Talk:Id Tech 5

comment
"...and a completely dynamically changeable world." I see this mentioned occasionally and believe this comes from the presentation Carmack gave at WWDC 07, when he said something along the lines of "you can even carve your name on a rock..." This was in reference to texture virtualization and the ability for developers to use totally unique texturing on any and every surface in the game. To the best of my knowledge, nobody from id has suggested that allowing players to modify the environment is a feature they are planning to include in their game. It should probably be edited out, unless somebody can find a source where players modifying textures/geometry on the fly is mentioned. I won't change it yet, but wanted to bring it up for discussion. Slemmons (talk) 04:42, 28 December 2007 (UTC)

Speedy delete tag
The information is by no means speculative. Also the new game engine made by id software is an important topic for many people. If it gets deleted now, it will be reopened by someone else very soon anyway. --Ademets
 * Wholeheartedly agree. This article will grow a lot soon. --Rhykin 22:51, 11 June 2007 (UTC)
 * The article has probably improved to the point where it no longer qualifies for speedy deletion, but I'll let an admin make the call. If the speedy is denied, I won't pursue it further. -- Finngall   talk  23:00, 11 June 2007 (UTC)
 * I took the liberty as a non-author to delete the speedy deletion template because it was used without a correct rationale, this article is about a game software not a company website or people. If someone contest the notability of this article I think the article for deletion process is more appropriate. I stubbed this article btw. — Esurnir 23:35, 11 June 2007 (UTC)

Engine name
According to http://www.idsoftware.com/business/technology/ id Software call all it engine "id Tech x". Do you think it's a recent new naming ? All Wikipedia use currently the name Doom engine, Quake engine... Thanks a lot. 147.171.130.54 12:52, 20 June 2007 (UTC)


 * They started officially using this trend around the time they showed off id Tech 5 (WWDC 07), so yeah, it's pretty recent and the wiki articles should be updated. —The preceding unsigned comment was added by 203.97.170.193 (talk • contribs) 23:46, June 28, 2007 (UTC)

Rage Engine?
Since the engine is being developed for the game Rage, wouldn't it be wise to rename the article to "Rage Engine" or something?

On the other hand, What genre does the game Rage belong to? The Trailer shows its somewhat like a 'Racing Shooter' or say, a combination of FPS, RPG and Racing? 121.247.185.154 12:30, 5 August 2007 (UTC)


 * id Tech 5 is the official name of the engine. 203.97.170.193 19:45, 9 August 2007 (UTC)


 * Oh! Ok! Just saw that even the Doom 3 Engine article is renamed to iD Tech 4.. 121.247.185.154 16:07, 12 August 2007 (UTC)


 * But you could update image with actual screenshot of rage instead of "early screenshot" and subscribe "id Tech 5 in Rage, the engine's parent game." — Preceding unsigned comment added by 212.235.186.230 (talk) 13:32, 11 November 2011 (UTC)


 * Uh... you realize you're replying to a discussion that is over four years old, don't you? About the screenshot, I don't see a problem with it. It doesn't have to be from Rage. About what you wanted to "subscribe" (???), I somewhat modified the lead into something you may like better. Cheers. --uKER (talk) 01:32, 12 November 2011 (UTC)

Linux was not confirmed.
I removed Linux from the OS list. If you watch the first Tech video, Carmack explains that when compiling the code, it spits out 4 versions. --FrZi (talk) 19:54, 29 December 2007 (UTC)


 * While that is indeed true, iD has supported Linux a great deal in the past, so it's not beyond hope to think they'll simultaneously release Rage for Linux; and only "minor" changes to the Mac OSX release would be needed to bring it to Linux. But you were right in removing the tag since there's no 100% for-certain way to know until it ships. 12.206.246.74 (talk) 14:47, 6 February 2008 (UTC)


 * According to the interview with GameTrailers.com (Rage Video Game, E3 2010: Stage Walkthrough Part II, 2010-06-19 03:14) on E3 2010, Tim Willits informs us that the platforms it will launch on are confirmed to be the PC, XBox 360 and Playstation 3 . It will also be launched on the Mac, but they will not confirm anything, as to when and how. —Preceding unsigned comment added by CannedMan (talk • contribs)

OpenGL
So the engine will use OpenGL, but which version? Is it far enough away that it'll be able to use GL 3.0? —Preceding unsigned comment added by 216.162.77.195 (talk) 06:46, 24 March 2008 (UTC)


