chipping away at them currently. It's finals week so my editing is a little slower than normal, but it should pick up once I finish on Thursday. I'll ping you once I've addressed or replied to all comments. <small style="color:red">JOE BRO <sup style="color:#D18719">64  18:53, 13 December 2022 (UTC)
 * responded to all comments. Thank you for the thorough review! Sorry this took so long, the last week or so was incredibly chaotic so my Wiki-time was limited. The comments were extremely helpful and I'm looking forward to further work. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:10, 22 December 2022 (UTC)

Second read
 * Copy-edited as I read
 * Is there no source better than the instruction manual for those few Gameplay citations?
 * I've replaced most of them. The only ones that remain are those that fill minor gaps in RSs, like what Jiggies are <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:54, 26 December 2022 (UTC)
 * would seem to encompass everything that a general reader needs to know about this topic. To call it "Stop 'N' Swop" is jargon that adds heat without light, unless it's going to be discussed by that name in a way the reader needs to know it. In this case, it only comes up in the Development (a fact that also reads to me as trivia) and not the Reception. I.e., all the reader really needs to know about this is that there is some cross-over function unless another source is going to discuss its importance.
 * I've removed the Stop 'N' Swop name and reduced it. I still included the "novelty vehicle parts" because just saying "bonus content" is a little vague, imo <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:54, 26 December 2022 (UTC)
 * The WP:TITULAR essay gives a lot of bad advice, imo (the open sentences of the example article it gives is a case in point) :)
 * I just don't see what "titular" adds here. It's blatantly obvious that Banjo and Kazooie are the title characters in a game called "Banjo-Kazooie". "Titular" is only necessary when the title character isn't immediately obvious (e.g. Patrick Bateman in American Psycho and Sauron in The Lord of the Rings). <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:54, 26 December 2022 (UTC)
 * I agree about this instance and I'm not contesting the wording. I only meant as more of an aside that the example of "Batman stars Batman from the Batman series" isn't doing service for that essay. czar  20:38, 26 December 2022 (UTC)
 * "their first game developed specifically for the Xbox 360 ... without Nintendo" This still doesn't register to me as important unless this fact somehow influenced what they did (which isn't said). Alternatively this could be mentioned elsewhere in the article as a stand-in for the game's name, but it feels like a random point to highlight in this paragraph that can be removed at no loss to the reader.
 * I've separated the two and moved them up to Conception in places where they have more meaning. I still think they're worth including: the Xbox 360 point connects to them wanting to wait until they felt the hardware would allow them to make a worthy Banjo game, and the Nintendo point is important for context (it was a Nintendo franchise that became a Microsoft one, this being the first Banjo game entirely developed post-acquisition, and as discussed in Release the game left a sour taste in a lot of Nintendo fans' mouths) <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:54, 26 December 2022 (UTC)
 * Unclear what this means: The reaching objectives was hard? Objectives were poorly designed? Objectives should be removed?
 * Clarified, Mayles meant traveling to objectives <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * Seems tautological that they programmed the primary parts first. I think this whole paragraph could go at no loss to the reader, especially if it's all from a primary source.
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * The next two paragraphs similarly feel gratuitous for the same reasons—a lot of primary source detail that doesn't directly pertain to a general audience. The line on the building editor being challenging can fit into an existing paragraph and the Klungo stuff doesn't express much more than that they built exactly what it is.
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * Here's my takeaway from the "World and characters" subsection: distinctive look (environment and upscaled Kazooie), hub designed to look real (unlike the rest of the game), Loveday wrote self-deprecating humour. These points could be made in a short paragraph or two and included in the existing Design subsection.
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * In general, the Development still goes into extreme detail on topics that no secondary source found printworthy, like the paragraph on the map/hub elements, which I think can be cut at no loss to the reader. These details might be better preserved on a fan wiki, but for a general audience reader, it's too much detail. Primary sources should mainly be used to help round out key details that the reader needs but for whatever reason were left out of secondary sources, but they should almost never themselves form the majority of a paragraph or section (WP:PRIMARY#5). Want me to take some red ink to it?
 * I've taken care of it; let me know what you think <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * Much improved! czar  22:21, 26 December 2022 (UTC)
 * BK fans were excited at the X06 reveal: but no actual content was shown? So is this just saying fans were excited in general? Why is that needed?
 * I've added an additional source for clarification/context: it had been years since Tooie, naturally Banjo fans were longing for a new game and were excited that it was finally happening... and then the game was revealed and it was nothing like what they'd expected. <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * "mixed reception": bad and good (separately), or "meh"? Mixed can mean either.
 * The first, I've clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * "protracted some challenges" Clarify what challenges and made longer how?
 * Clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * "integration of the customisation" unclear what this means
 * Clarified <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * IGN cited twice in the same paragraph re: inexperienced players
 * Whoops, my mistake—removed the second "inexperienced players" <small style="color:red">JOE BRO <sup style="color:#D18719">64
 * The GamesRadar+ interview with Mayles is from CVG so should probably link there instead
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * Reception section is much improved as a narrative—nice work
 * Thanks <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * You know what I'm going to say. :) Why would a general reader need to know this?
 * Reduced to that they added the designs when they released the DLC <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * The "divisive" group citation is great
 * :) <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * Can you believe it?
 * The Development section's readability is the only part holding back my support. The article reads really smooth so nicely done! czar  02:07, 24 December 2022 (UTC)
 * One of the many reasons I disagree with blanket application of WP:ELEVAR is examples like this. If the point of "ELEVAR" is to avoid confusion for readers who are unaware, what is more natural for them to see in this sentence: the name of someone who was introduced in passing in the last paragraph (and not mentioned or elaborated since) or the title of the role so that they don't need to do any cross-referencing to figure out who "Mayles" is? It's quite clear to me. czar  07:06, 24 December 2022 (UTC)
 * If the problem was that Mayles was only mentioned in passing, I've made him the subject of the sentence we introduce him in. We're already told Mayles led the team so I don't think we don't need to say "the game's director" here, and I actually think it's a little less clear; since we didn't introduce him as the director, it begs the question of who we're referring to. (Not to mention, the title is incorrect—he was the lead designer, not the director. Nuts & Bolts doesn't have a credited director.) <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * My mistake on the specific title then but going off of "Gregg Mayles led the 71-member team" there. In any event, the way we tend to know these names is by their epithets, not their names themselves. "Mayles the lead designer" for otherwise who is "Mayles", etc. This is a side point, though. czar  22:21, 26 December 2022 (UTC)


