Talk:Shoot-'Em-Up Construction Kit

Was there a music editor?

 * "The C64 version featured a powerful music editor, which allowed access to most of the features of the audio hardware."

I used the Commodore 64 version and don't remember it having any support for background music, e.g. in the title screen. It did have an editor for sound effects, however.

It's remotely possible that a music editor was included but we never found it; we had to figure the program out by trial and error, because the booklet in the package was for the Amiga version and didn't match the program in all aspects. (For instance, I remember it didn't say anything about detecting collisions between sprites and background graphics.) 213.216.199.2 14:13, 2 July 2006 (UTC)


 * I have used SEUCK for c64 recently and to my knowledge there is no music nor a music editor. However there is the spiffy sfx editor with analog synth-like controls. -- 88.115.0.37 17:00, 24 September 2006 (UTC)


 * No there definately is no music editor and the sound effects editor hardly touches the surface of what the sid chip could do. (Sim) —The preceding unsigned comment was added by Siminz (talk • contribs) 06:29, 8 April 2007 (UTC).

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BetacommandBot (talk) 05:07, 24 January 2008 (UTC)

Red Dwarf sample
The article says that SEUCK was released in 1987, and that the Atari and Amiga editions contained a demo game with a sound sample from Red Dwarf. Red Dwarf first aired in 1988. Either:
 * The source of the sample is wrong.
 * The demo was released in later versions of SEUCK.
 * The Atari and Amiga editions were released after 1987.
 * Someone invented a time machine and used it for the most subtle purpose imaginable.

//91.192.114.5 (talk) 06:27, 16 October 2019 (UTC)
 * Fixed. Kind regards, Grueslayer 07:47, 16 October 2019 (UTC)