 * Most likely OpenGL 2.0, as the engine is already running but OpenGL 3.0 is not in sight yet.--Anteru (talk) 06:57, 14 May 2008 (UTC)

most likely the latests upto OpenGL 3.2, basically whatever version u have on your computer this game can use (whatever extensions it can it will use, so DX10 functions part of OpenGL also if they choose to do so) Markthemac (talk) 02:32, 17 August 2009 (UTC)

Doom 4
Doom 4 was just announced and it's expected to be running on Id Tech 5. 192.44.136.113 (talk) 19:06, 7 May 2008 (UTC)

Separate Article
Why does this have its own article? It's not even out yet It's probably not even going to be successful. And the Unreal Engines are all placed into one article. —Preceding unsigned comment added by GOAToverSEer (talk • contribs) 23:57, 6 October 2008 (UTC)


 * This topic is notable and verifiable, that's why it has an article. What the Unreal engines do is irrelevant, there are enough sources to construct an article, so there is an article on it. Whether its successful or not is also irrelevant, popularity and success is not part of the inclusion criteria. -- Sabre (talk) 10:12, 7 October 2008 (UTC)

Mega-Texture / Virtual Texture
Wouldn't the size of the MT/VT be 128 * 2^10 pixels, equaling 131072 pixels squared? Or are they actually using a decimal size? In previous games, all texture sizes have been in a "binary size" (128, 256, 384, 512, 1024…), so it only makes sense to keep this up. —Preceding unsigned comment added by 62.16.130.189 (talk) 01:01, 19 June 2010 (UTC)


 * All "previous games" loaded textures fully into video memory, which requires a power of two (or should have a power of two for optimal performance). However, the "Mega-Texture" itself is NEVER fully inside video memory since it wouldn't even fit in there, and therefore doesn't have any sort of restrictions about its detailed dimensions. Only when the game is actually played, small chunks of it are loaded/streamed and only those streamed chunks would need to have a power two as usually, not the original full mega-texture itself. 84.159.61.63 (talk) 21:55, 6 October 2011 (UTC)

Engine features
From where did you found all those game engine features? — Preceding unsigned comment added by 77.127.231.246 (talk) 18:19, 2 June 2011 (UTC)

iOS has nothing to do with IDTech5
listen to John Carmack's interviews - IDTech5 is not on iOS because it would be a waste of time trying to make it happen there because the benefits of it wouldn't be usable on those mobile devices. Xowets (talk) 10:24, 7 August 2011 (UTC)

Machine games title
http://www.pcgamer.com/2010/11/11/new-bethesda-game-to-use-id-tech-5/ shouldn't the game be added to the list of games using id tech 5? — Preceding unsigned comment added by 58.28.158.165 (talk) 23:01, 3 October 2011 (UTC)

Tech iterations?
According to the article, the series goes as: Now, shouldn't the Quake 1 engine have some place in there? I, for one, would say the Quake 1 engine was the first id Tech, instead of the Doom 1 engine. This would make it so that id Tech started when true-3D, polygonal engines started. --uKER (talk) 14:38, 9 November 2011 (UTC)
 * Doom 1 engine
 * Quake 2 engine
 * Quake 3 engine
 * Doom 3 engine
 * Granted this is very old, but I was baffled too, so I read on. http://en.wikipedia.org/wiki/Id_Tech#Doom_engine. Turns out both the Q1 engine and the doom engine were called idTech1. If you're not too young to remember, you'll miss the 90s too. --IP98 (talk) 01:38, 3 March 2013 (UTC)

Questionable Neutrality
The 'Features' section of this article appears to be written by the architects of the game engine itself (if not the entire article) and appears more like an advertisement. Non-neutral statements should either be rewritten from a neutral point of view or removed entirely. Please see Wikipedia's policies on neutrality. Additionally, dubious statements like "The engine will likely feature..." (section==Features, paragraph==3, sentence==3) are predictive assumptions and should be omitted until their accuracy can be verified. B1naryatr0phy (talk) 1:35, 24 February 2013 (UTC)

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Clipper? (!)
Someone wrote that they used Clipper for this engine. It has to be a tongue-in-cheek joke as the latest version of Clipper was released on 1997. Cheers! :-)