Talk:Space Harrier

Additional Details in Yu Suzuki interview
I'm too lazy to write this up, but there's a lot of great info about Space Harrier that could be added to this page. http://shmuplations.com/spaceharrier/ Stilgar (talk) 00:33, 1 December 2018 (UTC)

NOT a rail shooter
In fact, the plain is infinite. The avatar can freely move left/right as long as the player wishes to. No rails. --84.177.17.210 (talk) 15:54, 17 March 2012 (UTC)

Not the first 16-bit arcade game.
Not even close, actually. Editing. — Preceding unsigned comment added by 203.79.110.43 (talk) 11:16, 1 November 2012 (UTC)

AM2 did not exist in 1985
I know I will take some flak for removing AM2 from the article, so here is the explanation. A bunch of poorly written articles in the Western game media have pedaled this pervasive falsehood while apparently conducting no actual research. Thankfully, we now have a wonderful array of Japanese sources that have been translated at shmuplations.com. Here, then, is the full story as described by the people that were actually there. After the release of Out Run, Yu Suzuki started the After Burner project, which was kept a well guarded secret and therefore developed by a group called "Studio 128." During this same period, Suzuki was granted permission to develop the game at an offsite location where he would not be forced to adhere to Sega's regular work hours. When After Burner was finished, the team moved back to Sega proper, and AM2 was founded. Indrian (talk) 04:45, 5 October 2016 (UTC)

Year for 32X release
The article currently states that the 32X port of Space Harrier was released in 1992, sourced to Hardcore Gaming 101. This is obviously incorrect (the 32X was not released until late 1994), but I am in the middle of a copyedit and am not sure if I should change the year to 1994 or 1995. Many sources support the former, but this is likely to be citogenesis of Levi Buchanan and Wikipedia. Given that (per Wikipedia's Featured 32X article) Space Harrier was not among the four North American 32X launch games—and all of the reviews are from 1995—the latter seems more probable. As ever, I welcome correction on this matter.TheTimesAreAChanging (talk) 07:08, 6 October 2016 (UTC)

Hm. For whatever reason I thought Game Informer reviewed the 32X version in 1995, but (in a rare mistake) my memory failed me. So we really only have one review placing it in 1995. I suppose it is possible that Space Harrier was released in time for the 32X ' s Japanese launch before later being brought over to the U.S. I am now thinking it would be unwise to second-guess the many sources that give 1994 as the release year unless we can prove they are wrong.TheTimesAreAChanging (talk) 07:38, 6 October 2016 (UTC)

Of course, looking it over, it appears that that claim in 32X is wrong—Kent says there were six launch games, and Wikipedia's source does not contradict him. (It's sad but true: You really shouldn't trust Wikipedia!) We can't rule out Space Harrier as a North American launch title, but I would still tend to think—if it was available as early as November 1994—then it is rather odd that GamePro was unable to review it prior to April 1995.TheTimesAreAChanging (talk) 08:33, 6 October 2016 (UTC)

External links modified
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