Talk:Urban Terror

Release Date
The article states "Originally a total conversion of id Software's Quake III Arena" and release date is stated to be November, 1998. But Quake III Arena was released in December 2, 1999. 82.181.183.63 (talk) 10:52, 13 October 2018 (UTC)

Cheating
After playing the game for a few months, I've really become disillusioned considering the number of players running cheats. The game is essentially ruined because of this, at least when it comes to playing on public servers against strangers. I think this should be discussed in the article. I added a blurb about it under the anti-cheating header, but someone might be able to put it more eloquently. —Preceding unsigned comment added by 99.51.219.184 (talk) 23:25, 12 July 2009 (UTC)

Silly Tags
could someone remove all the silly tags from the top of the page? v unsightly —Preceding unsigned comment added by 87.78.234.68 (talk) 21:43, 12 January 2008 (UTC)

Rewrote article
I rewrote most of the article in an attempt to make it more relevant to Wikipedia. Please continue to improve it.:) Dondon0 05:53, 12 November 2006 (UTC)

Rating
The infobox on the article says this game is rated M by the ESRB. Is this really the case (has it officially been rated?) or was this made up? —  Jeremy  Talk  01:11, 13 May 2007 (UTC)

ramelle picture missing
The ramelle picture is missing can who has the jpg of ramelle simular to the others please upload it.

are you sure about the License
I think that the mod is NOT under the GPL.

iourt is under the gpl as a q3 replacement. the mod itself is NOT gpl. the source link thus only refers to the ioq3 portion —Preceding unsigned comment added by 87.78.143.223 (talk) 17:48, 17 December 2007 (UTC)

"Urban Terror GUID list" points to a closed website.
Needs fixing. —Preceding unsigned comment added by 208.191.143.154 (talk) 23:03, 3 January 2008 (UTC)

History
details about the history can be found at webarchive

http://web.archive.org/web/*/http://www.urbanterror.net http://web.archive.org/web/*/http://www.planetquake.com/siliconice —Preceding unsigned comment added by 141.44.23.85 (talk) 14:49, 4 May 2008 (UTC)

Clans?
Why is there a paragraph on clans? —Preceding unsigned comment added by 89.245.86.192 (talk) 12:48, 16 July 2008 (UTC)

I removed the clans paragraph as it doesn't have any meaningful informative content. It was so generic oneliner that people can get more information by looking at Clan (computer gaming) topic. Maybe i'm wrong to do so.. -Nexu (talk) 07:25, 10 September 2008 (UTC)

Clans and groups aren't really a feature of the game at all. Clans have existed for virtually any multiplayer game and it doesn't seem like these specific groups have much impact on the game itself (no real informational value). —Preceding unsigned comment added by 71.205.229.138 (talk) 04:28, 9 April 2009 (UTC)

Another rewrite
I rewrote the article again. Added new information about 4.2 and removed some time-sensitive stuff that was still there from 2008 as well as plain out of date info. I left most of the content that was in the article when I found it but fixed up the grammar as the writer obviously wasn't experienced with English. Some stuff seems pretty hard to prove with reliable sources since it's ancient history as far as the Internet is concerned, but I left it in with a citation needed tag. I took off the reliable sources tag since I don't think it applies. How else will you find information about a relatively small game other than on the game's official site? Anyway I cited development team members. If someone thinks that isn't sufficient, by all means readd the tag, that's what you guys do isn't it? Just posting this here since it's a rather large edit on a rarely-edited article. If you're wondering what happened, here's the explanation! Dondon0 (talk) 05:24, 17 September 2009 (UTC)

Pictures
Can we get some pictures? I'm not really sure what's allowed. I notice most game articles have uber low res screenshots. I'd love to see proper-res pics from 1.27, 2.x, 3.x, and 4.x to document the graphical evolution. Dondon0 (talk) 05:26, 17 September 2009 (UTC)

Free to play
The article states that UT is a "free-to-play" game. Does anyone know if this was always the case, or was it a purchase game at any stage? —Preceding unsigned comment added by ArgentumOfOz (talk • contribs) 11:32, 4 January 2010 (UTC)


 * It's always been free to play, but it was originally a total conversion mod for Quake 3, which cost money, so that was a barrier to entry until ioUrbanTerror (UrT 4.0) came out. — Jeremy  00:56, 5 January 2010 (UTC)


 * No, UrT does not constitute as a F2P. As there are no purchase involved nor offered at any stage . Nexujin (talk) 00:58, 21 June 2011 (UTC)

"Sources not reliable"?
The game is close source and the engine is GPL; this has sparkled debate (such as 'if it's legal' or 'if it's decent to take advantage of GPL contributions to progress a closed project'). OK, fair enough; to show that debate one can link the official forums of urban terror and ioquake3. But no, someone had to remove the sources as "unreliable". How can the official forums of projects can be unreliable when we're talking about debating in the very projects? I feel like being in 1984 with this bs. --Leladax (talk) 18:32, 23 March 2010 (UTC)

Urban Terror 4.1 is not a standalone game
Due to license constraints Urban Terror 4.1 is not a standalone game and CAN be used as a quake 3 mod it just "happens" to also work with ioUrbanTerror. This will change with Urban Terror HD — Preceding unsigned comment added by 99.232.133.240 (talk) 16:58, 25 June 2011 (UTC)

Illegal License of Urban Terror
"the ioquake3 project uses id Software's id Tech 3 engine under GPL license". "The GPL grants the recipients of a computer program the rights of the Free Software Definition[6] and uses copyleft to ensure the freedoms are preserved whenever the work is distributed, even when the work is changed or added to. The GPL is a copyleft license, which means that derived works can only be distributed under the same license terms." "Urban Terror's assets and code are closed source." Therefore, due to Urban Terror's code being closed source (being code that is "changed or added to" and being a "derived work"), it is in violation of GPL terms, and thus has been operating illegally all this time. The code may even be closed source (despite being a free game and using an open-source engine), specifically BECAUSE illegal things exist in the code and resources. It's likely that the game makers are not sued because it's not worth collecting the money and resources to do so, and the game does not produce any profit (so nothing but some important code changes are lost). — Preceding unsigned comment added by 212.91.105.236 (talk) 12:49, 17 August 2013 (UTC)
 * I.m not sure. I think they don't distribute the engine themselves but let the engine/exe (created by another project) be downloaded by the user. The user creates a combined work not the UT project. Therefore, UT as whole don't fall under GPL, I think Shaddim (talk) 10:58, 1 May 2018 (UTC)