Talk:Cataclysm: Dark Days Ahead

Angband, whose text based interface is generated using Simple DirectMedia Layer (SDL),

Nope - that plain wrong, the origins of angband pre-date SDL — Preceding unsigned comment added by 82.8.228.52 (talk) 21:16, 19 November 2016 (UTC)

Bright Nights fork
There's a fork of this game called Catalysm: Bright Nights. There's been some amount of drama between this fork and the original. I feel like this is worthy of inclusion in this article. 99.19.68.61 (talk) 22:33, 20 July 2022 (UTC)
 * I am not against the inclusion of an section on forks amd modability as it is an open source game written with extreme modibility in mind. What I question though is if 'drama' between a fork and the main should be included here, can you explain to me why it is notable, (see wikipedia notability) to the reader? (And I have to say, as a player and casual contributor I keep an eye on pulls and the chat and have not even seen such drama, personally, let alone anything that has spilled out in to genuine notability, such as anything that can be considered an actual source.). SP00KY  talk  19:46, 22 July 2022 (UTC)