Talk:List of game engine recreations

I removed this
i don't think it qualifies as a recreation of a game engine, since the code source was releast. —Preceding unsigned comment added by Pixel ;-) (talk • contribs) September 1, 2006
 * FS2 Open (the FreeSpace Source Code Project) for FreeSpace 2

What about dead projects?
For instance, SCSharp site is down for very long.
 * Perhaps some categorization could be used. rewiki has a number of categories, but the problem is when is a project dead? One month of no activity? One year? Two? Mikkel 12:17, 8 June 2007 (UTC)
 * Periods of inactivity, unless long periods like a year or more, are a silly way to measure whether a project is to be included or not, I'd think; what about a project which has no recent (public) development activity but still has active users or non-public development? It might be nice to try and mention whether a project actually works (to some extent, at least) or not, though. --Fuzzie (talk) 13:14, 8 June 2007 (UTC)
 * Perhaps limiting the categories to completable, playable, and implementing/early, and noting on a project if one notices that it has been dead for over a year, or the team has said it is dead. Mikkel 00:03, 15 June 2007 (UTC)
 * Another thought occured to me. Would it be preferable to list by what game is implemented or the name of the engine? I should think that the former makes the most sense, as the engine names are usually only comprehensible to those knowing them. Also, one looking through the list would probably be looking for a specific game to see if there is an engine for it. If there are no objections, I'll have a go at restructuring this list at some point in the near future. Mikkel 13:11, 24 August 2007 (UTC)

Free Civ
Perhaps I am mistaken, but shouldn't Free Civ be added? —Preceding unsigned comment added by 209.173.174.211 (talk) 14:19, 12 February 2008 (UTC)
 * Freeciv is a game, not just an engine. -- Darklock (talk) 07:07, 13 February 2008 (UTC)

Missing games
There seems to be many engines missing from the list, like zdoom, jdoom, ur-quan masters, dukester... Murgorgum (talk) 10:23, 7 August 2008 (UTC)
 * I believe those are mostly source ports. This list is for engines written from scratch. If some of those are missing though, please do add them. Mikkel (talk) 18:56, 7 August 2008 (UTC)

Possibly Lazarus? It's based on an existing engine (Dungeon Siege), but otherwise an improved recreation more or less from scratch of the original Ultima V. There's also a Privateer remake if this ever comes back to life. Then there's freecol, a recreation of Colonization. And the jjffe link should probably rather point here since that's the actual developer's site. 91.33.196.8 (talk) 07:15, 4 September 2008 (UTC)


 * From what I can tell, freecol isn't within the scope of this article (it doesn't use the original datafiles from Colonization). I'm fixing the JJFFE link. No idea about Privateer, as you say the project is down. Lazarus is a bit of an odd-one-out as it apparently requires Dungeon Siege 1, but not the Ultima data files. I'm neither for nor against the inclusion of that one. Mikkel (talk) 14:49, 4 September 2008 (UTC)


 * Agreed.
 * There are occasional references out there to an interpreter for different platforms that plays Interactive Fiction classics by Level 9, I guess that should be comparable in nature to the various popular interpreters for Infocom and Magnetic Scrolls games that are already mentioned in the article. Unfortunately I haven't found an actual working download of it yet, so I can't say much else about it. 91.33.237.76 (talk) 02:23, 5 September 2008 (UTC)
 * On second thought, the Wing Commander/Privateer remake probably ought to be included indeed, since it can be considered "dormant" at best. After all, the Sourceforge page is still there including the downloads of the work so far. 91.33.233.217 (talk) 05:03, 16 September 2008 (UTC)


 * One more: Underworld Adventures for Ultima Underworld games. Unfortunately discontinued, but the download is still there. 91.33.246.140 (talk) 02:27, 7 September 2008 (UTC)

I deletet the FIVE Engine. FIVE dropped the support for Fallout recurces some time ago. 95.88.250.251 (talk) 15:40, 20 June 2010 (UTC)