 * "Beanland and Clynick" mentioned a second time at the end of the Music section. Unintentional? In general, I think that last Music section paragraph isn't necessary or can be reduced. czar  22:21, 26 December 2022 (UTC)

I've responded to all points above and made edits accordingly. Thank you for the thorough review! I hope you're having an excellent Christmas/holiday season. <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:46, 26 December 2022 (UTC)
 * Development section is much improved. Nicely done. Added a few points for clarification above but happy to support on prose and happy holidays to you as well! czar  22:21, 26 December 2022 (UTC)

Brief Comments Support from The Night Watch
Just a few brief comments from me. Feel free to ignore any or all of the remarks if desired.


 * "Players who surpass a best score are rewarded with a trophy; collecting four trophies earns them an additional Jiggy" —What exactly is this "best score"? Does the player have to surpass their previous best score, or do they have to meet a certain pre-set score?
 * It's the best preset time limit—I've fixed it <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:14, 22 December 2022 (UTC)
 * "Microsoft acquired Rare in 2002, making them part of Microsoft Game Studios, and gained the Banjo intellectual property rights from Nintendo, which had held a large minority stakein Rare during the first two games' development." —This feels like a bit of a run-on sentence, can you break this up if possible?
 * Split up <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:14, 22 December 2022 (UTC)
 * "Especial difficulty came from the user interface; Rare wanted to make building in 3D understandable,[26] and prioritised simplicity. Early editors required players to keep parts attached to vehicles or they would fall." - I’d prefer to change Especial to "Particular" and mention that it is a vehicle editor due to not everyone being familiar with that term.
 * Rewritten <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:14, 22 December 2022 (UTC)
 * "Malpass created the hub world, Showdown Town. The team knew that the third Banjo's hub world would be a large, singular area, unlike Banjo-Kazooie and Tooie's modular design, before the focus on vehicles had been decided." —This personally feels like three conflicting ideas. My preference would be to talk about "the team knew about ___ before the focus on vehicles would be decided" then talk about Malpass' role and why he was chosen.
 * I've cut the first sentence since it's not terribly necessary <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:14, 22 December 2022 (UTC)
 * Good job writing reception. Quite a pleasant read.
 * Thank you! I really enjoyed writing it, it was surprisingly a breeze compared to others I've worked on. <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:14, 22 December 2022 (UTC)

That’s all, that I have with the prose. No spot-checking done, but appears comprehensive. The Night Watch    (talk)   00:40, 19 December 2022 (UTC)
 * thank you for the support! Responded to your points above, I think I've resolved all of them <small style="color:red">JOE BRO <sup style="color:#D18719">64  15:14, 22 December 2022 (UTC)

