Talk:Arkanoid

Arkanoid Clones 1987/88
Impact

Ataroid
Ataroid was published as a type in programme, within the May 1988 issue of "Atari Magazin" (Pages 58-61). Atari Magazin was the German variant of the old "MYAtari" magazine.

The PDF version of Atari Magazin of that issue can be viewed online -http://www.strotmann.de/twiki/pub/Infothek/AmMaiEightEight/am88_5.pdf

Arkanoid clones
I've moved the list of Arkanoid clones to Breakout clones, since there's obviously a lot of crossover. If it makes anyone feel better, that article could be renamed to 'Breakout and Arkanoid clones'. In any case, the list requires referencing; it's original research as it stands. Marasmusine 21:12, 2 June 2007 (UTC)

EU/Release Dates
Why are we listing the EU under release dates? The EU wasn't formed until 1992. I'd suggest Western Europe or the European Economic Community (EEC). 142.27.158.254 (talk) 14:31, 21 November 2007 (UTC)

Arkanoid French Port
As well as being ported to many American, Japanese and British home computers, Arkanoid was also ported, very competently, to French home computers in 1987, the Thomson 8-bit series, by James Higgins. See - http://dcmoto.free.fr/programmes/title.html —Preceding unsigned comment added by 81.154.110.226 (talk) 18:36, 14 January 2008 (UTC)

Arkanoid DS
Arkanoid DS should have its own article. There is very little information here about this particular game. Dragon 280 (talk) 22:39, 23 July 2008 (UTC)

Plot significance/explanation
I've been told the ending quote has some sort of mind-blowing effect on people, but I'm having difficulty deciphering it. What does it mean in plain and simple english, and why is it supposedly so mind-blowing? — Preceding unsigned comment added by 90.215.4.226 (talk) 22:52, 24 July 2011 (UTC)


 * With early arcade games, once a player completed the final stage the game would typically loop from Round 1 again, over and over until the player lost his/her lives and credits. This was because the games were designed to encourage players to reach for the high score rather than witness an ending.


 * Arkanoid differed from most arcade games by acknowledging the cyclical nature of the game, whilst still permitting sequels. According to the story, the mothership "Arkanoid" was caught in a space-warp by the alien "Doh". During the game, you control a small ship called "Vaus", an escape pod from the mothership, which manages to break free of the warp by the end and is able to go on to further adventures, presumably recovering "Arkanoid" at some point in the future - however because time started flowing backwards, it becomes apparent the mothership "Arkanoid" never truly escaped, eventually returning to the point at which it was originally captured by "Doh". "Arkanoid" would once again contain a "Vaus" craft as it did originally, which escapes and attempts to free the mothership. And the story continues with "Round 1". Pobatti (talk) 21:50, 3 November 2012 (UTC)

External links modified
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I have just modified 1 one external link on Arkanoid. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
 * Added tag to https://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c
 * Added archive https://web.archive.org/web/20090507061645/http://www.xbox.com:80/en-US/games/a/arkanoidlivexboxlivearcade to http://www.xbox.com/en-US/games/a/arkanoidlivexboxlivearcade/

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Reviews
207.229.139.154 (talk) 02:34, 9 April 2023 (UTC)
 * Jeux & Stratégie #46

== in popular culture

someone made an arkanoid inside another arkanoid: http : / / brickception.xyz — Preceding unsigned comment added by 83.61.36.94 (talk) 19:22, 10 December 2023 (UTC)