Recreation or re-creation?
Recreation links to re-creation and re-creation seems to be more on topic: "Recreation is an activity of leisure, leisure being discretionary time"(...), "A re-creation is a reenactment"(...). Hurrycosts1 (talk) 10:52, 23 December 2010 (UTC)

Article was a mass of policy violations
I removed probably 98% of the content of this article because it failed WP:NOT policy in a major way. We DO NOT put external links in article bodies, which is all the content was there to do. Wikipedia is not a web directory, or a collection of links, or a resource for accessing game ports, or a place to dump mere trivia. If someone wants to create an actual encyclopedia article about the topic they are free to do so. Note that under no circumstances will external links in the body be allowed. DreamGuy (talk) 01:22, 28 November 2013 (UTC)
 * Can't they all instead be under a new topic called List of game engine recreations? Because there exists articles of List of commercial video games released as freeware, List of freeware first-person shooters, List of free multiplayer online games, List of free multiplayer online games and List of open-source video games. Karjam, AKA KarjamP (talk) 12:44, 4 December 2013 (UTC)
 * I support the idea of an export to a list. While reduction was needed, the deletion was to aggressive, several notable engines WITH even own articles were deleted too. Shaddim (talk) 21:43, 4 December 2013 (UTC)

Title origin
I am wondering if anyone else finds it strange or inappropriate that the article starter practically invented this term, as it is not used anywhere else, as far as I am aware of.

Also, I did not mean source ports when I added the ScummVM situation, although that one applies as well. Being such a diverse project, both reverse-engineered engines and source ports are present but also a third kind, where only a few developers working on that particular engine got access to the original engine source code under a non-disclosure agreement but were not allowed to incorporate that code; thus neither reverse-engineered, nor a source port. -- Lightkey (talk) 18:12, 5 April 2015 (UTC)

Rebuild the table
I suggest to rebuild the tables:
 * 1) Column #1 = Original game engine, e.g. Aurora engine, Frostbite Engine, CryEngine, Gamebryo, Creation Engine, etc.
 * 2) Column #2 = open-source re-implementation
 * 3) Column #3 = supported games
 * 4) Column #4 = date of last patch/commit User:ScotXW t@lk 23:49, 10 January 2016 (UTC)
 * Hi ScotXW, how would you handle the case of unknown engine name and the most common case in the table of an only single-game specific "engine" (e.g. Dungeon Keeper or Elite)? Whats your argumentation for dropping "Status" and "License"? Shaddim (talk) 10:29, 11 January 2016 (UTC)
 * The Status column is most probably misleading, because not enough people bother to keep that up-to-date. A "License" column could be kept around. The point is, that such a table should rather be created automatically from data on wikidata or even retrieved from the particular project directly. BTW, the same appley for Template:Infobox software, etc. But I still think, ATM is ok to bother with keeping such a page/article/table up-to-date by hand. In the frequent case the game engine's name is unknown, simply leave it blank. User:ScotXW t@lk 18:37, 12 January 2016 (UTC)
 * I am trying to untangle the ScummVM situation every few years and every time I just give up when I realise that it's just too many titles to cover and it only gets worse every year. It's a prime example where a list with tags would be needed, so you could sort after engines, projects, or games, depending on what is more useful. If you include unfinished engines, ScummVM already has well over a hundred re-implementations, with some supporting several hundred games themselves. I came to the conclusion that ScummVM needs to either get its own section or be completely split up, which is easy enough because each included engine already has their own name and I've already done it once on their wiki. Maybe we could just use collapsible lists for extreme cases like interactive fiction interpreters.
 * But that said, your proposal is welcome and logical except that I would put the game name instead of the original game engine name if it's not known. There is hardly any engine without a publicly known name that was used for more than one game (and if it was, use the name of the first game that used it), so that the sorting is clear instead of the current mess. --Lightkey (talk) 09:18, 14 December 2019 (UTC)

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Missing: RVGL for Re-Volt
RVGL is missing, It's an engine rewrite for Re-Volt made with open source components, but i don't think it is open source itself. I think it qualifies as engine since it requires original re-volt assets to run. Site: https://rvgl.re-volt.io/