Support from Shooterwalker
I've reviewed the article and the FA discussion. The article is well written, clear, and thorough. It does an excellent job summarizing the game's coverage, and centralizing it in an encyclopedia article. It is deserving of featured article status, pending an accessibility review and source review. Shooterwalker (talk) 01:41, 30 December 2022 (UTC)

Source review
Spotchecks not done thank you for the source review! Responded above <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Some of the details in the infobox don't appear to be sourced anywhere, eg the artist list
 * Video game infobox credits, much like film infobox credits, are assumed to be sourced to the game itself and thus don't require sources. <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * I'm familiar with the guideline that plot summaries are assumed to be sourced to the work itself, but I haven't heard about a similar guideline for credits - do you have a link to that I can have a look at? Nikkimaria (talk) 00:17, 31 December 2022 (UTC)
 * I couldn't find the specific discussion (I know for a fact it was discussed at WT:VG, though, since I remember participating in one), so I've removed the three names. They were mentioned in the article but since it's undergone some trimming they're not needed anymore. <small style="color:red">JOE BRO <sup style="color:#D18719">64  19:18, 4 January 2023 (UTC)
 * There is an attribution-needed tag in the lead
 * That was a drive-by addition by an IP, it's been removed since it was never needed in the first place <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * "restructured them as a Kinect-focused developer" - text says they focused not only on Kinect but also Avatars
 * Added to lede <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * FN85: date formatting doesn't match other sources
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * FN2: author name is backwards
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * What makes videogamer.com a high-quality reliable source? Rare Gamer? jeuxvideo.com? Shacknews? Siliconera?
 * VideoGamer.com: Listed as reliable at WP:VG/S. The staff at the time of the publication of the articles cited here included numerous industry veterans and the editor at the time, Tom Orry, worked for other reliable sources including USgamer and VG247. <small style="color:red">JOE  BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Rare Gamer: Interview with Gregg Mayles, the lead designer, that falls under WP:SPSAS since it's used sparingly, as appropriate. Rare Gamer interviews have been deemed acceptable sources at previous FACs, such as Rare Replay. <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Jeuxvideo.com: Listed as reliable at WP:VG/S, and I've had no issue using it as a source in FAC in the past. Has an extensive staff including numerous editors. <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Shacknews: Listed as reliable at WP:VG/S, and I've had no issue using it as a source in FAC in the past. Has a full-time staff and editorial processes. <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * I see mention of editors at that link - what are the editorial processes? Nikkimaria (talk) 00:17, 31 December 2022 (UTC)
 * I couldn't find any published on the website (oddly enough—they do have them, as several articles mention "per editorial process" based on a quick search) so I replaced them with VG247 and Eurogamer. I left the one in the refbundle since that's being used for attributed opinion rather than fact, so it should be fine. <small style="color:red">JOE BRO <sup style="color:#D18719">64  01:06, 4 January 2023 (UTC)
 * Siliconera: Listed as reliable at WP:VG/S. Has a full-time staff and editorial processes and is a sister site of fellow video game RSs Destructoid, PC Invasion, and Dot Esports <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Listed as reliable for Japanese games, not general, and with a note that where possible it should be replaced by a "higher-quality source". Nikkimaria (talk) 00:17, 31 December 2022 (UTC)
 * Replaced with a Eurogamer source. <small style="color:red">JOE BRO <sup style="color:#D18719">64  17:18, 1 January 2023 (UTC)
 * FN19 is missing author. Ditto FN108, check throughout
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Check formatting of quote marks within titles
 * Done <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * FNs42 and 44 are the same. Nikkimaria (talk) 17:19, 30 December 2022 (UTC)
 * Fixed <small style="color:red">JOE BRO <sup style="color:#D18719">64  21:40, 30 December 2022 (UTC)
 * Hi, how is this one now? Thanks. Gog the Mild (talk) 17:51, 3 January 2023 (UTC)
 * I'm going to replace the Shacknews refs because I couldn't find a published editorial standards page on the site—should happen later today <small style="color:red">JOE BRO <sup style="color:#D18719">64  18:12, 3 January 2023 (UTC) done <small style="color:red">JOE  BRO <sup style="color:#D18719">64  01:06, 4 January 2023 (UTC)
 * Looks like the question re: credits is still pending? Nikkimaria (talk) 05:27, 4 January 2023 (UTC)
 * Whoops, didn't notice that one—I've addressed it, <small style="color:red">JOE  BRO <sup style="color:#D18719">64  19:18, 4 January 2023 (UTC)
 * Okay, should be good to go. Nikkimaria (talk) 02:13, 5 January 2023 (UTC)

Hog Farm Talk 04:22, 6 January 2023 (UTC)